Nymra Posted June 14, 2019 Posted June 14, 2019 Ok, I finally got his mod to run without issues on a new testing profiles. I have the following feedback First: I really love the mod idea and how it works till now. It is definatly something different, its brutal and efficient. 1. This is not a combat defeat mod but a slavery mod. Why? Because the mod is way too time consuming also, it is not linked to other mods or simpley slavery and from what I understand not even linked with prison mods. A Combat Defeat mod (in my eyes) should provide a combat defeat/surrender option and rape. Everything else is extra. At the moment, this mod is more likely to replace Sanguine Debauchery+ than Defeat or Naked Dungeons (at least in my Load Order). In other words: this mod is not useable as combat defeat/rape feature for me because it takes way too much time to be raped and then released/escape (see my options feedback). 2. Missing options I know this mod is new and all, but it still lacks a lot of options. I thought some of the stuff might be configureable in MCM or an external JSON file. But the options provided are way to few to make this mod convenient. I suggest the following options (as a start :)) - configure the maximum number of consecutive rape scenes (chain rape). Like 1-10 or what. - allow option to configure the chance of a group animation. currently, 4 of 5 animations played are group. That is not ideal, because group animations are few and get boring fast that way. It would be nice if you could set group animation chance to a certain value (0%-100%). (so for example I can alternatively set the rape to 5 scenes with a 1vs1 animation each if I like. With a 10% chance of a group anim playing). - option to configure trauma severity and recovery time. "days" is way too long for a mod that should just provide some combat defeat sex. - option to turn off the trauma effect alltogether - option to turn off the magicka/stamina/carryweight debuff (see below) - option to configure the devices equiped by the captors and how often and how many (equip chance in %?) - option to not steal but only unequip stuff (for example I only roleplay stealing from PC because it breaks too much of my playstyle if items are stolen). - options for outcomes other than beeing captured. (capture chance in %?) 3. Debuffs break alot of stuff (stamina, magicka, carryweight) This debuffs make the mod almost unplayable with combat mods installed that make each attack cost stamina. I also call this mod incompatible with "Fill them Up" because the mod requires stamina to expell cum, but Distress sets stamina to 0. There are more mods that need stamina or magicka to work properly even outside combat. Carryweight debuff is just too much. My PC gets so slow he freezes in place sometimes (cannot walk any further, dunno why). I cheated the carryweight debuff away to make it more bearable, lol. Suggestion: if the captors want to prevent the PC from running, they should equip ankle chains/cuffs/prisoner chains or slave boots that prevent sprinting and/or reduce speed. These should be the first items to be equiped. 4. NPCs detect the player too easily I tried to loot when out of sight -> detected always. NPCs have eyes behind their backs, can see round corners and into different rooms I managed to walk away from my "supervisor" and then hid in a tunnel with sneak. But still he came after me quite fast Also, the guardian is a nice touch, but he behaves too persistent. No chance to escape really but to kill him. He also seems to never rape the character when time goes by (or I was not patient enough). 5. is "hide this body" a feature from this mod? I tried looting and a pop up window appeared asking me if I wanted to hide the body. I clicked yes and the body disappeared and I got the stuff from it without the loot alert and rape starting. 6. how do I get addicted to tentacles? I deactivated all other relief forms but this but I only get more "sexual" trauma?! 7. only items I got equiped after like 30 rape scenes were two plugs (anal/vaginal). I removed one of them, but got another equiped then. No more devices were equiped till now. So I guess there is a fixed "order" of what devices will be equiped, always starting with plugs??? 8. Wishlist: - whipping instead of rape as punishment (maybe MCM option) - ZAP furniture bondage instead of punishment (locked in a spawned device in capture spot for X hours?) - punishment always leads to devices equiped? Bugs: Initiatlly the mod broke when there were alot of captors (a dozen bandits), resulting in the mod to do nothing at all anymore. Just the captors stainding in a circle. Incompatibilities: - Spectator crowds (I think this might have broken the mod earlier, could not reproduce/had no time yet) - Fill them Up (no stamina -> no expell cum) - Barefoot realism -> seems to break speed debuff sometimes I will definatly follow this mod and keep an eye on it. With an improved MCM and or different debuffs, this might be worth to have its own profile 3
Whizkid Posted June 14, 2019 Posted June 14, 2019 8 minutes ago, Nymra said: Ok, I finally got his mod to run without issues on a new testing profiles. I have the following feedback First: I really love the mod idea and how it works till now. It is definatly something different, its brutal and efficient. 1. This is not a combat defeat mod but a slavery mod. Why? Because the mod is way too time consuming also, it is not linked to other mods or simpley slavery and from what I understand not even linked with prison mods. A Combat Defeat mod (in my eyes) should provide a combat defeat/surrender option and rape. Everything else is extra. At the moment, this mod is more likely to replace Sanguine Debauchery+ than Defeat or Naked Dungeons (at least in my Load Order). In other words: this mod is not useable as combat defeat/rape feature for me because it takes way too much time to be raped and then released/escape (see my options feedback). 2. Missing options I know this mod is new and all, but it still lacks a lot of options. I thought some of the stuff might be configureable in MCM or an external JSON file. But the options provided are way to few to make this mod convenient. I suggest the following options (as a start :)) - configure the maximum number of consecutive rape scenes (chain rape). Like 1-10 or what. - allow option to configure the chance of a group animation. currently, 4 of 5 animations played are group. That is not ideal, because group animations are few and get boring fast that way. It would be nice if you could set group animation chance to a certain value (0%-100%). (so for example I can alternatively set the rape to 5 scenes with a 1vs1 animation each if I like. With a 10% chance of a group anim playing). - option to configure trauma severity and recovery time. "days" is way too long for a mod that should just provide some combat defeat sex. - option to turn off the trauma effect alltogether - option to turn off the magicka/stamina/carryweight debuff (see below) - option to configure the devices equiped by the captors and how often and how many (equip chance in %?) - option to not steal but only unequip stuff (for example I only roleplay stealing from PC because it breaks too much of my playstyle if items are stolen). - options for outcomes other than beeing captured. (capture chance in %?) 3. Debuffs break alot of stuff (stamina, magicka, carryweight) This debuffs make the mod almost unplayable with combat mods installed that make each attack cost stamina. I also call this mod incompatible with "Fill them Up" because the mod requires stamina to expell cum, but Distress sets stamina to 0. There are more mods that need stamina or magicka to work properly even outside combat. Carryweight debuff is just too much. My PC gets so slow he freezes in place sometimes (cannot walk any further, dunno why). I cheated the carryweight debuff away to make it more bearable, lol. Suggestion: if the captors want to prevent the PC from running, they should equip ankle chains/cuffs/prisoner chains or slave boots that prevent sprinting and/or reduce speed. These should be the first items to be equiped. 4. NPCs detect the player too easily I tried to loot when out of sight -> detected always. NPCs have eyes behind their backs, can see round corners and into different rooms I managed to walk away from my "supervisor" and then hid in a tunnel with sneak. But still he came after me quite fast Also, the guardian is a nice touch, but he behaves too persistent. No chance to escape really but to kill him. He also seems to never rape the character when time goes by (or I was not patient enough). 5. is "hide this body" a feature from this mod? I tried looting and a pop up window appeared asking me if I wanted to hide the body. I clicked yes and the body disappeared and I got the stuff from it without the loot alert and rape starting. 6. how do I get addicted to tentacles? I deactivated all other relief forms but this but I only get more "sexual" trauma?! 7. only items I got equiped after like 30 rape scenes were two plugs (anal/vaginal). I removed one of them, but got another equiped then. No more devices were equiped till now. So I guess there is a fixed "order" of what devices will be equiped, always starting with plugs??? 8. Wishlist: - whipping instead of rape as punishment (maybe MCM option) - ZAP furniture bondage instead of punishment (locked in a spawned device in capture spot for X hours?) - punishment always leads to devices equiped? Bugs: Initiatlly the mod broke when there were alot of captors (a dozen bandits), resulting in the mod to do nothing at all anymore. Just the captors stainding in a circle. Incompatibilities: - Spectator crowds (I think this might have broken the mod earlier, could not reproduce/had no time yet) - Fill them Up (no stamina -> no expell cum) - Barefoot realism -> seems to break speed debuff sometimes I will definatly follow this mod and keep an eye on it. With an improved MCM and or different debuffs, this might be worth to have its own profile missing feedback not all npc are covered in-game, same for creatures too...
Nymra Posted June 14, 2019 Posted June 14, 2019 19 minutes ago, Whizkid said: missing feedback not all npc are covered in-game, same for creatures too... Haha, true But I also forgot some points: - Slept in bed for 8 hours. woke up with a group rape starting immediatly. YES. Spot on, haha. - I read "quest" in this thread, so I wonder if it would be possible to give capturs even dialogues. Creatures of course should be limited only... But it would be fun if you could sometimes talk your way out. Like this: - PC can ask NPC questions. The questions are always the same (food please, can I have a knife, can I have clothing, can you remove devices, let me go please etc.) and the outcome always different. In general like this: 10 questions are possible. 1 of them will NOT be answered with rape. So every time you ask an NPC there is a 1 to 10 chance you ask the wrong question. ANd you can narrow the correct question down by keep asking the same NPC all the time (so for example NPC A has question 2 as "ok" question (he will do what you ask), so you need to follow that NPC and "eleminate" the other options till you hopefully find the correct one. Problem of course: it might be the NPC only gives you food in the end, haha.
DocClox Posted June 14, 2019 Posted June 14, 2019 22 minutes ago, Nymra said: Problem of course: it might be the NPC only gives you food in the end, haha. Plus you could starve to death before you found an NPC that would feed you, depending on the other mods you have loaded.
Nymra Posted June 14, 2019 Posted June 14, 2019 19 minutes ago, DocClox said: Plus you could starve to death before you found an NPC that would feed you, depending on the other mods you have loaded. yeah, but will this mod not starve you to death anyway? I admit I did not try to loot food before, but when I tried to take a bottle from a table I was immediatly stopped and raped
DocClox Posted June 14, 2019 Posted June 14, 2019 Probably at that. I must admit, my test run didn't get very far.
Zaflis Posted June 14, 2019 Posted June 14, 2019 1 hour ago, DocClox said: Plus you could starve to death before you found an NPC that would feed you, depending on the other mods you have loaded. And as i said before in the thread, the gag they give you (iron ring gag) is missing the keyword permitOral so your food tab is hidden. Right now you don't want to play this with realistic needs etc.
DocClox Posted June 14, 2019 Posted June 14, 2019 15 minutes ago, Zaflis said: And as i said before in the thread Yeah. I kind of look in from time to time, rather than reading every post. I may have missed a couple of your contributions.
Nymra Posted June 14, 2019 Posted June 14, 2019 39 minutes ago, Zaflis said: And as i said before in the thread, the gag they give you (iron ring gag) is missing the keyword permitOral so your food tab is hidden. Right now you don't want to play this with realistic needs etc. In general I despise mods that lock stuff (looking at you too, devious devices). Mainly because most of them do not provide an option to turn it off and on the other hand, or a bugfix/quick release, help hotkey or MCM option (I can always cheat myself a device key, so... lol) this game and all the mods provide basically SO many cheats, that every attempt to virtually prevent the player from doing stuff via mod is impossible. It would require to lock MCM and also console, which then makes it impossible to fix shit that is broken by the very same mods lol I totally understand the idea, fetish and concept behind locking menus, etc., but most of the time it is just annoying and in no way helping or adding immersion. Modders and Users should understand, that a certain amount of roleplay is required to really make things work. I mean, did you ever try to reposition a sexlab sex scene? Or rotate one? If your mod will not break immersion, Sexlab certainly will... Not even talking about the process of starting SL animations lol (I use Fade To black Mod to hide it...) The one thing this mod does well is working with fade to black feature to move the player character around.
arkinian Posted June 15, 2019 Posted June 15, 2019 First, I just wanted to say I'm really enjoying the mod. This definitely has a lot of potential. My main criticism so far is the way "unmanaged" attackers are handled (if they can not enslave the player). I looked at you script _DiD_BleedoutScript.psc and I'm wondering if you could inject a mod event option or set of options into the "bleedout framework"...but I think I have a potential solution. I'm wondering if this could be changed to pass the event along on failure: Scriptname _DiD_BleedoutScript extends activemagiceffect _DiD_ControllerScript Property Controller Auto Event OnEnterBleedout() GetTargetActor().SetNoBleedoutRecovery(true) int Tries = 3 ;---we need some check to see if the defeat was successful. I didn't get too far here. int success = -1 while(Tries > 0 && GetTargetActor().IsBleedingOut() && !Controller.StartDefeat(Game.FindRandomActorFromRef(GetTargetActor(), 2000))) Tries -= 1 endWhile ;-----Sample example for Death Alternative (might work, I didn't compile it to test)----; ;--some boolean cheack in the MCM options----; if ( !success && daymoylMCMToggle ) SendModEvent("da_StartSecondaryQuest", "Both") else GetTargetActor().ResetHealthAndLimbs() endIf endEvent I think a fallback here would really help the immersion of the mod. It would be really great to see the "inverse" implemented as well so another mod could send an event to start the capture in your mod. I'm happy to try to implement this if you would like the help.
Dovahbear91 Posted June 30, 2019 Posted June 30, 2019 Really enjoying the mod. Would be awesome if it supported all creatures and factions. Would also like to see the traumas system toggleable and the amount of times that the player can be abused adjustable as well like in defeat. 1
Dark Mirror Posted July 3, 2019 Posted July 3, 2019 On 6/14/2019 at 5:30 AM, Nymra said: Came to this thread looking for opinions on this mod and I find this very informative review. Very nice. Actually, after reading both the mod's description and the review, I can say this is a very interesting project indeed. However, before I even install it I had a few concerns. My current "combat" mods are Defeat and Submit. Mostly because I love Defeat's ability to tie up people, put them in sacks etc. Then Submit provides another interesting dialog mechanic for even normal sex with NPCs, so it covers more ground that way, and most of the dialog is even voiced using vanilla lines, so extra points for immesion. Now, this mod seems to have something the other 2 dont, which is more content related to the being defeated part, however, I'd subscribe to the idea that a mod that adds so many penalties, should have a toggleable option to disable them. Some people are into roleplay but roleplay is not fun anymore when you dont have that "safe word". I must say I was very interested in a few features described in this mod such as getting so addicted to sex, milking or devices that dialog prevents you from talking about anything else. That's a great addition. I'm curious to ask if this mod's abuse mechanic is only native to a specific capture scenario or it's simply related to rape situations? If it could work with just rape, it would be perfect since it could collaborate with things like Slaverun Actually, that's the biggest thing I'd want from a mod like this. That it collaborated with other mods for added immersion. Slaverun has a lot of "mind breaking" scenarios, and if character becomes broken by that it would be perfect. Also another big deal is the seeming lack of a victor mechanic. For a mod tagged as "combat sex" it seems like it should work both ways. We can still use Defeat/Submit to supply for the other function, but still... In any case, looks like a very interesting project, though I probably shouldn't install it on my main just yet since it would either conflict or cause immersion break at the current state. Looking forward to see how it evolves.
Pixeletta Posted July 4, 2019 Posted July 4, 2019 Really like this mod. The trauma system is great for RP and immersion. Is there a way to disable the equipping of Devious Devices? I've got a very lightweight DD playthrough, and I'm trying not to get stuck in too many devices at the same time.
DonQuiWho Posted July 4, 2019 Posted July 4, 2019 @Code Serpent Much as I really like this mod, its, as yet, limited coverage of enemy races/creatures is such that I regretfully disabled the 'defeat' options as I found that, overall, Goubo's Defeat was presently closer to what I was looking for. Understand that you hope to expand these and, together with a reliable combat defeat for player and followers, that certainly would make me bring it back into play However, my current debuffs show an addiction to sex that reduces skills acquisition by about 75%, and I cannot seem to get the addiction to reduce/go away at all. It feels as if it's 'stuck' for some reason However, even with combat defeat disabled, I do seem to end up with high levels of sex addiction regularly, which seriously reduce the rate of skills acquisition, and my stealth gameplay style probably isn't the best for getting that to go down easily. Is there any way of reducing it/changing it sex addiction manually ? Looking through the thread, if I understood things right, others have found that you can console change all addictions except the level of the sex one. Is that right? Are there any alternatives, please? My game is otherwise very stable, and I don't want to mess about with it before I am a bit clearer about what I might be able to do properly ? (EDITs added after the game, once again, proved me wrong by immediately, after writing, doing something it wouldn't do for days, or even weeks LOL)
Lupine00 Posted July 6, 2019 Posted July 6, 2019 On 7/4/2019 at 7:01 PM, donkeywho said: However, even with combat defeat disabled, I do seem to end up with high levels of sex addiction regularly, which seriously reduce the rate of skills acquisition, and my stealth gameplay style probably isn't the best for getting that to go down easily. Is there any way of reducing it/changing it sex addiction manually ? Looking through the thread, if I understood things right, others have found that you can console change all addictions except the level of the sex one. Is that right? Are there any alternatives, please? I have similar problems. I am using the combat defeat, but what I notice is that sex addiction is constantly reducing my XP rate, and never, ever, lets up reducing it, even when my character has just had ten or eleven sex scenes in succession and has an Apropos vaginal W&T of 9 from ceaseless sex. This could be an issue with orgasm detection caused by SLSO. I'm using SLSO, and SLA fails to properly detect orgasms despite being patched, so it's quite likely that DiD is having similar problems (or just looks at the SLA stats, which are wrong).
jlttsmiley Posted July 6, 2019 Posted July 6, 2019 1 hour ago, Lupine00 said: I have similar problems. I am using the combat defeat, but what I notice is that sex addiction is constantly reducing my XP rate, and never, ever, lets up reducing it, even when my character has just had ten or eleven sex scenes in succession and has an Apropos vaginal W&T of 9 from ceaseless sex. This could be an issue with orgasm detection caused by SLSO. I'm using SLSO, and SLA fails to properly detect orgasms despite being patched, so it's quite likely that DiD is having similar problems (or just looks at the SLA stats, which are wrong). Have you tried not have any sex to get over the addition to sex? Just asking Also this is why I use this to make up for low vp gain when my character is in severe addition. https://www.nexusmods.com/skyrim/mods/76215 SXP (Redone) - Skyrim Experience Mod
Code Serpent Posted July 6, 2019 Author Posted July 6, 2019 On 7/4/2019 at 4:01 AM, donkeywho said: However, even with combat defeat disabled, I do seem to end up with high levels of sex addiction regularly, which seriously reduce the rate of skills acquisition 7 hours ago, Lupine00 said: I have similar problems. I am using the combat defeat, but what I notice is that sex addiction is constantly reducing my XP rate The Sex Addiction is just a re-implementation of SexLab Aroused values. Change that mod's values through its MCM if you think it's too tough.
DonQuiWho Posted July 6, 2019 Posted July 6, 2019 10 minutes ago, Code Serpent said: The Sex Addiction is just a re-implementation of SexLab Aroused values. Change that mod's values through its MCM if you think it's too tough. Thanks for taking the time to respond. Much appreciated. I'll have a look at that Are you still hoping to expand on the viable enemies list etc? That's one of the reasons why I avoid DCL's Combat Defeat. Not having, say, Rieklings as a suitable enemy, able to benefit from the anatomical additions others have perpetrated on their physiology, and the efforts of those who have worked on the gymnastics required of them to benefit from those, seems a tad unfair on The Little People, and others besides. Sure, I can patch DCL to add them and other groups, and its follower handling is not bad, but your subsequent DiD gameplay is actually more fun than just having your PC bounced out of the depths of a Dwarven Ruin, into the countryside, somewhere on the other side of Skyrim. That's not a great outcome when you are still trying to play thro the' main game, and is a point on which DiD scores well ? 1
Lupine00 Posted July 7, 2019 Posted July 7, 2019 5 hours ago, Code Serpent said: The Sex Addiction is just a re-implementation of SexLab Aroused values. Change that mod's values through its MCM if you think it's too tough. It's not too "tough", it's completely broken. SLSO stops orgasm recognition for that feature, so time since last orgasm will grow forever. I had to write my own orgasm and rape tracking for latest SLD, because the SL values were no longer updating with SLSO installed. My character had zero time-rate in SLA, because no orgasms were being detected. Despite this, sex addiction penalties were huge. Presumably because the time since last orgasm was over 20 days. Which was wrong, as my character was chain-orgasming in SLSO like crazy, starting with E values of 300 or more and basically unable to drop arousal whatsoever due to silly Lewd mechanics. These are not DiD bugs, but DiD is impacted by them. In a week or two, I will be looking deeper into this, and will determine whether it's a genuine SLSO bug, or just "broken Skyrim". But if it's the latter, it seems to break a certain way quite commonly. Alas, I can't dig into it now. I did spend a little time looking into this, and the cause is simple. If you do not install the SLSO patch for SLA Animation Appropriate Arousal, then SLSO breaks SLA. That patch is not optional - though it appears so. You must install that patch. It sounds like it only deals with mid-sex arousal adjustments, but it does a lot more than that. If you've got problems with DiD sex addiction being stuck at max, and you're using SLSO, it's probably caused by not installing that file. If you don't have it, you can simply add the file into your existing SLSO folder, or overwrite your SLA file manually, or whatever you like and best fits your mod management. I updated it mid-game, and it immediately fixed the failure to recognise orgasms problem that was resulting in the delivery of bad information to DiD. I haven't actually confirmed that this fixes DiD though. Even though my orgasm data was (finally) correct, SLA time-rate and time-since-last orgasm were updated correctly, DiD was still stuck at 100 sex distraction and 75% penalty. It's possible that if I'd had time to wait around, DiD would have eventually updated?
Code Serpent Posted July 8, 2019 Author Posted July 8, 2019 23 hours ago, Lupine00 said: I haven't actually confirmed that this fixes DiD though. Even though my orgasm data was (finally) correct, SLA time-rate and time-since-last orgasm were updated correctly, DiD was still stuck at 100 sex distraction and 75% penalty. The Distraction value is the Aroused value from SLA, not the time-rate or time since last orgasm.
Lupine00 Posted July 8, 2019 Posted July 8, 2019 8 hours ago, Code Serpent said: The Distraction value is the Aroused value from SLA, not the time-rate or time since last orgasm. That occurred to me later. My arousal is stuck at 98-100 due to SD+ stupid sanguine item that adds exposure at an unbalanced rate. The item is permanent for all intents, so there might be a bit of a conflict between SD+ and DiD here. Unless being pegged at max distraction and 75% XP penalty for your entire game (after meeting Sanguine) is "working as intended."
Nymra Posted July 8, 2019 Posted July 8, 2019 1 hour ago, Lupine00 said: That occurred to me later. My arousal is stuck at 98-100 due to SD+ stupid sanguine item that adds exposure at an unbalanced rate. The item is permanent for all intents, so there might be a bit of a conflict between SD+ and DiD here. Unless being pegged at max distraction and 75% XP penalty for your entire game (after meeting Sanguine) is "working as intended." Mod authors usually do not care for compatibility. I can understand that, because they dont use all the mods out there themselves and dont know all of the features they bring. The only way for mod authors to make their mods as compatible as possible is adding MCM options to turn off or tweak their mods features (or at least a JSON file for that matter). Without that, compatibility reaches zero and makes too many good mods a liability (Fill Them Up, Deviously Enslaved... and even DD is incompatible with a lot of non-DD mods because there are virtually no MCM options for DD...). I suggested the necessary steps in my feedback for this mod already. Until then, I am sadly unable to merge this mod with my current profiles I see all the work and dedication of modders and I really appreciate it, so please dont understand this post or my feedback as a rant or something. I just want to provide constructive feedback and point out the motivation for the feedback from the User's side. I spent countless hours making mods compatible with each other, finding the correct MCM settings or even alter mods a bit with my limited knowledge to achieve compatbility. This is a special kind of torture, tho But luckily I am a part time masochist,...
Lupine00 Posted July 8, 2019 Posted July 8, 2019 7 minutes ago, Nymra said: The only way for mod authors to make their mods as compatible as possible is adding MCM options to turn off or tweak their mods features (or at least a JSON file for that matter). In this case, using time since last sex-act or time since last orgasm to calculate sexual distraction would better represent the documented behaviour of DiD. Allegedly, the intent of DiD is to represent an "addiction" that becomes distracting if not satisfied. Orgasms could be considered to satisfy the sex addiction - even if arousal is consistently high. Sex acts without orgasm might be considered to satisfy the sex addiction - even if no orgasm is obtained. Rapes could be considered to satisfy the addiction - and with SLSO a rape rarely produces an orgasm. It's a matter or interpretation as to which is best - but using either time since last orgasm or time since last sex act would allow a more robust model for sex addiction withdrawal than simply using the arousal value - which is particularly badly modelled in SLA/SLAR, and prone to being pegged at 100. Not just SD+, but many other mods, DCL in particular, are prone to peg arousal at 100 for extended periods, or indefinitely. (e.g. Captured Dreams, Laura's Shop, Pet Project, Devious Followers, Devious Regulations, Treasure Hunter Whore, etc.) SLA already imposes an experience penalty for sustained arousal. Adding another through DiD is the best design. Perhaps a different penalty would conflict less with what SLA(R) already does? Maybe something more in line with other features of the mod, like the Hormones "Beg for sex" dialog annoyance? Of course, if you end up belted long-term - which happens rather often in devious mods - being stuck permanently XP impaired OR constantly begging for sex is tedious. Either making the sex addiction easy to feed (even belted) by using time since last sex act is one fix to this. I'm sure @Code Serpent can come up with others.
Code Serpent Posted July 8, 2019 Author Posted July 8, 2019 7 hours ago, Lupine00 said: In this case, using time since last sex-act or time since last orgasm to calculate sexual distraction would better represent the documented behaviour of DiD. I used the Aroused value because that is the value used by every other mod that utilizes SLA. You can disable the SLA debuff in its MCM, and you can also change how SLA behaves to be more lenient in its MCM.
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