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[mod] RimJobWorld


Skömer

AI  

629 members have voted

  1. 1. Usage of AI / LLMs

    • Never used it / involuntarily used it because its automatically included everywhere
      185
    • Only a Handful of times
      158
    • Once a month
      34
    • Every week
      101
    • Daily
      151
  2. 2. Where do you use them?

    • It's part of my job
      128
    • For getting internet search results
      279
    • As a dictionary/for quick information
      178
    • For writing code/generating sprites
      117
    • For fun
      337
    • As a personal companion/partner
      73
    • For making art
      83


Recommended Posts

Posted
20 minutes ago, omega_infinita said:

Hey Ed, Still getting the issue where Wild Mode won't actually do anything. It makes absolutely no changes between having it ticked or not. Was this something implemented a while ago that I didn't notice? It's been for the last several patches.

Otherwise, great stuff.

no, works fine for me, i use it for debuging

Posted
8 hours ago, red3dred said:

Well, that's kind of my big problem:

Sure i can download the program, learn to code, and do all the work myself just because 1 person felt it was necessary to do this to the mod, but that, again, requires someone to do, know or learn how to do all the work.

"Just learn how to do it lol, mod the game yourself" isn't applicable. That's like saying "If an engineer builds a bridge that's shitty, you just gotta become an engineer just so you can debunk them in their job". That's not sane, or in the least common-place. You don't see people taking their computer to the tech store being told "Just learn how to fix them yourself"... Anyhow, enough examples, the point is clear, its not something everyone just goes and does, mainly if the person works and only games on the side for some entertainment. Why would they dedicate their time to making a fork, only to have to basically do double the work every patch? Because yes, people will want every update in their fork. They'll have no original content, and if they do, it'll only get absorbed into this branch without even a "thanks". I know there's a ton of small, some anonymous, some not, contributors to the main project. Most of them aren't even in the credits.

 

I do have the knowledge to work on my own branch and upkeep the Android-friendly version myself, but no thanks. I already manage several Starbound mods, help manage the community and get frustrated often by the few who go against rules of this forum to insist on illegal content that damages the project's image, and even got promoted to being part of the main NSFW mod API. I'm not gonna invest myself into RimWorld, a unfamiliar modding environment, with extremely long load times and the need to compile things constantly.

 

I am not requesting other users to make their own branch, and i know how petty and stubborn Ed can be, so no point even requesting that his "features" be turned optional, all i'm asking is honestly, why. I'm past trying to negotiate and converse with Ed, and everyone else idolizing them doesn't help. I just ask what's in their mind, what's their problem with this specific species, and why me, and others, as users of the mod, have to be troubled by whatever personal choice they have-- like you said, "hentai logic", but they push this envelope of "Androids are bad, no lewds for them" as if it was supremely important, vital to the "immersion" of the mod.

But yeah, i'm past requesting the branch, i'm honestly just ranting that this is such a revolving problem that Ed likes to bring up at random to take a stab at something. Whoever cares that he's trying to piss off, isn't the users.

 

Edit note: No mention of the FTL, yes. Pardon, i got that wrong, indeed.
Still, the point of alien races is indeed in the game. The game realizes there are supposed to be other aliens. So much so, it jokes by having the interaction line "Commented on the lack of aliens", that as far as i know, gets removed by having Alien Races Framework. There is even a "Race" field in the description of a pawn. The game is very well aware and supportive of alien races in the base game, there just are none, and that's probably for the best. Who knows what races would be there, and if they'd be any good. Not everyone would like having them...

But the thing is, without Ed, there wouldn't be RJW. So you and others might be frustrated with some aspects of RJW but at the end of the day, if it weren't for Ed, we would have nothing and this kind of drama is precisely why modders sometimes simply quit. Most modders mod for themselves first and simply share what they've created with everyone else if they so desire. I also get that nobody has infinite time to tinker with everything to their heart's extent and that's precisely why I'm thankful for mods in general. Sure, I might not always agree with all the choices that are being made, but if it were left to me, I wouldn't have any choices at all when it comes to mods because I don't know shit about coding.

 

That's not to say that you should, as you say, idolize everything a modder does, critique is fine in my opinion. But people that have the knowledge, perseverance and time necessary to build/maintain projects that are this big a rare, that's something to keep in mind, imo.

 

Or to stick with your bridge analogy - If there's no other engineer that has any interest in building said bridge, you're somewhat out of luck. RJW has had many devs that stuck with it for a few months at a time, Ed picked it up after everyone else already left. Also I'm sure that RJW isn't really that popular in the first place, at least compared to other adult mods for more graphical games like Elder Scrolls, Fallout or the Sims.

Posted

As always, thanks for updating and mainting RJW Ed. I remember when RJW was dead after B18 so it's good someone is putting effort for this.

 

On another note, which romance mod are people using? I switched from Psychology to Rational Romance, but I can't see the difference between them other than sexuality and traits. Which is better?

 

 

Posted
22 minutes ago, jammers said:

As always, thanks for updating and mainting RJW Ed. I remember when RJW was dead after B18 so it's good someone is putting effort for this.

 

On another note, which romance mod are people using? I switched from Psychology to Rational Romance, but I can't see the difference between them other than sexuality and traits. Which is better?

 

 

Psychology is too complex for Rimworld, I'm afraid. It would work better if an average colony had like 50+ pawns because the many different personality traits cause people to not like each other on average. But if you have like 10-20 colonists the chance of them liking each other are rather slim, in my experience. I haven't played a game yet without Psychology, but I think Rational Romance, Rumours & Deception as well as the Romance Tweaks mod you can find around here are probably a good replacement. With this setup you can tweak romance chances to your hearts content, also the chances of pawns quitting a relationship. The only negative side is that any kind of relationship (friendship, rivalry, romantic) still relies on the arbitrary roll of the dice that is compability but I think this is preferrable to what Psychology does.

Posted

What's going on with nymphs? Randy gave me 3-4 in a bit over year the first try, 3 in less than a year in second attempt. This might be randy being randy + some bug where he picks from a limited number of events and nymphs come up too often or it might be something else. In the end, nymphs are somewhat useless and you can't really reject them joining.

I have some ideas and possible solution. Two types of nymphs. Runaway(or not, like from slave traders) vat-grown sex slaves, the kind made from birth for the purpose. Tribal humpshroom addicts. Former are more functional but lack skills and or passions, latter are more skillfull, but have crippling addiction that is annoying to manage and hard to remove. Also, allow to "refuse" them joining. The usual "pawn chased by slavers" and "crashed pod". "Sorry, we're to busy now". Or capture and make sex-relief slave.

 

Join in bed is too weird of a mechanic. Is it hook-up? Is it rape? Why visitors join my whores nymphs in bed without paying?

 

More dedicate "whoring" job would be nice too. Current client chasing is wonky. Whoring in this situation should be like "join in bed" where a "client" comes to dedicated "whore" and pays if an outsider, doesn't if not.

 

Hook-ups are weird because two pawns keep trying with each other and keep rejecting each other, but that just might be rimworld code.

 

More explicit sexual compatibility. Huge penis + tight vagina should probably leave someone less satisfied or maybe with a bruise. Size match should give an average result, penis +1 size than the hole should give better for both, smaller is worse. +2 sizes should give better result for the penis-wielder(bonus if bloodlust) and worse result for the hole(unless masochist) + some minor damage to the hole.

 

I have no idea how "Comfort" works. Or if it does without rape.

 

Dedicated sex skill? Might compensate for size mismatch cases. Might work great in combination with slavery.

 

"Inhibition" stat. How willing pawn is to do stuff. More inhibited pawns with limited repertoire, like they wouldn't do rimjobs or even blowjobs and only have sex when married, or at least in a relationship. Less inhibited pawns do more stuff and have less requirements for casual sex, like they don't even have to like the pawn that much, just be horny.

Posted
8 hours ago, jammers said:

As always, thanks for updating and mainting RJW Ed. I remember when RJW was dead after B18 so it's good someone is putting effort for this.

 

On another note, which romance mod are people using? I switched from Psychology to Rational Romance, but I can't see the difference between them other than sexuality and traits. Which is better?

 

 

I prefer to use psychology with the rumour has it mod (https://ludeon.com/forums/index.php?topic=46165.msg443181#msg443181) because it spices up the potential conversations that can be had between pawns and I only used rational romance because of the hookup mechanic back when rjw's hook ups were way more broken. But it seem to work fine now. Also psychology has the mayor mechanic that I like adds some more difficulty and content to the game socially.

 

Quote

Join in bed is too weird of a mechanic. Is it hook-up? Is it rape? Why visitors join my whores nymphs in bed without paying?

 

Hook-ups are weird because two pawns keep trying with each other and keep rejecting each other, but that just might be rimworld code.

 

I have no idea how "Comfort" works. Or if it does without rape.

 

Dedicated sex skill? Might compensate for size mismatch cases. Might work great in combination with slavery.

 

Yea the hookup mechanic from rational romance seems to work better I spent days trying to replace the rjw hook up stuff with the rational romance one but I couldn't do it. You can make someone "comfort" if they are a masochist e.g. they "agree" to being used and raped, otherwise it's only available for prisoners.

I really like the idea of a sex skill it would improve on the pricing mechanic for whoring but a lot but I can't see a way for it to be useful/used outside of that and increase the amount of sexual satisfaction gained from an encounter. Maybe the size of the genitals/chest could change the speed of the increase in sex skill/ add a base number to the sex skill if any of those are possible.

Posted
10 hours ago, Ed86 said:

3nd - this is mine fork, that i developed for a year and share with community, with some features implemented(and abondoned) by other people, you/or anyone else cant and have no right to demand anything

4th - if you want something done, you can do it your self or suggest here/discord and maybe someone might implement it

I just wish it was still possible to make any colonist a comfort prisoner/breeder. As it is now because I'm shit at coding I just made it so I can make every colonist able to be a hero. I remember you said that pawns wouldn't agree to It. (so you only allowed it for zoophiles and masochists but then when getting random colonts with the number of ttait added to the game nearly every colonist you get has designations disabled so it very rarely has any baring on the game.)  However the only time you can't completely control a pawn in when they are having a mental break otherwise you can make them strip and go out into -200 degree weather and just stand there if you really want to. Don't get me know I still really appreciate all the work you put into the mod and I'm sure nearly of the RJW users feel the same way but I feel like it would be even better if there where more options so the player is free to have the RJW he wants. Not trying to stir shit or slating you, just sharing my thoughts.

Posted
3 hours ago, Dracolule said:

So you can use Rational Romance at the same time as Romance Tweaks More Options ? Is there any point to it ?

Rational Romance has stuff like less stupid romance attempts that can lead to a tantrum spiral because pawns ask again and again, just to be rebuffed again and again. It also adds dates for couples much like psychology does, which makes it easier for them to maintain the relationship. As I said, psychology is theoretically the superior option, but it's too complex for the limited scope Rimworld offers. I've had colonies where people spend years together and they were still at +-0.

Posted
1 hour ago, qwertyqwertyqwertyqwerty said:

I just wish it was still possible to make any colonist a comfort prisoner/breeder. As it is now because I'm shit at coding I just made it so I can make every colonist able to be a hero. I remember you said that pawns wouldn't agree to It. (so you only allowed it for zoophiles and masochists but then when getting random colonts with the number of ttait added to the game nearly every colonist you get has designations disabled so it very rarely has any baring on the game.)  However the only time you can't completely control a pawn in when they are having a mental break otherwise you can make them strip and go out into -200 degree weather and just stand there if you really want to. Don't get me know I still really appreciate all the work you put into the mod and I'm sure nearly of the RJW users feel the same way but I feel like it would be even better if there where more options so the player is free to have the RJW he wants. Not trying to stir shit or slating you, just sharing my thoughts.

that sounds boring but i guess i can add toggle

Posted

Hi, I have a local git branch where I added breast growth recipes but I am having trouble creating a pull request. Could I get permission to create branches on rjw so I can create a pull request? My login on gitgud is Mewtopian.

Posted

I still wish that masturbating, public sex and raping was better handled by my pawns. There is simply no reactions to any of it as far as i can tell.

 

The most obnoxious case is when my rapist go after the member of an allied caravan and nobody in the caravan bat an eye.

Posted

@Ed86

 

great mod man,

 

I wish the size of genitals had impact on their counterparts

 

E.G constant penetration of tight genitals with large/huge genitals -> leads to loose genitals eventually.

 

Also, Please add toggles for "joining in Bed" to enable/disable. In my games it often leads to silly situations. e.g prostitute/gigolo trying to hook up a client all day , he/she refuses all the time , but the moment the prostitute/gigolo goes to bed he/she "joins the bed". 

Or another example , having a rapist , who raped the target all the time , joining the bed for casual sex as if the victim consented, is silly.

Generally , the joining in bed function is a too easy way for pawns to reduce their sex need -> a rapist will rape less , a John will hook up less.

 

Keep up the great work man, this mod is the sexlab of rimworld.

Posted

I'd like to ask how the mod handles choosing where a non-exhibitionist masturbates. I've lost several pawns, because for some reason, the "fap spot" of the base seems to be to spend 12 hours leaving the mountain base, going around the entire mountain, then going to a little nook and behind it, outside of the home area to fap, then walk back. The area is, not counting walls and rock, close to the base, but counting obstructions is a full day's trip there and back, and there seems to be no way for a pawn to realize that deciding to embark on a full trip 1 hour before bedtime is a bad idea, then throw a fit cause they get tired.

Posted
25 minutes ago, lindazana said:

I'd like to ask how the mod handles choosing where a non-exhibitionist masturbates. I've lost several pawns, because for some reason, the "fap spot" of the base seems to be to spend 12 hours leaving the mountain base, going around the entire mountain, then going to a little nook and behind it, outside of the home area to fap, then walk back. The area is, not counting walls and rock, close to the base, but counting obstructions is a full day's trip there and back, and there seems to be no way for a pawn to realize that deciding to embark on a full trip 1 hour before bedtime is a bad idea, then throw a fit cause they get tired.

That's weird my colonists don't do that. There is an option to allow only having a wank while in bed in the settings. You could try adding an empty dark room to your base and see if that solves it.

Posted
2 hours ago, qwertyqwertyqwertyqwerty said:

That's weird my colonists don't do that. There is an option to allow only having a wank while in bed in the settings. You could try adding an empty dark room to your base and see if that solves it.

Admittedly, this was a few patches ago, so maybe it got fixed. But that's also a good idea. And the bed-wank option never seemed to work for me. Then again, it's likely my fault for having way too many mods installed.

 

Edit: With the new egg laying stuff for insectoid races, I tried to use the genitalhelper file to add arachne and widows to the insect list, and tried to add naga to the reptilian list. But it doesn't seem to register in game when generating new colonists pre-embark. I feel like I may be missing a step here.

Posted
13 hours ago, hatttttttt said:

Hi, I have a local git branch where I added breast growth recipes but I am having trouble creating a pull request. Could I get permission to create branches on rjw so I can create a pull request? My login on gitgud is Mewtopian.

no idea how to do that, make fork and them MR from it, or just send ziped

Posted

Having an issue where humanoid alien races have no attraction or compatibility with humans or other races in general. The attraction and compatibility lists in the dev mode social tab only lists pawns of their own race. I can't say for sure that it was caused by this mod, but it definitely wasn't happening a week or so ago and I haven't added or removed any mods other than updating RJW in that time.

 

edit: It's possible that it's always been like this in the debug menu lists, in which case my issue is that my alien colonists set to whore never get any successful dates with people.

Posted

is the nymph event something that you don't want to disable mid-game? i had it on in my game and turned it off because i didn't want to constantly get new, useless pawns without my say faster than i got carefully-selected prison converts, but now it seems my game is freezing at intervals that seem like they coincide with event calls

Posted
On 9/14/2019 at 2:49 PM, Ed86 said:

2.5.0
.....
changed rape enemy logic - animal will rape anyone they can, humans seek best victim(new: but will ignore targets that is already being raped)

.....

 

Does that mean no more gangbangs? Why?

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