GoomytheGoodra Posted February 26, 2021 Posted February 26, 2021 View File All You Need Is Loving This is a submod for Lustful Void. Obviously, you need Lustful Void. Disclaimer: After 3 years of art in school and many years of practice, my artist skills have finally reached a negative value (I suck). Any art assets come from Paradox or the maker of Lustful Void, Lithia<3 Version 1.1 currently adds: 2 Civics 4 Species Traits 1 Leader Trait 1 Economic Policy 1 Trade Policy 1 Planetary Decision 1 Building Chain There's some minor changes to Lustful Void files, meaning this should be loaded after or you won't get full value from the traits. Spoiler Full Changes Civics: Lupanarian State- Replaces Administrators with Lupanarian Overseers (+Slave/Worker Production, -Slave/Worker Political Power, no amenities) and Enforcers with Valide (+Pop Growth Speed, -Slave Political Power, less crime reduction and defense armies). Adds building "Ministry of Love," which gives additional L. Overseers and Valide. 30% Pop Enslavement, -50% Slave Happiness Dancer Traditions- Entertainers are replaced with Exotic Dancers, who provide trade value in addition to unity and amenities. Traits: Voluptuous Body - Combined trait, includes huge breasts and breeder hips for a reduced cost, requires hybridization mastery Extremely Athletic - Combined trait, includes Very Strong, Traditional, Enduring with a 10% increase in food upkeep, requires hybridization mastery Empathic Link - Combines rapid breeders, traditional, quick learners, and Natural Sociologists but requires Telepathy researched. Versatile Appendages - Acts as an advanced Long tongue trait with additional army bonuses. Leader Traits: Sex Trophies - Sublight Speed: +5%, Fire Rate: +5%, Ship Upkeep: -5%, Leader Lifespan: +10 years Economic Policy: Harlotry Economy - Alloy and Consumer Good Production reduced by 10%, Sex Jobs Output increased by 30% Trade Policy: Loving Trade - This policy gives you a small amount of most resources for trade value. Exact values per 1 trade value are Energy =.2, Food =.2, Minerals =.2, Unity = .1, Consumer_goods=.1 Buildings: Sex Training Center / Sex Academy - Provides Escort jobs, increases Sex Job output by 20/30% planet wide. Planetary Decisions: Spawn Sapient Tentacles- With Epigenetic Triggers and Tentacle Symbiosis researched, you can once per planet enact a decision to uplift a mass of tentacles into a living pop. Misc Changes: Clearing tentacle blockers no longer destroys the blocker, instead creating a "Controlled Tentacle Deposit." These deposits give 6 breeder jobs once Tentacle symbiosis is researched, but you no longer get breeders from uncleared blockers. Compatibility: It is mostly compatible with anything, however, it does overwrite the Capital Building chain and the Precinct chain. Mods that overwrite those 2 buildings will weaken the Lupanarian State civic, but won't outright break anything. The mod "Ethics and Civics Alternative" should be fully compatible in this regard. Coming Soon: Pre-sapient tentacle pop spawns 1.5 Civics related to All Male/Female empires and war between them 1 FutaDom Empire civic and various related features Xeno-sodomy/lesbianism bonuses Traits. Suggestions welcome. Sextermination. Submitter GoomytheGoodra Submitted 02/26/2021 Category Stellaris Requires Lustful Void 3
Furryfurry Posted February 26, 2021 Posted February 26, 2021 I have a sugestion mabe make somting for the machins they gont have anyting in the mods aperantly i mean. my robbots are reserch ing the only thing they dont know biologiv. so they have sex with difrent spices to know the diffrents. and they need cum for enegri mabe make that a s a traint
Bloodly Posted February 26, 2021 Posted February 26, 2021 'Lupanarian'? Are they all wolf-like or something?
Bananaheili Posted February 26, 2021 Posted February 26, 2021 Quick couple of things I noticed; the .mod File is missing, easily rectifiable, but annoying for people who don't know how to make it, and the ministries of love seem to be missing a localization. What needs to be in a neutral (as in the one included with the mod) .mod file: version="2.8.1" tags={ "Gameplay" } name="All You Need is Loving" supported_version="2.8.1" path="mod/All You Need is Loving"
Zorlond Posted February 26, 2021 Posted February 26, 2021 2 hours ago, Bloodly said: 'Lupanarian'? Are they all wolf-like or something? Maybe he meant 'Lepusarian'.
Bloodly Posted February 26, 2021 Posted February 26, 2021 That doesn't mesh with the slavery. Rabbits breed fast through necessity, given they're eaten by everything that likes meat.
GoomytheGoodra Posted February 26, 2021 Author Posted February 26, 2021 @Bloodly @Zorland Lupanar is Latin for brothel, despite having the root Lupa (she-wolf/prositute, from lupus). Lupanarian then means pertaining to a brothel or prostitution. @Bananaheili I swear to god, localization is the bane of my existence. Will correct it, along with the .mod (not sure where it wandered off to, probably just didn’t add it to archive). @Furryfurry Lustful void should have a handful of machine traits and events already, including sexbots and machine hybridization. Creating a building for them that increases energy and society research by using organics (similar to the hive mothers origin from Wild Lasvicity) isn’t a bad idea though. 1
Railgunner2160 Posted February 27, 2021 Posted February 27, 2021 Listed in the tooltip for the Sex Training Center building there appears to be a Unreadable String. Not sure if it's just a issue with the tooltip or if it's an issue with the building itself. What is the building supposed to do? I'm not that good at parsing the files and understanding what the buildings are supposed to do... Edit: Okay I see what's going on, it's supposed to have a string showing a increase in Sex Job Output, apparently the game can't understand that string....
GoomytheGoodra Posted February 27, 2021 Author Posted February 27, 2021 Yep, it’s an apostrophe instead of quotation. I fucked up. It’ll be fixed soon.
meatstroke Posted March 6, 2021 Posted March 6, 2021 You might want to add compatibility for the new capitol buildings included with ACOT.
Tyrgalon Posted March 7, 2021 Posted March 7, 2021 I see you made your different files into a mod, nice work
AoiUma Posted March 8, 2021 Posted March 8, 2021 So what is the backup jobs file? Saw it along side the main mod file.
GreatFez Posted March 8, 2021 Posted March 8, 2021 From what I've seen, the backup job files allow sex jobs to produce amenities, while the main mod versions of those jobs do not produce any amenities. My empire had a rough couple of decades until I figured out why brothels weren't keeping people happy any more.
Tyrgalon Posted March 9, 2021 Posted March 9, 2021 @GoomytheGoodra The -amenities from jobs might be affecting job prioritisation casuing some wird things where a species that is overal better for a sex job is not being prioritised for it. Might be better to attach the - amenities to the buildings themselves instead of the jobs to fix it, I like the idea in general so don´t want to get rid of it. Also does the sex training building bonus affecting slaves as well as free pops, just wondering if it might be affecting the priotisation. welp, i tried swithing out the jobs to the standard lustful void one and it didn´t fix the prioritisation.
Doomsun2 Posted March 15, 2021 Posted March 15, 2021 Not sure if the building that give +Percent Output to Sex Jobs is working properly? I tried building it and checking pre vs post building output levels but nothing appears to change.
Tyrgalon Posted March 16, 2021 Posted March 16, 2021 Yeah I suspects its not working properly and might be causing job priority issues.
evilfuzzyman Posted March 27, 2021 Posted March 27, 2021 As a gestalt you almost never want to build sex buildings with this mod installed, due to the amenities penalties and how much you need them. But you're basically fucking yourself and its kind of strange to build them as a gestalt in the first place.
Beelzibob Posted March 30, 2021 Posted March 30, 2021 On 3/14/2021 at 11:51 PM, Doomsun2 said: Not sure if the building that give +Percent Output to Sex Jobs is working properly? I tried building it and checking pre vs post building output levels but nothing appears to change. Can confirm its currently broken, I checked the code in "love_government_buildings.txt" and at the moment it just has a description. triggered_desc = { trigger = { always = yes } text = "love_sex_job_output_20" } When it should have: planet_modifier = { planet_lv_sex_jobs_produces_mult = 0.2 } Edit: turns out planet_lv_sex_jobs_produces_mult doesn't work the way you would want it to because paradox decided trade value and amenities aren't effected by production multipliers. 2
Fakenet Posted March 31, 2021 Posted March 31, 2021 I understand that the amount of amenities they normally provide is ridiculous but negative is just BS and it also messes with the job assignment. 1
Fakenet Posted March 31, 2021 Posted March 31, 2021 On 2/26/2021 at 4:36 PM, Bloodly said: 'Lupanarian'? Are they all wolf-like or something? From Latin lupanar ("brothel"), from lupa ("prostitute"; literally "she-wolf"), from lupus ("wolf").
Soaryne Posted April 11, 2021 Posted April 11, 2021 On 3/31/2021 at 9:32 AM, Fakenet said: I understand that the amount of amenities they normally provide is ridiculous but negative is just BS and it also messes with the job assignment. I find personally it more balance to have it negative on amenities as you also getting unity for most sex building and their are a lot of trait give it a +200% on top of that. You basic choose sex job for unity and high trade at the price of more amenities or getting an low amount of amenities and trade for base game trade building at less cost. Also one of the editics for cows will give you trade and amenities too. Though I don't understand why tentacles job don't count as sex job or why cow jobs don't count as sex jobs if you choose the free use editics for cow specialist. Also there are gene techs in lustful viol that let you get rare resources form pop working sex job with those trait too. Subjection for balancing: With how powerful tentacle worlds are form their high pop grow, & making rare resource I would subject add the need to the have perk that let you make gaia worlds in order to terraform a planet into a tentacle world as they are on the level of power of a gaia world.
Fakenet Posted April 11, 2021 Posted April 11, 2021 4 hours ago, Soaryne said: I find personally it more balance to have it negative on amenities as you also getting unity for most sex building and their are a lot of trait give it a +200% on top of that. You basic choose sex job for unity and high trade at the price of more amenities or getting an low amount of amenities and trade for base game trade building at less cost. Also one of the editics for cows will give you trade and amenities too. Though I don't understand why tentacles job don't count as sex job or why cow jobs don't count as sex jobs if you choose the free use editics for cow specialist. Also there are gene techs in lustful viol that let you get rare resources form pop working sex job with those trait too. Subjection for balancing: With how powerful tentacle worlds are form their high pop grow, & making rare resource I would subject add the need to the have perk that let you make gaia worlds in order to terraform a planet into a tentacle world as they are on the level of power of a gaia world. If I understand what amenities are supposed to be (Amenities represent the infrastructure and jobs dedicated to fulfilling the needs of the population.) sex jobs provide amenities. If you don't like reducing output or increasing input and you absolutely want to add a drawback it should be crime. Why do brothels produce unity though? I believe tentacle jobs are nor jobs per se it's more like a representation of the females who get impregnated by tentacles. Cow jobs don't produce their goods through sex. The tentacle world i believe comes from the sexopolis project and that really gets us to the core of the problem with negative amenities. The amount of negative amenities a sexopolis would accrue is ridiculous.
Soaryne Posted April 13, 2021 Posted April 13, 2021 On 4/11/2021 at 2:35 AM, Fakenet said: If I understand what amenities are supposed to be (Amenities represent the infrastructure and jobs dedicated to fulfilling the needs of the population.) sex jobs provide amenities. If you don't like reducing output or increasing input and you absolutely want to add a drawback it should be crime. Why do brothels produce unity though? I believe tentacle jobs are nor jobs per se it's more like a representation of the females who get impregnated by tentacles. Cow jobs don't produce their goods through sex. The tentacle world i believe comes from the sexopolis project and that really gets us to the core of the problem with negative amenities. The amount of negative amenities a sexopolis would accrue is ridiculous. Form an immersion view you make a good point. On a game play view LV need some heavy balancing as if you go heavy science focus you can unlock tech that let get every rare resource just for LV jobs those gene modding. As for the amenities I was able to counter it with 2-3 entertainment building pair with editic that and trait that increase the amenities gain % but the built was heavy draining on infusions to pull it off. To be honest this is the only mod I seen that try to make LV sexual game play more balance and not more powerful then the base game options. My point is with how much more powerful LV job give you their have to be something to not make them better then base game jobs or some price for gaining the edge. You have a fair point on amenities and on a immersion view. What are your subjection and/or ideas as a ways for the mod authors to improve their mod? 1
Fakenet Posted April 13, 2021 Posted April 13, 2021 8 hours ago, Soaryne said: Form an immersion view you make a good point. On a game play view LV need some heavy balancing as if you go heavy science focus you can unlock tech that let get every rare resource just for LV jobs those gene modding. As for the amenities I was able to counter it with 2-3 entertainment building pair with editic that and trait that increase the amenities gain % but the built was heavy draining on infusions to pull it off. To be honest this is the only mod I seen that try to make LV sexual game play more balance and not more powerful then the base game options. My point is with how much more powerful LV job give you their have to be something to not make them better then base game jobs or some price for gaining the edge. You have a fair point on amenities and on a immersion view. What are your subjection and/or ideas as a ways for the mod authors to improve their mod? Crime or a malus to growth rate, considerng everyone on the planet pays hookers for their desires the growth rate should tank pretty hard. Or better yet, both.
Tyrgalon Posted April 16, 2021 Posted April 16, 2021 One of the policies that represents this already reduces pop growth. If the hookers are sex slaves they might be required to get pregnant and so wouldn´t reduce pop growth.
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