lonelywm Posted February 22, 2020 Posted February 22, 2020 Thank you for your reply. I only use xp32's skeleton.nif (4.17) to replace ABC's skeleton.nif . It is work for femalewerewolf hdt-physics(breast&butt) and malewerewolf BakaFactory's SLAL Animation(ball&dick&tongue) But idk Will it cause potential issue? The number of nodes is a bit differentSorry bad english can't express better.
GadenKerensky Posted February 23, 2020 Posted February 23, 2020 8 hours ago, MadMansGun said: you have a mod conflict of sorts, use this version of SLW: https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024 and check your skeletons. try MNC's werewolf skeleton. I do hope this works, because this version didn't open up any installer like the normal version. If this doesn't work, I'm gonna have to wait until BakaFactory can weigh in. EDIT: Still crashes upon trying to make the transformation.
WhatRules Posted February 23, 2020 Posted February 23, 2020 On 2/15/2020 at 7:25 AM, factoryclose said: You guys need to stick to PE or CBPC not SMP. Although I added SMP option, it is not recommendable. Will you add compatibility for this in the future? The whole point of using BHUNP is to have SMP physics. Don't even know what CBPC is.
homofoen1 Posted February 23, 2020 Posted February 23, 2020 11 hours ago, saltshade said: Will you add compatibility for this in the future? The whole point of using BHUNP is to have SMP physics. Don't even know what CBPC is. Bakafactory have you always been using SMP option for LE ? Or isit just that it always has been PE physics option with SMP body?
GadenKerensky Posted February 24, 2020 Posted February 24, 2020 Well, I have managed to avoid the crash by reordering ABC above XMPSE. However, the penis does not appear to animate during scenes. I have ABC before XMPSE and MNC after XMPSE. Is that my issue? Or what is the cause of my lack of animated werewolf dick?
btasqan Posted February 24, 2020 Posted February 24, 2020 5 hours ago, GadenKerensky said: Well, I have managed to avoid the crash by reordering ABC above XMPSE. However, the penis does not appear to animate during scenes. I have ABC before XMPSE and MNC after XMPSE. Is that my issue? Or what is the cause of my lack of animated werewolf dick? MNC should override XPMSSE and ABC should override MNC and every other werewolf related meshes. ALso make sure to have werewolf dicks disabled in Scholongs of Skyrim in case you use that.
GadenKerensky Posted February 24, 2020 Posted February 24, 2020 I do have Werewolf dicks disabled in SoS. I can't think of any other werewolf Mesh I have except for (SexLab) Werewolves, and maybe Growl Werebeasts. Does (SexLab) Werewolves need to be above ABC? And does it need to be the same in both the left pane of MO2 and in the Plugins section?
btasqan Posted February 24, 2020 Posted February 24, 2020 Skeletons and ash spawns (first 2 scene)dont yet have ABC functionality like the draugr has in the last scene: skeleton no abc.webm
factoryclose Posted February 24, 2020 Author Posted February 24, 2020 On 2/23/2020 at 3:47 AM, MadMansGun said: you have a mod conflict of sorts, use this version of SLW: https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024 and check your skeletons. try MNC's werewolf skeleton. I guess I need to replace ABC skeletones with MNC ones for reducing confusion.
factoryclose Posted February 24, 2020 Author Posted February 24, 2020 1 hour ago, btasqan said: Skeletons and ash spawns (first 2 scene)dont yet have ABC functionality like the draugr has in the last scene: skeleton no abc.webm 8.99 MB · 0 downloads I'll handle it. 20 hours ago, homofoen1 said: Bakafactory have you always been using SMP option for LE ? Or isit just that it always has been PE physics option with SMP body? Personally, I don't use SMP option. It's only for those who know how to use it. I don't recommend it. 1
MadMansGun Posted February 24, 2020 Posted February 24, 2020 23 minutes ago, factoryclose said: I guess I need to replace ABC skeletones with MNC ones for reducing confusion. it depends on the game version, in the past there has been some issues with the SSE version of MNC's skeletons due to porting problems (mostly with horses and giants/lurkers). so having both skeleton sets does come in useful for bug testing, Eg: "if one don't work try the other"
GadenKerensky Posted February 24, 2020 Posted February 24, 2020 2 hours ago, factoryclose said: I guess I need to replace ABC skeletones with MNC ones for reducing confusion. So, do you know what my issue could be more directly? Would it help if I shared my Modlist/Plugin list?
btasqan Posted February 24, 2020 Posted February 24, 2020 50 minutes ago, GadenKerensky said: So, do you know what my issue could be more directly? Would it help if I shared my Modlist/Plugin list? Better is is you share a list with all your creature mods and make sure to sort them according to your installation order. Which mod manager do you use?
btasqan Posted February 24, 2020 Posted February 24, 2020 Frost atronach is having the wrong size (last version with correct size is V1.34). Wrong size on the 1.4 series: V 1.4+ frost atronach wrong size.webm V 1.34 frost atronach correct size.webm BTW: How can I embed gfychat videos into LL? I remember it use to work, now I only get to sho the link. It is a waste of LL server space to upload them directly.
btasqan Posted February 24, 2020 Posted February 24, 2020 5 hours ago, factoryclose said: I'll handle it. Madmansgun fixed the ash spawn. It is working wll so far. Now the skeleton creatures need a new dong that fits to ABC functonality. Maybe giving them a schlong similar to the draugr will be good.
GadenKerensky Posted February 24, 2020 Posted February 24, 2020 5 hours ago, btasqan said: Better is is you share a list with all your creature mods and make sure to sort them according to your installation order. Which mod manager do you use? Apparently my issue could be I have two versions of Creature Framework installed without being aware of it. I'll see if dealing with that fixes my problem. If not, I'll post my list.
btasqan Posted February 24, 2020 Posted February 24, 2020 19 minutes ago, GadenKerensky said: Apparently my issue could be I have two versions of Creature Framework installed without being aware of it. I'll see if dealing with that fixes my problem. If not, I'll post my list. In case you do any uninstalls, make a clean save or test your results on a new game.
GadenKerensky Posted February 25, 2020 Posted February 25, 2020 8 hours ago, btasqan said: In case you do any uninstalls, make a clean save or test your results on a new game. Okay, so I don't appear to be crashing anymore, but female NPCs still sometimes disappear when using SL Werewolves sex functionality, and erection doesn't always occur in animations, and sometimes it appears as the werewolf has no penis at all and is just going through animations.
Zukzukarr Posted February 25, 2020 Posted February 25, 2020 Man would you consider making a horse version compatible with "Oblivion Horses" It's a new mod which adds oblivion-like horses with some amazing saddles (especially the heavy one). You all shoul check it out, just leaving the links. SSE: https://www.nexusmods.com/skyrimspecialedition/mods/32335?tab=posts LE: https://www.nexusmods.com/skyrim/mods/101108
btasqan Posted February 25, 2020 Posted February 25, 2020 5 hours ago, GadenKerensky said: Okay, so I don't appear to be crashing anymore, but female NPCs still sometimes disappear when using SL Werewolves sex functionality, and erection doesn't always occur in animations, and sometimes it appears as the werewolf has no penis at all and is just going through animations. There is a HDT invisibility fix for HDT-PE and SMP. It fixes followers and werewolves becaoming invisible when the camera is in certain angles. Google it if you are using SE. If you are on LE, check out my EASY HDT SMP Physics mod down in the description. If you have a heavy loaded game and start sex just after loading, creature framework will still need some time to get the dongs on your creatures. Make sure your sav is clean. CF tends to bug out more often if the save has orphan scripts hanging around. Another reason can be too many mods handling your werewolves. Make sure to only use those you really need.
GadenKerensky Posted February 25, 2020 Posted February 25, 2020 10 minutes ago, btasqan said: There is a HDT invisibility fix for HDT-PE and SMP. It fixes followers and werewolves becaoming invisible when the camera is in certain angles. Google it if you are using SE. If you are on LE, check out my EASY HDT SMP Physics mod down in the description. If you have a heavy loaded game and start sex just after loading, creature framework will still need some time to get the dongs on your creatures. Make sure your sav is clean. CF tends to bug out more often if the save has orphan scripts hanging around. Another reason can be too many mods handling your werewolves. Make sure to only use those you really need. I should only have Growl, SL Werewolves, ABC, MNC, and maybe Horny Creatures of Skyrim and other animation packs, but I don't strictly know if they affect werewolves in the same way.
MadMansGun Posted February 25, 2020 Posted February 25, 2020 16 minutes ago, GadenKerensky said: ABC, MNC, and maybe Horny Creatures of Skyrim they should be fine. 17 minutes ago, GadenKerensky said: Growl, SL Werewolves i don't know what "Growl" is, and who's version on SL Werewolves do you have installed? because the original causes some problems. also watch out for sos, it's werewolf settings mess with CF.
GadenKerensky Posted February 25, 2020 Posted February 25, 2020 55 minutes ago, MadMansGun said: they should be fine. i don't know what "Growl" is, and who's version on SL Werewolves do you have installed? because the original causes some problems. also watch out for sos, it's werewolf settings mess with CF. I know about SOS. And Growl is an overhaul by the guy who did Wildcat. I don't think it messes with Meshes and Animations though, just changes how some things affect things, and overhauls the perk tree.
btasqan Posted February 26, 2020 Posted February 26, 2020 11 hours ago, GadenKerensky said: I know about SOS. And Growl is an overhaul by the guy who did Wildcat. I don't think it messes with Meshes and Animations though, just changes how some things affect things, and overhauls the perk tree. Clean uninstall SL werewolves. And then after the clean uninstall, install mighty beasts werewolf. SL werewolves always caused me trouble with other mods (SGO, untamed, CF etc).
jap2015 Posted February 26, 2020 Posted February 26, 2020 I'm getting a crash at start of animation since updated V1.42 for Bears, using MNC classic penis. works okay rolling back to an older version (v1.25). Can anyone else confirm this, or is it just me?
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