sirgilly Posted February 11, 2021 Posted February 11, 2021 That could work with the aylis fix, problem is the CTD in the back of the main temple entrance still occurs for me near the door to the inner sanctum.
w234aew Posted February 11, 2021 Posted February 11, 2021 2 hours ago, DeepBlueFrog said: You could use the meshes/textures from the old version with the scripts and esp from the new one. I don't think I made changes to the former... only the latter. With previous versions of Sisterhood of Dibella, one of the statues meshes doesn't convert over to SE properly. I asked about this at the top of page 44 in this thread, and got a good solution to it from @devildx. If the statue files haven't changed, it could lead to the same CTD issue for @sirgilly.
DeepBlueFrog Posted February 11, 2021 Author Posted February 11, 2021 15 minutes ago, w234aew said: With previous versions of Sisterhood of Dibella, one of the statues meshes doesn't convert over to SE properly. I asked about this at the top of page 44 in this thread, and got a good solution to it from @devildx. If the statue files haven't changed, it could lead to the same CTD issue for @sirgilly. I did not change the statue yet... I would like to know if there is a way to fix it first instead of just replacing it. 2
gregaaz Posted February 11, 2021 Posted February 11, 2021 Hi folks, I found a bug in Sexlab Stories. Hopefully this isn't a double report... I confess I didn't take the time to read through the entire thread to check. During a radiant mission to the tower west of the big Forsworn redoubt in the reach, I encountered several NPCs with invisible bodies, hands, and feet. On investigation I discovered that they were equipped with "pregnancy armor" that was meant to display an alternate body shape. Further investigation revealed that the texture paths on the ArmorAddon entries were incomplete -- xEdit showed /sexlab_stories/ in the path, but the meshes were in the /sexlab_stories_devious/ path. Correcting the path in the ARMA entry caused their bodies to appear correctly. I found a few other meshes with similar issues and corrected them all in my private copy of the file, which I've included for reference. Hopefully this will help with debugging future versions. SexLab-Stories.esp 1
tonitrulupus Posted February 12, 2021 Posted February 12, 2021 On 2/7/2021 at 4:21 PM, zarantha said: Parasites CBBE SE and 3BBB bodyslides. This includes some of the chaurus queen stuff, but not all of it could be bodyslided due to the names. Let me know if there are issues with any outfits. @DeepBlueFrog Could these nifs be renamed so the files can be bodyslided without editing the esp? Bodyslide will automatically append a _0 or _1 when building, this includes when building single weight outputs. These are all different from each other, despite the similar names and running through bodyslide will result in on of the meshes overriding the others. \harnesschaurusqueen\chaurus armor.nif \harnesschaurusqueen\chaurus armor_0/_1.nif (same nif with low/high weights) \harnesschaurusqueen\chaurus body.nif \harnesschaurusqueen\chaurus body_0.nif \harnesschaurusqueen\chaurus body_1.nif SexLab Parasites CBBE SE and 3BBB Bodyslides V3.7z 96.38 MB · 86 downloads Looks like the full armor is missing
zarantha Posted February 12, 2021 Posted February 12, 2021 3 minutes ago, tonitrulupus said: Looks like the full armor is missing Yes. if you look here, you'll see one reason why. low weight was one mesh and high weight was something completely different. and with the way bodyslide names output files, i was having trouble keeping both. Now that we've got it straightened out, i'll fix them and make one an alt hopefully this weekend.
DeepBlueFrog Posted February 12, 2021 Author Posted February 12, 2021 2 minutes ago, zarantha said: Yes. if you look here, you'll see one reason why. low weight was one mesh and high weight was something completely different. and with the way bodyslide names output files, i was having trouble keeping both. Now that we've got it straightened out, i'll fix them and make one an alt hopefully this weekend. If that can help, I can push an update of Parasites latest fixes tomorrow for LE.
zarantha Posted February 12, 2021 Posted February 12, 2021 1 hour ago, DeepBlueFrog said: If that can help, I can push an update of Parasites latest fixes tomorrow for LE. No rush on my end. I found the right arms and legs for the chaurus looking mesh in the alternate assets you uploaded, so I should be able to make the two complete sets now. I'm just at a point where I'm starting to hate outfit studio and keep switching between getting it over with or putting it off.
tonitrulupus Posted February 12, 2021 Posted February 12, 2021 1 hour ago, zarantha said: Yes. if you look here, you'll see one reason why. low weight was one mesh and high weight was something completely different. and with the way bodyslide names output files, i was having trouble keeping both. Now that we've got it straightened out, i'll fix them and make one an alt hopefully this weekend. I see i thought something was off about that armor 1 hour ago, DeepBlueFrog said: If that can help, I can push an update of Parasites latest fixes tomorrow for LE. I am using SE so unless it is converted no rush on my part
tonitrulupus Posted February 12, 2021 Posted February 12, 2021 Some doing conversions for the brood Maidan in chilling winds? she is missing her body and all i see is a floating head
gregaaz Posted February 12, 2021 Posted February 12, 2021 7 hours ago, tonitrulupus said: Some doing conversions for the brood Maidan in chilling winds? she is missing her body and all i see is a floating head That might be one of the NPCs impacted by the issue I reported earlier in this thread - there were, I believe, about 6 NPCs that used the bugged pregnancy armor. 1
w234aew Posted February 12, 2021 Posted February 12, 2021 2 hours ago, gregaaz said: That might be one of the NPCs impacted by the issue I reported earlier in this thread - there were, I believe, about 6 NPCs that used the bugged pregnancy armor. It is, that NPC is added by Stories. The way @DeepBlueFrog's Github is organized, I think it's an accidentally misplaced mesh. It wouldn't show up when using the GH version of Stories (like @DeepBlueFrog probably does for development), because it would have the assets of both Stories and Devious Stories installed (assuming all the data files are present). When using a release though, if a user only has Stories installed, they wouldn't have the misplaced Devious Stories files (i.e. Pregnancy Body). Ergo, floating heads.
FireSplitter Posted February 12, 2021 Posted February 12, 2021 Hello, I don't know if this is a bug but SL Hormones will always set all the arousal settings to maximum after sleeping. Is there any way to stop this?
gregaaz Posted February 12, 2021 Posted February 12, 2021 56 minutes ago, w234aew said: It is, that NPC is added by Stories. The way @DeepBlueFrog's Github is organized, I think it's an accidentally misplaced mesh. It wouldn't show up when using the GH version of Stories (like @DeepBlueFrog probably does for development), because it would have the assets of both Stories and Devious Stories installed (assuming all the data files are present). When using a release though, if a user only has Stories installed, they wouldn't have the misplaced Devious Stories files (i.e. Pregnancy Body). Ergo, floating heads. At least with my copy of Stories, the files in question were packed properly with the non-devious version of stories. The issue is that the mesh path is wrong in the esp file. I attached a fixed ESP to my bug report post either in this thread. 1
gregaaz Posted February 12, 2021 Posted February 12, 2021 51 minutes ago, FireSplitter said: Hello, I don't know if this is a bug but SL Hormones will always set all the arousal settings to maximum after sleeping. Is there any way to stop this? Do you have Dohvakiin's infamy? I was getting this behavior with it and it traced back to a hidden quest in DI. If you do have DI and are getting max arousal plus forced (some often gender-confused) sexlab scenes on wakeup, you can console command stopquest DI_Quest_Nightmare to disable that function.
DeepBlueFrog Posted February 12, 2021 Author Posted February 12, 2021 1 hour ago, gregaaz said: At least with my copy of Stories, the files in question were packed properly with the non-devious version of stories. The issue is that the mesh path is wrong in the esp file. I attached a fixed ESP to my bug report post either in this thread. I am not sure what is the issue here but the same meshes are both in a SexLab Stories folder and a SexLab Stories Devious folder for the pregnant body. I can't see anything about a wrong path in the mod. The armor addon you pointed out from Stories is supposed to have the path without _devious in it.
gregaaz Posted February 12, 2021 Posted February 12, 2021 Interesting. On my copy, the non _devious folder is completely absent. Perhaps something got messed up with the MO2 install? If it's there now, however, I guess all is good going forward. Edit - though given that at least one other person seems to have the same issue, I'm not sure it's entirely just my problem?
tonitrulupus Posted February 12, 2021 Posted February 12, 2021 4 hours ago, gregaaz said: At least with my copy of Stories, the files in question were packed properly with the non-devious version of stories. The issue is that the mesh path is wrong in the esp file. I attached a fixed ESP to my bug report post either in this thread. Your solution did work thanks 1
sirgilly Posted February 12, 2021 Posted February 12, 2021 5 hours ago, FireSplitter said: Hello, I don't know if this is a bug but SL Hormones will always set all the arousal settings to maximum after sleeping. Is there any way to stop this? I didn't see that - what I did see was a disproportionate skin pigmentation change after the first sleep. My character went through a full change to deep brown while the pimentation hormone only only went to 10% (increase was only 0.1). @DeepBlueFrog I am not sure if you have encountered this at all on the LE reports at all.
DeepBlueFrog Posted February 12, 2021 Author Posted February 12, 2021 1 hour ago, gregaaz said: Interesting. On my copy, the non _devious folder is completely absent. Perhaps something got messed up with the MO2 install? If it's there now, however, I guess all is good going forward. Edit - though given that at least one other person seems to have the same issue, I'm not sure it's entirely just my problem? It wouldn't surprise me if there are some issues with MO2. I am still going old school with everything dumped into the Data folder. I never got into using MO.. I tried Vortex and it made a mess of my load order (and nearly doubled my disk usage from those _managed_by_vortex folders), so I gave up on the whole virtual, managed profile thing.
Michele Magus Posted February 12, 2021 Posted February 12, 2021 Thank you for the good work, DeepBlueFrog. 1
fred200 Posted February 13, 2021 Posted February 13, 2021 Vortex does not double your disk usage. Read up on Windows Hard Links. Windows will report your game storage as if the mods were actually there - but it is just pointers to the actual mods. Under Vortex - mods do not use any space in your game directory.
DeepBlueFrog Posted February 13, 2021 Author Posted February 13, 2021 12 minutes ago, fred200 said: Vortex does not double your disk usage. Read up on Windows Hard Links. Windows will report your game storage as if the mods were actually there - but it is just pointers to the actual mods. Under Vortex - mods do not use any space in your game directory. Good to know about the storage. It does however mess up my load order every time I open it up to install a fomod archive (the only reason I was using NMM). Now it is probably something I did not configure right, but I didn't want to spend a whole lot of time troubleshooting that.
fred200 Posted February 13, 2021 Posted February 13, 2021 If you are happy with what you are doing - keep doing it. Be aware that help is available if you get the urge to try Vortex again. Note: Loot is built in to Vortex. The order is set by Loot, with rules you optionally specify added on top. 1
Fuzzy_Fox Posted February 13, 2021 Posted February 13, 2021 6 hours ago, DeepBlueFrog said: Good to know about the storage. It does however mess up my load order every time I open it up to install a fomod archive (the only reason I was using NMM). Now it is probably something I did not configure right, but I didn't want to spend a whole lot of time troubleshooting that. 6 hours ago, fred200 said: If you are happy with what you are doing - keep doing it. Be aware that help is available if you get the urge to try Vortex again. Note: Loot is built in to Vortex. The order is set by Loot, with rules you optionally specify added on top. I use Vortex and find it to be a useful tool. The user sets the mod list rules if they wish to and Vortex keeps a note of these rules in an easy to use interface. Gopher on youtube does some good tutorials to help those who are new to the program. I tried MO2 and it never worked for me, it would either miss certain mods when loading the game or refuse to open the game with SKSE. So I kicked it off.
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