DJShamrock Posted February 19, 2020 Posted February 19, 2020 13 hours ago, deivater said: Hello is there a list, which animations use this? I want to install only animations with abc. I also wish for this but aside from people saying 'Anub and FC' I haven't seen much. Supposedly Madman has done some but I haven't been able to figure out which given that there are a ton of anims I have from them.
MadMansGun Posted February 19, 2020 Posted February 19, 2020 3 minutes ago, DJShamrock said: I also wish for this but aside from people saying 'Anub and FC' I haven't seen much. Supposedly Madman has done some but I haven't been able to figure out which given that there are a ton of anims I have from them. i know billyy has been using/adding them to his animations, but as for me only my horse animations have them at this time.
btasqan Posted February 20, 2020 Posted February 20, 2020 V 1.41 Ash hoppers are still broken. Their size is now normal, but I still cant access their inventory after killing them.
petronius Posted February 20, 2020 Posted February 20, 2020 I'm using this mod for SE, along with MNC. But some creatures don't have schlongs... Could it be a problem with animations that weren't made specifically to use ABC? I also tried ASoS before and I had the same problem. I checked the arousal value in MNC to 3 so that they would almost always be aroused, to no avail. Some have them, some don't. If it's a problem with animations that don't support ABC, could someone tell me if there's a practical way to identify those, and purge them from the registry? I actually would remove them from the mod file altogether as I need to reduce my animation count, and I think I can do that (never done it but read what needs to be deleted and removed from files). The problem is going through the animations to check which ones to keep and which to remove.
Dajovve Posted February 20, 2020 Posted February 20, 2020 My Rieklings keep t-posing for some reason. I am running ABC with End All Be All rieklings mod but even after trying to remove both of those (nmm) they are still t-posing. Does anybody have an idea why? Yes I ran FNIS !
gussehet Posted February 21, 2020 Posted February 21, 2020 hello guys ive installed everything for these mods but whenever i enter a animation my character goes trough their arms and they have either limp schlongs or no schlongs att all. anyone here that can help me or link a guide for me to set it up ?:)
factoryclose Posted February 21, 2020 Author Posted February 21, 2020 On 2/20/2020 at 9:59 AM, btasqan said: V 1.41 Ash hoppers are still broken. Their size is now normal, but I still cant access their inventory after killing them. I'll check it out. 23 hours ago, petronius said: I'm using this mod for SE, along with MNC. But some creatures don't have schlongs... Could it be a problem with animations that weren't made specifically to use ABC? I also tried ASoS before and I had the same problem. I checked the arousal value in MNC to 3 so that they would almost always be aroused, to no avail. Some have them, some don't. If it's a problem with animations that don't support ABC, could someone tell me if there's a practical way to identify those, and purge them from the registry? I actually would remove them from the mod file altogether as I need to reduce my animation count, and I think I can do that (never done it but read what needs to be deleted and removed from files). The problem is going through the animations to check which ones to keep and which to remove. I am still working on the rest. The only creatures I am going to do are mostly ambient creatures now. You can use normal MNC models or you can apply hdtbeast or ASOS for them. 2 hours ago, Dajovve said: My Rieklings keep t-posing for some reason. I am running ABC with End All Be All rieklings mod but even after trying to remove both of those (nmm) they are still t-posing. Does anybody have an idea why? Yes I ran FNIS ! Get out of NMM. Use MO
hyperion66 Posted February 21, 2020 Posted February 21, 2020 28 minutes ago, factoryclose said: I am still working on the rest. The only creatures I am going to do are mostly ambient creatures now. You can use normal MNC models or you can apply hdtbeast or ASOS for them. Are you planning on doing Dwemer automatons/creatures? I don't think anyone's done them yet and there's quite a few animations with them.
Grey Cloud Posted February 21, 2020 Posted February 21, 2020 10 hours ago, factoryclose said: Get out of NMM. Use MO That isn't helpful. Mod manager has nothing to do with the problem. I use NMM and have never had problems because of it with any mod. 2
btasqan Posted February 21, 2020 Posted February 21, 2020 12 hours ago, factoryclose said: I'll check it out. Thanks. Here 2 more issues. I get CTD with snow bear in 9 out of 10 cases. Bear balls dont shake, meaning they arent animated and are stiff. I have tested version 1.17, 1.25, 1.34 and 1.41. Version 1.17 the last version with no snow bear CTD and balls shake as they should. Latest versions come with the described issues.
cinemagic Posted February 21, 2020 Posted February 21, 2020 Encountered Werebear CTD in SSE. I'm in qasmoke cell and use the botton to summon werebear enemy. When enemy transforms from human into werebear I instantly CTD. I've already disabled schlong for werewolf in SOS, and select MNC penis for werebear and werewolf in Creature framework. Disable ABC in MO solved this.
WinterWolverine Posted February 21, 2020 Posted February 21, 2020 This is an awesome addition, used it for LE and now on SSE, now we just need a version for human males with/without sos functionality, I constantly think "Why do my animals have better shlong functionality than humans" lol, well done, if you use animal mods and are unsure if this is a needed mod... it is, no really download it and it's needs, you'll love it, I use 3bbb cbbe advanced (body) works great. peace
GadenKerensky Posted February 22, 2020 Posted February 22, 2020 I have BHUNP, HDT-SMP and CBPC installed, and I installed the CBPC patch for SE for ABC in ABC's installer. However, whenever I attempt to transform into a werewolf, there's a CTD. SoS Werewolf penis is disabled in its MCM, and as far as I know, everything should be fine. Is there anything I am doing wrong or something additional I need to do?
DJShamrock Posted February 22, 2020 Posted February 22, 2020 1 hour ago, GadenKerensky said: I have BHUNP, HDT-SMP and CBPC installed, and I installed the CBPC patch for SE for ABC in ABC's installer. However, whenever I attempt to transform into a werewolf, there's a CTD. SoS Werewolf penis is disabled in its MCM, and as far as I know, everything should be fine. Is there anything I am doing wrong or something additional I need to do? Make sure in Creature Framework MCM you have changed werewolf dongs to MNC
GadenKerensky Posted February 22, 2020 Posted February 22, 2020 4 hours ago, DJShamrock said: Make sure in Creature Framework MCM you have changed werewolf dongs to MNC It crashes whether I have it set to MNC or MNC Classic Meshes. Is this what it's supposed to be?
btasqan Posted February 22, 2020 Posted February 22, 2020 26 minutes ago, GadenKerensky said: It crashes whether I have it set to MNC or MNC Classic Meshes. Is this what it's supposed to be? No. The werewolves dongs need to be also "more nasty critters", as the other poster said "MNC". Remember to press "clear creatures" and after that "re-register all mods" in the general tab too.
GadenKerensky Posted February 22, 2020 Posted February 22, 2020 20 minutes ago, btasqan said: No. The werewolves dongs need to be also "more nasty critters", as the other poster said "MNC". Remember to press "clear creatures" and after that "re-register all mods" in the general tab too. If you're talking about that bit 'All Skins', it doesn't give me an option for MNC. As for dongs... am I supposed to look somewhere in particular that references dongs? Because I don't see anywhere that mentions dongs at all except in SoS. EDIT: These are my only skin options.
Wolfram.. Posted February 22, 2020 Posted February 22, 2020 55 minutes ago, GadenKerensky said: If you're talking about that bit 'All Skins', it doesn't give me an option for MNC. As for dongs... am I supposed to look somewhere in particular that references dongs? Because I don't see anywhere that mentions dongs at all except in SoS. EDIT: These are my only skin options. 1 question.. Do you in Data/creatures.d folder have files named slnc*.json ?? I moved out all exept Hentaicreatures.json ,Mnc.json ,MncLurkerAlt.json and MNCRescale.json.. And the framework looks like this.. Remember to always reload the mods when making changes.
GadenKerensky Posted February 22, 2020 Posted February 22, 2020 9 minutes ago, Wolfram64 said: 1 question.. Do you in Data/creatures.d folder have files named slnc*.json ?? I moved out all exept Hentaicreatures.json ,Mnc.json ,MncLurkerAlt.json and MNCRescale.json.. And the framework looks like this.. Remember to always reload the mods when making changes. I don't know. I'm going to try and look for them, but could you list the exact path these files should be in in case I can't find them? EDIT: I don't appear to have anything obvious in the creatures.d folder according to MO2 and the File Explorer.
Wolfram.. Posted February 22, 2020 Posted February 22, 2020 Ps. Make sure that you do not have any files named werewolfgenitals_0.nif or werewolfgenitals_1.nif in any folder in Meshes/actors/character/character assets/sos
btasqan Posted February 22, 2020 Posted February 22, 2020 4 minutes ago, GadenKerensky said: I don't know. I'm going to try and look for them, but could you list the exact path these files should be in in case I can't find them? Before searching for the files, go to SLAL MCM menu and reload JSON and then reapply them. Wait in the menu till it finishes reapplying/updating. Then exit MCM, reenter MCM and go check if the option for the dongs is now there.
Wolfram.. Posted February 22, 2020 Posted February 22, 2020 When i go to the choice for the creatures i get only. Disable and More nasty critters. And it seems to work..for me anyways.. For info..i don't use mod organizers and things like that.. all manual..
GadenKerensky Posted February 22, 2020 Posted February 22, 2020 51 minutes ago, btasqan said: Before searching for the files, go to SLAL MCM menu and reload JSON and then reapply them. Wait in the menu till it finishes reapplying/updating. Then exit MCM, reenter MCM and go check if the option for the dongs is now there. Still crashing. Could you walk me through everything I need to do and/or check (such as files that may be missing) step by step slowly and clearly. I know it's ABC causing this problem because the transformation would complete without it enabled. But yeah, a complete list of steps in detail, including which menus I need to be in, and what I'm looking for (pictures should help) would go a long way, because I don't know what's causing problems still.
lonelywm Posted February 22, 2020 Posted February 22, 2020 I use HDT werewolves for femalewerewolf maybe hdt-physics(breast&butt) need correspond skeleton. Could you please fix this? -Use google translation
MadMansGun Posted February 22, 2020 Posted February 22, 2020 7 hours ago, GadenKerensky said: you have a mod conflict of sorts, use this version of SLW: https://www.loverslab.com/topic/60847-dragon-animations-creature-on-creature/page/69/?tab=comments#comment-2838024 and check your skeletons. 2 hours ago, lonelywm said: I use HDT werewolves for femalewerewolf maybe hdt-physics(breast&butt) need correspond skeleton. Could you please fix this? -Use google translation try MNC's werewolf skeleton.
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