Jump to content

[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

maybe its like this 

Spoiler

JobDriver threw exception in initAction for pawn Gazelle326044 driver=JobDriver_Breeding (toilIndex=2) driver.job=(Breed (Job_816457) A=Thing_Human328849)
System.NullReferenceException: Object reference not set to an instance of an object
  at SizedApparelforRJW.ApparelAndBodyPatch+SexStartPatch.Postfix (rjw.JobDriver_SexBaseInitiator __instance) [0x00062] in <1d11ce9e0e65446f9d7404c28a702265>:0 
  at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.DMD<DMD<Start_Patch1>?1134842880::Start_Patch1>(rjw.JobDriver_SexBaseInitiator)
  at rjw.JobDriver_Breeding.<MakeNewToils>b__1_4 () [0x00000] in <403062cb8f034a69ba7cddf9e8529c71>:0 
  at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001df] in <4489f1367c1c4d76b2ae1272c8ed691d>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?1994734080::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

Pawn Gazelle326044 threw exception while executing toil's finish action (0), jobDriver=rjw.JobDriver_Breeding, job=Breed (Job_816457) A=Thing_Human328849, toilIndex=2: System.NullReferenceException: Object reference not set to an instance of an object
  at (wrapper dynamic-method) Verse.PawnGraphicSet.DMD<DMD<ResolveApparelGraphics_Patch2>?1000481792::ResolveApparelGraphics_Patch2>(Verse.PawnGraphicSet)
  at SizedApparelforRJW.ApparelAndBodyPatch+SexEndPatch.Postfix (rjw.JobDriver_SexBaseInitiator __instance) [0x00063] in <1d11ce9e0e65446f9d7404c28a702265>:0 
  at (wrapper dynamic-method) rjw.JobDriver_SexBaseInitiator.DMD<DMD<End_Patch1>?363432576::End_Patch1>(rjw.JobDriver_SexBaseInitiator)
  at rjw.JobDriver_Breeding.<MakeNewToils>b__1_6 () [0x00000] in <403062cb8f034a69ba7cddf9e8529c71>:0 
  at Verse.AI.Toil.Cleanup (System.Int32 myIndex, Verse.AI.JobDriver jobDriver) [0x0001f] in <4489f1367c1c4d76b2ae1272c8ed691d>:0 
Verse.Log:Error(String, Boolean)
Verse.AI.Toil:Cleanup(Int32, JobDriver)
Verse.AI.JobDriver:DMD<DMD<Cleanup_Patch2>?251133952::Cleanup_Patch2>(JobDriver, JobCondition)
Verse.AI.Pawn_JobTracker:CleanupCurrentJob(JobCondition, Boolean, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:EndCurrentJob(JobCondition, Boolean, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:Notify_PatherArrived()
Verse.AI.Pawn_PathFollower:PatherArrived()
Verse.AI.Pawn_PathFollower:TryEnterNextPathCell()
Verse.AI.Pawn_PathFollower:PatherTick()
Verse.Pawn:DMD<DMD<Tick_Patch1>?1994734080::Tick_Patch1>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
 

 

Posted
On 5/17/2020 at 6:24 PM, veedanya said:

Oh, you should have clarified you meant a specific mod. There are several different mods that allow effective immortality (age reduction), so I thought you meant one of those. In fact, there are even multiple mods with "Immortal" in the name. So, I mean, unless you expect him to research and create patches for all of them at once or pick one at random, you should really clarify which one you mean.

I don't think you understand. He had already put in a specific piece of code targeting Immortals from that specific Immortal mod. So he knew about what they were talking about. You just didn't.

Posted

Lmao gotta try this, so only female immortals are reked? 

On 5/17/2020 at 6:24 PM, veedanya said:

Oh, you should have clarified you meant a specific mod. There are several different mods that allow effective immortality (age reduction), so I thought you meant one of those. In fact, there are even multiple mods with "Immortal" in the name. So, I mean, unless you expect him to research and create patches for all of them at once or pick one at random, you should really clarify which one you mean.

I clarify as while I have an age reduction mod (used to circumvent RJW's 250yr limit btw) my -250yr aged immortals with the hedriff from the "immortals" mod were fixed at 0 fertility after that specific update. Even if male immortals can sire children and only female miscarry, I don't understand the issue as I've had none despite a colony of over 30 immortals m/f breeding just fine pre-250.

 

Posted

I've noticed since coming back to the game after some time (and updating all my mods), that my colonists no longer make use of comfort prisoners.  I've also had an instance where a bisexual prisoner, housed with two other prisoners, got a mental break to go raping but never actually went for either of them.  I was just wondering if there was something I might be able to look for that could break the rape function of RJW or stop it from being done in my game aside from the obvious option.  Thanks for your consideration!

Posted

My colony's first "baby" was born fully grown, age 18.  She has 0 in all skills but is capable of everything.  Mother's a nymph, father's a standard raider pawn.

 

My mod list is very minimal (see image).  Is this working as intended, or am I missing something?

Rimworld.png

Posted
2 hours ago, ashrayel said:

I've noticed since coming back to the game after some time (and updating all my mods), that my colonists no longer make use of comfort prisoners.  I've also had an instance where a bisexual prisoner, housed with two other prisoners, got a mental break to go raping but never actually went for either of them.  I was just wondering if there was something I might be able to look for that could break the rape function of RJW or stop it from being done in my game aside from the obvious option.  Thanks for your consideration!

Not sure if you're experiencing the same thing as me, but I noticed that since I picked up the post-1.1 RJW that combat rapes were no longer a thing. In tens of hours of gameplay this version I've noticed:

1. I have not seen a single combat rape (rape using downed members of another faction)
2. I have not seen a single rape occur by pawns that go on a "random rape" mental break (they just wander around doing nothing really)

3. The comfort prisoner mechanics still seem to work fine (colonists or prisoners will still get raped), and pawns will still occasionally just rape a random other pawn if sex need gets too low.

Naturally I double and triple checked my mod settings to be sure all the obviously relevant options were properly set.

 

Posted
55 minutes ago, veedanya said:

Not sure if you're experiencing the same thing as me, but I noticed that since I picked up the post-1.1 RJW that combat rapes were no longer a thing. In tens of hours of gameplay this version I've noticed:

1. I have not seen a single combat rape (rape using downed members of another faction)
2. I have not seen a single rape occur by pawns that go on a "random rape" mental break (they just wander around doing nothing really)

3. The comfort prisoner mechanics still seem to work fine (colonists or prisoners will still get raped), and pawns will still occasionally just rape a random other pawn if sex need gets too low.

Naturally I double and triple checked my mod settings to be sure all the obviously relevant options were properly set.

 

I do believe my issues began after 1.1 as well.  I'm not sure I've ever seen a combat rape, but people seem to get downed rather quickly in my battles.  Also haven't had a traited 'rapist' on my side to make use of recently disabled enemies.  Random rape is broken, yes, but comfort rape seems to be effected as well.

Posted
Just now, Dardanaes said:

Thanks for answering, but i read in that post that the last version posted was the 1.6.1 is that the same that the 1.7.0 you posted in the earlier versions?.

Found it

rjw-1.7.0_b18.zip

Posted
On 5/4/2020 at 6:32 AM, Ed86 said:

well probably something has been broken in 1.0-1.1, i dont even remember how it should work

ive been playing rw for like 2 weeks in 3 years and i find most stuff is acceptable, guess i have to check it someday

 

edit: actually it seems to be working fine, my 2 gay dragon-girls were fucking each-other often until they got married and now fuck each night

gay ratkin and bi kijiin slave also fuck each-other often, mostly that perverted rat going after kijiin

and last straight dragon-girl is usually frustrated, well... she does visit stables for big stallion dick, will probably become zoophile soon

so far 3 years in game 0 rapes, only that one dragon-girl goes on wild side, well you cant blame her, when only dick is colony is horse one

 

because i know there is already code for that somewhere, and ive been asked if it can be included, so why should i waste time to reinvent it, i'd rather review provided code and fix bugs if any

it doesnt work as simple as set flags

above is a perfect example, the more shit you add to framework the harder it will break and guess who has to fix and try to balance all that?

also "sex arcades" too abstract and sound stupid and i dont have much interest in that, so i doubt ill find enough motivation to write huge framework for that

i really beg you to reconsider, sex arcades would be a great way to make money from prisoners and gives them more purpose. what about simple stockades? also "too abstract and sounds stupid"? you make a mod where everything from necrophilia and slavery is possible on a game where canabalism and pretty much anything else is possible and you think this is too far?! please give us more physical objects its been too long

Posted
50 minutes ago, Karbyr said:

i really beg you to reconsider, sex arcades would be a great way to make money from prisoners and gives them more purpose. what about simple stockades? also "too abstract and sounds stupid"? you make a mod where everything from necrophilia and slavery is possible on a game where canabalism and pretty much anything else is possible and you think this is too far?! please give us more physical objects its been too long

You've asked him to reconsider, but still haven't really elaborated on what you mean by sex arcades. So he may be imagining a far larger project than you're imagining if you think it's not a big deal, so try and explain it.

It sounds like you're talking about some sort of brothel but with... immobilized prisoners? How would it differ from, say, just an immobilized comfort prisoner? Or just setting up your own by immobilizing them with bondage gear or the bondage mod? If you want him to do something, you have to be specific and detail what it is you want. What elements does the sex arcade need, and what does it add that's worth the time/effort of coding it (given a similar system, brothels, already exists)? 
 

14 hours ago, ashrayel said:

I do believe my issues began after 1.1 as well.  I'm not sure I've ever seen a combat rape, but people seem to get downed rather quickly in my battles.  Also haven't had a traited 'rapist' on my side to make use of recently disabled enemies.  Random rape is broken, yes, but comfort rape seems to be effected as well.

I just did a quick test; for some reason the option to rape doesn't even appear in the right-click context menu of downed enemy pawns. Even with the proper settings enabled and the pawn having the correct junk. That would explain the lack of raping; it's been disabled, at least between certain pawns types. (As a side note, the only time I see bugs rape now is purely for procreation; a single rape until the pawn gives birth, instead of a giant gangbang swarm like in older versions. Good to see the Hive has taken up good, clean Christian values of only monogamous procreating for practical reproduction.)

Posted
1 hour ago, veedanya said:

You've asked him to reconsider, but still haven't really elaborated on what you mean by sex arcades. So he may be imagining a far larger project than you're imagining if you think it's not a big deal, so try and explain it.

It sounds like you're talking about some sort of brothel but with... immobilized prisoners? How would it differ from, say, just an immobilized comfort prisoner? Or just setting up your own by immobilizing them with bondage gear or the bondage mod? If you want him to do something, you have to be specific and detail what it is you want. What elements does the sex arcade need, and what does it add that's worth the time/effort of coding it (given a similar system, brothels, already exists)? 
 

I just did a quick test; for some reason the option to rape doesn't even appear in the right-click context menu of downed enemy pawns. Even with the proper settings enabled and the pawn having the correct junk. That would explain the lack of raping; it's been disabled, at least between certain pawns types. (As a side note, the only time I see bugs rape now is purely for procreation; a single rape until the pawn gives birth, instead of a giant gangbang swarm like in older versions. Good to see the Hive has taken up good, clean Christian values of only monogamous procreating for practical reproduction.)

a sex arcade is a machine that allows anyone to use prisoners and charge guests for use (prostitution for unwilling prisoners?) 

Posted
14 hours ago, Karbyr said:

i really beg you to reconsider, sex arcades would be a great way to make money from prisoners and gives them more purpose. what about simple stockades? also "too abstract and sounds stupid"? you make a mod where everything from necrophilia and slavery is possible on a game where canabalism and pretty much anything else is possible and you think this is too far?! please give us more physical objects its been too long

the only difference between "sex arcade" and "simple" stockades is furniture sprite

but either way i dont find it interesting enough to to spend huge amount of time writing all that code, maybe one day but not anywhere soon

Posted

I read on the steam workshop page for Lost Forest that someone can link me to a patch to make it work with RJW. Is that true?

Posted
7 hours ago, Ed86 said:

the only difference between "sex arcade" and "simple" stockades is furniture sprite

but either way i dont find it interesting enough to to spend huge amount of time writing all that code, maybe one day but not anywhere soon

fine can i atleast request your next update include something (anything!!) physical? its been too long and while spending all your time on fixes is nice it would also be nice to see this mod grow more

Posted
17 minutes ago, Karbyr said:

fine can i atleast request your next update include something (anything!!) physical? its been too long and while spending all your time on fixes is nice it would also be nice to see this mod grow more

im worried this mod is getting stagnant instead of growing due to nothing but fixes, i mean when was the last time you added anything new? 3 or 4 months ago? longer? all i can do is try to boot you up the ass and help this mod grow

Posted
11 minutes ago, Karbyr said:

im worried this mod is getting stagnant instead of growing due to nothing but fixes, i mean when was the last time you added anything new? 3 or 4 months ago? longer? all i can do is try to boot you up the ass and help this mod grow

did you take a look at the animation addon? that's quite a big deal imo

1 hour ago, SmashNGrab said:

Is there a patch for alpha animals?

whats wrong with the race support addon?

Posted
2 hours ago, Karbyr said:

fine can i atleast request your next update include something (anything!!) physical? its been too long and while spending all your time on fixes is nice it would also be nice to see this mod grow more

no. it grows fine

2 hours ago, Karbyr said:

im worried this mod is getting stagnant instead of growing due to nothing but fixes, i mean when was the last time you added anything new? 3 or 4 months ago? longer? all i can do is try to boot you up the ass and help this mod grow

oof there wont be anything new but bug fixes.

idk, need to read changelogs seems to be a lot of added stuff.

i actually want to remove bunch of stuff like beds and stuff

you can boot me up the ass and help this mod grow by learning xml, C#, photoshop and supplying sprites and code for sex arcades, so it can be made into separate addon

Posted
3 hours ago, Karbyr said:

fine can i atleast request your next update include something (anything!!) physical? its been too long and while spending all your time on fixes is nice it would also be nice to see this mod grow more

I'm not sure if you are aware (admittedly I wasnt, for months after first trying RJW) that there's an add-on section in the opening post listing a bunch of mods which add content. RJWEx adds anal plugs and sex machines, Licentia Labs adds transformation serums, and you can always just use that bondage mod I linked in my previous post if you want to setup a sex arcade thing.

Posted
31 minutes ago, Ed86 said:

no. it grows fine

oof there wont be anything new but bug fixes.

idk, need to read changelogs seems to be a lot of added stuff.

i actually want to remove bunch of stuff like beds and stuff

you can boot me up the ass and help this mod grow by learning xml, C#, photoshop and supplying sprites and code for sex arcades, so it can be made into separate addon

"i want to remove bunch of stuff"........are you freaking serious?! why?

Posted

When I click any tailoring bench after installing RJW, the "bills" tab does not appear and I'm unable to click anything else until I press escape.  Is this a known mod incompatibility?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...