zarantha Posted August 1, 2020 Posted August 1, 2020 31 minutes ago, Duncan Idaho said: I see @zarantha is doing a cbbe conversion so I'm no doubt wasting my time but I am learning anyway. I was converting a few of the outfits and noticed cbbe and unp have different meshes under: ...Sanguine Debauchery enhanced 20200704SSE\meshes\_sd_\custom. UNPB has tattered prisoner cloths and CBBE has slave chains with no textures. Also appears that the UNPB version has a CBBE body. Didn't know if anyone had mentioned it yet. I can work my way through them. If someone else wants to help, I've got no problem with that. Right now I'm on parasites and would be willing to look through the other mods I have from frog and see what still needs done. I've currently got parasites, SD+, Hormones, Stories and Stories Devious, Dibella Sisterhood, the old Wolfclub, SkoomaWhore and Dialogues. Looks like Dibella was done already, so that would be a verify and convert to 3BBB. And yes, there doesn't seem to be a standard body type. I've seen UNP, UNP Slim Pushup, UNPB and at least one that's already very close to CBBE SE (might be LE CBBE Slim?). I've had better results trying to convert from the low weight, but it takes a few tries to see which conversion reference works best. It looks like those textures for the CBBE chains are from Zaz. I wonder if Zaz changed the name of the texture. I see Black.dds, Black_n.dds, MetalBlackRust01.dds, MetalBlackRust01_em.dds, and MetalBlackRust_n.dds as the closest in Zaz SE 8. I didn't see the name in the SE conversion of Zaz 7 either.
Kristus Kringle Posted August 1, 2020 Posted August 1, 2020 I'm a baby at converting things and not great at it but I can post what I have when done.
fooman Posted August 2, 2020 Posted August 2, 2020 I'm running into issues with Alicia Painslut. When I go to her birthplace shack her ghost is there and attacks me. I attack back but can't seem to do any damage. Neither can my follower or anything I summon. Am I missing something? Also, just near there (north west I think) I found this. Looking in SSE edit there seems to be some identical to master conflict winners against USSEP having to do with water.
zarantha Posted August 2, 2020 Posted August 2, 2020 Ok, parasites bodyslide is done. My first time trying the pack project in Outfit Studio - let me know if it didn't pack right. Edit: Fixed the bodyslide group SexLab_Parasites_CBBE_SE_and_3BBB_Bodyslides.zip 2
Deamoa Posted August 2, 2020 Posted August 2, 2020 Cheers! I'll give it a try when I can download it. Current download speed of 17kbps with high packet loss is making things slightly complicated ?
Mr.Krabss Posted August 3, 2020 Posted August 3, 2020 So I noticed that the inflation of the body parts doesn't work for me... I'm on SE and it worked like once, but that was because of estrus chaurus+. I'm reinstalling to see if this will fix it but I don't think it will. Also been having trouble with manually infecting my character with the face huggers. I finally managed to do it after using the additemsmenu to get it and equip it like armor. I don't know if there is one in the next update, but i'd like to see a feature that lets you manually progress the parasite through the mcm or spells. It'd be pretty helpful for roleplaying a character coming to skyrim pre-infected or something similar.
MystOfDawn Posted August 3, 2020 Posted August 3, 2020 On 8/2/2020 at 6:19 AM, zarantha said: Ok, parasites bodyslide is done. My first time trying the pack project in Outfit Studio - let me know if it didn't pack right. SexLab Parasites CBBE SE and 3BBB Bodyslides.zip 143.99 MB · 22 downloads CBBE seems to work, but 3BBB isn't showing any presets in bodyslide. I've seen this problem before and normally it's easy to fix, but not this time As far as I can see you did everything right (this is coming from my own limited knowlege of bodyslide) I can't figure out why what could be wrong
zarantha Posted August 3, 2020 Posted August 3, 2020 9 hours ago, Mr.Krabss said: So I noticed that the inflation of the body parts doesn't work for me... I'm on SE and it worked like once, but that was because of estrus chaurus+. I'm reinstalling to see if this will fix it but I don't think it will. Also been having trouble with manually infecting my character with the face huggers. I finally managed to do it after using the additemsmenu to get it and equip it like armor. I don't know if there is one in the next update, but i'd like to see a feature that lets you manually progress the parasite through the mcm or spells. It'd be pretty helpful for roleplaying a character coming to skyrim pre-infected or something similar. which mod? inflation is niooverride, and some scripts check for a niooverride version. if it isn't found, inflation is disabled at this point. all that needs to be done is add Racemenu SE's skee to the version check and recompile the script.
zarantha Posted August 3, 2020 Posted August 3, 2020 47 minutes ago, MystOfDawn said: CBBE seems to work, but 3BBB isn't showing any presets in bodyslide. I've seen this problem before and normally it's easy to fix, but not this time As far as I can see you did everything right (this is coming from my own limited knowlege of bodyslide) I can't figure out why what could be wrong alright, i'll check it after work. pretty sure it should be using the 3bbb group.
zarantha Posted August 4, 2020 Posted August 4, 2020 11 hours ago, MystOfDawn said: . Ok, for some reason it's not recognizing the 3BBB group. But since the SE 3BBB.xml adds the 3bbb body to the cbbe group, and the cbbe group works, I just added it all to that group instead. Presets should show up now. Just the group fixed: SL Parasites.xml Packed with everything else: SexLab Parasites CBBE SE and 3BBB Bodyslides.zip
TCOM_Charlie Posted August 4, 2020 Posted August 4, 2020 Hello! First off, thanks in advance for this, and for all your work with the community. I'm trying to get this mod running on Skyrim VR, and it just doesn't seem to want to work. I can get into the menu, even run around with the default character you access the menu through in this version. Trying to start a new game, or load a save, however, will cause my game to crash during the following loading screen. I have tried the facegen exporting trick that others with similar issues have been advised about, as well as making sure I've ran FNIS before starting the game. When doing so, FNIS throws the following: Quote >>Warning: Inconsistent mod sanguinesDebauchery. Number of animations differs between FNIS List (86) and corresponding behavior file (94)<< NOTE: sanguinesDebauchery uses outdated behavior file (may invalidate CTD Load calculation I'm still somewhat new to modding, but I've been able to get everything else in my load-order running except the things related to this mod. Quote 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm SkyrimVR.esm Unofficial Skyrim Special Edition Patch.esp RealisticWaterTwo - Resources.esm Schlongs of Skyrim - Core.esm SexLab.esm SexLabAroused.esm RaceCompatibility.esm ZaZAnimationPack.esm GenderBender.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm SkyUI_SE.esp SMIM-SE-Merged-All.esp Reverb and Ambiance Overhaul - Skyrim.esp Vivid WeathersSE.esp SoundsofSkyrimComplete.esp RLO - Exteriors.esp Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp CBBE muscle solution weight slider.esp Schlongs of Skyrim.esp CBBE.esp RLO - Effects.esp FNIS.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp XPMSE.esp ERF - Futanari CBBE - Equippable.esp SOS - ERF - Futanari CBBE - Addon.esp 3BBB.esp Vivid Weathers - Extended Rain.esp Shiva's Vanilla Hair Replacer.esp SLAnimLoader.esp SLALAnimObj.esp SOS - VectorPlexus Muscular Addon.esp SexLabDefeat.esp SexLabMatchMaker.esp icepenguinworldmapclassic.esp Audiobooks of Skyrim.esp EmbersHD.esp RLO - Interiors.esp SoS_RLOInteriors_Patch.esp RLO - Illuminated Spells.esp Fluffjiits.esp FluffArgonians.esp RaceCompatibilityUSKPOverride.esp SoS_VividWeathers_Patch.esp RaceMenu.esp RaceMenuPlugin.esp mslDeviousCaptures.esp sanguinesDebauchery.esp SimpleSlavery.esp DeviousFollowers.esp SexLab-AmorousAdventures.esp SexLab_Dialogues.esp FNISspells.esp S_L_U_T_S.esp Skyrim Flora Overhaul.esp Deviously Enslaved.esp S_L_U_T_S guard dialogue patch.esp SlaveTats.esp SlaveTatsEventsBridge.esp vrik.esp SD Addons.esp RealisticWaterTwo.esp If there is any other obvious info I should be offering with this, you'll have to let me know. Apologies in advance, and thanks again for any help you might be able to offer.
YojimboRatchet Posted August 4, 2020 Posted August 4, 2020 curious, are mods from other games somewhat convertable to SE at all, like can they be ported over ? really interested in this one, would love to see something like this in SE
w234aew Posted August 4, 2020 Posted August 4, 2020 2 hours ago, YojimboRatchet said: curious, are mods from other games somewhat convertable to SE at all, like can they be ported over ? really interested in this one, would love to see something like this in SE Most I've seen converted between TESIV and TESV SE are usually clothing/mesh/texture mods. It would depend on the intercompatibility of the Lovers and Sexlab frameworks. That's not including use of Zaz and/or DD for collars/devices. Most similar mod I can think of for SE is Deviously Cursed Loot (Stalker, Collar, bondage trap stuff is already included in that one). They don't all chain together like the mod you listed though (all separate events).
Krashark Posted August 5, 2020 Posted August 5, 2020 I tried today a few times to convert the latest version of Sexlab Hormones in the SSE Creation kit, but after clicking "Save" the CK just shows some warnings, then crashes. Tried once again by repacking the BSA with Cathedral Assets Optimizer before converting and the result was the same. Does someone have the latest version of SL Hormones converted? I'm updating many mods now before going to play again. ?
Kristus Kringle Posted August 5, 2020 Posted August 5, 2020 11 hours ago, YojimboRatchet said: curious, are mods from other games somewhat convertable to SE at all, like can they be ported over ? really interested in this one, would love to see something like this in SE The dependencies will also need to be converted. There is a utility on Nexus, Cathedral Assets Optimizer, try converting the mod with that and see if it works. Some mods work as is, some need conversion, some need a lot of work, and some will never work. You can try posting here: https://www.loverslab.com/topic/94228-sse-conversion-tracking-jul-19-5384/ Edit, just noticed it's an Oblivion mod, not sure about that.
zarantha Posted August 5, 2020 Posted August 5, 2020 12 hours ago, YojimboRatchet said: curious, are mods from other games somewhat convertable to SE at all, like can they be ported over ? really interested in this one, would love to see something like this in SE It's more recreating the mod from when i was dabbling with it. There's a process for converting things like armor over to a format SE can use, but then you essentially need to recreate the esp. For instance: https://www.loverslab.com/topic/58624-how-to-port-oblivion-files-to-skyrim-using-outfit-studio There is a tool for esps, but it doesn't cover all objects (for example armor)https://www.nexusmods.com/skyrim/mods/19135/ Someone on the skyblivion project might have more info or an actual process.
zarantha Posted August 5, 2020 Posted August 5, 2020 20 hours ago, TCOM_Charlie said: Hello! First off, thanks in advance for this, and for all your work with the community. I'm trying to get this mod running on Skyrim VR, and it just doesn't seem to want to work. I can get into the menu, even run around with the default character you access the menu through in this version. Trying to start a new game, or load a save, however, will cause my game to crash during the following loading screen. I have tried the facegen exporting trick that others with similar issues have been advised about, as well as making sure I've ran FNIS before starting the game. When doing so, FNIS throws the following: I'm still somewhat new to modding, but I've been able to get everything else in my load-order running except the things related to this mod. If there is any other obvious info I should be offering with this, you'll have to let me know. Apologies in advance, and thanks again for any help you might be able to offer. To fix the fnis error, you need to run fnis for modders on FNIS_sanguinesDebauchery_List.txt. Or see if this will work for you Goes in \meshes\actors\character\behaviors\ FNIS_sanguinesDebauchery_Behavior.hkx For the CTD, not sure about that. You've got VR/SE everything? If you have LE mods, you ran them through cathedral? What happens if you try with just sd and it's requirements? Make sure nothing is overwriting xp32 as well. don't use sos's skeleton. Is there a version of netscriptframework that works with VR? it's been useful with isolating ctds due to mod issues. 2
zarantha Posted August 5, 2020 Posted August 5, 2020 2 hours ago, stolensweetroll said: I tried today a few times to convert the latest version of Sexlab Hormones in the SSE Creation kit, but after clicking "Save" the CK just shows some warnings, then crashes. Tried once again by repacking the BSA with Cathedral Assets Optimizer before converting and the result was the same. Does someone have the latest version of SL Hormones converted? I'm updating many mods now before going to play again. ? Hormones was a few pages back. https://www.loverslab.com/topic/120107-skyrimlldeepbluefrog-mods-conversion-to-sse/?do=findComment&comment=3028328 or this - not sure how hard a requirement the YPS is https://www.loverslab.com/topic/120107-skyrimlldeepbluefrog-mods-conversion-to-sse/?do=findComment&comment=3039435 I use the one foreveraloneguy posted with my script fixes. You might want to get CK fixes if you're going to be working with the CK https://www.nexusmods.com/skyrimspecialedition/mods/20061
TCOM_Charlie Posted August 5, 2020 Posted August 5, 2020 7 hours ago, zarantha said: To fix the fnis error, you need to run fnis for modders on FNIS_sanguinesDebauchery_List.txt. Or see if this will work for you Goes in \meshes\actors\character\behaviors\ FNIS_sanguinesDebauchery_Behavior.hkx 100.31 kB · 0 downloads For the CTD, not sure about that. You've got VR/SE everything? If you have LE mods, you ran them through cathedral? What happens if you try with just sd and it's requirements? Make sure nothing is overwriting xp32 as well. don't use sos's skeleton. Is there a version of netscriptframework that works with VR? it's been useful with isolating ctds due to mod issues. The file you provided worked exactly as desired. FNIS gives no more warnings related to SD+ when I run it. After following your advice and disabling everything except SD+ and it's required pairings I was able to load-up a new game and everything seemed fine. As I started re-enabling mods in small chunks I discovered culprit was 'Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp'. Trying to start a game or load a save with this enabled on it caused the CTD during loading, and it hasn't happened since I removed the mod. As I said I'm still pretty new at this, but I can confirm all my versions are SSE-compliant, especially now that things are apparently running smoothly. I'm not familiar with netscriptframework but if it can help me keep things stable I'll have to look into it. I was, however, able to unpack 'Live Another Life' using BAE so that it runs in VR and I still have a functional alternate start. Vortex tells me 'RevealingMaleSpriggan SE.7z' is redundant, but I'm going to keep it active for now just in case.
YojimboRatchet Posted August 5, 2020 Posted August 5, 2020 8 hours ago, zarantha said: It's more recreating the mod from when i was dabbling with it. There's a process for converting things like armor over to a format SE can use, but then you essentially need to recreate the esp. For instance: https://www.loverslab.com/topic/58624-how-to-port-oblivion-files-to-skyrim-using-outfit-studio There is a tool for esps, but it doesn't cover all objects (for example armor)https://www.nexusmods.com/skyrim/mods/19135/ Someone on the skyblivion project might have more info or an actual process. sounds complicated. i just downloaded Creation Kit and started reading the basic tutorials (not a scripter so it's very daunting so far), so doing any type of converting would be beyong my capabilities. but still, maybe if someone from this skyblivion project would comment or help out, then it would be a great mod to have run as a independant mod maybe using some of DD assets along the way. but that i assume would be a rather big project on its own than a simple conversion. shame tho. this mod would definitely be a nice change and something refreshing to have in SE.
tonitrulupus Posted August 6, 2020 Posted August 6, 2020 With a little bit of troubleshooting, found the mod that was causing the issues of game crashes and CDT, it was sexlabs more creatures, should have know due to the animals blinking in and out once in a while, my guess is either to much in a cell which could be the mods i have or my video card could not handle the graphic and would crash the game, i have a lower end graphics card, so far the mod is working without issues figured i would let you know. But i notices there is still no dialog for cures do i have to have a certain type before that comes up or do i have to do something more to activate those dialog options?
Jeffmanns Posted August 6, 2020 Posted August 6, 2020 Hey so i need some help with "kyne's blessing" mod, if i install it (and over-ride with se version) my game crashes on startup, to word it better. It doesent fully start
DeepBlueFrog Posted August 6, 2020 Author Posted August 6, 2020 19 hours ago, tonitrulupus said: With a little bit of troubleshooting, found the mod that was causing the issues of game crashes and CDT, it was sexlabs more creatures, should have know due to the animals blinking in and out once in a while, my guess is either to much in a cell which could be the mods i have or my video card could not handle the graphic and would crash the game, i have a lower end graphics card, so far the mod is working without issues figured i would let you know. But i notices there is still no dialog for cures do i have to have a certain type before that comes up or do i have to do something more to activate those dialog options? The dialogues for the cures (assuming you mean Parasites), should be available from hunters, priests, and apothecaries for easy parasites. For all parasites, talk to Danica Purespring. She is your main contact for everything about parasites. Which parasite are you wearing when you talk to apothecaries or Danica?
DJShamrock Posted August 7, 2020 Posted August 7, 2020 On 8/3/2020 at 2:28 AM, Mr.Krabss said: So I noticed that the inflation of the body parts doesn't work for me... I'm on SE and it worked like once, but that was because of estrus chaurus+. I'm reinstalling to see if this will fix it but I don't think it will. Also been having trouble with manually infecting my character with the face huggers. I finally managed to do it after using the additemsmenu to get it and equip it like armor. I don't know if there is one in the next update, but i'd like to see a feature that lets you manually progress the parasite through the mcm or spells. It'd be pretty helpful for roleplaying a character coming to skyrim pre-infected or something similar. Parasites also recently stopped being detected/inflated via SLIF for me. Worked fine with the older updates (before June?) but doesn't seem to be working anymore off of whatever is the latest SE release. Are you using SLIF as well? As for Facehuggers, gotta sleep OUTSIDE of caves/dungeons, like in the cell but not actually inside. I know its.... its weird XD Try that, see if it works.
tonitrulupus Posted August 7, 2020 Posted August 7, 2020 so far the quest part seems OK good so far but after the woman unlocks the book and starts talking about marthols allies it freezes and crashes its just before you start to math the attractant for the studs looking in to seeing if something else is causing the issue i am using the sse version
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