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Posted

SD consider untamed beasts as masters for some some reason. no quest or anything some occasional notification like (smiling) etc sometime that window to command to the beast when pressed E.

Posted

@osmelmcis it possible to include another option for SexLab Aroused Creatures LE v04.0 Beta 13 (Tweak) Aggressive Animation Toggles, currently it has Set Rough Animations to Aggresive, would like to add another option to Set All Animations to Aggresive, thanks again for sharing these tweaks.

Posted
8 hours ago, Whizkid said:

@osmelmcis it possible to include another option for SexLab Aroused Creatures LE v04.0 Beta 13 (Tweak) Aggressive Animation Toggles, currently it has Set Rough Animations to Aggresive, would like to add another option to Set All Animations to Aggresive, thanks again for sharing these tweaks.

Not need, the current SexLab Utility do that and more. See the options on the SexLab MCM Toggle Animations page.

Posted
On 3/5/2020 at 5:42 AM, Sucker343 said:

ok it worked but other swl scripts dropping error. maybe all those need recompiling?

I see those Errors and are not related. The only related Errors should come from the patched file

 

On 3/5/2020 at 8:41 AM, Sucker343 said:

SD consider untamed beasts as masters for some some reason. no quest or anything some occasional notification like (smiling) etc sometime that window to command to the beast when pressed E.

? ... The only time I see something similar is with the SexLab Dialogues and is because have not way to detect it. I just disable the option on my game but I will check anyway.

Posted
13 hours ago, osmelmc said:

Not need, the current SexLab Utility do that and more. See the options on the SexLab MCM Toggle Animations page.

yea but sexlab mcm toggle animation page is only for humans there isnt one for creatures or none that i can find when i looked at the toggles, the toggles under the aggresive animations does not show creatures...

Posted
53 minutes ago, Whizkid said:

yea but sexlab mcm toggle animation page is only for humans there isnt one for creatures or none that i can find when i looked at the toggles, the toggles under the aggresive animations does not show creatures...

You probably need SLATE and the creature patch for it (on this mod page).

Posted

hi.

 

I have a couple of questions, how exactly can one use Furniture option, I have it on ALWAYS and not once actors went on and use a chair or throne nearby even if I pick a throne animation to start the actors just start it on player location, so how to start this correctly, I have put tags  in anims with SLATE and they show them but  nothing happens in terms of  furniture use, same with walls, tables, benches...

 

so can someone please explain it how to get it to work?

Posted
4 minutes ago, agiz19 said:

hi.

 

I have a couple of questions, how exactly can one use Furniture option, I have it on ALWAYS and not once actors went on and use a chair or throne nearby even if I pick a throne animation to start the actors just start it on player location, so how to start this correctly, I have put tags  in anims with SLATE and they show them but  nothing happens in terms of  furniture use, same with walls, tables, benches...

 

so can someone please explain it how to get it to work?

Run a animation that use similar furniture you are looking at and stay close to it. It only triggered twice on my game play.

Posted
55 minutes ago, Sucker343 said:

Run a animation that use similar furniture you are looking at and stay close to it. It only triggered twice on my game play.

thanks, tried that already and it didn't trigger even if the first animation is tagged with chair … really hope someone has an idea or  got it to work.

Posted
6 hours ago, agiz19 said:

thanks, tried that already and it didn't trigger even if the first animation is tagged with chair … really hope someone has an idea or  got it to work.

First the Animations need "Furniture" Tag and the specific furniture tag like "Chair" or "Throne", then you have to ways to make it happen:

 

1. Make at least one of the actors use some furniture matching you Animation tag. Example: some chair

 

    1.1. Then start the Animations preference using the Debug spell's or the original "SexLab Match Maker"( you can use the way you like to start the Animation but take in consideration more Tag's to filter make harder find a matching Animation. Example: is hard find one Animation with all the Tag's "MM", "Furniture", "Chair", "Oral", "Vaginal" and "Anal" at the same time)

 

    1.2. Also the chairs are those without arms at the sides, if have arms is considered a Throne because the Throne Animations usually make use of the furniture arms.

 

 

2. The second way is running the specific Animation for the furniture with the actors closed to one furniture (for this you can use the test option on the SexLab MCM) 

 

 

Posted
7 hours ago, agiz19 said:

same with walls,

The Wall Tag is reserved for few furnitures and object and most of them are not really walls.

Posted
On 3/6/2020 at 10:44 PM, Whizkid said:

yea but sexlab mcm toggle animation page is only for humans there isnt one for creatures or none that i can find when i looked at the toggles, the toggles under the aggresive animations does not show creatures...

The Toggle Animations page have the Toggle Creature Animations option for general proposes but I remove the "LeadIn" and "Aggressive" from the tags list by error on at least one of the most recent updates. If you have the last update installed and don't see the "Aggressive" Tag on the Filter Tags list for the Creatures Animations don't worry is already on the next release.

Guest AthenaESIV
Posted

Does anyone have a problem with Sexlab's MCM after installing the SL Utilities mod? Seems to be a problem for me 90% of the time and wanted to know if anyone found a fix for it.

 

MCM menus for every single other mod work, but for some reason selecting the SexLab MCM with tweak installed just shows a blank screen in MCM area.

Posted

Did you have time to check for the Strip chance not working on aggressive anims?

 

Also: 

BAKAS BHUNP Body has a conflicting file:  SetVehicleFixPlugin.dll. 

Which should override what here? or could we get a compatibility patch? 

Posted
59 minutes ago, Nymra said:

Did you have time to check for the Strip chance not working on aggressive anims?

 

Also: 

BAKAS BHUNP Body has a conflicting file:  SetVehicleFixPlugin.dll. 

Which should override what here? or could we get a compatibility patch? 

Shouldn't matter. It's a crash fix for the teleport to sex thing line up thing.

Posted
On 3/10/2020 at 2:58 PM, AthenaESIV said:

Does anyone have a problem with Sexlab's MCM after installing the SL Utilities mod? Seems to be a problem for me 90% of the time and wanted to know if anyone found a fix for it.

 

MCM menus for every single other mod work, but for some reason selecting the SexLab MCM with tweak installed just shows a blank screen in MCM area.

1. Be sure my Utility files don't be override be any other Mod

2. Remove any patch for my Utility Plus from other programmer's, they are probably old.

3. Make sure you have the right version installed. SE for Special Edition x64 or LE for Legendary Edition (Oldring)

 

If still have the problem send me the log file.

Posted
On 3/10/2020 at 11:37 PM, Nymra said:

Did you have time to check for the Strip chance not working on aggressive anims?

 

Also: 

BAKAS BHUNP Body has a conflicting file:  SetVehicleFixPlugin.dll. 

Which should override what here? or could we get a compatibility patch? 

Already checked and not problems found. Still I make a small change just to be sure.

On my test I found external Mod like Defeat or SL Adventure removing all the clothes on rape event's so my recommendation is Disable the strip option on those Mod and other like that with his own strip method.

Also the strip chance is lower if the corresponding Node toggle for the Animation type is disabled on the "Times and Striping" SexLab MCM page. I do that because I was having the clothes remove on LeadIn Animations when the sometime was set

 

 

 

For the setVeicleFix use the most recent I just add the file to be sure the users have it. None change are made.

Posted
37 minutes ago, osmelmc said:

Already checked and not problems found. Still I make a small change just to be sure.

On my test I found external Mod like Defeat or SL Adventure removing all the clothes on rape event's so my recommendation is Disable the strip option on those Mod and other like that with his own strip method.

Also the strip chance is lower if the corresponding Node toggle for the Animation type is disabled on the "Times and Striping" SexLab MCM page. I do that because I was having the clothes remove on LeadIn Animations when the sometime was set

 

 

 

For the setVeicleFix use the most recent I just add the file to be sure the users have it. None change are made.

thx. 
I will play around with that! Much appreciated. Just found the "Feature" in SL Adventures... 

Posted
On 3/6/2020 at 3:52 PM, osmelmc said:

bla

on a sidenote,

Would you be interested in making a patch for 

 

Following problems exist at the moment:

- threesome animations fail to draw more actors, so its always only 1 NPC and the PC in group animations (I think only 4 somes are effected, need to test again)
- chain rape has no breaks: DH plays as many Sex animations as there are NPCs in the vicinity. An option to control the maximum animations played would be nice
- DH equips a "rope" after every scene. This feature cannot be toggled at the moment and is very annoying (and also unimmersive, since DH is based on the idea of the PC already beeing bound before the scene anyway 

Feature ideas:
DH could also use more triggers.
- Player beeing in ZAP Furniture (maybe this could even be combined with ur furniture detection idea) 

- Player beeing naked (might be wrong, but I think at the moment this is not a trigger. 

As for compatbility with SL adventures and Survival, I dont know yet. Still investigating. 

Posted

I  would  like  to ask  few things.

 

Would it be possible to implement scene rotation into animation  controls so it can used like other positioning options for stages and also if i the rotation of actors could be added in the same  manner  as moving them up/down , back/forward... ?

Posted
26 minutes ago, agiz19 said:

I  would  like  to ask  few things.

 

Would it be possible to implement scene rotation into animation  controls so it can used like other positioning options for stages and also if i the rotation of actors could be added in the same  manner  as moving them up/down , back/forward... ?

Right now exist a key to do that and is possible add the options to the MCM. But is really needed?

 

I might, I never use that function because if bad not remember the changes on the rotation are not saved at least outside a furniture and the only cases on really save it is needed is on furnitures when the furniture have wrong defined his front side and that's never happen. The other point to take in court is the rotation apply for all the actors at the same time and try to do it individuals is bad idea.

Posted

Could someone explain how exactly do "Use Heading Place" and "Use Furnitures" options work? I installed the "extra" version, run the "Clean System" option but the game never shows me any notifications/suggestions (except for that ones about usage of nearby bed, but I also had it before) when an animation starts.

Posted

@StepanBo

I really need make one video for that.? 

 

None of those have a window to notify you they simply do when is needed.

 

Next few things to take in consideration.

 

On 3/8/2020 at 2:16 PM, osmelmc said:

First the Animations need "Furniture" Tag and the specific furniture tag like "Chair" or "Throne", then you have to ways to make it happen:

 

1. Make at least one of the actors use some furniture matching you Animation tag. Example: some chair

 

    1.1. Then start the Animations preference using the Debug spell's or the original "SexLab Match Maker"( you can use the way you like to start the Animation but take in consideration more Tag's to filter make harder find a matching Animation. Example: is hard find one Animation with all the Tag's "MM", "Furniture", "Chair", "Oral", "Vaginal" and "Anal" at the same time)

 

    1.2. Also the chairs are those without arms at the sides, if have arms is considered a Throne because the Throne Animations usually make use of the furniture arms.

 

 

2. The second way is running the specific Animation for the furniture with the actors closed to one furniture (for this you can use the test option on the SexLab MCM) 

 

 

 

On 2/25/2020 at 12:58 PM, osmelmc said:

To prevent long and unnecessary load time "find hidden place" first check if the actors are on confidence; that's true:

1. If some animating actor are nude. 

2. If the actors are alone on close radius who depend of location.

3. If all surrounded NPC on close radius depending of the location are nude or current follower

 

If not on confidence then try to find a hidden please on a 3000 of radius or lower depending of the location with the same confidence rules.

 

After few trying (max 20) if don't find any good place then start the Animation on the actors place more or less.

 

*** Also the system don't try to find a Bed or hidden place if another function or external Mod already set a CenterRef for the Animation. Like usually do those Mod with "follow me" dialogues or Rapes.

 

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