zia Posted May 9, 2020 Share Posted May 9, 2020 So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). This still happens even if egg pregnancy is disabled. Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. EDIT: Further testing is done. It is the ovipositor causing the issue. Player.log Link to comment
Bolzhano Posted May 9, 2020 Share Posted May 9, 2020 For those wondering how to edit the speed of pregnancies, I did a bit of digging: The mod takes pregnancy lengths from the base game, so you'll have to edit the gestationPeriodDays variable in appropriate xml files at RimWorld\Data\Core\Defs\ThingDefs_Races\ For races not part of the base game, you'll have to edit the corresponding files in the mods that add them, if they don't use stats from vanilla. Hopefully that'll help you set up your very own breeding farm Link to comment
FloatingTree23 Posted May 9, 2020 Share Posted May 9, 2020 This may seem like a dumb question but how do i get the animals to breed with only their own race? Do they just do it automatically. I've activated Animal Breeding but all that seems to have done is make it so that my Muffalos can breed with my Dromedarys and not so my Muffalos can breed with each other. Link to comment
qwe123qweqweqwe1129 Posted May 9, 2020 Share Posted May 9, 2020 hello,your mod is cool,got a idea,i want the prisoner get reapped by animal but i don't want my pawn having sex with animal (sometimes they just go for animal when they really need it even got hooker or reapable prisoner,they didn't got animal lover trait),maybe can u add a option to separate the player pawn and prisoner in the next update?like unlock sex with animal but u can lock the player pawn won't chose to sex with animal. Link to comment
Fragmentation Posted May 9, 2020 Share Posted May 9, 2020 7 hours ago, Ryder_Booli said: It also depends on the size of the animal, and I believe the wildness. if you are having trouble I would suggest upping the sex need to the max percent in the options and going into dev mode, then giving one pawn the Teratophile quirk and make a few different animals that coincide with their sexuality. Spawn something with low wildness and close to body size 1.0 and then spawn something like a thrumbo or a mod equivalent large/wild animal. That should help you deduce how the mechanic work. I had the same problems and I still have to fuck around to find out how shit works. I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal. Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow? Link to comment
Screws Posted May 10, 2020 Share Posted May 10, 2020 17 hours ago, Skömer said: It definitely did at some point, manhunting (hostile) animals did rape a few of my downed/submitting pawns, I haven't checked recently tho, could be broken Seems to be broken for me. Could maybe a sexual needs bar be given to animals? Link to comment
johnny2by4 Posted May 10, 2020 Share Posted May 10, 2020 Licentia Labs stretching gets to be unplayable after a while. when pawns/animals get oversized genitals you end up with pawns and creatures unable to move, the movement penalty is way to high. Link to comment
aksfhks Posted May 10, 2020 Share Posted May 10, 2020 On 5/8/2020 at 5:20 AM, Skömer said: do 3% movement penalty really matter? its such a small amount. If you really want to get rid of it then you can easily change the values yourself with any text editor: look into the files in RJW\Defs\HediffDefs\Hediffs_PrivateParts\ and remove: <capMods> <li> <capacity>Moving</capacity> <offset>-0.03</offset> </li> </capMods> and done, as for the butts and thigh sizes, I can't speak for the developers, its been on the suggestion list for years now. The fastest way is always to do it yourself and make a merge request with your changes. The polaris issue might need a patch Thank you for responding and sorry if I happen a lot with the comment or get excited when writing a lot of forgiveness, and well that has to do with each new version of the mod since beta 18 of the game although I think it is rather a matter of what happens to me in each mod version. Link to comment
Ed86 Posted May 10, 2020 Share Posted May 10, 2020 4 hours ago, johnny2by4 said: Licentia Labs stretching gets to be unplayable after a while. when pawns/animals get oversized genitals you end up with pawns and creatures unable to move, the movement penalty is way to high. imo, its broken, disable everything and only use it for serums Link to comment
Ed86 Posted May 10, 2020 Share Posted May 10, 2020 11 hours ago, zia said: So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). This still happens even if egg pregnancy is disabled. Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. EDIT: Further testing is done. It is the ovipositor causing the issue. Player.log 160.43 kB · 0 downloads thats the life of egg layers Link to comment
aksfhks Posted May 10, 2020 Share Posted May 10, 2020 14 hours ago, Ryder_Booli said: También depende del tamaño del animal, y creo que lo salvaje. si tienes problemas, te sugiero aumentar la necesidad sexual al máximo porcentaje en las opciones y entrar en modo de desarrollo, luego darle a un peón la peculiaridad de Teratophile y hacer algunos animales diferentes que coincidan con su sexualidad. Engendre algo con poco salvaje y cerca del tamaño del cuerpo 1.0 y luego engendre algo como un thrumbo o un animal equivalente grande / salvaje equivalente. Eso debería ayudarlo a deducir cómo funciona el mecánico. Tuve los mismos problemas y todavía tengo que joder para descubrir cómo funciona la mierda. before the pawn chose any size, but people complained that they always chose larger animals if they implemented pawns to choose a similar size, if I remember correctly, there were those who said that there would be traits or likes for sizes to solve these according to the tastes of the pawn but in the end they only stayed to choose similar sizes. ironically, people in real life really like the furry porn of horse and there is a of horse penis porn because they are huge not similar sizes. Link to comment
aksfhks Posted May 10, 2020 Share Posted May 10, 2020 6 hours ago, johnny2by4 said: El estiramiento de Licentia Labs no se puede reproducir después de un tiempo. cuando los peones / animales obtienen genitales de gran tamaño y terminas con peones y criaturas incapaces de moverse, la penalización de movimiento es demasiado alta. excessively high Link to comment
zia Posted May 10, 2020 Share Posted May 10, 2020 5 hours ago, Ed86 said: thats the life of egg layers If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. Link to comment
Ryder_Booli Posted May 10, 2020 Share Posted May 10, 2020 14 hours ago, Fragmentation said: I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal. Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow? yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere. Link to comment
Ed86 Posted May 10, 2020 Share Posted May 10, 2020 4 hours ago, sjpark173 said: How long does it take for boobs to grow bigger by 'boobitis'? I think I waited more than 30 days without curing, but it won't change. And also, does males get affected too? i think its broken, that code never got updated to 1.1 yes 4 hours ago, zia said: If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. hm... find a volunteer and deposit their eggs into it Link to comment
Fragmentation Posted May 10, 2020 Share Posted May 10, 2020 4 hours ago, Ryder_Booli said: yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere. Well, I've tried all that and still no joy. I've decided it to give it up and just play without RJW. Thanks for trying to help though. Much appreciated. Link to comment
zia Posted May 10, 2020 Share Posted May 10, 2020 3 hours ago, Ed86 said: i think its broken, that code never got updated to 1.1 yes hm... find a volunteer and deposit their eggs into it So one issue with that, that works but not well. They generate eggs faster than they loose the sex need. Meaning I can have an entire prison full of 15+ volunteers (all set to be comfort prisoners) and my colonists will still go down once a day to lay eggs. Because the sex need is taken care of, so they don't go deposit the eggs. They also seem to generate a new egg almost immediately after laying one in a volunteer. A couple things could be done to fix this (but I personally have no idea how to add it my self). 1. Decrease sex need for pawns that have both an ovipositor and an egg. 2. Add a timer to only allow one egg to generate every 1-2 days. That way the nature sex need decay should drop enough for them to go find a volunteer. Link to comment
Screws Posted May 11, 2020 Share Posted May 11, 2020 @Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully. Link to comment
NeverLucky4Life Posted May 11, 2020 Share Posted May 11, 2020 1 hour ago, Synlaine said: @Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully. @SkömerCharacter Editor remains functional last I have tried it which was 2 minutes ago. Prepare Carefully still corrupts pawn data and just because RJW made something so that the thing people notice easily might be fixed still doesn't mean it should be used over a more functional alternative especially when it's main issue is not even RJW related. Link to comment
Skömer Posted May 11, 2020 Author Share Posted May 11, 2020 7 hours ago, Synlaine said: @Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully. 6 hours ago, NeverLucky4Life said: @SkömerCharacter Editor remains functional last I have tried it which was 2 minutes ago. Prepare Carefully still corrupts pawn data and just because RJW made something so that the thing people notice easily might be fixed still doesn't mean it should be used over a more functional alternative especially when it's main issue is not even RJW related. i have used Char Edit yesterday with no issues as well Link to comment
Anonymous Posted May 11, 2020 Share Posted May 11, 2020 16 hours ago, zia said: So one issue with that, that works but not well. They generate eggs faster than they loose the sex need. Meaning I can have an entire prison full of 15+ volunteers (all set to be comfort prisoners) and my colonists will still go down once a day to lay eggs. Because the sex need is taken care of, so they don't go deposit the eggs. They also seem to generate a new egg almost immediately after laying one in a volunteer. A couple things could be done to fix this (but I personally have no idea how to add it my self). 1. Decrease sex need for pawns that have both an ovipositor and an egg. 2. Add a timer to only allow one egg to generate every 1-2 days. That way the nature sex need decay should drop enough for them to go find a volunteer. What needs to happen is the movement speed penalty being tied to the progress, i.e. severity of the egg, instead of giving the entire debuff the moment a new egg is spawned. It is growing after all. Link to comment
Ed86 Posted May 11, 2020 Share Posted May 11, 2020 4.1.5 changed bukkake to apply real ejaculation amount shown in part hediff instead of bodysize based add job filters for quickie target selection, so forced or probably important jobs wont be interrupted set max nymph spawn limit for raids to 100 disabled birthing while being carried disabled individuality/psychology sexuality warning spam for animals, because they likely have none fix for psychology sexuality resetting added recheck for psychology sexuality change midgame disabled breeding rape alerts for animal vs animal changed breeding to still consider pregnant humanlikes set pregnancy Miscarry only trigger with 40+% Malnutrition immortals set to infertile geoper: Sex on spot fixes RJW-4.1.5.7z 4 Link to comment
johnny2by4 Posted May 11, 2020 Share Posted May 11, 2020 aww, you're making my immortal witcher astarte infertile? Link to comment
Ed86 Posted May 11, 2020 Share Posted May 11, 2020 4.1.5a fix immortals error RJW-4.1.5a.7z 1 Link to comment
OvertIntensity Posted May 11, 2020 Share Posted May 11, 2020 On top of a giant stack of mods, I'm getting exceptions like this in a tight loop for apparently every animal on a fresh map. Exception ticking WildBoar21851 (at (97, 0, 25)): System.TypeInitializationException: The type initializer for 'rjw.PATCH_JobDriver_DubsBadHygiene' threw an exception. ---> System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. WildBoar21850 with job GotoWander (Job_24) A=(92, 0, 22) tried to get CurToil with curToilIndex=11 but only has 2 toils. https://gist.github.com/4eda9061b8b7f957d729d69b653ff419 I can remove DubsBadHygiene, fresh install without ever adding it, etc. None of that corrected it. It appears to be caused by the Multiplayer Compatibility Patch https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374 Link to comment
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