donttouchmethere Posted February 28, 2020 Posted February 28, 2020 1 minute ago, Nymra said: And what has BAKA modifed version in store? Just curious because... BAKA I guess uhm... uhm... I think it's SLA tweaked to register skimpy clothes as arousal buffing. Â There are some mods out there that support it. I think SLS + Bikini armors? Â You think it helps again to say 3 times OsmelMC? ?
Corsayr Posted February 28, 2020 Posted February 28, 2020 4 minutes ago, Nymra said: And what has BAKA modifed version in store? Just curious because... BAKA I guess From the description it appears to prevent the player or NPCs with a SexLab purity score of neutral or virgin from gaining an arousal level higher than 36. Â Â 3
donttouchmethere Posted February 28, 2020 Posted February 28, 2020 4 minutes ago, Corsayr said: From the description it appears to prevent the player or NPCs with a SexLab purity score of neutral or virgin from gaining an arousal level higher than 36.   true that is OsmelMC's work tho and unrelated to baka.  The effect in my game was that no one really got aroused anymore unless I drop a Hentai Creature in the middle of Whiterun and set it to "training"  (helped also tweaked SLAC creatures to overcome the NPC defenses ?)
Nymra Posted February 28, 2020 Posted February 28, 2020 haha, ok. Then I ll run with the SE backport. I just want the damned animals to respect a damned rape that is going on.Â
Nymra Posted February 28, 2020 Posted February 28, 2020 Feedback on Sexlab Utility (latest version.  1. FNIS Creatures 7.6 I am using FNIS Creatures 7.6 and I two blue ? in Sexlab now. Creatures still work tho and I see no other issues.  2. Using "Rotate Animation" is now flipping animations by 180° only, with of without shift. Was this intentional? The old feature was quite perfect with its 45° changes  3. when adjusting the animation during a stage, the stage seems to get extremly long, at least longer that it should usually be. I know you changed that the stage timer is reset, but I feel like it also increases the time of a stage. I did not use a stopwatch tho (yet)   1
Corsayr Posted February 28, 2020 Posted February 28, 2020 31 minutes ago, donttouchmethere said: true that is OsmelMC's work tho and unrelated to baka. ahhh  The BAKA SLA just adds the keywords he uses for his other mods.  it is otherwise just like SLA 1
4nk8r Posted February 29, 2020 Posted February 29, 2020 This question isn't about any of your mods, but you seem to be very script savvy so I'm hoping you might be able to help. I have a script of unknown name in my game that is tossing an error in papyrus log:   : FATAL: Magic number doesn't match, file is not a compiled script.  Happens at the top of the log:  [02/20/2020 - 10:20:58PM] Papyrus log opened (PC) [02/20/2020 - 10:20:58PM] Function UpdateItemTextureLayer in the empty state on type NiOverride does not exist. Function will not be flagged as callable from tasklets. [02/20/2020 - 10:20:58PM] Update budget: 2.000000ms (Extra tasklet budget: 2.000000ms, Load screen budget: 2000.000000ms) [02/20/2020 - 10:20:58PM] Memory page: 256 (min) 8192 (max) 524288 (max total) [02/20/2020 - 10:20:58PM] Cannot open store for class "sethirelingrehire3dnpc", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "_ds_hb_mcm", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "iequip_mcm", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "amotmenuquestscript", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "mintyconfigscript", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "mintymcmpatchquestscript", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "bountygoldconfigmenuscript", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "sfl4_skse_quest", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "xs2__prkf_xmapassivefingersmi_05112b24", missing file? [02/20/2020 - 10:20:58PM] Cannot open store for class "xxx_prkf_xxxpassivefingersmit_020a3756", missing file? [02/20/2020 - 10:21:00PM] Cannot open store for class "ddunequiphandlerscript", missing file? [02/20/2020 - 10:21:00PM] Cannot open store for class "ddunequipmcmscript", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "fnissmquestscript", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "fnissmconfigmenu", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "follower3dnpc", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "dcc_sgo_questcontroller", missing file? [02/20/2020 - 10:21:01PM] Cannot open store for class "slattractionmainscript", missing file?[02/20/2020 - 10:21:01PM] : FATAL: Magic number doesn't match, file is not a compiled script. [02/20/2020 - 10:21:01PM] Error: Unable to bind script hydConfigMenu to hyd_d_mcm (4207AEF9) because their base types do not match [02/20/2020 - 10:21:02PM] Cannot open store for class "RuseCheckForTent", missing file? [02/20/2020 - 10:21:02PM] Cannot open store for class "QF_AAAPracticeAddAlteration0_06385F5F", missing file? [02/20/2020 - 10:21:02PM] Error: Unable to bind script QF_AAAPracticeAddAlteration0_06385F5F to AAAPracticeAddAlteration00ToVendor (5A385F5F) because their base types do not match [02/20/2020 - 10:21:02PM] Cannot open store for class "MyModInstallScript", missing file? [02/20/2020 - 10:21:02PM] Error: Unable to bind script MyModInstallScript to AAAPracticeAddAlteration00ToVendor (5A385F5F) because their base types do not match  Not a very useful error without a file name. I was just evaluating my current build looking for stack dumps to see if I was overloading my game when I saw this. I've used the GNU "file" command to look at the .pex files, but that just returns "data" as the mime type for most, and in some they come back as COM DOS executables. I ruled those COM/DOS ID'd scripts out by removing the mod that owned them (Devious Cidnha SE), but the error in the log is still there.  Is there some element of the pex file I could grep for that would help me figure out if it is valid?
OsmelMC Posted February 29, 2020 Author Posted February 29, 2020 @4nk8r that type of Errors without the name of the files are usually Error Treatment make by the Mod author to prevent real Errors. That particular log is just to take in consideration by the author and have none concecuens for the users.  By other hand you probably need Clean the Save with some tools because you have some missing files too.
4nk8r Posted February 29, 2020 Posted February 29, 2020 37 minutes ago, osmelmc said: @4nk8r that type of Errors without the name of the files are usually Error Treatment make by the Mod author to prevent real Errors. That particular log is just to take in consideration by the author and have none concecuens for the users.  By other hand you probably need Clean the Save with some tools because you have some missing files too. Those missing file entries come up before savegame load. I've always taken those messages to be another process trying to detect features available and not finding them. Like soft dependencies. Is that not the case? >Edit: Pretty sure this is just as I've said above...soft dep checking. Nether's Follower Framework has a script trying to find sethirelingrehire3dnpc, for example, which is probably from Interesting NPC's based on the name (which I do not have installed).  Could the magic number failure come up if a .psc file was in the scripts directory? I do see a few in there. I figured the engine ignored anything but .pex, but I suppose that might be the case. Need to figure out which mod is installing those and clean them up.  Turns out it is related to the error directly below: Error: Unable to bind script hydConfigMenu to hyd_d_mcm (4207AEF9) because their base types do not match  From Hydra's Slavegirls SE. Inside the damn BSA. Guess I should report that to the maintainer.  The header of the hydconfigmenu.pex has an error message embedded in it. Looked at versions from older versions of the mod and they don't have that, so I think this is it.  Advanced Papyrus: Modifying arguments to include settings from Advanced Papyrus.ini... Advanced Papyrus: ERROR! Encountered an empty argument. Please check the contents of "E:\Steam\steamapps\common\Skyrim Special Edition\Papyrus Compiler\Advanced Papyrus.ini"!  1
OsmelMC Posted February 29, 2020 Author Posted February 29, 2020 18 hours ago, Nymra said: Feedback on Sexlab Utility (latest version.  1. FNIS Creatures 7.6 I am using FNIS Creatures 7.6 and I two blue ? in Sexlab now. Creatures still work tho and I see no other issues.  2. Using "Rotate Animation" is now flipping animations by 180° only, with of without shift. Was this intentional? The old feature was quite perfect with its 45° changes  3. when adjusting the animation during a stage, the stage seems to get extremly long, at least longer that it should usually be. I know you changed that the stage timer is reset, but I feel like it also increases the time of a stage. I did not use a stopwatch tho (yet)   1. I will check it.  2. It's supposed to do it just when also press Ctrl Key but the MCM option to apply on allStages tends to work as Ctrl Key too, and that's probably the reason you see without press Ctrl Key. I will change that to ignore the ApplyOnAllStages option.  3. The stage can up to 2 times the usual StageTime just when the user manually adjust the actors alignment to prevent Stage Change Automatically in middle of the adjustment. Once the Stage Change the StageTime return to the default value. Still need be improved bit more.
OsmelMC Posted February 29, 2020 Author Posted February 29, 2020 4 hours ago, donttouchmethere said:  Say 3 times very loud OsmelMC!  and - HEX HEX - you have a SE version that is tweaked and LE compatible ? like some type of Ghost ? ?  1
Grummkol Posted February 29, 2020 Posted February 29, 2020 On 2/22/2020 at 11:11 PM, osmelmc said: @Grummkol already changed. Thanks Hope solve the problem. Not tested!!!  Tested and works, thank you!
Nymra Posted February 29, 2020 Posted February 29, 2020 21 hours ago, osmelmc said: 1. I will check it. Â 2. It's supposed to do it just when also press Ctrl Key but the MCM option to apply on allStages tends to work as Ctrl Key too, and that's probably the reason you see without press Ctrl Key. I will change that to ignore the ApplyOnAllStages option. Â 3. The stage can up to 2 times the usual StageTime just when the user manually adjust the actors alignment to prevent Stage Change Automatically in middle of the adjustment. Once the Stage Change the StageTime return to the default value. Still need be improved bit more. explains it, thanks a lot. Â Another thing that I cannot get a good idea of right now: Â Item Strip Chance:Â The "strip chance" per item is not working at the moment. Attackers always strip everything even when low chances are set. (for aggressive anims) with consensual it removes only one 75% item all the time but 25% or 50% like never, really weird... I ll investigate further o_OÂ I remember the issue existed before, but I cannot find the post and what the solution was. Â Â
OsmelMC Posted February 29, 2020 Author Posted February 29, 2020 1 hour ago, Nymra said: explains it, thanks a lot.  Another thing that I cannot get a good idea of right now:  The "strip chance" per item is not working at the moment. Attackers always strip everything even when low chances are set. I remember the issue existed before, but I cannot find the post and what the solution was.   I already check the FNIS Creature v7.6 and the problem is on the new file FNISCreatureVersion. Apparently is damaged or wrongly compiled. The solution is simply: Recompile the file or wait until FNIS release a fix, I recommend the first because don't know what Mod really can need that.  The strip... I will check. 1
OsmelMC Posted March 1, 2020 Author Posted March 1, 2020 This is my compiled "FNISCreatureVersion" files for the new "FNIS Creature v7.6" until the author next release solving the issue. FNIS Creature Pack v7.6(FIX).7z 2
OsmelMC Posted March 1, 2020 Author Posted March 1, 2020 1 minute ago, loversusers said: Â separate orgasm has an update, does the replaced script still work with the separate orgasm bug fix? Work without problem but the Stage fix don't be notice until my next release. 1
zlota Posted March 2, 2020 Posted March 2, 2020 Hi guys, can somebody share experience with SexLab Utility Plus and SL Adventures? After some time using the extra version I noticed that Sleep Rape and Proximity Rrape doesn't work properly. Although animations start much faster, only first animation is played and then event ends. It doesn't matter how many atackers are. Â I'm still testing different settings (my guess were animation filters), older saves, locations etc., because it sometimes works, but so far can't figure out when. Â Only thing I know, without this tweak SexLab is bit slower and filters aren't so advanced, but Rape events wotks well.
OsmelMC Posted March 2, 2020 Author Posted March 2, 2020 1 hour ago, zlota said: Hi guys, can somebody share experience with SexLab Utility Plus and SL Adventures? After some time using the extra version I noticed that Sleep Rape and Proximity Rrape doesn't work properly. Although animations start much faster, only first animation is played and then event ends. It doesn't matter how many atackers are. Â I'm still testing different settings (my guess were animation filters), older saves, locations etc., because it sometimes works, but so far can't figure out when. Â Only thing I know, without this tweak SexLab is bit slower and filters aren't so advanced, but Rape events wotks well. Can you share the log file with those events? Multiple attacker preferred.
OsmelMC Posted March 2, 2020 Author Posted March 2, 2020 On 3/1/2020 at 5:15 PM, loversusers said:  2) what am i missing if I use sexlab privacy instead. it overwrites the same thread model file. since SLEN still trigger in public sex with just utility plus All the filters and most of the extra functions are on the threadModel. I will check SLEN to suggest you another solution.  Edited: I check my SLEN and do the hidding without problem on all the corresponding situations. But I remember recently see some SLEN patch forcing the CenterRef and that prevent search hidden please.  Recommend: 1. Check if the SexLab MCM "Use Heading Place" is set to "Always" or "When not Victim".  2. Make sure all actor involved on the Animation are dressed (Body 32) after Animation start. (Remember the option is mostly to prevent Guard arrest you for public indecency)  3. Check if you have some SLEN patch installed  Pd: "Use Heading Place" should be called "Use Hidden Place" on next release 1
zlota Posted March 2, 2020 Posted March 2, 2020 5 hours ago, osmelmc said: Can you share the log file with those events? Multiple attacker preferred. I'm sorry I was bothering you.  After I went back from work, I made same more tests and found issue which is not related to your mod.  Issue was in one option I marked, after I hired Nirya follower.  Spoiler Nirya is vanilla NPC, just not hireable by default. This option is probably for custom NPC's  In case you are interested which other errors i have here is my papyrus.  Papyrus.0.log Â
Guest AthenaESIV Posted March 3, 2020 Posted March 3, 2020 On 3/1/2020 at 4:55 PM, osmelmc said: This is my compiled "FNISCreatureVersion" files for the new "FNIS Creature v7.6" until the author next release solving the issue. FNIS Creature Pack v7.6(FIX).7z 685 B · 13 downloads  Heyo Osmelmc!  Can you give any details what this is? Is this geared towards SL? Or is this only necessary for people using specific mods?
OsmelMC Posted March 3, 2020 Author Posted March 3, 2020 1 hour ago, AthenaESIV said: Â Heyo Osmelmc! Â Can you give any details what this is? Is this geared towards SL? Or is this only necessary for people using specific mods? The FNIS v7.6 was released on Nexus recently and also the FNIS Creature v7.6 but the creature scripts was not working and SexLab MCM report the problem to the user. The files are to fix the FNIS Creature v7.6
OsmelMC Posted March 4, 2020 Author Posted March 4, 2020 On 12/5/2019 at 12:07 AM, Nymra said: Sexlab Utility Plus has shared files with Cumshot Fixes by hawk  conflicting files (overwritten by Cumshot Fix by Hawk): sslActorAlias.pex  This is causing for example that the strip chances do not work. So the mod in the link is incompatible with SexlabUtility Plus.  Not way to make it compatible with the Utility because have big conflict with SLSO.  But the idea of include a option to remove the shake on orgasm can be done for next update.
Sucker343 Posted March 4, 2020 Posted March 4, 2020 Utlity and Sexworker life not compatable. minor script changes.
OsmelMC Posted March 5, 2020 Author Posted March 5, 2020 6 hours ago, Sucker343 said: Utlity and Sexworker life not compatable. minor script changes. Remove the sslConfigMenu files from the Sexworker Mod and apply this patch.Sexworker's life 1.0a36 (Compatibility Patch).7z
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