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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted

Hey guys, i just can't get the creatures to have sex with my char (while enslaved when i press roll over submit it initiates the message box of submitting but nothjng happens and any other way doesn't work) and normal humanoid npcs don't have dicks they just wear some cloth there, any potential fixes? And what i did wrong? ( Im going to reinstall mods all over again)

Posted

Creatures just won't have sex with pc enslaved or not, any fix? For example draurgs just punished with a whip, a troll did nothing at all, and any other creaturrd just wouldn't have sex lmao, what could be a problem? I have aroused creatures, sexlab submit and defeat mods.

Posted

Hello, just a question here:
Using SL Parasites, do I need to have another mod to get inflation/scaling to work? I'm using BHUNP 3BBB, I already know that breast scaling (NiOverride/Racemenu) does not work with 3BBB bodies, but belly/butt scaling don't inflate neither when infecting spider eggs or worms, some help would be appreciated

Posted
9 hours ago, azaria777 said:

Creatures just won't have sex with pc enslaved or not, any fix? For example draurgs just punished with a whip, a troll did nothing at all, and any other creaturrd just wouldn't have sex lmao, what could be a problem? I have aroused creatures, sexlab submit and defeat mods.

 

You have MNC, Creature Framework, FNIS Creatures (from FNIS optional downloads)?

SexLab has creatures checked?

Posted
21 minutes ago, R4ThM0R3 said:

Hello, just a question here:
Using SL Parasites, do I need to have another mod to get inflation/scaling to work? I'm using BHUNP 3BBB, I already know that breast scaling (NiOverride/Racemenu) does not work with 3BBB bodies, but belly/butt scaling don't inflate neither when infecting spider eggs or worms, some help would be appreciated

 

SLIF should work to bridge the gap to 3bbb, but for some reason it hasn't been working with parasites. It's a known issue with no resolution at this point that I'm aware of.

Posted
On 2/4/2021 at 10:30 AM, DeepBlueFrog said:

 

Was the last update already converted to SSE? Did I miss that link?

 

The last version for LE is KyneBlessing20210131b

I didn't see an update on a conversion of that one yet.

 

 

The expected sequence is:

 

- drop the key into the container -> The button flashes blue

- press the button -> The button blinks rapidly... and things happen

 

If the button 'flashes red', it means somehow the key was not detected inside the container.

 

 

I would say try again after the latest version is converted. 

I added a check on the ritual scene to make sure it ends when you remove the saw.

 

Also make sure you remove the saw WHILE Nettlebane is in your hand (equipped).

If you don't have Nettlebane equipped.. drop the saw, equip Nettlebane and then pick up the saw again.

 

I actually got it to work, i am not looking for the rift in the black reach but it is closed to me and asking me to put on the full armor, does it go farther? or is it the end of the chapter and we are waiting for the next part?

the armor looks great, just a really low armor rating just wish it could be upgraded

 

Posted
4 minutes ago, tonitrulupus said:

I actually got it to work, i am not looking for the rift in the black reach but it is closed to me and asking me to put on the full armor, does it go farther? or is it the end of the chapter and we are waiting for the next part?

the armor looks great, just a really low armor rating just wish it could be upgraded

 

 

Full armor means you need to wear both the mask and the armor itself, like you did when talking to the queen in Frostflow Abyss.

 

You should get a different message if you try to enter the Rift without the armor before talking to the queen.

Posted
28 minutes ago, DeepBlueFrog said:

 

Full armor means you need to wear both the mask and the armor itself, like you did when talking to the queen in Frostflow Abyss.

 

You should get a different message if you try to enter the Rift without the armor before talking to the queen.

Are you suppose to wear only the armor?

 

Posted
39 minutes ago, tonitrulupus said:

Are you suppose to wear only the armor?

 

 

You are supposed to wear the mask and the armor in order to go through the rift.

Posted
1 hour ago, DeepBlueFrog said:

 

Full armor means you need to wear both the mask and the armor itself, like you did when talking to the queen in Frostflow Abyss.

 

You should get a different message if you try to enter the Rift without the armor before talking to the queen.

His is the message i am getting with or without the armorScreenShot11.png.4d2e055c0d32d61666fadab0692be0cc.png

ScreenShot10.png

ScreenShot12.png

Posted

Thanks.. that looks like a bug.

I will check that out tonight.

 

Edit: Did you equip the armor and mask using the powers?

 

That message is displayed if you reached the right stage in the quest but both pieces are not detected.

 

The weird thing is that you shouldn't have been able to talk to the Queen's avatar in Frostflow abyss if these armor pieces were not properly detected either.

Posted
43 minutes ago, DeepBlueFrog said:

Thanks.. that looks like a bug.

I will check that out tonight.

 

Edit: Did you equip the armor and mask using the powers?

 

That message is displayed if you reached the right stage in the quest but both pieces are not detected.

 

The weird thing is that you shouldn't have been able to talk to the Queen's avatar in Frostflow abyss if these armor pieces were not properly detected either.

I think it glitch on me, couldn't find the quest at all in my journal nor in the complete and then I was looking around seen the queens amour and all those items, when I put on the queens skin it started the quests back up where it should have gone, so I am wondering if that glitched it or me updating the mod after the saw was removed because it didn't go any farther then me getting the saw

 

Posted
26 minutes ago, tonitrulupus said:

I think it glitch on me, couldn't find the quest at all in my journal nor in the complete and then I was looking around seen the queens amour and all those items, when I put on the queens skin it started the quests back up where it should have gone, so I am wondering if that glitched it or me updating the mod after the saw was removed because it didn't go any farther then me getting the saw

 

 

There is a bug in the 'saw' stage that will be fixed soon. You can go back a few posts in the Kyne's Blessing forum discussion to find the quest stage to update manually to go past that stage.

 

If you gave yourself the armors using the MCM options, you should have got a warning text box about potentially breaking the quest by using the armor that way.

 

It isn't completely lost though.

 

Go back to Whiterun and use the console command to set the right quest stage.

 

Talk to Danica and follow the rest of the quest. You may be able to complete it even if you have the powers for the armors.

Posted
24 minutes ago, Fourtunehunter102213 said:

So probably a dumb question, but in the Dialogues (SE) mod manager I have an option, though it's grayed out and I can't select it, for something to do with priest training? What's that about and do I need a separate mod for it?

 

That's a place holder for an extension I have plans for. There is nothing active about it at the moment.

Posted

Somehow managed to resolve all my issues, only one problem is left, on blowjob animations, basically when the dick is supposed to be in mouth, mouth is always closed, no expression at all, any fix?

Posted
21 hours ago, zarantha said:

 

SLIF should work to bridge the gap to 3bbb, but for some reason it hasn't been working with parasites. It's a known issue with no resolution at this point that I'm aware of.

I installed that mod but couldn't make it work, just gonna wait if we ever get a Racemenu update

Posted
3 hours ago, azaria777 said:

Somehow managed to resolve all my issues, only one problem is left, on blowjob animations, basically when the dick is supposed to be in mouth, mouth is always closed, no expression at all, any fix?

 

MFG Fix and Address Library installed?

 

Posted
33 minutes ago, DeepBlueFrog said:

 

There is a bug in the 'saw' stage that will be fixed soon. You can go back a few posts in the Kyne's Blessing forum discussion to find the quest stage to update manually to go past that stage.

 

If you gave yourself the armors using the MCM options, you should have got a warning text box about potentially breaking the quest by using the armor that way.

 

It isn't completely lost though.

 

Go back to Whiterun and use the console command to set the right quest stage.

 

Talk to Danica and follow the rest of the quest. You may be able to complete it even if you have the powers for the armors.

I was able to complete it and upgrading though the middle of the quest I believe did brake part of the mod because I was in the middle of the quest, i was able to manually work my way through it a couple of times but I could finish which I am  glad. this mod complements things in the dark chaurus life I think very well. A couple of points I would like to make, need to have some way the character can up grade the queens armor, The chaurus that can be spawned or hatched from the eggs need to be tagged in such a way so followers do attack them, if you use followers and a location for the brood that can be made./created/birthed/hatched. 

One thing I have notices is that serana is immune to contraction any form of parasites such as spider eggs, spider penis and chaurus worms.

Posted

Parasites CBBE SE and 3BBB bodyslides.  This includes some of the chaurus queen stuff, but not all of it could be bodyslided due to the names.

Let me know if there are issues with any outfits.

 

@DeepBlueFrog

Could these nifs be renamed so the files can be bodyslided without editing the esp? Bodyslide will automatically append a _0 or _1 when building, this includes when building single weight outputs.

These are all different from each other, despite the similar names and running through bodyslide will result in on of the meshes overriding the others.

 

\harnesschaurusqueen\chaurus armor.nif

\harnesschaurusqueen\chaurus armor_0/_1.nif (same nif with low/high weights)

 

\harnesschaurusqueen\chaurus body.nif

\harnesschaurusqueen\chaurus body_0.nif

\harnesschaurusqueen\chaurus body_1.nif

 

 

 

SexLab Parasites CBBE SE and 3BBB Bodyslides V3.7z

Posted
1 hour ago, zarantha said:

Parasites CBBE SE and 3BBB bodyslides.  This includes some of the chaurus queen stuff, but not all of it could be bodyslided due to the names.

Let me know if there are issues with any outfits.

 

@DeepBlueFrog

Could these nifs be renamed so the files can be bodyslided without editing the esp? Bodyslide will automatically append a _0 or _1 when building, this includes when building single weight outputs.

These are all different from each other, despite the similar names and running through bodyslide will result in on of the meshes overriding the others.

 

\harnesschaurusqueen\chaurus armor.nif

\harnesschaurusqueen\chaurus armor_0/_1.nif (same nif with low/high weights)

 

\harnesschaurusqueen\chaurus body.nif

\harnesschaurusqueen\chaurus body_0.nif

\harnesschaurusqueen\chaurus body_1.nif

 

 

 

SexLab Parasites CBBE SE and 3BBB Bodyslides V3.7z 96.38 MB · 5 downloads

 

I am not following what you are asking me to do here... 

 

Do you want me to change the .esp files to use the _0.nif? _1.nif? or the name without underscore?

Posted
42 minutes ago, DeepBlueFrog said:

 

I am not following what you are asking me to do here... 

 

Do you want me to change the .esp files to use the _0.nif? _1.nif? or the name without underscore?

 

The nif names are too close and it's causing problems with the batch build. Actually looks more like an inherent issue with bodyslide than the nif names when I look at it again. Looks like it's looking at the saved output name without extensions, rather than what the computed output name would be. computed name would be 'output.nif', or 'output_0.nif' / 'output_1.nif'.  Name without extensions would be 'output'.

 

What I was looking for was editing the nif names and the esp so the saved names would be unique, but if you don't want to, it looks like building them one at a time and not batch building would be the workaround.

 

Batch build does this to me:

 

image.png.afe1ba5741444c1f375a65e9e2199bbe.png

 

Building one at a time, I see the expected output names:

 

image.png.5751b872b2bfc904b5d4d9a837bdee92.png

 

image.png.43ff5dd21cc5af0f4761d609ec9d953a.png

 

Posted

I don't mind changing the names... I am just trying to understand exactly what I should change to what name, and where.

I am still unclear on that point.

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