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[mod] RimJobWorld


Skömer

AI  

633 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      186
    • Only a Handful of times
      159
    • Once a month
      34
    • Every week
      102
    • Daily
      152
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      341
    • As a personal companion/partner
      73
    • For making art
      84


Recommended Posts

Posted

I've started getting an error since the update:

 

Spoiler

Exception in JobDriver tick for pawn Sheep10764 driver=JobDriver_Breeding (toilIndex=2) driver.job=(Breed (Job_21804) A=Thing_Sheep10765)
System.NullReferenceException: Object reference not set to an instance of an object
  at rjw.JobDriver_Sex.ChangePsyfocus (Verse.Pawn pawn, Verse.Thing target) [0x000d2] in <51af7377db494fd48211b4bbe36d9f97>:0
  at rjw.JobDriver_Sex.SexTick (Verse.Pawn pawn, Verse.Thing target, System.Boolean pawnnude, System.Boolean partnernude) [0x00015] in <51af7377db494fd48211b4bbe36d9f97>:0
  at rjw.JobDriver_Breeding.<MakeNewToils>b__1_5 () [0x000b0] in <51af7377db494fd48211b4bbe36d9f97>:0
  at (wrapper dynamic-method) Verse.AI.JobDriver.DMD<DMD<DriverTick_Patch1>?-105092736::DriverTick_Patch1>(Verse.AI.JobDriver)
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?-105092736::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch3>?1094423936::Tick_Patch3>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()

 

It popped up for colony animals every time they do the nasty, but pawns seem fine. Their logs look right, too, and it looks like the animation is starting when the error pops.

Posted
9 minutes ago, game_snek said:

It popped up for colony animals every time they do the nasty, but pawns seem fine. Their logs look right, too, and it looks like the animation is starting when the error pops.

Have you yet updated RJW animation to the new version that released a few hours ago?

Posted
2 hours ago, Ed86 said:

you can always buy it from traders

or... craft it

or... wait 4 years

Thank you for your contribution. But my point stands.

 

At any rate there's little reason to further clutter this thread with a discussion about another mod.

Posted

Is anyone else having problems with constantly shrinking genitals? A fair chunk of my colonists seem to have their genitals constantly get smaller over time, going from huge to normal to even micro, for both of the sexes. Is there just a feature I'm missing, or is this a bug? 

I do have Licentia Labs installed, but I tend to play with medieval restrictions, so the Serums aren't available to change the genitals back.

Posted

So idk about other races, but for Oviposition with arachne it seems the eggs will switch to fertilized even without a male, the child was birthed and the host died. idk if odd occurence for the birth or if you just got to wait normally

Posted

Since the last few updates, the pawns don't have any social changes after sex. No "had sex +10".
Also no mood changes after rape. The only mood change I see is "It was huge".

Posted
7 hours ago, scrungusbungus said:

Is anyone else having problems with constantly shrinking genitals? A fair chunk of my colonists seem to have their genitals constantly get smaller over time, going from huge to normal to even micro, for both of the sexes. Is there just a feature I'm missing, or is this a bug? 

I do have Licentia Labs installed, but I tend to play with medieval restrictions, so the Serums aren't available to change the genitals back.

I have never seen that issue personally, but my guess would be that one of your mods is trying to heal the "health issues" of your pawns, reducing their severity and by doing so shrinking them down since severity is how the game decides the size of the private parts.

Posted
9 hours ago, Greyfox18 said:

So idk about other races, but for Oviposition with arachne it seems the eggs will switch to fertilized even without a male, the child was birthed and the host died. idk if odd occurence for the birth or if you just got to wait normally

arachne don't have males, so they self fertilize iirc

Posted
10 hours ago, Greyfox18 said:

So idk about other races, but for Oviposition with arachne it seems the eggs will switch to fertilized even without a male, the child was birthed and the host died. idk if odd occurence for the birth or if you just got to wait normally

race support makes them self fertilized

Posted

4.2.2
changed ChangePsyfocus to first check for royalty dlc b4 doing anything
fix for error when sex is interrupted
changed sexneed to reduce psyfocus only at frustrated level by -0.01
typo fix
german translation
korean translation
 

RJW-4.2.2.7z

Posted
10 hours ago, DrFlitsche said:

Since the last few updates, the pawns don't have any social changes after sex. No "had sex +10".
Also no mood changes after rape. The only mood change I see is "It was huge".

Nvm, found out its the Dub's Bad Hygiene Patch

Posted

Can you please tell me what the current status of the compatibility with the NEW Children And Pregnancy mod is?

The latest update of the mod author regarding RJW was this:

 

https://ludeon.com/forums/index.php?topic=51258.msg477987#msg477987

Quote

As of right now, I would consider RJW a hard incompatibility due to how it handles pregnancy. It explicitly prevents this mod's pregnancy hediff from being added in favor of its own. Our hediff is essential for the full functionality of the mod to take place, as a number of things are configured in the hediff that are used post-birth. If I had to guess, at a minimum the child would be born without genetic traits, assuming the birth doesn't cause an error.

RJW copied the original source for this mod and modified it to suit their needs, which kind of makes it a complicated scenario when it comes to making the mods play together. As this mod develops, it is likely that more features will be added that cause a divergence in how the two mods handle pregnancy, birth, and childhood.
My personal take, is that a mod like RJW shouldn't be dealing with pregnancy or birth at all. It ought to be a framework for advanced lovin' interactions, and at worst use an API or another mod to handle pregnancy and children. In a perfect world, this mod would provide that API, and RJW would only need to extend our classes in order to provide the additional functionality they need. Some of my changes so far have been aimed at allowing that, though admittedly I stink at writing APIs.
 

 

https://ludeon.com/forums/index.php?topic=51258.msg476221#msg476221

Quote

RJW appears to have copied the original code from CNP and revised it to suit their needs. I have referenced the mod in order to identify some of the author's pain points that prompted them to override CNP. While I am probably not providing everything they need yet, steps are being taken to allow better integration between broader mods like RJW and CNP.
With that said, RJW attempts to do far to much. It missed a golden opportunity to be a generic lovin' extension framework and instead attempts to support every micro-niche fetish possible, as well as implementing it's own handler for pregnancy and birth. All of that is well and good for a mod, but modularity improves compatibility. Last I recall, RJW explicitly prevents CNP pregnancy from occurring. It should effectively be considered a hard incompatibility with CNP until that is corrected. My goal is to be able to integrate with the mod, but integration must come from the client side, not the API side.

I don't see anything in the code for CNP that disables RJW, though I do recall some measure of backlash from a couple years back, maybe. It is not for a modder or mod to dictate morality. There are only rare cases in which it is justifiable for a mod to forcefully make itself incompatible with another mod, and there is no justification for causing harm or destruction to a player's game due to personal beliefs.

 

Is there anything new on RJW's end about that matter?

With the new mod author and their willingness to create as much compatibility as possible, isn't this is a great opportunity to make both mods working smoothly together?

Maybe you can get in touch with them, Ed?

Posted

Which mod provide succubus?

(i Think this is was even already asked.... how about placing in the mod description which mods have integrated features?)

Posted
22 minutes ago, lgondor said:

Which mod provide succubus?

(i Think this is was even already asked.... how about placing in the mod description which mods have integrated features?)

Rimworld of Magic

Posted
42 minutes ago, lgondor said:

how about placing in the mod description

in Recommended Mods:

On 11/2/2018 at 11:18 PM, Skömer said:

steamicon.png.5ba708cafb7b3251199ff48d32e2e6bd.png Rimworld of Magic - magical succuby

In Suggestion List:

On 11/3/2018 at 12:47 AM, Skömer said:

succubus now with rimworld of magic

to be fair not the most obvious

Posted

Yes, sorry, i found out that RoM was an candidate with little research... I was actuality more interested if there was any "second option" to that mod, since it added way more than i wanted

Posted

Hey I'm pretty new to this mod, but how do I do surgery on my pawns to increase/decrease breast size? I can't seem to find it under operations.

Posted
27 minutes ago, Hanar said:

Hey I'm pretty new to this mod, but how do I do surgery on my pawns to increase/decrease breast size? I can't seem to find it under operations.

first you have to have the organ that you want to attach to your pawn. for example. your girl has small breast. to make them huge bbreast, you need to have "huge breast" item in the game. Which you can buy or harvest from people. Or make a plastic one in workbench

Posted

I don't know what is "Focus" but it give me errors when i change RJW 4.2.0 to 4.2.3 any idea how to fix? 4.2.3 completely not work. All broke when i do this. Pawns never have sex (they don't do that on 4.2.0 too. Males just use animals and females do nothing). Now they don't do anything/ Sex animations not playing too.

 

meditation.png

meditation3.png

Posted
16 minutes ago, DendyGamer said:

I don't know what is "Focus" but it give me errors when i change RJW 4.2.0 to 4.2.3 any idea how to fix? 4.2.3 completely not work. All broke when i do this. Pawns never have sex (they don't do that on 4.2.0 too. Males just use animals and females do nothing). Now they don't do anything/ Sex animations not playing too.

 

meditation.png

meditation3.png

time to redownload torrent with latest rimworld?

Posted
7 hours ago, saltysalty said:

Is there anything new on RJW's end about that matter?

With the new mod author and their willingness to create as much compatibility as possible, isn't this is a great opportunity to make both mods working smoothly together?

there is already contact on Discord, don't worry

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