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SkyrimLL/DeepBlueFrog mods conversion to SSE


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Posted
1 hour ago, MasterGa said:

I don't know if it is just me but I am not getting the textures for the living armor and tentacles.

 

They require the textures from the original mods, of which I am currently too lazy to fix them to use the ones included in Parasites/include them in the download.

I included a Credits text file with the original mods, I'll repeat it here for convenience.

 

The textures needed can be obtained here:

Aradia Living Armor

Tentacle Armor

The Amazing World of Bikini Armors REMASTERED (or any version found on NexusMods)

Posted

Hello guys so i have skyrim se and ran into problems with sd+ and devious devices mods, so i was told to download from this thread, in this thread i see many links so can anyone tell me easily how do i do this? Do i fully uninstall the mods i had and download every link on this thread or just how it works.

Posted
On 2/1/2021 at 1:23 PM, Hylysi said:

CBBE SE BodySlide data for Parasites.

Requires CBBE SE. Some outfits require CBBE 3BA.

I have only tested it to correctly build in BodySlide.

 

Requires textures from the original mods (which can be found in the included Credits.txt)

This will be the case until I get around to fixing them to use textures included in Parasites or someone else does so before me.

 

SexLab Parasites BodySlide CBBE SE.7z 69.89 MB · 70 downloads

 

Could it be that the BeltFacehugger is missing there?

Posted
5 hours ago, AreaGamer said:

 

Could it be that the BeltFacehugger is missing there?

 

I use Animated Parasites for the face huggers.

 

These are all taken from already existing BodySlide conversions that I know of.

I didn't create any of these conversions, I only set them up to output to the correct location for Parasites.

 

I don't know anything about where the face hugger meshes come from, or even if BodySlide conversions of it exist.

Posted
2 hours ago, enchantresse741 said:

Whoops, you're right, I missed it from the requirements page, thanks a lot for the pointer! Now it works as it should be. Great mod @DeepBlueFrog!

Does anyone know if the new version from LE can simply be put through cathedral and work with SE?

 

Posted
6 minutes ago, sirgilly said:

Does anyone know if the new version from LE can simply be put through cathedral and work with SE?

 

 

Another heads up - I will upload a new version for LE tonight.

 

Posted
2 minutes ago, DeepBlueFrog said:

 

Another heads up - I will upload a new version for LE tonight.

 

You are far too productive - trying to setup a new load order on new PC and every 15 minutes there is a new deep blue frog mod I want!

 

The only more icing on the cake would be if someone can pick up the morphs patch W234aew was working on for Hormones. Love that mod and want to use all the updates but making morphs that are available for any body would be a gamechanger.

Posted
1 minute ago, sirgilly said:

You are far too productive - trying to setup a new load order on new PC and every 15 minutes there is a new deep blue frog mod I want!

 

The only more icing on the cake would be if someone can pick up the morphs patch W234aew was working on for Hormones. Love that mod and want to use all the updates but making morphs that are available for any body would be a gamechanger.

 

Enjoy it while it lasts.

 

Sooner or later, work or offline issues will catch up and I will go into another deep freeze for a few months :)

Posted

I am a bit confused with hormones on the right version to get for SE if I want scaling with CBBE 3BBB - does anyone have a working setup and can point me in the direction of the files?

Posted

I have some questions, the first is what version of Devious Devices recommend me to install to avoid compatibility problems with these mods, the second is if there is a patch for SexLab Parasites to use the BHUNP with CBPC physics and the last is if it is mandatory to install SlaveTats or I can play without this mod and have no problem. Finally thanks to the creator of these mods and to those who adapt them to the special edition

Posted
28 minutes ago, adrianaiku said:

I have some questions, the first is what version of Devious Devices recommend me to install to avoid compatibility problems with these mods, the second is if there is a patch for SexLab Parasites to use the BHUNP with CBPC physics and the last is if it is mandatory to install SlaveTats or I can play without this mod and have no problem. Finally thanks to the creator of these mods and to those who adapt them to the special edition

 

Just an FYI, previous versions of DD are unsupported/not available. If you don't have an older version downloaded already, you won't be able to get it now.

For SE you can download DD SE 5.0 from the download page. I've got the 5.1 delta patch on the DD troubleshooting post. For LE, only 5.1 is available.

 

Posted
15 hours ago, Hylysi said:

 

I use Animated Parasites for the face huggers.

 

These are all taken from already existing BodySlide conversions that I know of.

I didn't create any of these conversions, I only set them up to output to the correct location for Parasites.

 

I don't know anything about where the face hugger meshes come from, or even if BodySlide conversions of it exist.

 

Thank you for the information.

Do you have a link where I can download the bodyslide of Animated Parasites?

I couldn't find anything in the Animated Parasites article itself.

Posted

if a experienced modder/converter wants to convert this mod to se u can check my files to see what i did wrong i dived head first into something i need alot more knowledge and experience at 

Posted
4 hours ago, AreaGamer said:

 

Thank you for the information.

Do you have a link where I can download the bodyslide of Animated Parasites?

I couldn't find anything in the Animated Parasites article itself.

There are none.

Posted
24 minutes ago, Gaussz said:

I'm a bit lost, I guess it's not the full mod and they are for overwriting. Since I don't see the mesh and texture folders ?

Ya i also got missing textures but did not have time to look at it >.> was just going through content so far besides that and where im at it seems to be working.

Posted

I hate to say this @DeepBlueFrog, but you're going to have to eventually redo a lot of scripts for all your mods concerning Devious Devices. Kimy and the DD team have added and changed a lot of the scripting concerning device handling, equipping and API in version 5. Because of this, I have noticed that there are script breaks in SD+ (Entering Dreamworld), Parasites (Tentacle armor infection) and Stories Devious (Red Wave devices equipping). This is noticed from SE conversions, but can I get someone to confirm as well on LE side?

Posted
55 minutes ago, Adviser69 said:

I hate to say this @DeepBlueFrog, but you're going to have to eventually redo a lot of scripts for all your mods concerning Devious Devices. Kimy and the DD team have added and changed a lot of the scripting concerning device handling, equipping and API in version 5. Because of this, I have noticed that there are script breaks in SD+ (Entering Dreamworld), Parasites (Tentacle armor infection) and Stories Devious (Red Wave devices equipping). This is noticed from SE conversions, but can I get someone to confirm as well on LE side?

 

I am aware and I am not looking forward to the testing side of this.

 

Fortunately I tried to wrap calls to DD functions inside my own functions, so that should reduce the number of fixes but that it still going to be a lot of work.

 

For the moment I am just documenting known issues and planning for the update. I am still giving priority to finishing my mods over compatibility issues with other mods, even if that means they will break for a while for people using them.  I just don't have the bandwidth to do both and I know by experience that that kind of changes and testing is tedious and sucks the joy out of modding.

Posted

From the looks of it, DD5 has a legacy option in the MCM that I'm going to try out, but there is no guarantee that it will be in future updates according to the DD team. So you've got time, just nobody knows how much.

 

Posted
On 2/2/2021 at 2:34 PM, Hylysi said:

 

They require the textures from the original mods, of which I am currently too lazy to fix them to use the ones included in Parasites/include them in the download.

I included a Credits text file with the original mods, I'll repeat it here for convenience.

 

The textures needed can be obtained here:

Aradia Living Armor

Tentacle Armor

The Amazing World of Bikini Armors REMASTERED (or any version found on NexusMods)

Thanks I figured out what to do the textures work fine now.

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