Jump to content

Recommended Posts

So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. 

 

It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). 

 

This still happens even if egg pregnancy is disabled. 


Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. 

 

EDIT: Further testing is done. It is the ovipositor causing the issue. 

Player.log

Link to comment

For those wondering how to edit the speed of pregnancies, I did a bit of digging: The mod takes pregnancy lengths from the base game, so you'll have to edit the gestationPeriodDays variable in appropriate xml files at RimWorld\Data\Core\Defs\ThingDefs_Races\
For races not part of the base game, you'll have to edit the corresponding files in the mods that add them, if they don't use stats from vanilla.

Hopefully that'll help you set up your very own breeding farm ;)

Link to comment

This may seem like a dumb question but how do i get the animals to breed with only their own race? Do they just do it automatically. I've activated Animal Breeding but all that seems to have done is make it so that my Muffalos can breed with my Dromedarys and not so my Muffalos can breed with each other.

Link to comment

hello,your mod is cool,got a idea,i want the prisoner get reapped by animal but i don't want my pawn having sex with animal (sometimes they just go for animal when they really need it even got hooker or reapable prisoner,they didn't got animal lover trait),maybe can u add a option to separate the player pawn and prisoner in the next update?like unlock sex with animal but u can lock the player pawn won't chose to sex with animal.

Link to comment
7 hours ago, Ryder_Booli said:

It also depends on the size of the animal, and I believe the wildness. if you are having trouble I would suggest upping the sex need to the max percent in the options and going into dev mode, then giving one pawn the Teratophile quirk and make a few different animals that coincide with their sexuality. Spawn something with low wildness and close to body size 1.0 and then spawn something like a thrumbo or a mod equivalent large/wild animal. That should help you deduce how the mechanic work. I had the same problems and I still have to fuck around to find out how shit works.

 

I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal.

 

Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow?

Link to comment
17 hours ago, Skömer said:

It definitely did at some point, manhunting (hostile) animals did rape a few of my downed/submitting pawns, I haven't checked recently tho, could be broken

Seems to be broken for me. Could maybe a sexual needs bar be given to animals?

Link to comment
On 5/8/2020 at 5:20 AM, Skömer said:

do 3% movement penalty really matter? its such a small amount. If you really want to get rid of it then you can easily change the values yourself with any text editor:

look into the files in RJW\Defs\HediffDefs\Hediffs_PrivateParts\ and remove:


						<capMods>
							<li>
								<capacity>Moving</capacity>
								<offset>-0.03</offset>
							</li>
						</capMods>

and done, as for the butts and thigh sizes, I can't speak for the developers, its been on the suggestion list for years now. The fastest way is always to do it yourself and make a merge request with your changes.

 

The polaris issue might need a patch

Thank you for responding and sorry if I happen a lot with the comment or get excited when writing a lot of forgiveness, and well that has to do with each new version of the mod since beta 18 of the game although I think it is rather a matter of what happens to me in each mod version.

Link to comment
4 hours ago, johnny2by4 said:

Licentia Labs stretching gets to be unplayable after a while.  when pawns/animals get oversized genitals you end up with pawns and creatures unable to move, the movement penalty is way to high.

imo, its broken, disable everything and only use it for serums

Link to comment
11 hours ago, zia said:

So I have either found a bug with the ovipositor or an incompatibility with The Mantodean insectoid race and/or Spawning through egglayer for Mantodean insectoid race. 

 

It seems the are constantly impregnating themselves with Big Eggs. Since every single one of them is doing this they are constantly falling over and laying the egg. According to the social tab this is happening without and sort of loving going on (I actually turned off colonist hook ups as well). 

 

This still happens even if egg pregnancy is disabled. 


Attached is the log, just in case it helps. Sorry I have not been able to do further testing to see if it is the race or ovipositor messing up. 

 

EDIT: Further testing is done. It is the ovipositor causing the issue. 

Player.log 160.43 kB · 0 downloads

thats the life of egg layers

Link to comment
14 hours ago, Ryder_Booli said:

También depende del tamaño del animal, y creo que lo salvaje. si tienes problemas, te sugiero aumentar la necesidad sexual al máximo porcentaje en las opciones y entrar en modo de desarrollo, luego darle a un peón la peculiaridad de Teratophile y hacer algunos animales diferentes que coincidan con su sexualidad. Engendre algo con poco salvaje y cerca del tamaño del cuerpo 1.0 y luego engendre algo como un thrumbo o un animal equivalente grande / salvaje equivalente. Eso debería ayudarlo a deducir cómo funciona el mecánico. Tuve los mismos problemas y todavía tengo que joder para descubrir cómo funciona la mierda.

before the pawn chose any size, but people complained that they always chose larger animals if they implemented pawns to choose a similar size, if I remember correctly, there were those who said that there would be traits or likes for sizes to solve these according to the tastes of the pawn but in the end they only stayed to choose similar sizes.

ironically, people in real life really like the furry porn of horse  and there is a of horse penis porn because they are huge not similar sizes.

Link to comment
6 hours ago, johnny2by4 said:

El estiramiento de Licentia Labs no se puede reproducir después de un tiempo. cuando los peones / animales obtienen genitales de gran tamaño y terminas con peones y criaturas incapaces de moverse, la penalización de movimiento es demasiado alta.

excessively high

Link to comment
5 hours ago, Ed86 said:

thats the life of egg layers

If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. 

Link to comment
14 hours ago, Fragmentation said:

 

I've tried all of that too, no luck. Quirks don't seem to affect who or what pawns will choose to mate with, only whether or not they get an extra mood boost from doing so. I've even just tried reinstalling a fresh download of the mod and still the only breeding that happens on it's own is human/human and animal/animal.

 

Oddly though, after reinstalling the mod I noticed the settings for it were all the same as they had been before I uninstalled it. Is there a config file somewhere other than the mod folder that saves that information? Maybe that's what is causing the problem because I'd had RJW installed a long time ago and only recently started playing Rimworld again. Maybe the settings file from a previous version is interfering somehow?

yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere.

Link to comment
4 hours ago, sjpark173 said:

How long does it take for boobs to grow bigger by 'boobitis'? I think I waited more than 30 days without curing, but it won't change. And also, does males get affected too?

i think its broken, that code never got updated to 1.1

yes

4 hours ago, zia said:

If that is the case is there anyway to make them stop prostrating themselves daily to lay eggs? The keep dropping their weapons and inventory at least once a day that it makes it impossible to play a colony if they all have the ovipositor. 

hm... find a volunteer and deposit their eggs into it

 

Link to comment
4 hours ago, Ryder_Booli said:

yeah its kinda troublesome to test now that direct control functions differently it seems. Last update I used direct control to know what the pawn was and was not willing to do by also turning on RJW dev mode. Now that no longer works and you can only really trial and error things. But from what I saw last update quirks 100% without a doubt decide the fuckability of a pawn. Teratophiles were the ONLY ones willing to fuck bigger pawns (as the description says). As of now I am not so sure how to help except to check your pawn ages and fertility of both the giving and receiving pawns in order to make sure pawns with massive life expectancy are past the percentile that allows sex, checking for bodyparts in proper slots, and disabling a pawns ability to relieve themselves of the horniness in anyway possible until they finally give in to the need (disable fapping entirely and give them traits to increase sex need). You can also use dev mode to force an animal bond with a colonist and it makes them more fuckable, or at least their first choice for furry bed buddies. Other than that... I guess go back over EVERY RJW Mod Option. Sorry if this doesn't help but if not, you probably have a mod conflict somewhere.

 

Well, I've tried all that and still no joy. I've decided it to give it up and just play without RJW. Thanks for trying to help though. Much appreciated.

Link to comment
3 hours ago, Ed86 said:

i think its broken, that code never got updated to 1.1

yes

hm... find a volunteer and deposit their eggs into it

 

So one issue with that, that works but not well. They generate eggs faster than they loose the sex need. Meaning I can have an entire prison full of 15+ volunteers (all set to be comfort prisoners) and my colonists will still go down once a day to lay eggs. Because the sex need is taken care of, so they don't go deposit the eggs.  They also seem to generate a new egg almost immediately after laying one in a volunteer. 

 

 

A couple things could be done to fix this (but I personally have no idea how to add it my self). 1. Decrease sex need for pawns that have both an ovipositor and an egg. 2. Add a timer to only allow one egg to generate every 1-2 days. That way the nature sex need decay should drop enough for them to go find a volunteer. 

Link to comment
1 hour ago, Synlaine said:

@Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully.

@SkömerCharacter Editor remains functional last I have tried it which was 2 minutes ago.

Prepare Carefully still corrupts pawn data and just because RJW made something so that the thing people notice easily might be fixed still doesn't mean it should be used over  a more functional alternative especially when it's main issue is not even RJW related.

Link to comment
7 hours ago, Synlaine said:

@Skömer I think Character Editor is now broken in general, I wouldn't recommend it anymore lol. Isn't EDB Prepare Carefully now fixed btw? Cause I keep getting the message in the logs not to edit in Prepare Carefully.

6 hours ago, NeverLucky4Life said:

@SkömerCharacter Editor remains functional last I have tried it which was 2 minutes ago.

Prepare Carefully still corrupts pawn data and just because RJW made something so that the thing people notice easily might be fixed still doesn't mean it should be used over  a more functional alternative especially when it's main issue is not even RJW related.

i have used Char Edit yesterday with no issues as well

Link to comment
16 hours ago, zia said:

So one issue with that, that works but not well. They generate eggs faster than they loose the sex need. Meaning I can have an entire prison full of 15+ volunteers (all set to be comfort prisoners) and my colonists will still go down once a day to lay eggs. Because the sex need is taken care of, so they don't go deposit the eggs.  They also seem to generate a new egg almost immediately after laying one in a volunteer. 

 

 

A couple things could be done to fix this (but I personally have no idea how to add it my self). 1. Decrease sex need for pawns that have both an ovipositor and an egg. 2. Add a timer to only allow one egg to generate every 1-2 days. That way the nature sex need decay should drop enough for them to go find a volunteer. 

What needs to happen is the movement speed penalty being tied to the progress, i.e. severity of the egg, instead of giving the entire debuff the moment a new egg is spawned. It is growing after all.

Link to comment

4.1.5
changed bukkake to apply real ejaculation amount shown in part hediff instead of bodysize based
add job filters for quickie target selection, so forced or probably important jobs wont be interrupted
set max nymph spawn limit for raids to 100
disabled birthing while being carried
disabled individuality/psychology sexuality warning spam for animals, because they likely have none
fix for psychology sexuality resetting
added recheck for psychology sexuality change midgame
disabled breeding rape alerts for animal vs animal
changed breeding to still consider pregnant humanlikes
set pregnancy Miscarry only trigger with 40+% Malnutrition
immortals set to infertile

geoper:
Sex on spot fixes
 

RJW-4.1.5.7z

Link to comment

On top of a giant stack of mods, I'm getting exceptions like this in a tight loop for apparently every animal on a fresh map.

 

Exception ticking WildBoar21851 (at (97, 0, 25)): System.TypeInitializationException: The type initializer for 'rjw.PATCH_JobDriver_DubsBadHygiene' threw an exception. ---> System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

 

WildBoar21850 with job GotoWander (Job_24) A=(92, 0, 22) tried to get CurToil with curToilIndex=11 but only has 2 toils.

 

https://gist.github.com/4eda9061b8b7f957d729d69b653ff419

 

I can remove DubsBadHygiene, fresh install without ever adding it, etc. None of that corrected it.

 

It appears to be caused by the Multiplayer Compatibility Patch

https://steamcommunity.com/sharedfiles/filedetails/?id=1629973374

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use