jap2015 Posted February 26, 2020 Share Posted February 26, 2020 I'm getting a crash at start of animation since updated V1.42 for Bears, using MNC classic penis. works okay rolling back to an older version (v1.25). Can anyone else confirm this, or is it just me? Link to comment
bio_mech Posted February 26, 2020 Share Posted February 26, 2020 10 hours ago, jap2015 said: I'm getting a crash at start of animation since updated V1.42 for Bears, using MNC classic penis. works okay rolling back to an older version (v1.25). Can anyone else confirm this, or is it just me? Me too. Random crashes on bear animations start with ABCv1.42. Link to comment
Wolfram.. Posted February 27, 2020 Share Posted February 27, 2020 19 hours ago, jap2015 said: I'm getting a crash at start of animation since updated V1.42 for Bears, using MNC classic penis. works okay rolling back to an older version (v1.25). Can anyone else confirm this, or is it just me? Bear crash too.. Link to comment
btasqan Posted February 27, 2020 Share Posted February 27, 2020 On 2/26/2020 at 6:11 AM, jap2015 said: I'm getting a crash at start of animation since updated V1.42 for Bears, using MNC classic penis. works okay rolling back to an older version (v1.25). Can anyone else confirm this, or is it just me? 19 hours ago, bio_mech said: Me too. Random crashes on bear animations start with ABCv1.42. 11 hours ago, Wolfram64 said: Bear crash too.. I already reported this a few posts back this. Baka is working on it. Only solution atm is to roll back or to avoid bears (snow bears specifically in my case). 2 Link to comment
bio_mech Posted February 27, 2020 Share Posted February 27, 2020 10 minutes ago, btasqan said: I already reported this a few posts back this. Baka is working on it. Only solution atm is to roll back or to avoid bears (snow bears specifically in my case). Or maybe: - manual delete all the bear content in v1.42 and have all the other creatures; - let Beast HDT overwrite only the bears (with the same effect as above, but with collusion on all of the bear's bodyparts). Hope this can help as a temp. solution 2 Link to comment
jap2015 Posted February 27, 2020 Share Posted February 27, 2020 2 hours ago, bio_mech said: Or maybe: - manual delete all the bear content in v1.42 and have all the other creatures; - let Beast HDT overwrite only the bears (with the same effect as above, but with collusion on all of the bear's bodyparts). Hope this can help as a temp. solution So I had already disabled bears and foxes, and from other reports it seems we should also disable frost atronach, werebears, ash hoppers and what else? are werewolves okay? Link to comment
bio_mech Posted February 27, 2020 Share Posted February 27, 2020 On 2/27/2020 at 5:02 PM, jap2015 said: So I had already disabled bears and foxes, and from other reports it seems we should also disable frost atronach, werebears, ash hoppers and what else? are werewolves okay? For me werebears and werewolves (as they use the same animations) are OK, but i don't use any custom races (or any mods that override the default ones). As for the ash hoppers, foxes and frost atronach i can't tell anything bad (no problems at all on my end). Edit: foxes's shlongs and frost atronach animations are quite misaligned using ABC. Link to comment
Wolfram.. Posted February 28, 2020 Share Posted February 28, 2020 I just put the old bear meshes back ,and things are ok.. I'm not in a hurry As for the fox i also have the meshes to fix that "sidewinder of his".. So i wasn't reporting a problem ,just answering the question wether or not i have had the problem. Link to comment
btasqan Posted February 29, 2020 Share Posted February 29, 2020 @ Baka It seems the issue with the fox and ashhopper might not be related to their meshes, at least not those meshes having "fox" or "ashhopper" in their name. I removed meshes and xml from fox and ashhopper coming with all 1.4+ versions and interestingly the fox still had its dong on the side and the interaction option with ashhopper remained unaccesable (note: even without ashhopper files, they are still bugged when ABC is installed). Seems there are some files either misplaced or named wrongly refering to foxes and ashhoppers and probably some other creatures which are not working as intended. When I uninstall ABC or install for example ABC 1.17 fox and ashhopper work as intended. Link to comment
btasqan Posted February 29, 2020 Share Posted February 29, 2020 BTW: is it intention that the dong of the atronachfrost is so thick? Doesnt look good on Billys animations: Link to comment
MadMansGun Posted March 1, 2020 Share Posted March 1, 2020 54 minutes ago, btasqan said: Doesnt look good on Billys animations or mine. Link to comment
GGtrolls Posted March 1, 2020 Share Posted March 1, 2020 My belly collision sometimes doesn't happen with larger schlongs from creatures, or the bulge is too minimal and the schlong just appears out the belly, anyone else having this problem? Using Cbbe 3BBB and all updated files. Link to comment
btasqan Posted March 1, 2020 Share Posted March 1, 2020 7 hours ago, MadMansGun said: or mine. How do I get your animations? I only have 3 animations for atronach, no MNC, you have a hidden pack somewhere?: Link to comment
MadMansGun Posted March 1, 2020 Share Posted March 1, 2020 18 minutes ago, btasqan said: you have a hidden pack somewhere? FrostAtronach on FlameAtronach (Fire and Ice) in HCOSWildlife, cast matchmaker on the FlameAtronach first. Link to comment
at433 Posted March 1, 2020 Share Posted March 1, 2020 i have SSE, MNC12.03 (using bundled CF) and ABC for users 1.44V if i use Matchmaker more than once or twice horse's thingy eventually stops to show up at start of animations. so i have to go to mcm -> CF, clear data, re-register all mods, for it to start showing again. but then it disappears after a few matchmaker sessions same as before. Link to comment
zanna12 Posted March 7, 2020 Share Posted March 7, 2020 After installing the latest version, when selecting the smp version vaginal collisions don't work but breast collisions still seem to. The PE collisions work just fine though. But the previous smp versions worked. weird Edit: After some testing it turns out it's my smp body that's screwed up somehow. Smp dick and breast collisions work but not vagina and dick. idk Link to comment
Adeladen Posted March 16, 2020 Share Posted March 16, 2020 Hey, great mod, but sometimes the cocks don't line up properly, and using the buttons to adjust SOS don't seem to work, I hear the sound but nothing actually happens. Is that in the mod but broken on my end or is that not a thing? If it isn't, is there another way to adjust the angle? Link to comment
Grey Cloud Posted March 16, 2020 Share Posted March 16, 2020 33 minutes ago, Adeladen said: Hey, great mod, but sometimes the cocks don't line up properly, and using the buttons to adjust SOS don't seem to work Given the dearth of detail it is difficult to understand what exactly you mean but it is SL which is used to align the body. The misalignment is generally caused by size differences in the various races. Link to comment
Adeladen Posted March 16, 2020 Share Posted March 16, 2020 20 minutes ago, Grey Cloud said: Given the dearth of detail it is difficult to understand what exactly you mean but it is SL which is used to align the body. The misalignment is generally caused by size differences in the various races. Size difference in the various races? But if I'm using a troll animation with a troll and a nord, it should line up properly right? I'm not talking about the position of the bodies, just the angle of the cocks, sometimes they're waay off, sometimes slightly off, sometimes not at all. Was just wondering if there's a way to adjust it like with SOS. 1 Link to comment
Grey Cloud Posted March 16, 2020 Share Posted March 16, 2020 1 hour ago, Adeladen said: Size difference in the various races? But if I'm using a troll animation with a troll and a nord, it should line up properly right? A troll is a troll but humanoids are Bretons, Elves etc.* The schlong itself shouldn't be doing wrong angles. *You sometimes see a similar problem if the animator used a CBBE female and you are using UUNP. The male hand fondles thin air because the breast isn't as large. Link to comment
blur410 Posted March 17, 2020 Share Posted March 17, 2020 I wasn't able to get the mod to work. Trying to transition from Animal SOS to this mod(because it looks a lot better) and looking for tips. Link to comment
BeranabusBarnes Posted March 19, 2020 Share Posted March 19, 2020 Just swapped over to this recently and it's great, but I think I have a slight issue: is there supposed to be a tongue for werewolves? I notice the xml mentions it and that the nif has the nodes for it, but it's missing the shape. Curious if it's supposed to be there. EDIT: I re-added the tongue, and it seems to work okay. Was there a reason for its removal? CTD or mesh issues? EDIT2: This was entirely user-error on my part. I re-examined the meshes and realized I was being incredibly dumb, as the tongue is actually incorporated as part of the teeth shape. I was expecting something separate like how the bear is set up. Link to comment
MadMansGun Posted March 19, 2020 Share Posted March 19, 2020 5 hours ago, BeranabusBarnes said: Just swapped over to this recently and it's great, but I think I have a slight issue: is there supposed to be a tongue for werewolves? I notice the xml mentions it and that the nif has the nodes for it, but it's missing the shape. Curious if it's supposed to be there. EDIT: I re-added the tongue, and it seems to work okay. Was there a reason for its removal? CTD or mesh issues? none that i'm aware of, the MNC meshes still have it. Link to comment
BeranabusBarnes Posted March 19, 2020 Share Posted March 19, 2020 6 hours ago, MadMansGun said: none that i'm aware of, the MNC meshes still have it. Please disregard my comment, it was my mistake. I was just had a misunderstanding on the implementation. Are the animations in MNC unique, as in found only in it, or are they ones from Anub, Billyys, etc. that might be found in other packs? Just checking for redundancies as I downloaded other animation sets before. On that note, does anyone know of packs that utilize ABC or if the ones in MNC have been modified to do so? Link to comment
MadMansGun Posted March 19, 2020 Share Posted March 19, 2020 1 hour ago, BeranabusBarnes said: Are the animations in MNC unique, as in found only in it, yes, any repeats have already been removed. 1 hour ago, BeranabusBarnes said: does anyone know of packs that utilize ABC billyys and factorycloses, (mine are still wip) 1 hour ago, BeranabusBarnes said: or if the ones in MNC have been modified to do so? no, i don't have the source files for those animations so i can't edit them. Link to comment
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