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[mod] RimJobWorld


Skömer

AI  

627 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      157
    • Once a month
      34
    • Every week
      100
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      278
    • As a dictionary/for quick information
      176
    • For writing code/generating sprites
      117
    • For fun
      336
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
3 hours ago, qwertyqwertyqwertyqwerty said:

I can't seem to remove any canoons via surgery on any pawns. This should be possible right?

Modlist:

  Hide contents

<li>Core</li>
    <li>ModManager-master</li>
    <li>HugsLib</li>
    <li>RimHUD</li>
    <li>Psychology</li>
    <li>JecsTools-1.1.0.15</li>
    <li>RIMMSAssemble-master</li>
    <li>EdBPrepareCarefully</li>
    <li>AlienRaces-master</li>
    <li>1649739743 BnC Alien Support</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore-1.1.6</li>
    <li>battlemounts-1.1.2</li>
    <li>DoorsExpanded</li>
    <li>GiddyUpCaravan-1.1.1</li>
    <li>GiddyUpRideAndRoll-1.2.1</li>
    <li>Vegetable Garden</li>
    <li>Rimkit-1.4.953</li>
    <li>locks</li>
    <li>Locks-DoorsExpanded--master</li>
    <li>BetterPawnControl-master</li>
    <li>VGP_Canning</li>
    <li>AlphaAnimals-1.5</li>
    <li>Hospitality-1.0.27</li>
    <li>GlitterTech</li>
    <li>MoreFactionInteraction_2019_03_06</li>
    <li>prison labour</li>
    <li>Rimatomics-1.6.919</li>
    <li>Rimefeller-1.2.537</li>
    <li>AnimalCollabProject-master</li>
    <li>Dubs-Bad-Hygiene-2.5.958</li>
    <li>ExpandedProsthetics&amp;OrganEngineering</li>
    <li>A_Dog_Said_1.0</li>
    <li>Children</li>
    <li>VGP_Trees_Flowers</li>
    <li>705924057 Xeva's Rimhair</li>
    <li>725447220 Spoons Hair Mod</li>
    <li>727687246 Nackblad Inc Rimhair</li>
    <li>ConsolidatedTraits</li>
    <li>Lovely Hair Style</li>
    <li>rimworld-moretraitslots-master</li>
    <li>ED-Embrasures</li>
    <li>Furnace</li>
    <li>Miscellaneous_MAI</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Realistic Planets</li>
    <li>RT_Fuse-1.0-1.2.1</li>
    <li>RT_SolarFlareShield-1.0-1.3.1</li>
    <li>VariousSpaceShipChunks</li>
    <li>DefensiveMachineGunTurretPack</li>
    <li>Miscellaneous_Incidents</li>
    <li>1478936958 More Vanilla Turrets 1.0</li>
    <li>TurretExtensions</li>
    <li>1516356320 More Vanilla Turrets - Turret Extensions Patch</li>
    <li>AnimalsLogic</li>
    <li>ChangeDresser</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_EndGame</li>
    <li>Miscellaneous_TurretBase</li>
    <li>Miscellaneous_WeaponRepair</li>
    <li>RF - Fishing</li>
    <li>sd_luciprod-1.0-1.0.1</li>
    <li>RF - Rumor Has It</li>
    <li>sd_goodnight-1-1.0.1</li>
    <li>sd_medicaddons-1-1.0.3</li>
    <li>Skylights-1.5.960</li>
    <li>snapout</li>
    <li>lhm</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Resources</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Tools</li>
    <li>VGP_Garden_Dyes</li>
    <li>VGP_Garden_Drinks_Bulk</li>
    <li>933324235 Hardworking animals 1.0</li>
    <li>Achtung2-master</li>
    <li>ColonyManager</li>
    <li>PickUpAndHaul-master</li>
    <li>RunAndGun-1.1.5</li>
    <li>SmartMedicine - Release</li>
    <li>TD Enhancement Pack - Release</li>
    <li>WorkTab</li>
    <li>1508341791 [FSF] Rain Washes Away Filth</li>
    <li>1541978411 Veinminer R1.0</li>
    <li>AllowTool</li>
    <li>AnimalTab</li>
    <li>BadPeople-master</li>
    <li>Blueprints</li>
    <li>Bubbles</li>
    <li>Dubs-Mint-Menus-1.2.409</li>
    <li>FollowMe</li>
    <li>Numbers</li>
    <li>RemoteTech</li>
    <li>Replace Stuff - Release</li>
    <li>ResearchTree</li>
    <li>FluffyBreakdowns</li>
    <li>MadSkills-master</li>
    <li>PrepareLanding</li>
    <li>QuestionableEthicsEnhanced-master</li>
    <li>rjw-Dev</li>
    <li>BoomMod</li>
    <li>RJW_FeelingBroken</li>
    <li>BnC-master</li>
    <li>rjw-ex</li>
    <li>RimNudeWorld</li>
    <li>Smart-Speed-2.01</li>
    <li>stack</li>
    <li>1557850280 Less Default Hair</li>
    <li>1500981707 Harvest Everything!</li>
    <li>DontShaveYourHead-1.0.0</li>
    <li>Collapser</li>
    <li>FactionControl</li>
    <li>1207934602 ameiro anime hairs for 1.0 (female)</li>
    <li>725949967 Rimsenal - Rimhair</li>
    <li>1203903378 1.0 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds)</li>
    <li>RF - Advanced Bridges</li>
    <li>MoreRandomSeeds</li>
    <li>ConfigurableMaps</li>
    <li>SYR_SetUpCamp</li>
    <li>SYR_ProstheticIcons</li>
    <li>CraftingQualityRebalanced-master</li>
    <li>LongRangePodLauncher</li>
    <li>QualityBuilder</li>

Am I missing something simple I need to do? There's no option in the surgery thing

Should be an option in surgery. Make sure you have some medicine of some kind, or it will be greyed out.

Posted
3 hours ago, DaMan1 said:

hair:

Xeva's Hair

Rimsenal - Rimhair

Lovely Hair Style

Nackblad Inc Rimhair

 

body:

rimnudeworld mod (cant be used with facial stuff at the moment tho)

MoreDetailBody

 

 

please google it before asking 

none of these add Body Hair tho.. I was asking for textures/mods that add body hair (toros hair, etc.).. .-.

Posted
10 hours ago, An Ominous User said:

Should be an option in surgery. Make sure you have some medicine of some kind, or it will be greyed out.

I mist have a mod conflict then but I'm pretty sure the only surgery mod I have in epoe mod and maybe glittertech. Do you have any idea what it could be? Should I just try moving rjw mod above my surgery mods or is thst a bad I idea? Why is it recommended that rjw is at the bottom?

Posted
10 hours ago, qwertyqwertyqwertyqwerty said:

I mist have a mod conflict then but I'm pretty sure the only surgery mod I have in epoe mod and maybe glittertech. Do you have any idea what it could be? Should I just try moving rjw mod above my surgery mods or is thst a bad I idea? Why is it recommended that rjw is at the bottom?

Hi. 

I also use GlitterTech MOD, but RJW body parts are added.
My RJW loading order is at the bottom.
However, I'm using the "No Surgery" version of GlitterTech MOD, so that may be the cause?

Or, in my case, when there was a conflict between other MODs, RJW's body part was sometimes not added, so other conflicts may be the cause.

Posted
4 hours ago, megururu said:

Hi. 

I also use GlitterTech MOD, but RJW body parts are added.
My RJW loading order is at the bottom.
However, I'm using the "No Surgery" version of GlitterTech MOD, so that may be the cause?

Or, in my case, when there was a conflict between other MODs, RJW's body part was sometimes not added, so other conflicts may be the cause.

I am using the surgery version. I'll try the no surgery version. Thanks so much for the reply!

Posted
1 hour ago, AlexTorch said:

Any chance (or mod) that add polygamy with rjw?

 

Rational Romance has a polygamy option. Don't forget to add polyamory beds to it.

 

Oh, and make sure to change the RJW settings so that it pulls romantic behavior form RR

Posted
1 minute ago, Homilion said:

 

Rational Romance has a polygamy option. Don't forget to add polyamory beds to it.

 

Oh, and make sure to change the RJW settings so that it pulls romantic behavior form RR

thank you very much.

Posted
14 hours ago, Captain Action said:

I just updated to 2.4 and manhunter'd wildlife are not taking advantage of downed and prostrating colonists any more.

 

Can anyonelse confirm?

Its probably the rape cooldown just doing its thing

Posted

Hey, I have problem with this mod. Works almost everything except pregnancy and also milkable colonists. And it worked fine with almost mod-less gameplay. Is one the mods interfering with that? Which one possibly? There is a list with order

 

-Core

-HugsLib

-JecsTools

-Humanoid Alien Races 2.0

-Detailed Body Textures II

-Mod Manager

-Show Hair with Hats

-More Trait Slots

-Editable Backstories and Names

-Milkable Colonists

-More Faction Interactions

-Giddy up! Core

-Giddy up! Animal Saddles

-Giddy up! Caravan

-RPG Style Inventory

-Color Coded Mood Bar

-RimHUD

-Psychology

-Psychology Inprisonment Patch

-Seliing prisoners with no guilt

-Various Space Ship Chunks

-Glass+Lights

-Consolidated Traits

-Fallout Traits

-Vanillia Factions Expanded

-Vanillia Armour/Apparel/all Animals/Weapons Expanded

-Vanillia Factions Expanded - Medieval

-More Vanillia Turrets

-Anesthetic Gun Mod

-MendAndRecycle

-Thanks for all the fish

-More Mechanoids

-Mechanoids Extraordinaire

-Megafauna

-Alpha Animals

-Ogre Stack

-RimEffect - Asari of the Rims

-FemaleBB BodyType for Asari race

-Xenohumans

-Yabils: Space Gremlins

-Arachne Rce

-Rabbie the Moonrabbit

-Orassans

-NewRatkinPlus

-ThrumboRace

-DrowRace

-FemaleBB BodyType for Drow race

-Jello People

-Kijjin Race

-FemaleBB BodyType Support

-Ferian Race

-Astoriel

-FemaleBB BodyType for Astoriel race

-Avali

-Fantasy Goblins

-Dragongirls

-Equiums

-Beastman tribes

-Genetic Rim

-Genetic Rim Alpha Animals Patch

-Genetic Rim Megafauna Patch

-Pick up and haul

-Recipe Icons

-RimQuest

-Age Morphosis Cells

-RimJobWorld

-RJW Feeling Broken

 

Thx for help.

 

 

 

 

 

Posted

So maybe I'm just stupid but no matter what I do my Colonist "Wont agree" to ANYTHING even if I hero mode them.

 

Never mind I found the problem. It was prepare carefully. I loaded a preset made without the mod and the colonists lacked genitals and thus refused to to do anything.

Posted

2.5.0
overhauled egg pregnancies, old eggs and recipes were removed 
changed egging system from single race/patch/hardcode dependent to dynamic
new system, rather than using predefined eggs for every race, generates generic egg that inherits properties of implanter and after being fertilized switches to fertilizer properties
any pawn with female ovi can implant egg with characteristics of implanter race
any pawn with male ovi can fertilize egg changing characteristics to ones of fertilizer race
added settings to select implantation/fertilization mode - allow anyone/limit to same species
added multiparent hive egg, so hivers can fertilize each other eggs regardless of above settings
patch for better infestations to rape and egg victims
changed insect birth to egg birth

 

set demon parts tradeability to only sellable, so they shouldnt spawn at traders
fix for ability to set multiple heros if 1st dies and get resurrected 
added hero ironman mode - one hero per save
merged all repeating bondage stuff in abstract BondageBase
added <isBad>false</isBad> tag to most hediffs so they dont get removed/healed by mech serums and who knows what
moved contraceptive/aphrodisiac/humpshroom to separate /def/drugs
changed humpshroom to foodtype, so it can be filtered from food pawn can eat 
added negative offset to humpshroom, so its less likely to be eaten 
added humpshroom to ingredients(no effect on food)
changed rape enemy logic - animal will rape anyone they can, humans seek best victim(new: but will ignore targets that is already being raped)
android compatibility: 
-no quirks for droids, always asexual orientation 
-no fert/infert quirk for androids 
-no fertility for (an)droids 
-no thoughts on sexchange for droids 
-sexuality reroll for androids when they go from genderless/asexual thing to depraved humanlike sexmachine
-ability for androids to breed non android species with archotech genitals, outcome is non android
 

RJW-2.5.0.7z

Posted
10 hours ago, Ed86 said:

2.5.0
android compatibility: 
-no quirks for droids, always asexual orientation 
-no fert/infert quirk for androids 
-no fertility for (an)droids 
-no thoughts on sexchange for droids 
-sexuality reroll for androids when they go from genderless/asexual thing to depraved humanlike sexmachine
-ability for androids to breed non android species with archotech genitals, outcome is non android

I'm still surprised how you've taken so well to taking over a community project and turning it into a self-centered crusade against ChJee's Androids, pissed off several other modders that were trying to aid the project, passed the blame onto them, and are still praised as some sort of savior of the mod. You single-handedly have killed my interest for the development of the mod, and yet i always check here to see what manner of heck gets broken with each update.

My only question is, why must you keep doing this? What's wrong with you to consistently impose your "immersion" upon people that just want to use the mod? Why add all this non-optionally, targeting only one species in particular? If you have some beef with ChJee's, why must the users pay the price?

Well, rant apart, all i can say is; good thing i have backed up every single version before these, and managed my own modifications to re-enable them. Technophobe Ed will continue their streak.

Posted

I actually agree with those choices for Androids, and i am not sure what the problem is.

But yes, it would be better if everything was toggable in the options.

Posted
34 minutes ago, Dracolule said:

I actually agree with those choices for Androids, and i am not sure what the problem is.

But yes, it would be better if everything was toggable in the options.

The "issue" or "problem" here is that this wasn't asked for, talked about, much the opposite, long ago, Androids had normal functionality for RJW. Then one sudden update, Androids were entirely disabled for no known reason, only Ed's "Immersion", "as these robots should not be fucking/being horny" as their answer. That is of course a short-sighted and ignorant comment, as explained several times. Rimworld's setting in the year of 2200, after humanity travelled light-years away from home with FTL technology, lost alien technology and gene manipulation, and supportive of alien races-- and even in this mod, Mechanoids that once revolted against humanity and went into war seem to have sexual organs capable of implanting (Or impregnating, however you wanna call it) into humanoids, but a human-made android (Bionic technology is bordering realism as of now, in 2020), can't have a sex drive in their AI, won't have genitals, and won't have fertility, despite the whole point of said race being that they are "synthetic perfect humanoid copies, down to every function, with added ones specific to synthetic beings".

Despite all the above, other problems mentioned were that this is all under no pressure or comments from the users, much the opposite, when the issue first appeared in the changelogs, there lots of people being vocal about it being bad and unnecessary, and yet it went through. Remind yourself that RJW was once the community project of a Rimworld gaming board, it is not original solely to Ed, nor is it a closed-source project. Everyone is welcome to test and make additions, but nobody comments or wants more arbitrary limitations set in place due to personal views, and enforced instead of optional. Heck, most of the mod is optional; you can set a scenario with 300% sex drive, but set the sex drive in the settings to 0%. You can disable rape, necrophilia, zoophilia, STD's, cum on the bodies, but you cannot disable this "feature". In fact it is coded into the mod, outside of XML files, solely so common-place users who don't have Visual Studio to decompile and recompile the mod can't change this setting.

 

So, yes, i see this as a very harmful choice against users, that yet again repeats itself. Its just a unasked for attack against anyone using ChJee's androids for no apparent reason, out of nowhere. It wouldn't be so harmful if it was optional, but as is, its hidden under so many layers, a user has to jump through so many hoops, to simply enable things as they prefer. One heck of a community move.

Edit: As a side note, worthy mentioning, is that the "Lighter than Fast" mod that adds FTL races into RimWorld, has the Engie race, a race of seemingly mechanical/electronic beings that are composed of nanomachines, and seems to be 100% male. They however have genitals and fertility. I am aware that they were reviewed and added to the species-part list, however, as the entire species only spawns with "flat-breasts" if at all given chests.

Posted

First, I'd like to point out that anyone that has the knowledge can create another fork of the mod. If you don't like the limitations, you can edit them out and upload your version, no problem. However:

 

1 hour ago, red3dred said:

The "issue" or "problem" here is that this wasn't asked for, talked about, much the opposite, long ago, Androids had normal functionality for RJW. Then one sudden update, Androids were entirely disabled for no known reason, only Ed's "Immersion", "as these robots should not be fucking/being horny" as their answer. That is of course a short-sighted and ignorant comment, as explained several times. Rimworld's setting in the year of 2200, after humanity travelled light-years away from home with FTL technology, lost alien technology and gene manipulation, and supportive of alien races-- and even in this mod, Mechanoids that once revolted against humanity and went into war seem to have sexual organs capable of implanting (Or impregnating, however you wanna call it) into humanoids, but a human-made android (Bionic technology is bordering realism as of now, in 2020), can't have a sex drive in their AI, won't have genitals, and won't have fertility, despite the whole point of said race being that they are "synthetic perfect humanoid copies, down to every function, with added ones specific to synthetic beings".
 

Rimworld doesn't feature FTL travel, hence the need for cryptosleep caskets and an AI core to navigate the ship through hundreds, if not thousands of years of travel. The ships you can trade with via the console are also piloted by an AI, their crew (if they have any) are hibernating through the whole thing. Speaking of AI, AI in Rimworld is dangerous and tends to go out of control really fast, creating some sort of lovecraftian eldritch abomination in the process, the archotech worlds are run by something of a machine god that can manipulate reality in a way that isn't being able to be understood by humans at all. This is also why you need to research how to convince an AI to not crash your ship into the nearest rock it can find during space travel, and the AI humans are using in their space ships are pretty primitive all things considered.

 

The mechanoids players face are agents of said archotech machine gods, their reason for being hostile or even existing in the first place is a mystery. The psychic drone events are also archotech. It wouldn't be too far of a stretch that archotech superintelligences are able to outfit their mechanoids for replicating with any sort of ressources available.

 

Edit: There's also no aliens in Rimworld, everything is of human origin, either indirectly (archotech) or directly through DAN-manipulation.

 

That being said, it's pretty much hentai logic anyways. I get why you're frustrated, since I also don't understand why you'd put lore friendly-ish limitations in a lore-unfriendly mod (the only tech level that would be able to create conscious androids would be archotech and they'd have no reason to mimic human lifeforms) but alas, you create or maintain the mod, you make the rules. Ed so far is the only dev that stuck with RJW. There's nothing stopping you or anybody else to contribute. If there's no interest, well.

Posted
35 minutes ago, GrimReaper said:

First, I'd like to point out that anyone that has the knowledge can create another fork of the mod. If you don't like the limitations, you can edit them out and upload your version, no problem. However:

 

That being said, it's pretty much hentai logic anyways. I get why you're frustrated, since I also don't understand why you'd put lore friendly-ish limitations in a lore-unfriendly mod (the only tech level that would be able to create conscious androids would be archotech and they'd have no reason to mimic human lifeforms) but alas, you create or maintain the mod, you make the rules. Ed so far is the only dev that stuck with RJW. There's nothing stopping you or anybody else to contribute. If there's no interest, well.

Well, that's kind of my big problem:

Sure i can download the program, learn to code, and do all the work myself just because 1 person felt it was necessary to do this to the mod, but that, again, requires someone to do, know or learn how to do all the work.

"Just learn how to do it lol, mod the game yourself" isn't applicable. That's like saying "If an engineer builds a bridge that's shitty, you just gotta become an engineer just so you can debunk them in their job". That's not sane, or in the least common-place. You don't see people taking their computer to the tech store being told "Just learn how to fix them yourself"... Anyhow, enough examples, the point is clear, its not something everyone just goes and does, mainly if the person works and only games on the side for some entertainment. Why would they dedicate their time to making a fork, only to have to basically do double the work every patch? Because yes, people will want every update in their fork. They'll have no original content, and if they do, it'll only get absorbed into this branch without even a "thanks". I know there's a ton of small, some anonymous, some not, contributors to the main project. Most of them aren't even in the credits.

 

I do have the knowledge to work on my own branch and upkeep the Android-friendly version myself, but no thanks. I already manage several Starbound mods, help manage the community and get frustrated often by the few who go against rules of this forum to insist on illegal content that damages the project's image, and even got promoted to being part of the main NSFW mod API. I'm not gonna invest myself into RimWorld, a unfamiliar modding environment, with extremely long load times and the need to compile things constantly.

 

I am not requesting other users to make their own branch, and i know how petty and stubborn Ed can be, so no point even requesting that his "features" be turned optional, all i'm asking is honestly, why. I'm past trying to negotiate and converse with Ed, and everyone else idolizing them doesn't help. I just ask what's in their mind, what's their problem with this specific species, and why me, and others, as users of the mod, have to be troubled by whatever personal choice they have-- like you said, "hentai logic", but they push this envelope of "Androids are bad, no lewds for them" as if it was supremely important, vital to the "immersion" of the mod.

But yeah, i'm past requesting the branch, i'm honestly just ranting that this is such a revolving problem that Ed likes to bring up at random to take a stab at something. Whoever cares that he's trying to piss off, isn't the users.

 

Edit note: No mention of the FTL, yes. Pardon, i got that wrong, indeed.
Still, the point of alien races is indeed in the game. The game realizes there are supposed to be other aliens. So much so, it jokes by having the interaction line "Commented on the lack of aliens", that as far as i know, gets removed by having Alien Races Framework. There is even a "Race" field in the description of a pawn. The game is very well aware and supportive of alien races in the base game, there just are none, and that's probably for the best. Who knows what races would be there, and if they'd be any good. Not everyone would like having them...

Posted
7 hours ago, red3dred said:

text

well,

1st - because community part is stuck in B18, there was B19 version but idk if its even alive, community tried making forks of my 1.9x fork, and they are also dead

2rd - i dont think its a good idea to add people to credits because of nature of this mod, they can do this them-selfies or ask me if they want to

3nd - this is mine fork, that i developed for a year and share with community, with some features implemented(and abondoned) by other people, you/or anyone else cant and have no right to demand anything

4th - if you want something done, you can do it your self or suggest here/discord and maybe someone might implement it

5th - there is no hate

 

pissed off who? "we want androids with genitals" modders, who didnt bother to make toggleable option, that's important contribution(who needs fixing mod bugs and adding new features when you have androids with genitals), except its not since they made dead fork and went to school/work, rip modders

 

Your interest doesnt matter, my interest matters because im only active dev, that does something

 

its not only androids, you forgot to mention that i hate all other races, by not giving them demon and slime parts

also i hate females, thus i added debuffs for huge breasts

dont forget to call me pedo, coz i restored age sliders after Zaltys locked them to 18

 

P.S. android changes provided to you by ChJees, except part where androids can impregnate other races with archotech(and some other changes so above would work), that is done by me as in ChJees version they are completely infertile, i guess ChJees is android hater!

 

P.P.S. aka why i keep doing this: whole android debate is actually quite childish/hilarious, as it can be changed with few lines of code but you\we escalated it to matters of principle, therefore i wont do anything about it, so unless someone provides patch with optional toggle without fucking up code, nothing will change

 

Posted
6 hours ago, red3dred said:

Well, that's kind of my big problem:

Sure i can download the program, learn to code, and do all the work myself just because 1 person felt it was necessary to do this to the mod, but that, again, requires someone to do, know or learn how to do all the work.

 

Edit note: No mention of the FTL, yes. Pardon, i got that wrong, indeed.

so you are saying if people cant do something, than its my duty to do it for them? nice logic, how about my opinion or it doesnt matter?

 

thats is because rjw doesnt support ftl races, and applies "placeholder" to them

Posted

Hey Ed, Still getting the issue where Wild Mode won't actually do anything. It makes absolutely no changes between having it ticked or not. Was this something implemented a while ago that I didn't notice? It's been for the last several patches.

Otherwise, great stuff.

Posted
10 minutes ago, Ed86 said:

well,

1st - because community part is stuck in B18, there was B19 version but idk if its even alive, community tried making forks of my 1.9x fork, and they are also dead

2rd - i dont think its a good idea to add people to credits because of nature of this mod, they can do this them-selfies or ask me if they want to

3nd - this is mine fork, that i developed for a year and share with community, with some features implemented(and abondoned) by other people, you/or anyone else cant and have no right to demand anything

4th - if you want something done, you can do it your self or suggest here/discord and maybe someone might implement it

5th - there is no hate

 

pissed off who? "we want androids with genitals" modders, who didnt bother to make toggleable option, that's important contribution(who needs fixing mod bugs and adding new features when you have androids with genitals), except its not since they made dead fork and went to school/work, rip modders

 

Your interest doesnt matter, my interest matters because im only active dev, that does something

 

its not only androids, you forgot to mention that i hate all other races, by not giving them demon and slime parts

also i hate females, thus i added debuffs for huge breasts

dont forget to call me pedo, coz i restored age sliders after Zaltys locked them to 18

 

P.S. android changes provided to you by ChJees, except part where androids can impregnate other races with archotech(and some other changes so above would work), that is done by me as in ChJees version they are completely infertile, i guess ChJees is android hater!

 

P.P.S. aka why i keep doing this: whole android debate is actually quite childish/hilarious, as it can be changed with few lines of code but you\we escalated it to matters of principle, therefore i wont do anything about it, so unless someone provides patch with optional toggle without fucking up code, nothing will change

 

 

Man you do great job, we appreciate your time and work that you spend in this project. 
Please don't be upset after other people opinions and words. Someone wish this, someone other, some words may hurt. I hope other people just was not in mood.

 

We appreciate you and all past developers. :)

I hope everybody will agree with this.
Have a nice day,
cheers :D

 

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