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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

is there is a fix for the Boar's + Reiklings I can't summon them via hentai creatures since updating and initiate sex with them, when I summoned the Boar its a fox, and the bear crashes my game

Posted

Can someone help me with a mesh/texture problem? I'm using a modified werewolf body from Moonlight Tales Essential.

 

79844760_SheathTexture.thumb.jpg.2c89d843f98277a30ea88d21d31bfbc3.jpg

 

The penis is texturing correctly, but for some reason the balls aren't. Does the issue lie with MTE or could I possibly do something to the mesh to fix this issue?

Posted

Hi.

How to get vagina collision work with creatures?

I use CBBE 3BBB(CBBE SMP->CBPC->CBBE 3BBB)

I tried installing ABC(SE) like this: 1.ABC SE->ABC CBPC SE->ABC HDT-SMP SE

                                                      2.ABC SE->ABC CBPC SE(without HDT-SMP)

And still collision with creatures not working.

Please HELP!

Posted
4 minutes ago, donttouchmethere said:

and you don't want to share what mod that was right?

'Conflict with another mod' is generally a euphemism for 'user error'.

Posted

Have no Vagina collisions with HDT-PE.

 

Belly ones working fine.

Using UUNP Special body.

 

Anyone else had this and resolved it?

All collisions still work fine with SOS schlongs.

I did remove Animal SOS (and it's collision patch) before installing and let this overwrite everything. That was also working fine but since this is getting all the animation support I thought I should switch.

Posted
7 hours ago, Grey Cloud said:

'Conflict with another mod' is generally a euphemism for 'user error'.

It wasn't necessarily "user error", the bestiality mods called for the use of SOS Animals; so I had it in my load order. Although ABC does list Animal SOS as a conflict, there was a patch in one of the mod threads that made Animal SOS and ABC play friendly. And infact, they did work together until they just didn't. I didn't notice the breakage immediately, as I moved on to install more mods for my build; so I don't know what exactly broke it, if it didn't just break itself. So I uninstalled Animal SOS and it went to working again.

 

Also, I have this weird tendency to find the solution to my problem right after giving up on troubleshooting it myself. I'll end up "Fuck, I'm stuck.", make a post about it and while I'm waiting on a response something will pop into my head and I'll look into it and often enough that'll be the answer I was looking for.

Posted
34 minutes ago, feral said:

I have this weird tendency to find the solution to my problem right after giving up on troubleshooting it myself.

I'm with you on that one. Oh yes.

Posted
40 minutes ago, feral said:

something will pop into my head and I'll look into it and often enough that'll be the answer I was looking for.

The endless Skyrim troubleshooting game with overloaded Load Orders ?

Posted
On 4/6/2020 at 4:09 AM, bruh... said:

is there a list somewhere of which animation mods make use of this?

Here are some of my favorites. They are contained in this Spoiler

 

Spoiler

+ This i don´t know about. But the animations are fun too and are well done

 

 

There may be more but i don´t know. These will keep you busy for a while though ?

Posted
On 3/16/2020 at 8:51 PM, Adeladen said:

Size difference in the various races? But if I'm using a troll animation with a troll and a nord, it should line up properly right? I'm not talking about the position of the bodies, just the angle of the cocks, sometimes they're waay off, sometimes slightly off, sometimes not at all. Was just wondering if there's a way to adjust it like with SOS.

I´m a little late to respond maybe but i thought i might add to this. I also had this happen when i switch animations using ABC. It can also happen randomly. I think its because both actors do their own animation which is merged into a single so their animations can start at different times which can misalign them and make them no longer timed. Not sure if that´s how animations work but i atleast think so.

Posted

Hello all, quick question:

 

I am using Skyrim SE with CBBE 3BBB and it seems CBBE 3BBB overwrites ABC cpb collisionconfig.txt files. What should be the load order? 

Posted

on the latest version, the frost atronach is still enormous for me even though it says this was fixed with version 1.43. Anyone know what's up?

Posted

On the latest update, the age old problem with missing collision between sabrecat, skeever, and lurker still persist. I hav reinstall no less than 5 times, every tiem a clean install and only installed buunp and this(all the requirement too) , yet the collision is missing. 

Posted

I seem to have missing textures for some of my reiklings on the latest version for LE. Also, i dont know if it just hasnt been added yet but i have no collision with the boars as well

 

 

Spoiler

72850_20200412014810_1.thumb.png.5813adbe6b23f0d75321e8e992d043d1.png72850_20200412014753_1.thumb.png.f4fdd22d1bbaa98b33358d7d97c9a4b2.png72850_20200412014749_1.thumb.png.aca1eebd827f63b40005d59595e2c19b.png72850_20200412014824_1.thumb.png.1fe4515556b94c8ce686b419b4c5838e.png

 

Posted
16 hours ago, bruh... said:

I seem to have missing textures for some of my reiklings on the latest version for LE. Also, i dont know if it just hasnt been added yet but i have no collision with the boars as well

 

 

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I got the exact same thing but mine are low poly meshes too now. Maybe try installing "End Be All Riekling Retexture" ?

Posted
4 hours ago, AkiKay said:

I got the exact same thing but mine are low poly meshes too now. Maybe try installing "End Be All Riekling Retexture" ?

Good call, thanks. Looks like that did the trick for me. I noticed that the mod overwrites the reikling meshes for ABC but im assuming that's fine since it says ABC is a requirement.

Posted

so after looking through the xmls and the nif files bundled in the pack, i realize why i'm not getting collisions with my ABC HDTSMP LE install and my SMP body. i looked at skeevers as an example, but i will imagine this will likely be the case for the other creatures if there are issues with collision--the xml file refers to the shapes "skeever" and "penis", both of which are used in the legacy skeever meshes but not the MNC ones. i renamed the meshes in the nif file to reflect the names used in the xml ("SKeeverUVBakeOver:0" to "Skeever" and "SkeeverPenis" to "penis") and i have collisions on both skeever tongue and penis again. just bringing this up in case anyone else has this same issue--check the xml and the nif files to make sure the shape names in the xml match up with the mesh shapes in the nif file.

Posted

 

Testing out the latest update/build here and all creatures appear not to have any cocks at all.  All mods were installed today in the order listed. I tried the NMC fix, uninstalling NMC packed and reinstalling NMC with a standalone CF install, but unfortunately this didn't fix it either. Not sure if its an issue here or with NMC/the fixes. Testing with canine/horse. Set arousal level to 0 and 1 to see if that fixed it but nothing has loaded any equipment 

EDIT: Can this be used in conjuction with Creature Schlongs? Might try and combine the two and see if it fixes...

Posted
On 4/4/2020 at 6:01 PM, Mez558 said:

Have no Vagina collisions with HDT-PE.

 

Belly ones working fine.

Using UUNP Special body.

 

Anyone else had this and resolved it?

All collisions still work fine with SOS schlongs.

I did remove Animal SOS (and it's collision patch) before installing and let this overwrite everything. That was also working fine but since this is getting all the animation support I thought I should switch.

 

 

i also have this issue, very much looking for a fix :/ 

 

edit: it is in fact only breast colliders that the cocks are interacting with... does anyone have any idea? thanks!

 

i should say I am using the COSIO CBBE body, and it is working with SOS schlongs with hdt physics enabled, so it isnt an issue with my body, or at least i dont think it is.... i also made sure to download and install the patch for COSIO and still no dice... thank you again

 

Edit: see post below

 

Posted
On 4/15/2020 at 1:43 AM, gtcard said:

so after looking through the xmls and the nif files bundled in the pack, i realize why i'm not getting collisions with my ABC HDTSMP LE install and my SMP body. i looked at skeevers as an example, but i will imagine this will likely be the case for the other creatures if there are issues with collision--the xml file refers to the shapes "skeever" and "penis", both of which are used in the legacy skeever meshes but not the MNC ones. i renamed the meshes in the nif file to reflect the names used in the xml ("SKeeverUVBakeOver:0" to "Skeever" and "SkeeverPenis" to "penis") and i have collisions on both skeever tongue and penis again. just bringing this up in case anyone else has this same issue--check the xml and the nif files to make sure the shape names in the xml match up with the mesh shapes in the nif file.

 

 

i am on LE and using HDT not SMP but I have the same issue with no collisions, would you mind explaining to me what i need to do in the xml/nif files and how i can see to make sure they line up? i am not terribly sure, i tried searching for penis in the xml as well as skeeverpenis but got no matches.  i tried renaming the meshes in the .nif from skeeverpenis to just penis as you did and it also did not fix it... i would really like to figure this out, lol.  thanks in advance

 

Edit: I figured my issue out... apparently my cosio install was just too old, little did i know it was still being updated.  whats weird is there was very little in the way of info in the cosio patchnotes to lead me to believe anything but the breast physics was changed... but sure enough I now have it working thanks to going in and updating it.  maybe someone with my issues will find this helpful.

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