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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted
1 hour ago, Ed86 said:

time to redownload torrent with latest rimworld?

Thank you for answer. But there is no torrent with 1.1.2654. latest version i found and use is 1.1.2647. I think just delete RJW for now or use 2.4.0. What latest RJW version i can use for 1.1.2647? it's 2.4.1?

Posted
9 minutes ago, DendyGamer said:

Thank you for answer. But there is no torrent with 1.1.2654. latest version i found and use is 1.1.2647. I think just delete RJW for now or use 2.4.0. What latest RJW version i can use for 1.1.2647? it's 2.4.1?

search better?

4.2.0
 

Posted

So after some testing, I discovered the source of that big error I posted earlier: Succubus + Circadian Half-Cycler implants (on different pawns during sex). I've confirmed these two things together is the cause of the issue, because removing one or the other eliminates the bug; it's only when both are present the bug occurs.

Characters with the Succubus trait normally drain the other party's energy after sex. However, the Circadian Half-Cycler removes the energy bar from pawns. So there's no energy stat to subtract energy from, which seems to cause a RJW job error -- the one where sex was not fulfilling sex need, or psycast level, among other things. I've confirmed this combination of Succubus + Circadian Half-Cycler is the cause, because when only one of those is removed, the bug ceases to exist.

For easy reference, here is the error I am referring to:
 

Spoiler

JobDriver threw exception in initAction for pawn Princess driver=JobDriver_SexQuick (toilIndex=5) driver.job=(Quickie (Job_11916291) A=Thing_Kurin_Race1122)
System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.xxx.TransferNutrition (Verse.Pawn pawn, Verse.Pawn partner, rjw.xxx+rjwSextype sextype) [0x002e3] in <41fa598b6d734ec9bdf75472406b687e>:0 
  at rjw.SexUtility.Satisfy (Verse.Pawn pawn, Verse.Pawn partner, rjw.xxx+rjwSextype sextype, System.Boolean rape) [0x0009f] in <41fa598b6d734ec9bdf75472406b687e>:0 
  at (wrapper dynamic-method) rjw.SexUtility.DMD<DMD<Aftersex_Patch2>?-886571008::Aftersex_Patch2>(Verse.Pawn,Verse.Pawn,bool,bool,bool,rjw.xxx/rjwSextype)
  at (wrapper dynamic-method) rjw.SexUtility.DMD<DMD<ProcessSex_Patch1>?-374459648::ProcessSex_Patch1>(Verse.Pawn,Verse.Pawn,bool,bool,bool,bool,rjw.xxx/rjwSextype)
  at rjw.JobDriver_SexQuick.<MakeNewToils>b__4_12 () [0x0000c] in <41fa598b6d734ec9bdf75472406b687e>:0 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:DMD<DMD<TryStartErrorRecoverJob_Patch1>?1806083072::TryStartErrorRecoverJob_Patch1>(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Rimworld_Animations.CompBodyAnimator:tickStage()
Rimworld_Animations.CompBodyAnimator:tickAnim()
Rimworld_Animations.CompBodyAnimator:CompTick()
Verse.ThingWithComps:Tick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?613106048::Tick_Patch1>(Pawn)
Verse.TickList:DMD<DMD<Tick_Patch2>?944814592::Tick_Patch2>(TickList)
Verse.TickManager:DMD<DMD<DoSingleTick_Patch1>?954635648::DoSingleTick_Patch1>(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:DMD<DMD<Update_Patch1>?1280252288::Update_Patch1>(Root_Play)
 

 

Posted
11 hours ago, veedanya said:

So after some testing, I discovered the source of that big error I posted earlier: Succubus + Circadian Half-Cycler implants (on different pawns during sex). I've confirmed these two things together is the cause of the issue, because removing one or the other eliminates the bug; it's only when both are present the bug occurs.

Characters with the Succubus trait normally drain the other party's energy after sex. However, the Circadian Half-Cycler removes the energy bar from pawns. So there's no energy stat to subtract energy from, which seems to cause a RJW job error -- the one where sex was not fulfilling sex need, or psycast level, among other things. I've confirmed this combination of Succubus + Circadian Half-Cycler is the cause, because when only one of those is removed, the bug ceases to exist.

For easy reference, here is the error I am referring to:
 

  Reveal hidden contents

 

 

RJW.zip

Posted

Is combat rape not working? I just created a new colony to test, and among several different raids, my colonists (after being downed) have never been raped. They just kidnap them, kill them, or spare them.

 

Edit: Tried with Kidnap off, and they still just ignore them.

Posted
3 hours ago, Nohrin said:

Is combat rape not working? I just created a new colony to test, and among several different raids, my colonists (after being downed) have never been raped. They just kidnap them, kill them, or spare them.

 

Edit: Tried with Kidnap off, and they still just ignore them.

Combat rape hasn't been working properly for a number of people the last few versions, so no, it's not just you. 

Posted
3 hours ago, veedanya said:

Combat rape hasn't been working properly for a number of people the last few versions, so no, it's not just you. 

Thanks for letting me know its not just me.

Posted

I cannot for the life of me figure out how to apply a racetag from the quirks to a different race.

Ex. Slither Race Mod trying to make them applicable to the Scales quirk.

 

Posted

The sex need stays at 50% at all times, jumping back to 50% a second or so after reducing it via humpshroom. I couldnt find any reasons for this in the mod (in)compatibility lists or patches. What could I do to solve this issue?

The only solution I found in the comments was to add a chjandroids patch, but that was from a year ago and the patch doesnt seem to exist anymore.
edit: this is an issue with base humans, with and without humanoid alien races

 

edit 2: I figured it out. Pawns were automatically rolled as asexual. Simply rerolling them in Bio fixed the issue

Posted

Hey folks, I'm new to this mod, and I've run into a bug with the bugs.

After a pawn has been inseminated, cocooned, and fertilized by a hive, then goes into labor for the eggs, it seems like they just vanish. No eggs, no jelly, no baby bugs. Haven't tried it with tame insects yet.

Log:

Exception ticking hediff (RJW_InsectHiveEgg genitals ticksSinceCreation=120023) for pawn Black. Removing hediff... Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.GenGrid.InBounds (Verse.IntVec3 c, Verse.Map map) [0x00000] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at Verse.GenClosest.EarlyOutSearch (Verse.IntVec3 start, Verse.Map map, Verse.ThingRequest thingReq, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Predicate`1[T] validator) [0x00016] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at Verse.GenClosest.ClosestThingReachable (Verse.IntVec3 root, Verse.Map map, Verse.ThingRequest thingReq, Verse.AI.PathEndMode peMode, Verse.TraverseParms traverseParams, System.Single maxDistance, System.Predicate`1[T] validator, System.Collections.Generic.IEnumerable`1[T] customGlobalSearchSet, System.Int32 searchRegionsMin, System.Int32 searchRegionsMax, System.Boolean forceAllowGlobalSearch, Verse.RegionType traversableRegionTypes, System.Boolean ignoreEntirelyForbiddenRegions) [0x00087] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at RimWorld.LordToil_HiveRelated.FindClosestHive (Verse.Pawn pawn) [0x0003c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at RimWorld.LordToil_HiveRelated.GetHiveFor (Verse.Pawn pawn) [0x00017] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at RimWorld.LordToil_DefendAndExpandHive.UpdateAllDuties () [0x0001c] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at Verse.AI.Group.Lord.AddPawn (Verse.Pawn p) [0x000c0] in <0ee2c524c4be441e9b7f8bfcb20aca6f>:0 
  at rjw.Hediff_InsectEgg.GiveBirth () [0x0028c] in <51af7377db494fd48211b4bbe36d9f97>:0 
  at rjw.Hediff_InsectEgg.Tick () [0x0017f] in <51af7377db494fd48211b4bbe36d9f97>:0 
  at (wrapper dynamic-method) Verse.Pawn_HealthTracker.DMD<DMD<HealthTick_Patch2>?-1513162624::HealthTick_Patch2>(Verse.Pawn_HealthTracker)
Verse.Log:Error(String, Boolean)
Verse.Pawn_HealthTracker:DMD<DMD<HealthTick_Patch2>?-1513162624::HealthTick_Patch2>(Pawn_HealthTracker)
Verse.Pawn:DMD<DMD<Tick_Patch3>?1556155904::Tick_Patch3>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Any help would be appreciated!

Posted
2 hours ago, frankfakename said:

The sex need stays at 50% at all times, jumping back to 50% a second or so after reducing it via humpshroom. I couldnt find any reasons for this in the mod (in)compatibility lists or patches. What could I do to solve this issue?

The only solution I found in the comments was to add a chjandroids patch, but that was from a year ago and the patch doesnt seem to exist anymore.
edit: this is an issue with base humans, with and without humanoid alien races

(s)he is probably asexual

Posted
On 6/5/2020 at 11:40 AM, Nohrin said:

Is combat rape not working? I just created a new colony to test, and among several different raids, my colonists (after being downed) have never been raped. They just kidnap them, kill them, or spare them.

 

Edit: Tried with Kidnap off, and they still just ignore them.

Same with me. Enemy don't rape my colonists? and my colonists don't rape enemy.

 

Too bad there is no in combat rape. I wanted to see something like this:

 

363.gif

Posted
On 6/4/2020 at 8:23 PM, Skömer said:

there is already contact on Discord, don't worry

Thanks!

Can both mods work together at the moment? CNP + RJW, when I disable the pregnancy of CNP and let RJW handle it instead?

Or should I wait for an update?

Posted
14 minutes ago, saltysalty said:

Thanks!

Can both mods work together at the moment? CNP + RJW, when I disable the pregnancy of CNP and let RJW handle it instead?

Or should I wait for an update?

the issues are still the same they always had, its playable but you will run into issues like: double surgeries, items, walking babies etc.

Posted
55 minutes ago, DendyGamer said:

Too bad there is no in combat rape. I wanted to see something like this:

 

 

Spoiler

363.gif

 

My fucking sides.

Posted
11 minutes ago, Skömer said:

the issues are still the same they always had, its playable but you will run into issues like: double surgeries, items, walking babies etc.

 

Do you expect an update for this soon? Then I would wait before starting a new colony...

I know that you can't make any promises, I am just curious if there is anything in the pipeline already. :)

Posted
58 minutes ago, saltysalty said:

 

Do you expect an update for this soon? Then I would wait before starting a new colony...

I know that you can't make any promises, I am just curious if there is anything in the pipeline already. :)

I'm waiting myself, it seems alien children getting some love now, something CnP always missed

Posted

I think recent updates have broken the design intention behind the bionic genitals.  They *shouldn't* have sizes listed.  

 

The whole idea is your bionic breasts can be bouncing fun bags when fucking and flat & svelte when running into combat.  Listed "size" and movement penalty just do not make sense in context.

 

Same again for the bionic vagina--it should be neither "gaping" nor "tight"--it just is effective and without movement penalty.

 

Same again(!) for the bionic penis--there should be no chance of getting a micro-penis bionic, nor of your huge swinging bionic cock slowing you down, it expands/extends to a size which could threaten a horse when you need, and contracts when done to allow you do move easily (and escape an angry horse?).

 

All in all, I super appreciate that this mod is being kept updated (**THANK YOU!!!**) but in particular this one thing has been driving me nuts lately.

Respect.

nuts.jpg

Posted

I was actualy tempted to make a post about the bionic sizes myself, though not to say that they didn't make sense but that you should be able to change there sizes like how you can turn archeotech fertility on and off.... but I didn't want to be a bother.

Posted
1 hour ago, FoxyNova said:

I was actualy tempted to make a post about the bionic sizes myself, though not to say that they didn't make sense but that you should be able to change there sizes like how you can turn archeotech fertility on and off.... but I didn't want to be a bother.

An earlier version had a recipe to change bust size just with herbal medicine. I wonder how hard it would be to include operation - change bionic (X) size to (x) with no medicine/work cost.

 

Posted

So apparently you can put used condoms in a hooper for nutrient paste dispenser. Is this how it's supposed to work? :P Doesn't seem much vegetarian to me in any case.

food.png.002020540b901ef2e375e59768a4a097.png

Posted
1 hour ago, Veetor said:

Everyone is spawning as Asexual, even after I changed asexual from 2% to 0%. Is this a known issue with a fix?

Asexual as in don't fuck or as in no reproductive organs?

Are your pawns regular Humans or another race entirely?

What other mods are you using?

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