xDanith Posted May 8, 2020 Posted May 8, 2020 Trying to install the Lotus wabbajack modpack and it's specifically looking for version 1.51. Is this available anywhere?
donttouchmethere Posted May 8, 2020 Posted May 8, 2020 4 hours ago, Krynn said: I just don't understand the difference between 01 ABC HDTPE LE and 01 ABC HDTSMP LE. Could someone please explain to me. If you ask that question you need: 01 ABC HDTPE LE (HDT Physics Extensions) Try to remember if you have only HDT (HDT-PE) or SMP (HDT-SMP) installed. 1
Krynn Posted May 8, 2020 Posted May 8, 2020 54 minutes ago, donttouchmethere said: If you ask that question you need: 01 ABC HDTPE LE (HDT Physics Extensions) Try to remember if you have only HDT (HDT-PE) or SMP (HDT-SMP) installed. Thanks a lot, I think HDT-PE is right for me.
factoryclose Posted May 8, 2020 Author Posted May 8, 2020 3 hours ago, MadMansGun said: MNC also has a animation. I really hate to say this but the previous one was a crap... I couldn't make a motion or anything with it. It just didn't work. I didn't plan to remake it from the scratch but this dwarven spider... I couldn't help it. Sorry. 1 hour ago, Krynn said: Thanks a lot, I think HDT-PE is right for me. Please sitck to PE if you are playing LE. 2 hours ago, xDanith said: Trying to install the Lotus wabbajack modpack and it's specifically looking for version 1.51. Is this available anywhere? What is Lotus wabbajack modpack?
factoryclose Posted May 8, 2020 Author Posted May 8, 2020 ABC Dwarven Spider Reference Motionshttps://imgur.com/kacGe0jhttps://imgur.com/VO9Z28A https://imgur.com/83SZcMC https://imgur.com/h8PDkqK https://imgur.com/svcRpIx
Tartalia123 Posted May 8, 2020 Posted May 8, 2020 :< all the animation works... but...sometime the schlong still doesn't show up... why.... this is so sad when sexlab aroused creature SE v04.01event triggered the schlong not show up. sorry for my english. it have cooldown or what?? cooldown for the schlong to show up??? most of the npc get fucked by invisible schlong...very weird XD update: ohh... looks like the schlong doesn't apply to female creature. how to make them all male...
Reesewow Posted May 8, 2020 Posted May 8, 2020 2 hours ago, factoryclose said: ABC Dwarven Spider Reference Motions Wow, had glanced at the dwarven spider's new mesh and spawned a few in-game and never noticed his new "backbone". Certainly opens up possibilities for the little guy that weren't there before.
xDanith Posted May 8, 2020 Posted May 8, 2020 5 hours ago, factoryclose said: I really hate to say this but the previous one was a crap... I couldn't make a motion or anything with it. It just didn't work. I didn't plan to remake it from the scratch but this dwarven spider... I couldn't help it. Sorry. Please sitck to PE if you are playing LE. What is Lotus wabbajack modpack? Wabbajack is a program that downloads mods based on a wabbajack modlist and mostly sets them up. link to wabbajack - https://www.wabbajack.org/ link to the modlist I was trying to get - https://github.com/erri120/lotus The lists need the exact version of the mod that it was set up for and in this case his latest update uses 1.51 which isn't available anymore which makes the process stop and I wasn't sure of the etiquette of raising an issue on the github project just because the file was out of date (and he would have to remake the modlist) so decided to try here first. edit: I see in their change log that they did update it so I guess I'll just have to wait until he uploads a new wabbajack file.
Guest Posted May 9, 2020 Posted May 9, 2020 @factoryclose Could you check the ash hopper model or skeleton please? It seems that the fix in scale issue on ash hoppers from V1.41 didn´t work on LE. They keep spawning about 1/3 of their original size. Both through natural spawn and console spawn.
donttouchmethere Posted May 9, 2020 Posted May 9, 2020 Yehaa! BakaFactory ABC LE SE 1.56V.7z fixed my broken fox dicks!No more 45° turned dicks in my game anymore. Thanks! =D (also my Foxes want to thank you ?) 1
Mez558 Posted May 9, 2020 Posted May 9, 2020 On 3/17/2020 at 5:32 AM, blur410 said: I wasn't able to get the mod to work. Trying to transition from Animal SOS to this mod(because it looks a lot better) and looking for tips. What part wouldn't work and did you resolve it?
donttouchmethere Posted May 9, 2020 Posted May 9, 2020 26 minutes ago, Mez558 said: What part wouldn't work and did you resolve it? uff! Nearly posted you how to install it. Lucky for me I checked your name first. That would have been embarrassing for me ? (get yourself a profile pic ) 1
Mez558 Posted May 9, 2020 Posted May 9, 2020 38 minutes ago, donttouchmethere said: uff! Nearly posted you how to install it. Lucky for me I checked your name first. That would have been embarrassing for me ? (get yourself a profile pic ) No, please do. I couldn't get penis/vagina collisions to work with this. Perhaps I am missing something (other than a clue) Belly collisions worked fine but found out that may have been due to there being invisible hdt objects added to animations, or something. I went back to Animal SOS in the end since that works fine for me but with more and more animations supporting this there may well come a time when I'll find new animations that have this as a hard requirement. No idea what blur410's issue was as they didn't going into any detail, which was probably why no one bothered to respond. Being such a lurker, I never saw the need in a profile pic.. Oh, wait.. Ok maybe I should.
donttouchmethere Posted May 9, 2020 Posted May 9, 2020 40 minutes ago, Mez558 said: I couldn't get penis/vagina collisions to work with this. OH! I just thought the other way around => getting them to work with MNC and seeing flexible schlongs in SL animations Will check if I have collision and report back (using AIOP UUNP special tho)
Mez558 Posted May 10, 2020 Posted May 10, 2020 2 hours ago, donttouchmethere said: (using AIOP UUNP special tho) same here
Guest Posted May 10, 2020 Posted May 10, 2020 Hi! There is a way to fix many of those collision problems for HDT-PE. But it takes a lot of work. Using the hdtHavokModifier you open up the xml files provided by AIO or any other body mod and look at each Rigidbody defined under RigidBodies. When you double-click on an entry you will see another window open up and at the bottom there is the Collisions box where the shape, the GroupID and the No Collide With entries are listed. You now have to check the xmls of the SOS or ABC mods. The GroupID and the No Collide With entries have to be compatible e.g. if the NPC R Pussy02 is assigned to the GroupID 7 and the NPC Genitals06 [Gen06] (which is assigned to GroupID 0) has a No Collide With checkbox 7 checked, then there will be no collision. The same does apply for the NPC R Pussy02: the No Collide With checkbox 0 should not be checked to have collisions with the NPC Genitals06 [Gen06]. This is an example of CosioHD. But the principle applies to all HDT mods. If everything is set up correctly and there is still no collision, then you have to edit the collision shapes themselves, meaning to experiment with the size of the collision shapes first. To verify if the xml files are loaded you have to check the hdtPhysicsExtensions.log. If the xml files don't appear there you have to check that the path to the xml files in the body nif files are set up and spelled correctly.
Guest Posted May 12, 2020 Posted May 12, 2020 I solved the ash hopper issue! It seems that there is an incompatibility between MNC and Mortal Enemies according to TES5Edit... Thanks @donttouchmethere for your attempt to help and @factoryclose thanks for this amazing mod!
donttouchmethere Posted May 12, 2020 Posted May 12, 2020 5 minutes ago, MarloCarloWC said: I solved the ash hopper issue! It seems that there is an incompatibility between MNC and Mortal Enemies according to TES5Edit... Thanks @donttouchmethere for your attempt to help and @factoryclose thanks for this amazing mod! Now you made check out Mortal Enemies ? 1
Guest Posted May 12, 2020 Posted May 12, 2020 2 hours ago, donttouchmethere said: Now you made check out Mortal Enemies ? whoops! ☹️ Mortal Enemies has "race" records according to TES5Edit. It edits werewolves, ash hoppers, chaurus hunters and many other creatures.
donttouchmethere Posted May 13, 2020 Posted May 13, 2020 2 hours ago, MarloCarloWC said: whoops! ☹️ Mortal Enemies has "race" records according to TES5Edit. It edits werewolves, ash hoppers, chaurus hunters and many other creatures. No worries ? Just making fun, I have enough mods already to shoot myself in the knee with! ⚡
Guest Posted May 13, 2020 Posted May 13, 2020 On 5/7/2020 at 10:50 PM, Kshahdoo said: Hello. I have a problem. Deer or elk have purple schlongs. I installed everything and did everything, all in vain Please, help Skyrim LE. Latest ABC and MNC installed. I found the same issue
Cybermann Posted May 14, 2020 Posted May 14, 2020 anyone else having issues with dogs, as soon as they become interested CTD, wolfs and all else seem fine, I have, other than this an extremely stable game using Aylis complete mod guide
Kluze Posted May 14, 2020 Posted May 14, 2020 Please add Seeker in the next update. Seeker doesn't have Collisions. 2
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