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Posted
5 hours ago, Martin56 said:

I would add also disable the walking sequence or AI Packages in the AAF setting to speed up the animation starting.

Violate already does that - it sets the skipWalk flag to true in SceneSettings.  But it's not a bad idea to do it in the ini file so that it applies to mods that don't use that feature.

Posted
8 hours ago, EgoBallistic said:

Violate, MCG, and CSA can all be configured not to interfere with one another.  The main thing is to configure them so only one of the mods has automatic surrender enabled.

 

I suppose it is possible that some kind of interaction between MCG/CSA/Violate could cause an infinite loading screen.  But in my experience, the most common cause of infinite loading screens with animation mods is when an animation fails to start and locks up AAF.  The Stats feature in AAF Themes sometimes causes that.  If you have Themes installed, reinstall it and disable the Stats feature.

Thanks. I actually went and reinstalled every single mod last night to see if maybe I just screwed up the installation (pretty sure I did). It seems to be a lot more stable now except when I try to force Violate into multiple activations. However, I can easily clear that up using the reset feature. Thank you for responding.

 

7 hours ago, Martin56 said:

They can run quite smoothly together but make sure you have set everything as follow:

-Disable the surrender part of CSA especially make sure auto surrender is disabled;

 

-make sure MCG Respawn system is disabled, normally this is automatically done but if you installed MCG before Violate you could have already enabled it, I will suggest Anghelos to add the check also on game load to further avoid this.

 

- Some users have reported CTD if the "Hardcore mode" of CSA player abductions is enabled, you might want to disable it.

 

Edit: didn't see Egoballistic already answered you (because of next page lol) well, to what he said I would add also disable the walking sequence or AI Packages in the AAF setting to speed up the animation starting.


Thanks. Your tips also helped now that everything is more stable anyway since I reinstalled everything. Just to clarify. To disable the surrender part all I need to do is make sure auto surrender is disabled and set it to "Hot Key" activation? As for MCG Respawn, that should always be disabled when you start as you have to use the Options menu to start it?

 

Posted
2 hours ago, EconomicPolicy said:

Thanks. Your tips also helped now that everything is more stable anyway since I reinstalled everything. Just to clarify. To disable the surrender part all I need to do is make sure auto surrender is disabled and set it to "Hot Key" activation? As for MCG Respawn, that should always be disabled when you start as you have to use the Options menu to start it?

For CSA you can not only set that option to Hotkey only but i believe there is also a general toggle to disable the surrender part entirely, which you may want to do since you will rely on Violate for that part, but however the hotkey only should do the trick provided you don't press it while you are in a Violate surrender scene.

 

For MCG yes it should be disabled by default at game start

Posted

Last question. AAF Violate states that it puts God Mode on, but if you take enough damage that would kill you in one hit, you will die. Is there anyway to change this or possibly download a non-conflicting mod that would prevent the game from reloading. I was thinking of using Awakened Respawn Overhaul, but I'm now sure if that would work either. Too many rocket launches and nukes, I tell you.

Posted
12 minutes ago, EconomicPolicy said:

Last question. AAF Violate states that it puts God Mode on, but if you take enough damage that would kill you in one hit, you will die. Is there anyway to change this or possibly download a non-conflicting mod that would prevent the game from reloading. I was thinking of using Awakened Respawn Overhaul, but I'm now sure if that would work either. Too many rocket launches and nukes, I tell you.

 

Play with Immersive Gameplay - and those launchers are aplenty...

Posted

AAF Violate Far Harbor DLC Patch Uploaded

 

Added optional file AAF_Violate_V1.07_DLC_Patch.7z.  This adds support for the Fog Crawler, Gulper, Angler, Hermit Crab, and Mutated Wolf from the Far Harbor DLC.  You must have the Far Harbor DLC to use this.  You will also need Gray User's AAF DLC Creature Pack for animations. 

 

Ensure the AAF_Violate_DLC_Patch.esp loads after AAF_Violate.esp in your load order.  The plugin is flagged as an ESL so it won't count toward your plugin limit.

 

The Mutated Wolf uses dog animations and is available if the Aggressor Races MCM setting is set to Expanded or Everything.  The Fog Crawler, Gulper, Angler, and Hermit Crab will be available if the Aggressor Races MCM setting is set to Everything.

 

If you are adding this patch to an existing save with AAF Violate in it, you will need to use the Update! function in the MCM the first time you load your save after installing the patch.  This will make Violate reload its creature lists.  You only need to do this once.

Posted
1 hour ago, MrCruelJohn said:

 

Play with Immersive Gameplay - and those launchers are aplenty...

Tbh, wouldn't a mod like that completely break a lot of other mods. I like the idea of having those, but they seems to really mess stuff up.

Posted

First off, thanks for this awesome mod!

 

I am having some trouble with some animations locking up but after reading some of the posts , I will try some of the advice, probably just loading order woes.

 

This is not the reason for my post though, I have only been using this mod for a week or so, and with my last kidnapping, I was sent to a rival gang to entertain their boss.

I liked that now since I have not  been using this long, I do not know if it is just a once- off or not( I have also not read all of the posts in this thread)

 

 My question/suggestion is this:

 

Would it be possible to make this a feature where, you can be prostituted out to rival gangs/gunners/super mutants by your captors? Something where you can set the intervals etc.

Maybe earn your master some caps  while being used as a breeder/prostitute...

 Also, the submissive thing where you get damage unless you pleasure the gang, is that a natural progression or random?

 

Thanks again for your hard work and creativity!!!

 

 

 

 

Posted
13 hours ago, EgoBallistic said:

AAF Violate Far Harbor DLC Patch Uploaded

 

Added optional file AAF_Violate_V1.07_DLC_Patch.7z.  This adds support for the Fog Crawler, Gulper, Angler, Hermit Crab, and Mutated Wolf from the Far Harbor DLC.  You must have the Far Harbor DLC to use this.  You will also need Gray User's AAF DLC Creature Pack for animations. 

 

Ensure the AAF_Violate_DLC_Patch.esp loads after AAF_Violate.esp in your load order.  The plugin is flagged as an ESL so it won't count toward your plugin limit.

 

The Mutated Wolf uses dog animations and is available if the Aggressor Races MCM setting is set to Expanded or Everything.  The Fog Crawler, Gulper, Angler, and Hermit Crab will be available if the Aggressor Races MCM setting is set to Everything.

 

If you are adding this patch to an existing save with AAF Violate in it, you will need to use the Update! function in the MCM the first time you load your save after installing the patch.  This will make Violate reload its creature lists.  You only need to do this once.

Where can I get the nude model for the dogs and wolfs(like wolf in far habour dlc), 

and in animations, only the animation from leito can call out dog nude model that I'd installed, any advise?

Thanks.,

Posted
1 hour ago, Martin Roodt said:

First off, thanks for this awesome mod!

 

I am having some trouble with some animations locking up but after reading some of the posts , I will try some of the advice, probably just loading order woes.

 

This is not the reason for my post though, I have only been using this mod for a week or so, and with my last kidnapping, I was sent to a rival gang to entertain their boss.

I liked that now since I have not  been using this long, I do not know if it is just a once- off or not( I have also not read all of the posts in this thread)

 

 My question/suggestion is this:

 

Would it be possible to make this a feature where, you can be prostituted out to rival gangs/gunners/super mutants by your captors? Something where you can set the intervals etc.

Maybe earn your master some caps  while being used as a breeder/prostitute...

 Also, the submissive thing where you get damage unless you pleasure the gang, is that a natural progression or random?

 

Thanks again for your hard work and creativity!!!

 

 

 

 

I think what happened was the following.

 

Your character lost a battle and was abused (this is "Violate"). Then she was sold as a slave (this is "RSE II: CSA", a mod compatible with Violate). And finally, it seems that your kidnappers decided that your character be their pet. (That's "Raider Pet"). If you want to work as a prostitute and have a pimp that protects you (and collect your earnings), I recommend Hardship: Beggar Whore.

 

The submithing thing is form RSEII: CSA. 

Posted

Thanks for the reply, I forgot I had the Raider pet mod on too  ?, as for the Hardship mod, I am actually looking for a forced prostitution situation.?

Posted
2 hours ago, Martin Roodt said:

as for the Hardship mod, I am actually looking for a forced prostitution situation

It sounds like @Tentacus is probably planning to add a raider slaver pimp in a coming Hardship update, so that may be closer to what you're looking for.

Posted
18 minutes ago, vaultbait said:

It sounds like @Tentacus is probably planning to add a raider slaver pimp in a coming Hardship update, so that may be closer to what you're looking for.

Awesome! 

Posted

is it just me, or did upgrading from 1.06 to 1.07 causes a problem where during a violate sex scene, the character still gets attacked and killed?

downgrading back to 1.06 solves the problem

 

already with God mode option checked

Posted
12 hours ago, firebrother said:

is it just me, or did upgrading from 1.06 to 1.07 causes a problem where during a violate sex scene, the character still gets attacked and killed?

downgrading back to 1.06 solves the problem

None of the changes from 1.06 to 1.07 that would have that effect.  The only changes were to the robber's alias script and the enemy surrender dialogue, and the addition of the forced outcome if the surrender hotkey is held for >5 seconds.  Nothing related to god mode or reactions to combat changed at all.

 

Can you describe exactly what was happening when this took place?

Posted

I can get creatures to work with violate but humans just fades to black and then it says I need to retreat, no animations, also in the AAF wizard the text pgdown to select actor is darkened out and I cant select any actors, does anyone know how fix this or what might be causing it?

Posted
On 10/22/2019 at 6:19 PM, 8l172 said:

i have all the animation packs installed and enabled but it still says this https://imgur.com/a/ix9bb8N

Based on the error message, either you do not have the right types of animations installed, or you do not have the AAF Themes mod installed. 

 

On 10/23/2019 at 6:08 AM, NigDickRick said:

I can get creatures to work with violate but humans just fades to black and then it says I need to retreat, no animations, also in the AAF wizard the text pgdown to select actor is darkened out and I cant select any actors, does anyone know how fix this or what might be causing it?

As above, sounds like you don't have the right types of animations installed, or you do not have the AAF Themes mod installed.

 

2 hours ago, AsiaBoy123 said:

What animation pack do you guys reccomend ? I have been trying this mod for a afternoon but it is still stuck after surrendering and stay forever.

There is a list of recommended animation packs in the Frequently Asked Questions section of this mod's front page.  But if Violate is hanging forever, rather than ending the violation immediately without playing any animations, your AAF installation has a problem.  Look at the Troubleshooting section of this mod's front page.

Posted
3 hours ago, xyzxyz said:

Will there be any NPC-NPC combat rape or NPC-follower only  in the future? Like the mod DEFEAT for skyrim?

I have thought about adding NPC-NPC rape but the mod would need a substantial rewrite to do that.  I have learned a lot about scripting and working with AAF since I took this mod over, and at some point I want to make a new mod from the ground up that will include that feature.

 

You can do NPC-follower only in Violate now if you set Player can be violated to OFF in the Player surrender options in MCM.

Posted

Hello friend, great mod!

Im curious about something, is it possible to disable supermutants, synth and ghouls from the violate triggers? Like for example deleting the animations in the folders or something, or is not possible and they will keep triggering?

Thanks in advance.

Posted
On 10/19/2019 at 3:36 PM, EgoBallistic said:

I think he would like the player to be essential but let Violate take over when the player goes into bleedout.  Based on your explanation I would just need to make the player essential and add a bleedout handler that starts a violation, since MCG disables its own player essential feature if Violate is installed.

SUCCESS!!!

 

"To what?" you may ask.  To "Deferred Death" Violate!

 

As you know, Knockout Framework uses delayed death, so that's a bad practice, can't use it.  MCG uses essential+resurrection, but doesn't feed that to Violate.  

 

Well... now there's this mod:  PlayerUndead death recovery by SKKhttps://www.nexusmods.com/fallout4/mods/41002 )

 

Note: That mod will not activate if you have MCG's surrender system on, because it detects that you are already essential.  When turn MCG's surrender off, I was able to activate it.  So it is DEFINITELY using the right process.

 

Once enabled, I set it to, after death, heal me back to 10%, as follows:

 

Spoiler

20191025205505_1.jpg.a0fc00e7a7f93333a9009df097b97cb9.jpg

 

I then set Violate to surrender at 15% (10% might work but I don't know if it's a < or <=, so I gave it a buffer)... as follows:

 

Spoiler

20191025212810_1.jpg.ecd8516cd4881d3a9646d92028798eb7.jpg

 

So, here's what happened....

 

I go in with no armor to be sure I go down quickly.  Boom!  Bleeding out:

 

Spoiler

20191025213144_1.jpg.f58205a3b2f1cfddc83124060d020b57.jpg

 

When I'm prompted how to resurrect I have to cooperate by clicking "Right Here":

Note: If I had been killed by a rad-rat, I'd just hit esc at this point and load a save.  You may like to use the respawn feature regardless, but i don't.

 

Spoiler

20191025213154_1.jpg.021b24ccbd088bcccd44e31f03bc38fb.jpg

 

So, it heals me to 10% and I surrendered!  

Caveat: The first time I did this, I kept getting immediately shot and downed, so I had to click "Right Here" a couple of times before I surrendered, but this time it worked perfectly.

 

Spoiler

20191025213201_1.jpg.916edf34d84747f573a7d99fac858e30.jpg

 

Everything else with Violate continued fine after that, except for a bit of a problem in Purgatory, but I'll post that issue over there.

 

Posted
17 hours ago, wdaigle said:

SUCCESS!!!

 

"To what?" you may ask.  To "Deferred Death" Violate!

 

As you know, Knockout Framework uses delayed death, so that's a bad practice, can't use it.  MCG uses essential+resurrection, but doesn't feed that to Violate.  

 

Well... now there's this mod:  PlayerUndead death recovery by SKKhttps://www.nexusmods.com/fallout4/mods/41002 )

 

Note: That mod will not activate if you have MCG's surrender system on, because it detects that you are already essential.  When turn MCG's surrender off, I was able to activate it.  So it is DEFINITELY using the right process.

 

Once enabled, I set it to, after death, heal me back to 10%, as follows:

 

  Reveal hidden contents

20191025205505_1.jpg.a0fc00e7a7f93333a9009df097b97cb9.jpg

 

I then set Violate to surrender at 15% (10% might work but I don't know if it's a < or <=, so I gave it a buffer)... as follows:

 

  Reveal hidden contents

20191025212810_1.jpg.ecd8516cd4881d3a9646d92028798eb7.jpg

 

So, here's what happened....

 

I go in with no armor to be sure I go down quickly.  Boom!  Bleeding out:

 

  Reveal hidden contents

20191025213144_1.jpg.f58205a3b2f1cfddc83124060d020b57.jpg

 

When I'm prompted how to resurrect I have to cooperate by clicking "Right Here":

Note: If I had been killed by a rad-rat, I'd just hit esc at this point and load a save.  You may like to use the respawn feature regardless, but i don't.

 

  Reveal hidden contents

20191025213154_1.jpg.021b24ccbd088bcccd44e31f03bc38fb.jpg

 

So, it heals me to 10% and I surrendered!  

Caveat: The first time I did this, I kept getting immediately shot and downed, so I had to click "Right Here" a couple of times before I surrendered, but this time it worked perfectly.

 

  Reveal hidden contents

20191025213201_1.jpg.916edf34d84747f573a7d99fac858e30.jpg

 

Everything else with Violate continued fine after that, except for a bit of a problem in Purgatory, but I'll post that issue over there.

 

Gonna try this, thanks so much!

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