Fiona159 Posted November 18, 2019 Posted November 18, 2019 2 hours ago, EgoBallistic said: It seems there is a problem with the site, other mod authors are reporting the same thing. I was able to download it on another PC with Firefox but IE gave me an error. Try using Firefox. If you still can't, the files are available on my Discord in #primary-files I use Opera-there are no problems.
wdaigle Posted November 18, 2019 Posted November 18, 2019 On 11/5/2019 at 2:18 PM, EgoBallistic said: There is code in the mod to equip synth clamp-ons to synths if the "0SynthClamp-Ons.esp" plugin is loaded. That is the plugin from the old Synth Clamp-Ons mod, which can still be found on this site in a forum post. Unfortunately that mod has a dependency on Four-Play so most people don't use it. I edited my copy of the mod so the only thing it contains is the synth dildos, removing the dependency on Four-Play and all the edits it makes to vanilla records. Then Violate handles the equipping. When you say that you edited your copy of the mod, I assume you mean that's your private copy of the Synth mod. And, if so, given that most don't use, or can't find, the synth mod and don't want to have four-play resource running, etc. ... would it be possible to eliminate synths without attachments from the pool? Maybe just add a "human / supermutant" option in addition the current "human / synth / supermutant" option? Of course, this would not apply to synth infiltrators with working organs. Finally, is it just me or do most (all?) animations still not take strap-ons or synth attachments into account, such that they don't morph and, therefore, don't line up correctly. I've build the strap-on with morphs but it sure doesn't look like any animations are touching them.
vaultbait Posted November 18, 2019 Posted November 18, 2019 6 minutes ago, wdaigle said: Finally, is it just me or do most (all?) animations still not take strap-ons or synth attachments into account, such that they don't morph and, therefore, don't line up correctly. I've build the strap-on with morphs but it sure doesn't look like any animations are touching them. I got the impression building strap-ons in BodySlide was mainly for conforming the straps to the wearer's hips/groin, but I may have been mistaken.
EgoBallistic Posted November 18, 2019 Author Posted November 18, 2019 51 minutes ago, wdaigle said: When you say that you edited your copy of the mod, I assume you mean that's your private copy of the Synth mod. Yes, I edited Synth Clamp-Ons so it only provides the wearable objects. 51 minutes ago, wdaigle said: And, if so, given that most don't use, or can't find, the synth mod and don't want to have four-play resource running, etc. ... would it be possible to eliminate synths without attachments from the pool? Maybe just add a "human / supermutant" option in addition the current "human / synth / supermutant" option? That would be possible but it would add a lot of code to the enemy locator routine which really needs to work quickly. But, if you have Synth Clamp-Ons, all synths become equipped during violations anyway. I have thought about just adding a "disable synths" option under Aggressor Races since there are some people who don't like them. 51 minutes ago, wdaigle said: Finally, is it just me or do most (all?) animations still not take strap-ons or synth attachments into account, such that they don't morph and, therefore, don't line up correctly. I've build the strap-on with morphs but it sure doesn't look like any animations are touching them. The Synth Clamp-Ons do not morph, as they have no tri files and no bodyslide files to create them. The dildos/strap-ons that humans can wear do morph, but you need to build those in BodySlide to create the .tri file.
vaultbait Posted November 18, 2019 Posted November 18, 2019 7 minutes ago, EgoBallistic said: The dildos/strap-ons that humans can wear do morph, but you need to build those in BodySlide to create the .tri file. Good to know. I've been building them in BS but never noticed any morphing of the dildo part during animations. Guess I'll pay closer attention! ?
JB. Posted November 18, 2019 Posted November 18, 2019 57 minutes ago, EgoBallistic said: I have thought about just adding a "disable synths" option under Aggressor Races since there are some people who don't like them. Thanks boss. I confess that whenever I surrender to Synths, I reload the save. BTW, yesterday I was defeated by a molerat near Covenant. I tried it several times: whenever someone near Covenant defeats me, their settlers come to rape me. I haven't looked at CK, but I think those settlers have a special faction?
wdaigle Posted November 20, 2019 Posted November 20, 2019 On 11/18/2019 at 2:29 PM, vaultbait said: Good to know. I've been building them in BS but never noticed any morphing of the dildo part during animations. Guess I'll pay closer attention! ? Confirmed. It does indeed morph. I guess it's only the synth ones that don't.
EgoBallistic Posted November 23, 2019 Author Posted November 23, 2019 40 minutes ago, KennedyMadeIt said: Bug Report: Sometimes after surrendering you end up in an AAF animation that doesn't timeout on it's own and it has to be ended manually. After manually ending the animation you are stuck in a surrendered state and are forced to reload a previous save. I have encountered this issue two times so far. That is not a bug with this mod. Some animations have this issue, either because of the animation file (.hkx) or because of bad XML. This has been reported several times and I keep asking those users to tell me which animation they saw this with and which animation patches they have installed, but I never get an answer. If someone can tell me what combination of animation and XML patch caused this error, it could be fixed in AAF itself. However, I am not going to personally install every patch out there and try to find it myself. Also, if you are stuck like this, you should be able to end the violation scene by holding down the surrender hotkey for 5+ seconds and releasing it. After that it may be possible to see if there were any errors logged in the AAF Admin screen.
Plaguetard Posted November 23, 2019 Posted November 23, 2019 16 minutes ago, EgoBallistic said: That is not a bug with this mod. Some animations have this issue, either because of the animation file (.hkx) or because of bad XML. This has been reported several times and I keep asking those users to tell me which animation they saw this with and which animation patches they have installed, but I never get an answer. If someone can tell me what combination of animation and XML patch caused this error, it could be fixed in AAF itself. However, I am not going to personally install every patch out there and try to find it myself. Also, if you are stuck like this, you should be able to end the violation scene by holding down the surrender hotkey for 5+ seconds and releasing it. After that it may be possible to see if there were any errors logged in the AAF Admin screen. I've encountered this several times... tends to only be creature animations. Never had this happen with human anims. I've repeatedly seen it with flys, mirelurks, rats, whatever though. Always creatures.
izzyknows Posted November 24, 2019 Posted November 24, 2019 7 hours ago, EgoBallistic said: This has been reported several times and I keep asking those users to tell me which animation they saw this with and which animation patches they have installed, but I never get an answer. If someone can tell me what combination of animation and XML patch caused this error, it could be fixed in AAF itself. However, I am not going to personally install every patch out there and try to find it myself. For me, it's triggered by AJ Various XMLs 2.3. When it does trigger, 98% of the time it's when called by Violate. For example, AAF might play them 3 times just fine, then suddenly crap out, even trying to play the same animation that just played. When it does trigger, AAF will not play any of the AJ's animations, PgUp/PgDn, (the morphs work) but will play normal Leto, Savage, Gray etc. animations, IF available. This error is persistent and gets worse the more times Violate is triggered. But seems to clear when going through a load screen, interior to exterior, fast travel yada yada. For some reason, Raider Pet for example, can trigger AJ's animations and very rarely error. Hitting End fixes it and the same animation will play later while in the same cell. I have fade to black turned off and something I've noticed, which prolly doesn't make any difference... Is when Violate hands off to AAF, and AJ's is triggered, the actors very quickly snap to the scene location before the travel is complete, like 3 steps & scene start. When that happens, it's almost guaranteed a failed animation. I'll have to "try" and remember to pull up the AAF error log.
EgoBallistic Posted November 25, 2019 Author Posted November 25, 2019 23 hours ago, izzyknows said: For me, it's triggered by AJ Various XMLs 2.3. Are you really using 2.3? 2.4 is the current version, 2.3 has obsolete syntax in the <value path="action" nodes that cause problems with AAF. 23 hours ago, izzyknows said: Is when Violate hands off to AAF, and AJ's is triggered, the actors very quickly snap to the scene location before the travel is complete, like 3 steps & scene start. That is odd. Do you have "Use AAF AI Packages" turned off in Violate under Animation Options?
izzyknows Posted November 25, 2019 Posted November 25, 2019 1 hour ago, EgoBallistic said: Are you really using 2.3? 2.4 is the current version, 2.3 has obsolete syntax in the <value path="action" nodes that cause problems with AAF. Crap! LL didn't notify me of the update... waaay back! LOL 1 hour ago, EgoBallistic said: That is odd. Do you have "Use AAF AI Packages" turned off in Violate under Animation Options? No. Everything is pretty much default. Updating AJ's might fix it. Fingers crossed anyway.
Hanaxar Posted November 25, 2019 Posted November 25, 2019 4 hours ago, izzyknows said: Crap! LL didn't notify me of the update... waaay back! LOL Same thing. That's odd... A few months ago LL begun to not notifying me of the file updates. I'm getting every notification except for files. I checked my settings bazillion times. I saw a topic on the tech issues, dropped a message there. But no luck. I'm checking every single friggin' mod that I use from LL one by one every week for updates... ? 1
HirakoK Posted November 25, 2019 Posted November 25, 2019 I'm not sure what is wrong. Can't get any animations related to this to work they just stand there.
vaultbait Posted November 25, 2019 Posted November 25, 2019 10 hours ago, Hanaxar said: Same thing. That's odd... A few months ago LL begun to not notifying me of the file updates. I'm getting every notification except for files. I checked my settings bazillion times. I saw a topic on the tech issues, dropped a message there. But no luck. I'm checking every single friggin' mod that I use from LL one by one every week for updates... ? I've taken to manually checking the chronological file updates list for the roll-up Fallout 4 downloads topic and keeping track of what I've already seen and what I need to update. 1
JB. Posted November 26, 2019 Posted November 26, 2019 On 11/23/2019 at 6:32 PM, KennedyMadeIt said: you should be able to end the violation scene by holding down the surrender hotkey for 5+ seconds and releasing it. I didn't know this. It's great. So I will stop reloading the saves when I lose battles near Covenant or when the Synths defeat Nora.
izzyknows Posted November 26, 2019 Posted November 26, 2019 49 minutes ago, JBpy said: I didn't know this. It's great. So I will stop reloading the saves when I lose battles near Covenant or when the Synths defeat Nora. It is a veeeery handy feature! The good part is when it ends the violation, the pacification timer starts, giving one the chance to beat feet.
ereese1980 Posted November 27, 2019 Posted November 27, 2019 A bit odd, but it seems that when Violate activates, it goes into pure consensual sex. The PC says something that indicates willing, pleasurable sex, like "I love your cock filling me up", things like that. Then a consensual sex animation plays, with consensual sex sounds. Something is obviously wrong, but there don't seem to be any settings about this.
EgoBallistic Posted November 27, 2019 Author Posted November 27, 2019 56 minutes ago, ereese1980 said: A bit odd, but it seems that when Violate activates, it goes into pure consensual sex. The PC says something that indicates willing, pleasurable sex, like "I love your cock filling me up", things like that. Then a consensual sex animation plays, with consensual sex sounds. Something is obviously wrong, but there don't seem to be any settings about this. The setting that controls whether sex is consensual is the "Perversion" setting in the "Player Surrender Options" MCM page. 1
ereese1980 Posted November 27, 2019 Posted November 27, 2019 4 minutes ago, EgoBallistic said: The setting that controls whether sex is consensual is the "Perversion" setting in the "Player Surrender Options" MCM page. Thank you for the reply! It was set to 0. I feel kinda stupid now. 1
SirSubeedo Posted November 28, 2019 Posted November 28, 2019 I really enjoy using this mod but I was wondering if its possible to enable the AAF menu in the middle of the scene because I setup AAF so it doesn't strip my character since I like taking off the clothing in the menu. Otherwise its sort of guess work to figure out what item I'm taking off either characters.
JB. Posted November 28, 2019 Posted November 28, 2019 47 minutes ago, SirSubeedo said: I really enjoy using this mod but I was wondering if its possible to enable the AAF menu in the middle of the scene because I setup AAF so it doesn't strip my character since I like taking off the clothing in the menu. Otherwise its sort of guess work to figure out what item I'm taking off either characters. I use this mod: Roggvir's No-Strip Items Manager 1.0.1 You have to select what clothes you want to keep in the scenes. For example, shoes and socks. Or tops with high heels. Everything else is removed at the beginning of the scene.
tkh1600 Posted November 29, 2019 Posted November 29, 2019 big question I try to use this mod with Roggvir's DD Items Manager (v1.0.3) Roggvir's DD Items Manager I use MCM and setup which item appear which one not appear but after animation NPC still give player off section Item, how to fix that?
BlueTouchPaper Posted November 30, 2019 Posted November 30, 2019 Is there any way to control how many devious devices get latched onto your character?
Runcajsz Posted November 30, 2019 Posted November 30, 2019 How this mod work with Horizon? I've just tried it but there is no animation after player defeat. Even if I disable the revive system of Horizon by using it's holotape setting (Alternative Death Mode: Off). Does anyone have experience with this mod and Horizon?
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