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About This File

This mod adds a new playable race to Rimworld, with a strong focus on melee combat.

Inspired by Soronarr's Monstergirls mod.

 

Who are dragongirls?

 

Dragongirls are a bizzare hybrid of woman and reptile. Their origins are unknown, but it is often speculated they are the result of genetic experimentation, likely with the goal of creating supersoldiers. Tho most civilized societies know of their existence, they remain fairly rare, and only seem to appear in female form. No male specimen has ever been found. Their rarity and unique appearance makes them a valuable commodity, so they are often hunted by slavers.

 

Dragongirls are very large, strong, and unruly. Obsessed with combat and respecting only strength, they will often turn on each other when there is no enemy to fight. Their bodies are covered in thick defensive scales and they can tear their prey apart with their teeth and claws. Their wounds close and heal rapidly, making them very difficult to kill. The combination of speed, armor and deadly claws makes them experts in melee combat, and many of them view the use of ranged weapons as dishonorable.
    
Insults and fights are their normal way of socializing, and they place great importance on their horns as a symbol of social status. Most humans probably won't enjoy being insulted or beaten however, making it difficult for them to get along with anyone but other dragongirls. They prefer hot, arid climates.

 

Notes

 

- Being fairly wild and feral, Dragongirls will never appear in crashing escape pods or as members of civilized colonies. The only way to get one is by either taming them from the wild, or buying them from slavers (or by birthing them if you use RimJobWorld).

 

- Dragongirls come with several variations of horns. If these are lost in combat, they can be replaced by steel horns made at the machining table. Alternatively you can craft Royal horns by gilding a thrumbo horn at the fabrication bench. Note that both of these require the Prosthethics and Bionics research respectively.

 

- I've included the .psd files for both the bodies and the horns in the Textures/Things/DGDragon folder. Feel free to make changes, new variations, or use them in whatever other way you wish.

 

- The pictures above used custom hair from the Rimsenal Hair Pack. I strongly recommend it as the vanilla hairs are somewhat meh. I also recommend Kiame's Show Hair With Hats, which frankly should be a vanilla feature.

 

- Dragongirls will frequently have traits like Abrasive or Bloodlust, causing them to insult and fight each other. This is normal and the rest of the mod was balanced with this in mind.

 

- This mod is intended to be used alongside RimJobWorld, but RJW is not a dependancy and this mod will work without it.

 

Load order

  1. Rimworld Core
  2. Alien Race Framework
  3. Playable Dragongirls
  4. RimJobWorld (if you use it)

 

Future plans

  • surgeries
    • plasteel scales increase armor
    • plasteel claws increase melee damage
  • custom skeleton art
  • laying eggs when impregnated thru RimJobWorld
  • add custom clothes and armors
  • add more monstergirls?

 

Known bugs

  • Horns are invisible while sleeping in bed.
    • This is a known bug in the Alien Race Framework and there isn't much I can do about it

 

Thanks to:

- Soronarr for the original monstergirls mod and the inspiration to do this (also I may or may not have traced the dragongirl tail from his art)

- Ssulunge for the Kijin Race Mod, whose files I dug thru to figure out how the Alien Race Framework works (also I may or may not have used the Kijin body art as a base)

Montyi for the tip on improving graphic borders

 

Change Log:

Spoiler

13/6/2019 - Initial Upload

 

14/6/2019 - v0.2

  • Fixed a bug with wild monstergirls not spawning
    • Currently the fix overrides the WildMan def, meaning the wild man incident will now always be a dragongirl. I'm looking for a better solution
  • Improved graphics (Thanks to Montyi for the tip!)
  • Added preview art to the mod list

 

16/6/2019 - v0.3

  • Added 7 new backstories
  • Tweaked horn positions
  • Nerfed horn and tail HP (it used to be almost impossible to have these destroyed in combat)
  • Tails now affect movement speed
  • Added craftable prosthethic and bionic tails
  • Changed artificial body parts to be more in line with vanilla looks and mechanics
    • Changed art for body part items to vanilla art
    • Prosthethic horns and tails now craftable at machining table
    • Bionic tail and royal horns now craftable at fabrication bench
  • Added 2 tail variations

 


What's New in Version 0.3

Released

  • Added 7 new backstories
  • Tweaked horn positions
  • Nerfed horn and tail HP (it used to be almost impossible to have these destroyed in combat)
  • Tails now affect movement speed
  • Added craftable prosthethic and bionic tails
  • Changed artificial body parts to be more in line with vanilla looks and mechanics
    • changed art for body part items to vanilla art
    • prosthethic horns and tails now craftable at machining table
    • bionic tail and royal horns now craftable at fabrication bench
  • Added 2 tail variations

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