maxsteiner Posted April 19, 2020 Posted April 19, 2020 After updating to the latest version (1.51 i belive) any sex with beasts makes my chars butt spazz out. As soon as the beast penis is penetratin the butt starts to flapp around like crasy. Version 1.25 works just fine. I use cbbe hdt body and animated pussy mod.
bio_mech Posted April 20, 2020 Posted April 20, 2020 A humble question: Will ABC be ever backwards compatible with old bear animations with no  CTD ?  Baka's bear animation by itself works just fine. When I enable any other(s), it's just a question of time for CTD. Removing hdtbear.xml prevents the CDTs.  Any info is welcomed.
Ronnie21093 Posted April 20, 2020 Posted April 20, 2020 Hello. I'd like to report that bears seem to cause a CTD. Currently, I only have MNC SLAL and Billyy's SLAL animations enabled. The MNC mod author believes the CTD is related to this mod. Would you be able to look into the issue and see if it is this mod or not? 1
bio_mech Posted April 20, 2020 Posted April 20, 2020 Thanks for the fast feedback.  As I posted near a month ago: deleting the bear content from ABC will let you use it w/o CTD and no collusion. A workaround to use Beast HDT and let it replace only the bears, that way you'll have collusion, but with miss-aligned animations created for ABC.  Sadly I do not see an ABC backward compatibility (for bears) and I can blindly guess that noone will redo them.  Tech info: ABC 1.51, MNC 2.06, XPMSE 4.71, SL Defeat for fast tests and Billyy's 3.1, Nibbles 5.6 and Baka's Creature anims.
Dreamer1986 Posted April 21, 2020 Posted April 21, 2020 14 hours ago, bio_mech said: Thanks for the fast feedback.  As I posted near a month ago: deleting the bear content from ABC will let you use it w/o CTD and no collusion. A workaround to use Beast HDT and let it replace only the bears, that way you'll have collusion, but with miss-aligned animations created for ABC.  Sadly I do not see an ABC backward compatibility (for bears) and I can blindly guess that noone will redo them.  Tech info: ABC 1.51, MNC 2.06, XPMSE 4.71, SL Defeat for fast tests and Billyy's 3.1, Nibbles 5.6 and Baka's Creature anims. I had problems with bears too, even a corrupted nif crash, and true, the solution was to hide in MO everything related to bears from ABC.Â
bio_mech Posted April 21, 2020 Posted April 21, 2020 10 hours ago, Dreamer1986 said: I had problems with bears too, even a corrupted nif crash, and true, the solution was to hide in MO everything related to bears from ABC. Just a blind guess ... skeleton issues as replacing the bearhdt.xml with a blank one won't help.  Should this be an overwrite for MNC or an addon ?
Dreamer1986 Posted April 22, 2020 Posted April 22, 2020 7 hours ago, bio_mech said: Just a blind guess ... skeleton issues as replacing the bearhdt.xml with a blank one won't help.  Should this be an overwrite for MNC or an addon ? Overwrite didn't help at all. I installed Untamed, which overwrites the bear skeleton, and it had no effect, crashes were the same.
no_way Posted April 22, 2020 Posted April 22, 2020 Anyone have an xml for CBBE 3BBB or BHUNP bodies thats tuned to the collision XMLs in this mod they'd be willing to share?  I've tried and tried but the collisions remain somewhat meh at best.
Nymra Posted April 23, 2020 Posted April 23, 2020 oh cmon... draugr schlongs suddenly have no ABC anymore and also normal draugr schlongs are bend the wrong way now... I really think I uninstall this for serious playthrough...Â
cminnow Posted April 27, 2020 Posted April 27, 2020 I didn't see any mention of this but does this work with Nemesis?
Sailing Rebel Posted April 27, 2020 Posted April 27, 2020 17 minutes ago, cminnow said: I didn't see any mention of this but does this work with Nemesis? Last I checked Nemesis does not handle creature animations at all. From what I understand If you want to use Nemesis and creature animations you'll need to run FNIS first and remove the non-creature output before running Nemesis. Â If you are not using MO2 this is probably more work than it is worth. Just stick with FNIS until Nemesis is up-to-speed. 1
Ibam2426 Posted April 29, 2020 Posted April 29, 2020 umm i need help with falmer dick, it seems falmer doesnt have animated dick. i notice it when im using psyche animation, anub's animation, and billy's animation. i believe i had all requrement for ABC. sorry for my english
Ibam2426 Posted May 1, 2020 Posted May 1, 2020 On 4/30/2020 at 4:35 AM, Akula2221 said: Same Problem  I think i fix it, download beast hdt mnc and if youre using bad dog immersive creature download beast hdt bad dog immersive ceature then install hdt mnc first and then the beast hdt bad dog, but make sure you have mnc and bdic (and patch for bdic) after that you can install abc. But in my load order i have all in one hdt animated pussy first
Ibam2426 Posted May 1, 2020 Posted May 1, 2020 But my problem now is since i install beast hdt mnc & bdic i have purple chaurus dick but not while sex lab animations, they have purple dick when non erected skin/texture
no_way Posted May 1, 2020 Posted May 1, 2020 None of the lurker collisions (CBPC or SMP) work for me for some reason. I noticed both the lurker meshes have the HDTstringextradata pointing to the giant .xml and not the lurker, but even after changing this it didn't seem to help. Other collisions working fine. Any ideas? Â
Ibam2426 Posted May 2, 2020 Posted May 2, 2020 17 hours ago, no_way said: None of the lurker collisions (CBPC or SMP) work for me for some reason. I noticed both the lurker meshes have the HDTstringextradata pointing to the giant .xml and not the lurker, but even after changing this it didn't seem to help. Other collisions working fine. Any ideas?  Maybe try to re register all mods in creature framework, i have that problem too but i believe i re register all mods in creature framework or reinstall my skeleton. I dont remember which one but you should try to re register all mods in creature framework before you messed up with other mods to try
Toxic.S.Kamasami Posted May 2, 2020 Posted May 2, 2020 hello @factoryclose , why the leftover install folders going into the DATA folder ? I tho it must not be there ? all the file inside those folder are going into where it must be go but all the folder that contain file from original ZIP is going into my DATA too , was double check if I'm wrong but yeah it's not my fault (is it fine if I delete those ? I think I should because all are in it place except those) , and my horse penis is disappear ( not appear ) while sex scene . [I'm using ABC SE version] P/S : SOLVED , I uninstall u mod and re-install MNC pack [SE] to test , I accidently realize I can use animation schlong without u mod ¯\_(ツ)_/¯
no_way Posted May 3, 2020 Posted May 3, 2020 On 5/2/2020 at 6:13 AM, Ibam2426 said: Maybe try to re register all mods in creature framework, i have that problem too but i believe i re register all mods in creature framework or reinstall my skeleton. I dont remember which one but you should try to re register all mods in creature framework before you messed up with other mods to try Hmm didnt work to reregister. Â
Tartalia123 Posted May 6, 2020 Posted May 6, 2020 ...invisible creature schlong .. how to fix this? 2 days no sleep , i try to fix this...but...the schlong still invisible. already download all the mod for this :< help me please
MadMansGun Posted May 6, 2020 Posted May 6, 2020 1 hour ago, kruloreki said: ...invisible creature schlong .. how to fix this? 2 days no sleep , i try to fix this...but...the schlong still invisible. already download all the mod for this :< help me please SLE: Quote  Creature Framework Troubleshooting:  the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem.http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/ also make sure it's loading before Creature Framework in the load order.  Aroused mesh not getting applied during animations: go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. note: you may need to lower the "Arousal threshold" setting in the Creature Framework MCM.  Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers.https://www.nexusmods.com/skyrim/mods/49743/?   SSE: Quote  Creature Framework Troubleshooting:  the MCM for Creature Framework is missing: you need to install Sexlab Aroused to fix this problem.https://www.loverslab.com/files/file/5482-sexlab-aroused-redux-sse-version-29/ also make sure it's loading before Creature Framework in the load order.  the MCM for Creature Framework is empty: just clicking around randomly like an idiot on the screen seems to fix that, but if that fails try reinstalling JContainers.https://www.nexusmods.com/skyrimspecialedition/mods/16495  Aroused mesh not getting/staying applied during animations: 1. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute. in SSE some people are having extra problems with the new version of Creature Framework included with MNC, so here are some more things to try... 2. go to the Creature Framework MCM and click on "Clear Creatures"....(and then maybe add "bPreemptivelyUnloadCells=1" to the skyrim.ini file in your save folder, it should go under the "[General]" section) 3. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register) 4. go to the Creature Framework MCM and enter the performance settings, increase the "Cloak Cooldown" to 10. 5. if still not working click on the uninstall button in CF's MCM, then save & quit (DON'T reload), then install the older standalone version of Creature Framework SE: https://www.loverslab.com/files/file/5462-creature-framework-se/ note: if it shows up just ignore the "things will be broken" warning message.  Creature Framework not registering mods or stuck in a registering loop: try reinstalling JContainers.https://www.nexusmods.com/skyrimspecialedition/mods/16495  There was a problem if you had any Mods from CrapClub (Creation Club) installed, but that bug should be fixed in newer versions of JContainers: the problem was you had to remove them before you could register/reregister Creature Framework based mods into Creature Framework.   1
Tartalia123 Posted May 6, 2020 Posted May 6, 2020 my god... MadMansGun himself answered my question, i like ur workz so much , u know. thanks for the help, will try now, skyrim SE
Guest Posted May 6, 2020 Posted May 6, 2020 I have an issue with ash hoppers: They are smaller than vanilla and when they die, they just freeze instead of tearing apart
Superant19 Posted May 7, 2020 Posted May 7, 2020 I'm installing the 1.55v manually, Only thing I'm having trouble with is do I need the "BakaFactoryABC.esp" under the "01 ABC CBPC SE" Folder? I'm On LE skyrim, and I checked all the folder for another esp, but couldn't find one. So i'm a little confused.
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