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Animated Beast's Cocks(ABC) For users LE / SE


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Posted

just wondering about two things.  does this provide HDT collision on SE (as long as you have SMP installed)?  and does this mod work with HDT werewolves?

 

edit: nvm, think i found a better mod on nexus for female monsters...

Posted
11 hours ago, Wolfram64 said:

1842292525_OhBear.jpg.7b9a0bfa8a56bc107fac7bfac99f0b92.jpg

That was the first i tried to do, re-register the framework and reset sl anim loader... try to get a screenshot of the tounge.

Thanks mate. Did you also reset Sex Lab? I know kinda long shot. I also use Immersive Creatures and Bad Dog's Monsters, and once I updated  MNC and messed up the load order, I ended up with the dick floating either in front of the bear or a second one stuck right above the original one (wolves). Unfortunately I forgot to hit print.

Posted
46 minutes ago, cosworth said:

Thanks mate. Did you also reset Sex Lab? I know kinda long shot. I also use Immersive Creatures and Bad Dog's Monsters, and once I updated  MNC and messed up the load order, I ended up with the dick floating either in front of the bear or a second one stuck right above the original one (wolves). Unfortunately I forgot to hit print.

Tried about everything ,it is a bit strange that it is only the bear. Everything else works 100% Also started a new game from scratch to see... Same thing.. I'll just exclude the bear and done :) . Thanks for the response.

Posted

Is the fox penis going to get fixed (still 90 degrees in the wrong direction)?  Someone uploaded a month or so ago a foxarcticHard.nif and a foxHard.nif that lined the penis up properly, but there doesn't seem to be any collision on them.  

Posted
31 minutes ago, tsnootch said:

Is the fox penis going to get fixed (still 90 degrees in the wrong direction)?  Someone uploaded a month or so ago a foxarcticHard.nif and a foxHard.nif that lined the penis up properly, but there doesn't seem to be any collision on them.  

Have the solution for the 90 dgree thing ,but the collision is still not there. Drop theese in the meshes/morenastycritters/canine folder ,and it should be straight.. but sadly  no collision yet.

foxHard.nif foxarcticHard.nif

Posted
On 1/23/2020 at 5:05 AM, Wolfram64 said:

Just 1 question.. What happened to the bear?? He's running around with his tongue 2 meters abowe his head... And the genetalia doesn't follow either.. Fixed it by replacing the meshes with older ones though.. Just wondering if i'm the only one with this.. And maybe fixing the fox meshes?? This 90 degree dick looks a bit strange :)

something is overriding your bear's skeleton.nif

 

1 hour ago, tsnootch said:

Is the fox penis going to get fixed (still 90 degrees in the wrong direction)?

the problem is with the animations (Billyys) themselves, they need to be re-exported.

the (pre ABC) node list somehow had the Magic Node in it***, that node is not valid for animation use so now the recorded animation data for it is stuck in the hkx files and is getting applied to any node that is listed on line 51 (right now that happens to be the first penis node for the ABC penis)

 

***i think it happened around the time i was working on my "fox on chicken" animation, at the time me billyy and sirnibbles were trying to figure out how to attach AnimObjects to creatures and/or how to animate AnimObjects in general, one of my experiments involved trying to use the Magic Node for AnimObjects and billyy was helping me with my tests.

Posted
25 minutes ago, MadMansGun said:

something is overriding your bear's skeleton.nif

 

the problem is with the animations (Billyys) themselves, they need to be re-exported.

the (pre ABC) node list somehow had the Magic Node in it, that node is not valid for animation use so now the recorded animation data for it is stuck in the hkx files and is getting applied to any node that is listed on line 51 (right now that happens to be the first penis node for the ABC penis)

So if i put in the old mesh ,nothing is overriding it.. I don't have any other mods that alters creatures ,as i'm aware of. Or can it be the file in Meshes/actors/character assets ??

Well the good news is ,i got him to keep the body parts in the right place ,but it now crashes as soon as a anim starts.. i'll keep looking.

Posted
20 minutes ago, MadMansGun said:

the problem is with the animations (Billyys) themselves, they need to be re-exported.

the (pre ABC) node list somehow had the Magic Node in it***, that node is not valid for animation use so now the recorded animation data for it is stuck in the hkx files and is getting applied to any node that is listed on line 51 (right now that happens to be the first penis node for the ABC penis)

 

***i think it happened around the time i was working on my "fox on chicken" animation, me billyy and sirnibbles were trying to figure out how to attach AnimObjects to creatures and how to animate AnimObjects in general.

Ok, thank you for the explanation.

Posted
32 minutes ago, Wolfram64 said:

So if i put in the old mesh ,nothing is overriding it.. I don't have any other mods that alters creatures ,as i'm aware of. Or can it be the file in Meshes/actors/character assets ??

 

Data\meshes\actors\bear\character assets\skeleton.nif

there are many mods that are replacing it MNC, XP32 and ABC ( + other random mods)

either the MNC or ABC skeleton needs to be loaded last/override all others.

Posted
16 minutes ago, MadMansGun said:

Data\meshes\actors\bear\character assets\skeleton.nif

there are many mods that are replacing it MNC, XP32 and ABC ( + other random mods)

either the MNC or ABC skeleton needs to be loaded last/override all others.

I replaced the skeleton.nif in the character assets folder and he kept the body parts in the right place... but the down side is that it crashes on anim start.. I'll take the easy way out ,and leave it the way it was.. :) Thanks for responding.

Posted
1 hour ago, Wolfram64 said:

I replaced the skeleton.nif in the character assets folder and he kept the body parts in the right place... but the down side is that it crashes on anim start.. I'll take the easy way out ,and leave it the way it was.. :) Thanks for responding.

I'll check it out.

Posted

I've been trying to add the beast cocks onto female versions of beasts (like draugr and falmer) by copy and pasting NiNodes and BSTripShapes onto the female models and I've been getting inconsistent results. Putting the male falmer cock and NiNodes on the female works perfect and has good collision, while I can't seem to get the futa draugr females to get collision. Has anyone else tried this or have any tips of why this may be or what I can try?

Posted
5 hours ago, hyperion66 said:

I've been trying to add the beast cocks onto female versions of beasts (like draugr and falmer) by copy and pasting NiNodes and BSTripShapes onto the female models and I've been getting inconsistent results. Putting the male falmer cock and NiNodes on the female works perfect and has good collision, while I can't seem to get the futa draugr females to get collision. Has anyone else tried this or have any tips of why this may be or what I can try?

1. get the skyfem mnc patch, it already has herm meshes made.

2. you need to copy the NiStringExtraData from the abc meshes.

Posted
19 hours ago, MadMansGun said:

1. get the skyfem mnc patch, it already has herm meshes made.

2. you need to copy the NiStringExtraData from the abc meshes.

I actually finally found out the problem: female draugr don't use the same skeleton as males do for some odd reason. Switching out the skeletonf.nif for the male ABC one made it work just fine!

Posted
6 hours ago, hyperion66 said:

I actually finally found out the problem: female draugr don't use the same skeleton as males do for some odd reason. Switching out the skeletonf.nif for the male ABC one made it work just fine!

the female skeleton that comes with MNC should already have those nodes.

Posted
15 hours ago, MadMansGun said:

the female skeleton that comes with MNC should already have those nodes.

I forgot to mention I'm actually using SE so the skeleton for MNC SE might not have it?

Posted

Thx for the mod and your body, it's amazing !

 

I finally managed to run smp. Now the problem is that I don't have the xml (smp) for the vagina (I have the hdt pe). So I would like to have help knowing that I already have the xml (smp) files for men and creatures (this mod with the smp option of course: P)

 

I'm playing Skyrim Le

Posted

What could the problem be if collision doesn't work for creatures and SMP body? I picked the SMP-PE option during install and it works for humans. There is no mod overwriting ABC in my load order.

Posted

This will probably sound very rude to the author, but what is better, more beautiful and better working with 3bbb cbbe, ABC or Animal SOS?

Posted
3 hours ago, StrikerGT said:

the 2 marked mods in the ss aren´t installed someone got the same issue?

Have you tried unticking the boxes for the two mods?

Have you searched for 'ERROR (9)'?

Posted
On 2/5/2020 at 2:19 AM, FalloutFan117 said:

So I still have this bug anyone know how to fix the missing texture for the Canine (Specifically dog) enb2019_11_4_20_40_7.bmp

It is not a missing texture ,but a mod or something that overrides the textures that should be there. Because ,if the texture was missing it would be completely blue without any features ,like blood veins ... Do you have a mod that do something with the dog or k-9 ? Just for checking go to: Data/Textures/Morenastcritters/canine and look at dog_penis.dds ,does it look ok?? Like not blue?

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