lukashisuphola Posted May 23, 2020 Posted May 23, 2020 Does Sized apparel still work with current version everything (rimworld, harmony, etc...)? For me even with a lot of testing and turning off all but required mods in listed order it just makes their breasts bigger, but not their clothes. Sorry to post here and Sized apparel (proper spot), but seeing this one has a great deal more activity figured would ask here also.
Anonymous Posted May 24, 2020 Posted May 24, 2020 3 hours ago, lukashisuphola said: Does Sized apparel still work with current version everything (rimworld, harmony, etc...)? For me even with a lot of testing and turning off all but required mods in listed order it just makes their breasts bigger, but not their clothes. Sorry to post here and Sized apparel (proper spot), but seeing this one has a great deal more activity figured would ask here also. It's been last updated 2 weeks ago, so it should be working just fine. A quick glance at the description (not personally using it) told me not every outfit has a model, so those should appear as normal.
KaikouOwO Posted May 24, 2020 Posted May 24, 2020 Thank you for updating the rjw :) I subscribed kemomimihouse mod(add six animals) in the game, but it seems like this mod does not work with the rjw very well. Mod name: kemomimihouse Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2075974335 And after I add the genital to this animal: Quote JobDriver threw exception in initAction for pawn Lovey driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_57853) A=Thing_miko10105 B=Thing_NarrowVagina44787 C=(141, 0, 107)) System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <567df3e0919241ba98db88bec4c6696f>:0 at rjw.GenderHelper.ChangeSex (Verse.Pawn pawn, rjw.GenderHelper+Sex oldsex, rjw.GenderHelper+Sex newsex) [0x00100] in <403062cb8f034a69ba7cddf9e8529c71>:0 at rjw.Recipe_InstallPart.ApplyOnPawn (Verse.Pawn pawn, Verse.BodyPartRecord part, Verse.Pawn billDoer, System.Collections.Generic.List`1[T] ingredients, RimWorld.Bill bill) [0x0001b] in <403062cb8f034a69ba7cddf9e8529c71>:0 at RimWorld.Bill_Medical.Notify_IterationCompleted (Verse.Pawn billDoer, System.Collections.Generic.List`1[T] ingredients) [0x00029] in <4489f1367c1c4d76b2ae1272c8ed691d>:0 at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__0 () [0x000bb] in <4489f1367c1c4d76b2ae1272c8ed691d>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
lukashisuphola Posted May 24, 2020 Posted May 24, 2020 2 hours ago, Anonymous said: It's been last updated 2 weeks ago, so it should be working just fine. A quick glance at the description (not personally using it) told me not every outfit has a model, so those should appear as normal. Ya I would think so also, but idk and ya the apparel for certain bodies etc... (though seems most are done) do say they hide the breasts and be vanilla. The Odd thing again is that the breasts are all that are being edited and shown (meaning like when they have large it gives them the large but clothes/bod? remain same), like it only registering Nude worlds add-on breasts putting them on, but not registering its added apparel mod. Thanks for reply though.
40kg-mouse Posted May 24, 2020 Posted May 24, 2020 15 hours ago, Skömer said: you can just post a link to the files, or the files itself, so that i can put it in the second post: gitgud is not required ChineseSimplified for version 4.2.0. Languages.zip 2
SingleForLife Posted May 24, 2020 Posted May 24, 2020 4 hours ago, KaikouOwO said: Thank you for updating the rjw :) I subscribed kemomimihouse mod(add six animals) in the game, but it seems like this mod does not work with the rjw very well. Mod name: kemomimihouse Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2075974335 And after I add the genital to this animal: not 100% sure but they probably need to be added to the Race Support Mod to properly function
bearlyAlive Posted May 24, 2020 Posted May 24, 2020 5 hours ago, KaikouOwO said: Thank you for updating the rjw :) I subscribed kemomimihouse mod(add six animals) in the game, but it seems like this mod does not work with the rjw very well. Mod name: kemomimihouse Link: https://steamcommunity.com/sharedfiles/filedetails/?id=2075974335 Until it's added to Race Support, you can use my GenderBalancer and this patch. KemomimiHouse GenderPatch.7z Put the balancer before kemomimi house and the patch after. This adds generic genitals and allows RJW interactions without crashes. Tested with hero mode.
KaikouOwO Posted May 24, 2020 Posted May 24, 2020 29 minutes ago, SingleForLife said: not 100% sure but they probably need to be added to the Race Support Mod to properly function 20 minutes ago, bearlyAlive said: Until it's added to Race Support, you can use my GenderBalancer and this patch. KemomimiHouse GenderPatch.7z 1.12 kB · 0 downloads Put the balancer before kemomimi house and the patch after. This adds generic genitals and allows RJW interactions without crashes. Tested with hero mode. Many thanks: ))))
Horatius_PL Posted May 24, 2020 Posted May 24, 2020 I dont remembe if i asked that already - are threesomes/polygamies/orgies planned features?
QGK Posted May 24, 2020 Posted May 24, 2020 Version 4.2.0 does some very weird things with my animal births... i get a few different messages: the animal pregnancy has reached mid-term, the birthing is starting and birthing is done. No calf appears but pregnancy is gone. Did not test humans. Reverted to 4.1.5a and the problem was gone.
Rance-kun Posted May 24, 2020 Posted May 24, 2020 I'm having a weird bug were one of my characters became partially invisible. Her body is almost invisible (I removed all clothes an items just in case), the hair remains as normal but the body is inviible, you can still see the outline when they are Lovin'. My guess it's caused by oine of the RJW related mods, but no idea. Haven't found which one causes it yet. Other characters seem normal.
veedanya Posted May 24, 2020 Posted May 24, 2020 2 hours ago, Rance-kun said: I'm having a weird bug were one of my characters became partially invisible. Her body is almost invisible (I removed all clothes an items just in case), the hair remains as normal but the body is inviible, you can still see the outline when they are Lovin'. My guess it's caused by oine of the RJW related mods, but no idea. Haven't found which one causes it yet. Other characters seem normal. If it's the slimegirl or dragonian mod, it's probably that and not RJW; the author likes to use dynamic bodies (they change "body types" under certain circumstances like pregnancy or inflation). Slimegirl especially has never been given any fix patches so it's a known issue. If it's not one of those races, then it might be a different bug entirely.
Andarus Posted May 24, 2020 Posted May 24, 2020 Is there a Gender Distinct Bodyreplacer that works with Facial Stuff?
Gamaroguar Posted May 25, 2020 Posted May 25, 2020 On 5/22/2020 at 9:39 PM, veedanya said: STDs can't be properly simulated like that in RJW. The AI has no system for detection, prevention, and avoidance of STDs, so a planet would inevitably reach 100% infection over a long enough period. Not to mention the diseases themselves don't even work properly as diseases in the first place. It would have to be recreated from scratch if you want a realistic disease system, which is a huge effort. The diseases in Rimworld can be simulated like that, hediffs can have a hidden period and most infectious diseases already have it, I didn't suggest him to modify the diseases code, and there is a mod that changes the way diseases spread in case you don't know. Also, the thing about reaching 100% infection is false, you have to prevent getting the disease, aka using protection, people that know of the diseases will use it. It will be harder for the player to know who is infected, and you will inevitably have that one amazing prisoner that you want to recruit to later find out it was infected and then decide if you want to treat or let go.
johnny2by4 Posted May 25, 2020 Posted May 25, 2020 is there research that this mod adds for archotech privates? or do i need to hope for a trade ship?
Dadicho Posted May 25, 2020 Posted May 25, 2020 Funny thing happened to me. One guest was so happy with her stay that she left quite the gift. Spoiler I have many questions... 4
VKJailed Posted May 25, 2020 Posted May 25, 2020 After having sex related activity. Spoiler JobDriver threw exception in initAction for pawn Arty driver=JobDriver_SexQuick (toilIndex=5) driver.job=(Quickie (Job_23417) A=Thing_Human159) System.MissingMethodException: bool rjw.Genital_Helper.has_penis(Verse.Pawn) at LicentiaLabs.Licentia_Helper.GetPenetrator (Verse.Pawn initiator, Verse.Pawn partner, Verse.Pawn& penetrator, Verse.Pawn& penetrated) [0x00005] in <178568406486476789c9be9c1eb447a1>:0 at LicentiaLabs.Licentia_CumflationHelper.Cumflation (Verse.Pawn initator, Verse.Pawn partner, rjw.xxx+rjwSextype sextype) [0x00001] in <178568406486476789c9be9c1eb447a1>:0 at LicentiaLabs.ProcessSex_Patch.Aftersex (Verse.Pawn pawn, Verse.Pawn partner, System.Boolean usedCondom, System.Boolean rape, System.Boolean isCoreLovin, rjw.xxx+rjwSextype sextype) [0x00024] in <178568406486476789c9be9c1eb447a1>:0 at (wrapper dynamic-method) rjw.SexUtility.DMD<DMD<Aftersex_Patch1>?636878720::Aftersex_Patch1>(Verse.Pawn,Verse.Pawn,bool,bool,bool,rjw.xxx/rjwSextype) at rjw.SexUtility.ProcessSex (Verse.Pawn pawn, Verse.Pawn partner, System.Boolean usedCondom, System.Boolean rape, System.Boolean isCoreLovin, System.Boolean whoring, rjw.xxx+rjwSextype sextype) [0x000b9] in <403062cb8f034a69ba7cddf9e8529c71>:0 at rjw.JobDriver_SexQuick.<MakeNewToils>b__3_12 () [0x0000c] in <403062cb8f034a69ba7cddf9e8529c71>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <4489f1367c1c4d76b2ae1272c8ed691d>:0 Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() rjw.JobDriver_SexQuick:<MakeNewToils>b__3_9() Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:DMD<DMD<Tick_Patch1>?1839665664::Tick_Patch1>(Pawn) Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() Load Oder: Spoiler https://gist.github.com/HugsLibRecordKeeper/e3df2ebc839d87899a9f866946251bd4
Nebuchadnezzer2 Posted May 25, 2020 Posted May 25, 2020 It seems as though using a setting for "Preferred Clothing for sex:" other than "Fully Clothed", can cause the gags (certainly ring-gag) to fail to render/be hidden, resulting in a pink block, and can (first-time it usually does) throw this error as well: Error: Spoiler Error:Failed to find any textures at Bondage/RingGag/RingGag while constructing Multi(initPath=Bondage/RingGag/RingGag, color=RGBA(1.000, 1.000, 0.996, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) Verse.Log:Error(String, Boolean) Verse.Graphic_Multi:Init(GraphicRequest) Verse.GraphicDatabase:GetInner(GraphicRequest) Verse.GraphicDatabase:Get(String, Shader, Vector2, Color) RimWorld.ApparelGraphicRecordGetter:DMD<DMD<TryGetGraphicApparel_Patch1>?1738478976::TryGetGraphicApparel_Patch1>(Apparel, BodyTypeDef, ApparelGraphicRecord&) rjw.SexUtility:DrawNude(Pawn, Boolean) Rimworld_Animations.CompBodyAnimator:set_isAnimating(Boolean) Rimworld_Animations.CompBodyAnimator:StartAnimation(AnimationDef, Int32, Boolean, Boolean, Boolean) Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:RerollAnimations(Pawn, Int32, Thing, rjwSextype, Boolean) Rimworld_Animations.HarmonyPatch_JobDriver_SexBaseInitiator_Start:Postfix(JobDriver_SexBaseInitiator&) rjw.JobDriver_SexBaseInitiator:DMD<DMD<Start_Patch1>?-1600746880::Start_Patch1>(JobDriver_SexBaseInitiator) rjw.JobDriver_Rape:<MakeNewToils>b__1_6() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.JobDriver:Notify_PatherArrived() Verse.AI.Pawn_PathFollower:PatherArrived() Verse.AI.Pawn_PathFollower:StartPath(LocalTargetInfo, PathEndMode) Verse.AI.<>c__DisplayClass1_0:<GotoThing>b__0() Verse.AI.JobDriver:TryActuallyStartNextToil() Verse.AI.JobDriver:ReadyForNextToil() Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean) Verse.AI.Pawn_JobTracker:TryFindAndStartJob() Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean) Verse.AI.JobDriver:EndJobWith(JobCondition) Verse.AI.Pawn_JobTracker:TryTakeOrderedJob(Job, JobTag) Verse.AI.Pawn_JobTracker:DMD<DMD<TryTakeOrderedJobPrioritizedWork_Patch1>?1181025152::TryTakeOrderedJobPrioritizedWork_Patch1>(Pawn_JobTracker, Job, WorkGiver, IntVec3) RimWorld.<>c__DisplayClass8_2:<AddJobGiverWorkOrders>b__1() Verse.FloatMenuOption:Chosen(Boolean, FloatMenu) Verse.FloatMenuOption:DMD<DMD<DoGUI_Patch1>?-850510464::DoGUI_Patch1>(FloatMenuOption, Rect, Boolean, FloatMenu) Verse.FloatMenu:DoWindowContents(Rect) Verse.FloatMenuMap:DoWindowContents(Rect) Verse.Window:InnerWindowOnGUI(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) Screenshots: Spoiler Clothed: Headgear Only (Nude does the same): Only other 'complaint', is neither masturbating nor 'quickies' (occasionally) show up under Social/the log. Otherwise, been rather enjoying 1.1 (+Royalty), and 4.2.0. ? 3
veedanya Posted May 25, 2020 Posted May 25, 2020 15 hours ago, Gamaroguar said: The diseases in Rimworld can be simulated like that, hediffs can have a hidden period and most infectious diseases already have it, I didn't suggest him to modify the diseases code, and there is a mod that changes the way diseases spread in case you don't know. Also, the thing about reaching 100% infection is false, you have to prevent getting the disease, aka using protection, people that know of the diseases will use it. It will be harder for the player to know who is infected, and you will inevitably have that one amazing prisoner that you want to recruit to later find out it was infected and then decide if you want to treat or let go. I meant more the AI has no functional ability to perform risk-management. They can't use their resources to procure protection, or decide to abstain from sex if they don't have any, or choose non-penetrative sex, take steps to cure/suppress their own diseases, etc. They basically have sex with anything with a slight RNG modifier, so unless you disable inter-guest sex or something, they'll all catch any transmittable diseases eventually given a long enough period. To make STDs work properly in the sense AI-controlled pawns properly consider and mitigate risk would require overhauling the core sex decision tree itself. 13 hours ago, Dadicho said: Funny thing happened to me. One guest was so happy with her stay that she left quite the gift. Reveal hidden contents I have many questions... I had something similar happen... and my main question is why are used condoms categorized as a vegetable?! (Side note: They should also really have a malus (or bonus, for hypersexuals) like insect meat when consumed. Right now pawns treat them the same as, say, corn or potatoes.) 1
lexluthor69 Posted May 25, 2020 Posted May 25, 2020 44 minutes ago, veedanya said: I meant more the AI has no functional ability to perform risk-management. They can't use their resources to procure protection, or decide to abstain from sex if they don't have any, or choose non-penetrative sex, take steps to cure/suppress their own diseases, etc. They basically have sex with anything with a slight RNG modifier, so unless you disable inter-guest sex or something, they'll all catch any transmittable diseases eventually given a long enough period. To make STDs work properly in the sense AI-controlled pawns properly consider and mitigate risk would require overhauling the core sex decision tree itself. I had something similar happen... and my main question is why are used condoms categorized as a vegetable?! (Side note: They should also really have a malus (or bonus, for hypersexuals) like insect meat when consumed. Right now pawns treat them the same as, say, corn or potatoes.) They aren’t a vegetable, but they are vegan...
Rance-kun Posted May 25, 2020 Posted May 25, 2020 21 hours ago, veedanya said: If it's the slimegirl or dragonian mod, it's probably that and not RJW; the author likes to use dynamic bodies (they change "body types" under certain circumstances like pregnancy or inflation). Slimegirl especially has never been given any fix patches so it's a known issue. If it's not one of those races, then it might be a different bug entirely. Well, no idea about the case, but I found a solution. It might be because of the character editor mod I have, anyway when I reload the skin color sliders move on their own, including the alpha causing the invisibility. I just need to manually change the skin color again after reloiding. Previously, the same charcter became incapable of having sex with anybody, that's why I tought it was caused by RJW. It nver happened again.
darthvaapad Posted May 25, 2020 Posted May 25, 2020 so wait did the author of lost forest purposely block rjw?
Anonymous Posted May 25, 2020 Posted May 25, 2020 32 minutes ago, darthvaapad said: so wait did the author of lost forest purposely block rjw? "Don't lewd my waifus REEEEEEEE" Yes, you're a bit late to the party though. 1
veedanya Posted May 25, 2020 Posted May 25, 2020 1 hour ago, darthvaapad said: so wait did the author of lost forest purposely block rjw? Yes. It's an easy fix -- I made one myself by editing the dll by replacing any checks for the term "RJW" with something random like "XXX". And before you ask, no, I was told it was a bad idea to share it since sharing a DLL means sharing someone else's modified code, which is might be legal trouble. But the user bearlyAlive made a fix via harmony patch in the RJW race compatibility patch thread, so look there. 4 hours ago, lexluthor69 said: They aren’t a vegetable, but they are vegan... Technically speaking, they aren't vegan. Veganism means not only not eating animals (like a vegetarian), but also products produced by animals like eggs and milk. On account of it involving exploitation of animals to obtain. So anything that comes from an animal isn't vegan, including babybatter.
Vault Meat111 Posted May 26, 2020 Posted May 26, 2020 Are different penises and pussy's compatible for example a male colonist with lets say a dragon penis and a female colonist with a human pussy?
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