DSHV Posted August 29 Author Posted August 29 On 8/22/2026 at 3:41 PM, Xclaus said: And how do you complete it if you're playing as a female character? This is designed for female characters. First there are orcs, then werewolves, and then I don't remember who. On 8/25/2026 at 1:52 AM, Dtucker said: Does Nurse Duty only unique sex dialog options with Avsky Gammel or is there more to it? There is very little content there. 1
Nonelone1990 Posted August 31 Posted August 31 I have problem with AAAThanks and AAAPawn. I give blood to Weakened Vampire, but sqs AAAThanks all status is 0. After choosing Harkon's gift, I can't find trado at the end of the castle's bridge. I use Alternate Start Live Another Life start game.
Tatoine66 Posted September 1 Posted September 1 On 6/11/2026 at 10:14 AM, DSHV said: Hello. You need to ask Serpent for the quest when he comments on completing all the quests and change the stage of the main quest (Rob should appear with his slave). HI ! I have the same problem than @xiokrius : made this : Heart of Darkness (talk to Pirve near the Honningbrew Meadery to start); Guild of Humiliations (after Heart of Darkness); Hire: Brute (after Heart of Darkness); Hire: Inventor (after Heart of Darkness); Hire: Whore-Teacher (after Heart of Darkness); And Rob is arrived. Skeever quest doesn't because Serpent have the same dialog. Other quests by Brute, inventor orr whore-teacher works fine but not Serpent quest. So Bad. What can I do plz ? Thanks for this prodigious mod !!
Gonzales01 Posted September 1 Posted September 1 On 8/29/2026 at 11:16 AM, DSHV said: There is very little content there. U could extend this quest a little. I've been thinking maybe make the father die at some point, based on time or times player had sex with him and then we get some gold and we're free to leave? Or a different kind of ending where player lockpicks the door and we can report it to the Jarl? It would also be funny if Jarl punishes the player for leaving. Maybe 2 dialogue options, one where we are submissive and one of the [strength] kind
DSHV Posted September 2 Author Posted September 2 On 8/31/2026 at 9:54 PM, Nonelone1990 said: I have problem with AAAThanks and AAAPawn. I give blood to Weakened Vampire, but sqs AAAThanks all status is 0. After choosing Harkon's gift, Time must pass. Try to find him using the console. 12 hours ago, Tatoine66 said: Skeever quest doesn't because Serpent have the same dialog. He should have a dialogue where you can choose options, one of which is a quest request, which gives out quests randomly. 11 hours ago, Gonzales01 said: U could extend this quest a little. Maybe.
NuclearDevice Posted September 3 Posted September 3 Hello everyone! I'm having a problem with the quest "The Pursuit of a Shadow," where I'm supposed to collect vegetables in Rorikstead. I bring the elf the vegetables, she pays me, but the quest doesn't count as completed. If anyone knows the quest IDs, please tell me where to look, or another way out of this situation.
PippinTom Posted September 3 Posted September 3 1 hour ago, NuclearDevice said: Hello everyone! I'm having a problem with the quest "The Pursuit of a Shadow," where I'm supposed to collect vegetables in Rorikstead. I bring the elf the vegetables, she pays me, but the quest doesn't count as completed. If anyone knows the quest IDs, please tell me where to look, or another way out of this situation. DO NOT "just" sell veggies to the elf. First collect them all - exact numbers, as instructed - then approach him and brand new option in the responses list will appear.
Uffda Posted September 3 Posted September 3 Possible issue: completed initialization quests remain running I think I may have found a quest cleanup issue in Troubles of Heroine. While going through the College of Winterhold master ritual quests, I noticed that the ToH initialization quests connected to them remain Running even after their associated vanilla quests have been completed. For example, after properly completing the vanilla Master Ritual quests, the vanilla quests correctly report as stopped when checked with sqv (for example MGRitual03 was Stopped, current stage 200). However, the corresponding ToH quests still report as Running, even though they are already completed: AAAInitializationRitual AAAInitializationRitualIllusion AAAInitializationRitualDestruction AAAInitializationRitualConjuration I checked more than one of these to make sure it wasn't an isolated case, and both the Illusion and Destruction initialization quests were still running after completion. I manually stopped the completed ToH quests with stopquest, and this did not affect the already completed vanilla ritual quests. This makes me wonder whether some of the initialization/controller quests are missing proper shutdown/cleanup after their purpose has been fulfilled. It may be worth checking whether this happens with other completed ToH quests as well. In a long-running save, having a growing number of completed quests/controllers remaining active could potentially contribute to unnecessary Papyrus/save overhead, especially if any of them retain aliases, registrations or active scripts. I'm not claiming this is necessarily a direct cause of CTDs, but I thought it was worth reporting since the difference between the vanilla quests stopping normally and the ToH initialization quests remaining active is reproducible in my game. My main concern is that this may not be limited to these ritual initialization quests. If this is a general behavior in ToH, where completed quests are marked as completed but never actually stop running, then over the course of a long playthrough you could potentially end up with a large number of finished ToH quests still running in the background. Considering how many quests and initialization/controller quests ToH contains, that could eventually mean a substantial number of unnecessary active quests and scripts accumulating in the save. This is why I think it would be worth checking whether completed ToH quests consistently shut down properly. In my case, I manually stopped these completed initialization quests after verifying that their associated vanilla quests had completed and stopped normally. I hope this can be productive towards a fix, cuz I really love your mod 🙂 Kudos +
kgr44217 Posted September 4 Posted September 4 any updates this year? Would have nice to have some more male PC quests.
Alturistix Posted September 6 Posted September 6 On 9/3/2026 at 4:01 PM, Uffda said: Possible issue: completed initialization quests remain running I think I may have found a quest cleanup issue in Troubles of Heroine. While going through the College of Winterhold master ritual quests, I noticed that the ToH initialization quests connected to them remain Running even after their associated vanilla quests have been completed. For example, after properly completing the vanilla Master Ritual quests, the vanilla quests correctly report as stopped when checked with sqv (for example MGRitual03 was Stopped, current stage 200). However, the corresponding ToH quests still report as Running, even though they are already completed: AAAInitializationRitual AAAInitializationRitualIllusion AAAInitializationRitualDestruction AAAInitializationRitualConjuration I checked more than one of these to make sure it wasn't an isolated case, and both the Illusion and Destruction initialization quests were still running after completion. I manually stopped the completed ToH quests with stopquest, and this did not affect the already completed vanilla ritual quests. This makes me wonder whether some of the initialization/controller quests are missing proper shutdown/cleanup after their purpose has been fulfilled. It may be worth checking whether this happens with other completed ToH quests as well. In a long-running save, having a growing number of completed quests/controllers remaining active could potentially contribute to unnecessary Papyrus/save overhead, especially if any of them retain aliases, registrations or active scripts. I'm not claiming this is necessarily a direct cause of CTDs, but I thought it was worth reporting since the difference between the vanilla quests stopping normally and the ToH initialization quests remaining active is reproducible in my game. My main concern is that this may not be limited to these ritual initialization quests. If this is a general behavior in ToH, where completed quests are marked as completed but never actually stop running, then over the course of a long playthrough you could potentially end up with a large number of finished ToH quests still running in the background. Considering how many quests and initialization/controller quests ToH contains, that could eventually mean a substantial number of unnecessary active quests and scripts accumulating in the save. This is why I think it would be worth checking whether completed ToH quests consistently shut down properly. In my case, I manually stopped these completed initialization quests after verifying that their associated vanilla quests had completed and stopped normally. I hope this can be productive towards a fix, cuz I really love your mod 🙂 Kudos + Skyrim never automatically stops a quest when it completes, only the final quests in the quest chain actually call StopQuest(). Some vanilla quests do this, many don't. Plenty of vanilla quests sit at their final stage in Running state for an entire playthrough, and dozens of vanilla controller quests (dialogue, crime, world-interaction, follower framework) are Start Game Enabled and never stop by design. An idle running quest costs almost nothing. Papyrus load comes from active script execution: RegisterForUpdate polling, event registrations (OnHit, OnCellAttach, OnUpdateGameTime), and running scenes. A quest sitting at its final stage with no registrations burns zero CPU per frame and adds a trivial record to the save. Hundreds of them would still be noise next to what vanilla already keeps alive. Save bloat also doesn't work the way described. The real bloat problems are orphaned script instances from uninstalled mods and large numbers of persistent references. A running quest with filled aliases does keep those references alive, which is a small legitimate cost, but it's linear and tiny, not something that compounds into instability. A good example would be few bytes of junk data per reference, compared to KBs or MBs of orphaned scripts. StopQuest on a mod quest resets its stage data. After that, GetStage returns 0 and GetStageDone returns false for every stage. Anything conditioned on those checks like any sequel quests fail to start as they can't see the prerequisite as completed. Stopping also unfills aliases, which detaches any scripts or references the mod attached through them, meaning any quest that inherited these references also bug out. 1
DSHV Posted September 7 Author Posted September 7 On 9/4/2026 at 3:01 AM, Uffda said: I checked more than one of these to make sure it wasn't an isolated case, and both the Illusion and Destruction initialization quests were still running after completion. Yes, I usually don't add stop() at the end. On 9/4/2026 at 1:29 PM, kgr44217 said: any updates this year? Would have nice to have some more male PC quests. If Skyblivion comes out this year, and not in December, then it's possible.
Reksider Posted September 8 Posted September 8 Do u guys know how much there is quests/interactions with racism and sexual harassment for female Dunmer player? And Where to find them? I only know two small ones in Windhelm.
DSHV Posted September 12 Author Posted September 12 On 9/8/2026 at 9:53 PM, Reksider said: Do u guys know how much there is quests/interactions with racism and sexual harassment for female Dunmer player? There are unique lines for each race in some places. Bruiser has the most, but there aren't any extra for the Dunmer.
DSHV Posted yesterday at 08:05 AM Author Posted yesterday at 08:05 AM (edited) Slave Training 3 (Female Teacher) Spoiler Take my strapon Imperial Battleram into your mouth. No. No sucking. No licking. Just hold it and look into my eyes. [You sit motionless for several long minutes, lips lightly wrapped around the enormous, ornate strapon. Drool slowly runs down your chin while you stare up into her eyes. At last she pulls the Battleram free. You remain in position, hands locked behind your head. She steps closer and looks down at you.] Ma’am? [The right side of your face explodes with pain. You instinctively drop onto your ass, then scramble back into the previous pose as fast as you can.] No speak, cunt. [She watches to see whether you have learned. Then she forces a baby bottle into your mouth.] Suck on this. And I want to hear you. Drop it and I will fuck you up. In a fucking bad way. [SLURP] [SLURP] [SLURP] Suck with joy, wetslit! [SLURP] Tank u, [SLURP] maslam. Suck, bitch. [SLURP] Wat in... in... [SLURP] side? Pig's sperm. Month old. [SLURP] Thank for [SLURP] answer... WHAT? I don't understand Whorish. [SLURP] Thank for [SLURP] answer! I still don't understand you, whore. [SLURP] Thank for [SLURP] answer! You cunts are so funny. I'm going away. And I will return. If I come back and you are not still in your stupid pose, suck that bottle thunderously, smacking your lips, then So I'm going to do one slutty meatball without holding back. (Blackout) [Yawn] I slept so well. Are you still here? [slurp] Good. Now beg me to fuck you. [slurp] [The right side of your face explodes with pain] Don't suck! Talk! Please fuck me, Mistress. Not enough. Please... I need it... please fuck me. Still not enough. Please, Mistress, I beg you! Use me! Fuck it is, then. If even one spike of the morningstar you still carry touches my body, I will coat the entire length of Battleram in hot sauce before the next thrust. [She beats you and fucks you with the strapon in a mating press. The only words you are allowed to say are “I love you.”] Listen carefully, slut. This is how you will behave from now on. First: always be stupid. Men like it when your eyes go empty and you need everything explained twice. Second: always laugh at his jokes. Especially when you are the object of this joke based on gender and race. Especially those. Third: praise men. Worship cocks. Disrespect women. Every chance you get. A real slut never wastes an opportunity to remind the world which half of it matters. Will you remember, or should I cut this out on a baton and beat it on your body so that the words are imprinted? Now you will become my room slave. She locks you in her private quarters. You sleep on a thin mat beside her bed. You earn points by cooking for her, entertaining her, and pleasing her in every way she demands. Only when you have gathered enough points does she decide you are ready for the next stage. You have collected enough points. Now you will leave this room with a task. Collect a fresh sample of seed from every intelligent race in Tamriel. Yes, Bosmer included. I want proof. Bottles. Sealed. Labelled. And after every man finishes using you, you will hand him this questionnaire. You will wait on your knees while he fills it out. You will thank him when he is done. Slave Quality Questionnaire (To be filled by the man who just used this slut) On a scale of 1 to 10, how do you rate the overall quality of the slut you fucked? On a scale of 1 to 10, how would you rate the quality of the sex itself? How eager was the slut? (1 – dead fish / 10 – desperate and grateful) Did the slut thank you properly afterward? ☐ Yes ☐ No ☐ She tried, but it was pathetic Which hole performed best? ☐ Mouth ☐ Cunt ☐ Ass ☐ All equally worthless Did the slut look you in the eyes like a good whore, or did she hide her face? How many times did the slut orgasm? ☐ None (correct) ☐ Once ☐ More than once (she will be punished) Would you use this slut again? ☐ Yes ☐ Only if she is free ☐ No Did she clean you properly with her tongue afterward? How broken did she look when you finished? (1 – still proud / 10 – completely empty) Did she ask permission before swallowing / before moving? Would you recommend this slut to other men? Any holes that still need serious training? Additional comments / suggestions for improvement: Final line (the slut must read this aloud while still on her knees): “Thank you so much for using this slut. Please use her again if you wish.” I'm thinking about individual content for each playable race. But it's pretty hard to come up with something that can't be extended to all races simply by changing the phrases. Spoiler Argonian: convince a racist Dunmer that the Argonians are useful. Breton: magic? Dark Elf: Argonian gang? High Elf: force worship to Tiber Septim? Imperial: conscription, hazing, prank? Khajiit: naked rat catching and eating them raw? Nord: mead? Orc: pigs? Redguard: goatherds? Wood Elf: short? Dar Jee: Want to hear a Khajiit joke? Why do Khajiit lick their butts? Why? To get the taste of Khajiit cooking out of their mouths! Hahaha! A real thigh-slapper, that one, eh? Phew. I heard lots others, only I can't remember them. Addition: Want to hear a Khajiitess joke? Why do Khajiit lick Argonian butts? Why? Thank him for a funny joke. So it's true, Khajiit women are all sluts. Absolutely! Then let's go to a place more suitable for ass licking. I can simply replace Khajiit with the PC's race. Do you have any ideas on this matter? Edited yesterday at 08:05 AM by DSHV 2
Alturistix Posted yesterday at 10:55 AM Posted yesterday at 10:55 AM 2 hours ago, DSHV said: Do you have any ideas on this matter? Depends on how you want the quest to start. If it starts from only a single NPC, then you'd need to have multiple quests for different races and all of that. The other route will be to have a quest chain, and each quest has two dialogue trees/tasks: Generalized Quest (Where its not targeted towards Race) and a Race-specific quest (this only starts if the player is of this race). Aside from that, do you want to work on some early quests that are incomplete? Like Ysolda's Goods seemed to have content for players married to Ysolda, but it doesn't really seem to trigger at all. There is also Tokens of Temperament that seemed like there would be negative consequences if player carried them for too long, Morveux that had underground slave fights but there's nothing beyond that. There's also other quests such as Sexist Dark Brotherhood and Women Torment that can have a part where the Player volunteers to undergo the same treatment/training as others. College of Winterhold Illusion Magic with Drevis is also a bit lacking. High Elves twins also seem underused. There could be possible DLC quests as well, a lot of ideas early in the thread about Hearthfire DLC.
Hattund Posted yesterday at 05:53 PM Posted yesterday at 05:53 PM 6 hours ago, Alturistix said: Depends on how you want the quest to start. If it starts from only a single NPC, then you'd need to have multiple quests for different races and all of that. The other route will be to have a quest chain, and each quest has two dialogue trees/tasks: Generalized Quest (Where its not targeted towards Race) and a Race-specific quest (this only starts if the player is of this race). Aside from that, do you want to work on some early quests that are incomplete? Like Ysolda's Goods seemed to have content for players married to Ysolda, but it doesn't really seem to trigger at all. There is also Tokens of Temperament that seemed like there would be negative consequences if player carried them for too long, Morveux that had underground slave fights but there's nothing beyond that. There's also other quests such as Sexist Dark Brotherhood and Women Torment that can have a part where the Player volunteers to undergo the same treatment/training as others. College of Winterhold Illusion Magic with Drevis is also a bit lacking. High Elves twins also seem underused. There could be possible DLC quests as well, a lot of ideas early in the thread about Hearthfire DLC. I also think the mod could expand Hearthfire scenarios with more housewife roleplay options. Dragonborn DLC for example with the Thirsk Mead Hall when siding with Nords you can either kill Bujold or let her be chief then report her, Kuvar then becomes new leader. It could be good scenario if reporting her to Kuvar or killing her in tomb could let your character become Kuvar's new wife or concubine. More branching outcomes like this would be great. There could also be a quest similar to the one with Titus Mede II where the older jarls like Dengeir, Skald and Vignar want an heir with you and you can become their wife or concubine. Their steward can also give you some type of allowance. Like someone mentioned earlier, expanding the content with older quests like nurse duty could also be a decent.
Alturistix Posted 21 hours ago Posted 21 hours ago 8 hours ago, Hattund said: I also think the mod could expand Hearthfire scenarios with more housewife roleplay options. Hearthfire has a lot of possible content. Most of the houses in hearthfire are isolated and remote, so it makes a lot of content possible: 1. Bandits discover that Player has a lot of resources and a really nice house, and decide to invade. Thus the player must cater to their whims until she can escape or wait until rescuers can save her. This can be a radiant quest as new bandits find this place ripe for the taking. To stop the invasions, the Player can hire "guards" but the guards aren't really better than bandits in how they treat the Player. 2. A Rogue Mage looking for a good place to hide charms the Player using Illusion Magic or takes the other occupants hostage to make the Player's house his hideout. Then uses the player for deviant experiments. 3. More Steward Content: The High Elf Steward is dissatisfied with the Player and their barbaric (nordic/any other race except high elf) ways of living and tricks them into signing a magical contract that forces the Player to obey and follow their "Training" to learn their place. For a male player this can lead to NTR where the spouse is also forced to obey the whims of the Steward in a twisted Master-Servant relationship. This can end with the Female Player being completely trained at the end and "marrying" and giving up all her possessions to the elf to "manage". 1
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