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Posted
6 hours ago, Executaball said:

That's really strange... Can you check your SSE data folder for any bashed patch? If there's nothing there maybe it's better to reinstall MO2. You should be able to copy your current mod folders over to the new MO2 /mods/ to make things easier.

 

If/when that little bugger reappears, I'll look for a bashed patch.  For now, though, I'm just glad I seem to have gotten rid of it, and have no immediate plans to try using Wrye-Bash with SSE, again.  I miss having it in my toolkit; but, I'll revisit that issue once everything works properly.  And, if MO2 shows any more signs of hinkiness, I'll reinstall it, too.

 

Posted
19 hours ago, HornyElias said:

How do I find a way to communicate from a distance in the breaking chains quest?

Speak to Spermthief after Serpent's Good Memories quest.

5 hours ago, warden239 said:

Um DSVH, can I recommend somthing 

Yes.

Posted

Can I ask you guys what's Catherine's id? My bee and barb is bugged and crashes when I go into it. And I'm unsure what mod it is, but everything else in my game works fine.

 

I just need her id to tp her or smth.

Posted

Two questions. Does the dlc addons required the main mod? Because right now I just want the dawnguard add on and nothing else for now.  And my next question is that zaz still required for the add ons?

Posted
9 minutes ago, Unknown DragonX said:

Two questions. Does the dlc addons required the main mod? Because right now I just want the dawnguard add on and nothing else for now.  And my next question is that zaz still required for the add ons?

The 2 DLC addons are merged into the version 2.2.0 SE release

As they don't list the main mod as master they may work solo . . .

They also were released before version 2.1.3

 

Neither DLC lists ZaZ as a master, again they may work solo . . .

Posted

I wanted to upgrade from DD SE 5.0 to DD SE 5.1. 

All DD was already deactivated; some ZaZ items ToH wanted to put on my 'toon were now lacking their textures (e.g., the leather harness).  So, I thought I'd reinstall DD so the assets would be available to the game, again.  While I was at it, why not upgrade to 5.1?" I foolishly asked. 

 

I d/l v.5.1 and tried to install it, but was told that it already existed, even without my ever trying to d/l it previously.  Looking carefully and finding it nowhere, I tried installing it "under a new name."  That was just as pointless, since I still had no new DD file at the end-- of any sort, listed in either column... just the 5.0 I had in the first place.

 

Where are the d/l's of 5.1 going???  Why don't they show up in either MO's left or right panels, but are simply dropping off the face of the Earth? 

 

This game+MO2's nonsense are finally beating me down.  ?

Posted
11 hours ago, DSHV said:

Speak to Spermthief after Serpent's Good Memories quest.

Yes.

So the girl in the blue palace, I think many you should do something similar as you did in dog days, except well she knows your a person, maby have like a small quest where she try’s to break you and mold you into the perfect pet, I feel like you could do more with her you know. Anyway I love your mod and can’t wait to see what you add into the future 

Posted
4 hours ago, Golgo13 said:

I wanted to upgrade from DD SE 5.0 to DD SE 5.1. 

All DD was already deactivated; some ZaZ items ToH wanted to put on my 'toon were now lacking their textures (e.g., the leather harness).  So, I thought I'd reinstall DD so the assets would be available to the game, again.  While I was at it, why not upgrade to 5.1?" I foolishly asked. 

 

I d/l v.5.1 and tried to install it, but was told that it already existed, even without my ever trying to d/l it previously.  Looking carefully and finding it nowhere, I tried installing it "under a new name."  That was just as pointless, since I still had no new DD file at the end-- of any sort, listed in either column... just the 5.0 I had in the first place.

 

Where are the d/l's of 5.1 going???  Why don't they show up in either MO's left or right panels, but are simply dropping off the face of the Earth? 

 

This game+MO2's nonsense are finally beating me down.  ?

 

That is strange... Hm... You're sure you renamed it something else and it did not install?

 

Try unpacking DD5.1 and repacking with a normal compression level . zip file. Then installing that zip into MO2.

Posted (edited)
On 7/21/2021 at 2:39 AM, Executaball said:

Hey all, 

 

Just to update here: Updated voice pack for Troubles of Heroine v2.2.0 in Generation 2 is now live. The file size is much reduced from 7.08GB → 1.94GB (Around 72% smaller) due to greatly reduced redundant lines. 

 

Quality and pronunciation models are improved. I've attached some samples beneath in the zip so you can have a try, I've included one example of two voice lines both from Gen 1.3 and the new Gen 2 model. 

 

Enjoy and let me know if you encounter any problems ^^

 

 

ToH v2.2.0 Gen2 Samples.zip 4.25 MB · 9 downloads

Nocturnal There is no voice. Is it not done yet?

And... "your fan" are arena fans from oblivion, are you interested in using oblivion's voice instead?

Sorry for my bad English.

Edited by raven_7
Posted
40 minutes ago, raven_7 said:

And... "your fan" are arena fans from oblivion, are you interested in using oblivion's voice instead?

 

Possible, but they'd have to use a custom special voice type.

 

43 minutes ago, raven_7 said:

Nocturnal There is no voice. Is it not done yet?

 

I've suggested all the voices types I saw as appropriate to the author which was merged into the current patch. If you let @DSHV know of NPCs with missing voice types he could add it to the next update where I can redo the voices.

Posted (edited)
On 7/24/2021 at 12:44 AM, Executaball said:

That is strange... Hm... You're sure you renamed it something else and it did not install?

 

It didn't even ask me for a new name for the "new" file.  Moving the file to the "Download" panel was like chucking it down a well.  I tried twice to install it under a "new" name, and neither time did it afford me an opportunity to supply any name, or indicate it had been downloaded, at all, on the "Download" panel.

 

Reinstalling it as my own 7 Zip file worked.  Just one question: in a conflict between ZaZ Animation Pack and DD 5.1, who should "win" the conflict?

 

** Without any guidance, I'm guessing that DD and its family have a lot of inter-dependencies that ZaZ doesn't have; and it's just a conflict of two files that may never come into play in the first place.  I was about to start testing with DD 5.1 taking precedence; then, I recalled a dusty, cobwebbed memory from the distant past that suggested putting ZaZ files at the end of the load order, so I'll hope that still goes.  I'm impatient to start testing; if I guessed wrong, I'll just have to do it over, again.  Talk to you when you get back from your weekend. ** 

 

*** GRRRR!!  I started experiencing the "arm problem," again, when something would be scared away from assaulting my character for whatever reason (like a weapon being drawn when Stump wanted to jump my 'toon).  I tried to enable the Papyrus log following your instructions; then I tried to follow some confusingly vague instructions I found on the Nexus.  Neither resulted in an actual log.  I'm just at a f**king loss.  ?  ***

 

___________________________________________________________________________________________________________________________

Idk what it means, but I spotted this line in my Skyrim.ini file:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

Of course, there is no "Warnings.txt" file to check "for more information."

 

How in Hell can everyone else play this goddamned game while I can't get to the first stage of the mod without a catastrophic failure, or even create a Papyrus log?  I'm really on the verge of just chucking the whole damned game and trying something less aggravating.  My new computer should be ready sometime soon, and atm I can't imagine bothering trying to install this useless pile of s**t on it.  I have zero ideas of what to do other than admit defeat.

Edited by Golgo13
Posted
On 7/23/2021 at 8:05 PM, LolaBlossom said:

Can I ask you guys what's Catherine's id?

I'm not sure if the id's for objects from the mod are not dynamically allocated. To find an NPC's id you can use console command help "NPC's name"

On 7/24/2021 at 5:51 AM, warden239 said:

I think many you should do something similar as you did in dog days, except well she knows your a person, maby have like a small quest where she try’s to break you and mold you into the perfect pet

Yes, she calls PC a doggy and makes her do simple tricks, but I'm not sure what else can be added to this given the limited set of animations at my disposal and the possibilities while sneak? I guess, bring her prey, mate with male dog or something.

On 7/24/2021 at 3:42 PM, raven_7 said:

Nocturnal There is no voice. Is it not done yet?

 

On 7/24/2021 at 4:31 PM, Executaball said:

NPCs with missing voice types

She has a unique voice that cannot be changed if she copies the appearance of the original. I can make her just a copy, not constantly copying the original, but then if player using a mod, changing Nocturnal's apperence, her clone isn't change.

Posted
2 minutes ago, DSHV said:

I'm not sure if the id's for objects from the mod are not dynamically allocated. To find an NPC's id you can use console command help "NPC's name"

Yes, she calls PC a doggy and makes her do simple tricks, but I'm not sure what else can be added to this given the limited set of animations at my disposal and the possibilities while sneak? I guess, bring her prey, mate with male dog or something.

 

She has a unique voice that cannot be changed if she copies the appearance of the original. I can make her just a copy, not constantly copying the original, but then if player using a mod, changing Nocturnal's apperence, her clone isn't change.

 

For this mod I recommend using CS TagnTrack https://www.nexusmods.com/skyrimspecialedition/mods/14018

For Catherine, or Brute or whoever, face them under the cross-hairs, and enter MCM 

CS TagnTrack has ways to add NPCs, so you will always know where they are

 

The other one I use is Save and Execute Console Commands https://www.nexusmods.com/skyrimspecialedition/mods/33269

Which lets you use console commands without opening the console.

Handy if you like achievements.

Posted
45 minutes ago, DSHV said:

I'm not sure if the id's for objects from the mod are not dynamically allocated. To find an NPC's id you can use console command help "NPC's name".

 

Doesn't that reveal the BaseId, when what you really need to do anything with an NPC is the RefId?

Posted
9 hours ago, Golgo13 said:

Doesn't that reveal the BaseId, when what you really need to do anything with an NPC is the RefId?

Well, for player.placeatme id 1 you need BaseId.

Posted

for the uh.. pleasure room how many days is it ? I know the guard teases a week and its been a week me thinks o.O Currently trapped in stromcloaks room :D many lewd has occurred. Skyrim SE

Posted (edited)
On 7/25/2021 at 11:26 PM, Golgo13 said:

 

It didn't even ask me for a new name for the "new" file.  Moving the file to the "Download" panel was like chucking it down a well.  I tried twice to install it under a "new" name, and neither time did it afford me an opportunity to supply any name, or indicate it had been downloaded, at all, on the "Download" panel.

 

Reinstalling it as my own 7 Zip file worked.  Just one question: in a conflict between ZaZ Animation Pack and DD 5.1, who should "win" the conflict?

 

** Without any guidance, I'm guessing that DD and its family have a lot of inter-dependencies that ZaZ doesn't have; and it's just a conflict of two files that may never come into play in the first place.  I was about to start testing with DD 5.1 taking precedence; then, I recalled a dusty, cobwebbed memory from the distant past that suggested putting ZaZ files at the end of the load order, so I'll hope that still goes.  I'm impatient to start testing; if I guessed wrong, I'll just have to do it over, again.  Talk to you when you get back from your weekend. ** 

 

*** GRRRR!!  I started experiencing the "arm problem," again, when something would be scared away from assaulting my character for whatever reason (like a weapon being drawn when Stump wanted to jump my 'toon).  I tried to enable the Papyrus log following your instructions; then I tried to follow some confusingly vague instructions I found on the Nexus.  Neither resulted in an actual log.  I'm just at a f**king loss.  ?  ***

 

___________________________________________________________________________________________________________________________

Idk what it means, but I spotted this line in my Skyrim.ini file:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

Of course, there is no "Warnings.txt" file to check "for more information."

 

How in Hell can everyone else play this goddamned game while I can't get to the first stage of the mod without a catastrophic failure, or even create a Papyrus log?  I'm really on the verge of just chucking the whole damned game and trying something less aggravating.  My new computer should be ready sometime soon, and atm I can't imagine bothering trying to install this useless pile of s**t on it.  I have zero ideas of what to do other than admit defeat.

Maybe you are using a mod not finding it's master file. Usually that means that you didn't install another mod that it depend on or that you missed one of the files in the installation, but considering the kind of mods you can find right now (tiny and not totally clean), maybe one of them is referencing to Skyrim.esm, but the reference is corrupted. If you are using Wrye bash this should be easy to check. If not, just try unchecking your mods until you find the one causing problems.

Also, the ini file sometimes says that even if there are no problems at all. It basically tells the game what to say if there is a mismatch (i.e., if you remove an esp and load a save that depends on that esp).

 

So, get a completed vanilla save file from nexus, and run your mod order on a copy of that save, just to check if any corrupted scripts are causing CTDs. I'd also disable older mods, and create a mod profile with just zaz8+ sexlab, toh, skyui, fuz ro d-oh USSEP and turn off enb.

 

BTW what are your current specs?

Edited by Alturistix
Posted
12 hours ago, MuchW0W said:

pleasure room how many days is it ?

PC need to have sex 10 times or more. Or use code Set AAASoldierSex to 10.

Posted

Hi, 2.2 seems great, but I found a glitch in Bruiser's dialog.

 

After heroine became the slave of Bruiser, the "every one needs to be told about your new status as a slave" dialog could be triggered twice. The second time this triggered, there is no topic to turn it off, so the "sir, this is the abject slave of that magnificent master" topic will always remain.

 

Is there some console commands to fix this? Many thanks.

Posted (edited)
On 7/26/2021 at 1:56 AM, Golgo13 said:

 

Reinstalling it as my own 7 Zip file worked.  Just one question: in a conflict between ZaZ Animation Pack and DD 5.1, who should "win" the conflict?

 

** Without any guidance, I'm guessing that DD and its family have a lot of inter-dependencies that ZaZ doesn't have; and it's just a conflict of two files that may never come into play in the first place.  I was about to start testing with DD 5.1 taking precedence; then, I recalled a dusty, cobwebbed memory from the distant past that suggested putting ZaZ files at the end of the load order, so I'll hope that still goes.  I'm impatient to start testing; if I guessed wrong, I'll just have to do it over, again.  Talk to you when you get back from your weekend. ** 

 

It really shouldn't matter. I personally have ZAP overwriting DD, but it's only 2 texture files. Don't worry about it.

image.png.898b5af30626939e73e7ad2e4b760547.png

 

On 7/26/2021 at 1:56 AM, Golgo13 said:

*** GRRRR!!  I started experiencing the "arm problem," again, when something would be scared away from assaulting my character for whatever reason (like a weapon being drawn when Stump wanted to jump my 'toon).  I tried to enable the Papyrus log following your instructions; then I tried to follow some confusingly vague instructions I found on the Nexus.  Neither resulted in an actual log.  I'm just at a f**king loss.  ?  ***

 

Hm.. Okay let's work on getting your papyrus log first, that's kind of important. So are you sure you've put the settings into the log that's actually being used? MO2 has two modes of .ini usage, if you click on your profile, there's a checkbox for using 'profile specific INI files'. 

 

If this is ticked, go look in your profile folder to edit the ini, or simply click the ini editing button within the MO2 interface. 

If this is not ticked, edit the skyrim ini within documents/my games/Skyrim Special Edition/

Then to find the papyrus log, this is within:

\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log

 

On 7/26/2021 at 1:56 AM, Golgo13 said:

____________________________________________________________________________________________________________________

Idk what it means, but I spotted this line in my Skyrim.ini file:

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

That is just to customize the text shown on a warning, doesn't matter if you're not actually getting that warning. 

 

On 7/26/2021 at 1:56 AM, Golgo13 said:

//

 

Please also download this tool and run it within MO2:

https://www.nexusmods.com/skyrim/mods/56640

 

This will generate a web page with your mod list, load order, and ini files. 

 

 

Edited by Executaball
Posted
8 hours ago, Alturistix said:

Maybe you are using a mod not finding it's master file. Usually that means that you didn't install another mod that it depend on or that you missed one of the files in the installation, but considering the kind of mods you can find right now (tiny and not totally clean), maybe one of them is referencing to Skyrim.esm, but the reference is corrupted. If you are using Wrye bash this should be easy to check. If not, just try unchecking your mods until you find the one causing problems.

Also, the ini file sometimes says that even if there are no problems at all. It basically tells the game what to say if there is a mismatch (i.e., if you remove an esp and load a save that depends on that esp).

 

So, get a completed vanilla save file from nexus, and run your mod order on a copy of that save, just to check if any corrupted scripts are causing CTDs. I'd also disable older mods, and create a mod profile with just zaz8+ sexlab, toh, skyui, fuz ro d-oh USSEP and turn off enb.

 

BTW what are your current specs?

 

The easiest part of the reply is the specs:

 

Processor:  Intel(R) Core(TM) i7-3820 CPU @ 3.6GHZ

Installed RAM:  24.0 GB

System Type: 64-bit operating system, x64-based processor

 

(Its GPU is an EVGA GeForce GTX 1070)

 

To save me some trouble researching it, what's "enb?"

 

Per Executaball's suggestion, each test has been on a completely new game, which draws out testing quite a bit.  I'm resorting to more and more blatant cheating to speed up the process (modav on my stats, coc to get to locations, just giving myself spells, etc.).  Under the circumstances, that shouldn't bother me, but it somehow still does.  I recently reinstalled the game (several times, actually) just in case it had somehow become corrupted, itself.  It only takes 13 minutes to reinstall the game, so I have no problem reinstalling it as often as it would be of any benefit.  Idk why I wouldn't be starting with a vanilla save file-- at least, until my mods start kicking in; and I've been disabling them as much as I can.  If someone else is using the exact, same mod, however, I have assumed it to be safe; but with this apparently cursed computer, who knows, anymore?  I called my last computer the "magic voodoo box" for its ability to defy reason and logic; until now, this PC has never given me cause to apply a similar appellation to it. 

 

I even disabled "Just Knock," as huge an inconvenience as that is. But, Executaball is using DD 5.1-- why shouldn't that work just as well for me?  Perhaps, it would be helpful if there were a list of known-compatible mods for ToH-- or a list of known-incompatible mods, but that would likely be more difficult to compile.  Playing without ToH, I ran about 194 mods and played until I got bored with success, running out of instances to clear (until they respawned) and maxxing-out almost all of my stats (I find alchemy a bit tedious, and I rarely/never use potions by the time anything I could make with alchemy would do me any good) and beating things I beat even less quickly playing with SD+ and "Captured Dreams" on LE with well over 200 mods.

 

I'm not sure which are "older mods."  I returned to Skyrim after a 3-year break only to find that there were no clear instructions for installing SL in an LE configuration, so I had to install SE.  All of the mods are effectively, to me, the same age (discounting updates), until something new comes out. 

 

I may have misunderstood something(s) you said, which you undoubtedly can detect in my reply.  If so, could you plz clarify my confusion?

Posted
5 hours ago, mghsWTF999 said:

Is there some console commands to fix this?

Drop Bruiser's slave item from your inventory.

Posted (edited)
5 hours ago, Executaball said:

Hm.. Okay let's work on getting your papyrus log first, that's kind of important. So are you sure you've put the settings into the log that's actually being used? MO2 has two modes of .ini usage, if you click on your profile, there's a checkbox for using 'profile specific INI files'. 

 

If this is ticked, go look in your profile folder to edit the ini, or simply click the ini editing button within the MO2 interface. 

If this is not ticked, edit the skyrim ini within documents/my games/Skyrim Special Edition/

Then to find the papyrus log, this is within:

\Documents\My Games\Skyrim Special Edition\Logs\Script\Papyrus.0.log

 

I appear to have been doing everything right if the box were unchecked; but the box is checked, something I heretofore did not know was a possibility, explaining why nothing was behaving as I expected.

 

Now, how do I find either the ini in the profile folder, which appears as empty as the ballroom reserved for the 9/11 hijacker reunion, (if I'm thinking of the correct profile folder), or the ini editing button within the MO2 interface (which would appear simpler, if I could identify the damned button).  Figuring out complicated computer interfaces is not one of my innate talents.  I could just uncheck the box; but, I'd prefer to do this the "right" way.

 

5 hours ago, Executaball said:

Please also download this tool and run it within MO2:

https://www.nexusmods.com/skyrim/mods/56640

 

This will generate a web page with your mod list, load order, and ini files. 

 

You could save me hours of re-watching tutorials if you linked me to some plain instructions directly on installing mods to be run from the MO2 drop-down menu-- or, if it's simple enough, just describe it for me.  If you can't, I understand-- I'll just wade through the tutorials (and, of course, a lot of ads), again.  The results of my unsuccessfully attempted Wrye-Bash installation is proof that I'm not always great at applying lessons learned from one application to another, so I lack confidence that the tutorials I usually use will necessarily produce the desired results with this mod, either.

 

Thanks, again, for rescuing me from the brink of insanity.  I'll work on a problem 24-hours/day to get it solved; but, when I hit a brick wall, I'm forcefully driven up it. 

Edited by Golgo13
Typo
Posted
1 hour ago, Golgo13 said:

To save me some trouble researching it, what's "enb?"

ENB is a graphics processing solution which moves most graphics usage to the video card and allows for advanced processing.  I forget for what ENB is an ancronym, but you can install just the ENB to improve memory use, or install different ENB mods which change the settings from a "realistic" look, to a "fairy land" look, to just about anything you want.  The main thing it does is move most graphics use to the video card.

 

By the way, you probably already do this, but make certain you get SE mods for SkyrimSE.  It's easy to accidentally install an LE mod.  It might be a good idea to verify your mods.

 

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