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Posted
6 hours ago, GoldenRain said:

No that is not happening.  For it's weirder than that.  They are attacking where I was before the animation. (ghost??)  So only after the first animation does a Blood Bath occur.. some of the time.  One time no one defended me.  Are the violators supposed to be treating me as someone to protect??

I had this a long time ago. It was a mod conflict.... but I'll be buggered if I can remember which one.

Posted
39 minutes ago, ChocolateThunder2110 said:

Hello, would it be possible to have percentage sliders for devious devices like everything else or would that take to much time? Thank you for your time.

 

You can use this, it works perfect.

 

@EgoBallistic I would like to ask you for help. But its about "DD Item Manager". I have noticed that, for example, when I start a new game, Violate keeps all the sliders and my options from other games, which is very convenient. AAF Family too, CSA too. But "DD Item Manager" does not. Every time I start a new game I have to adjust the sliders again... :tired: 

 

Is there anything I should do to keep my adjustments forever, no matter how many times I start a new game?

 

Posted
55 minutes ago, JBpy said:

But "DD Item Manager" does not. Every time I start a new game I have to adjust the sliders again... :tired: 

 

Is there anything I should do to keep my adjustments forever, no matter how many times I start a new game?

Unfortunately, there isn't anything you can do.  DD Items Manager directly stores its settings as Properties in its controlling quest, so they are stored in your save and never written to disk.  Changing it to work the way Violate does would require a ton of code changes, it would almost be a rewrite of the whole mod.

Posted
1 hour ago, EgoBallistic said:

Changing it to work the way Violate does would require a ton of code changes, it would almost be a rewrite of the whole mod.

I am currently right in the middle of messing with some Skyrim stuff, so i feel completely out of touch with whats what in Fallout 4...
Isn't there something like JContainers for Fallout 4, that can be used to export/import settings? (i know MCM has build in feature to read stuff from JSON files, probably also write, but if i remember correctly that requires some major changes related to the script properties which would have to be used to store the settigns - which is what i think you are talking about?)

If there is some other means like JContainers, i could just add some import/export function that would solve this problem without requiring a major code changes.

Posted
6 hours ago, ChocolateThunder2110 said:

Oh, I mean a slider for the chance to have ANY DD put on you after you get "assaulted".

There's really not a need for that.  Just set the DD items manager percentages to less than 100%.

Posted

Using this mod with RSE CSA and I haves disabled abduction for my self but not the Companions, is there a way so after the violate, just Companions get abducted and player gets sent to a save zone. Which should be an option in RSE CSA.

Posted
1 hour ago, Uldan1988 said:

Hi is there a way to auto-play multiple animations(auto switch scenes) for duration of sex encounter?

That's all I know

 

Posted

Hi, ich have a Problem: The Fallout 4 Script Extender will simply not work. And I have no Idea what to do. And Yes I have installed this mod just like the author of AAF Violate told us...

 

Thanks for every help^^

Posted
18 hours ago, LordJohnsens said:

Hi, ich have a Problem: The Fallout 4 Script Extender will simply not work. And I have no Idea what to do. And Yes I have installed this mod just like the author of AAF Violate told us...

 

Thanks for every help^^

Are you starting Fallout using the f4se_loader.exe?

Posted

Would love the option to allow disable the health threshold assault to only allow button surrenders.  Also would like to drop a weird bug I'm getting with the harassment event being put through even though the PC is dead. 

Posted
4 hours ago, sexyasshorse24 said:

Would love the option to allow disable the health threshold assault to only allow button surrenders.  Also would like to drop a weird bug I'm getting with the harassment event being put through even though the PC is dead. 

If you set Health Value for Player Surrender to 0 that effectively disables it.  I don't know what a harassment event is, though, that's not part of this mod.

Posted
9 hours ago, EgoBallistic said:

If you set Health Value for Player Surrender to 0 that effectively disables it.  I don't know what a harassment event is, though, that's not part of this mod.

 

Hello Ego.

 

If he is referring to sexual harassment, this has never been a problem.  If he is referring to the MCG Death Deferred, which won't be activated in MCG because either sexual harassment or Violate is installed, then perhaps he is referring to that.

 

MCG sets player character essential... would be nice if we could run that, and decide if simple violate surrender is the best choice rather than dying and going the MCG respawn actions.  This is question I have had for some time, but thought maybe good time to broach.  Though this may be more of an MCG question.

 

John

Posted
4 hours ago, MrCruelJohn said:

MCG sets player character essential... would be nice if we could run that, and decide if simple violate surrender is the best choice rather than dying and going the MCG respawn actions.  This is question I have had for some time, but thought maybe good time to broach.  Though this may be more of an MCG question.

That would be possible but MCG would need to accommodate it.  If a mod wants to act when the player is essential and enters bleedout, it has to register an OnEnterBleedout handler.  I could do that in Violate, but if MCG is also doing that, then the two handlers would both run and make a mess.  So MCG would need to implement an option to disable its respawn effects.  I don't know if it has such an option.

Posted
14 hours ago, EgoBallistic said:

If you set Health Value for Player Surrender to 0 that effectively disables it.  I don't know what a harassment event is, though, that's not part of this mod.

My bad lol by Harrassment I mean't Player defeat. once whenever my PC dies in game for some reason the player defeat event gets put through. Might be a conflicting mod or load order since it doesn't seem like a common problem. Also thanks for the response and advice with health value.

Posted
2 hours ago, EgoBallistic said:

That would be possible but MCG would need to accommodate it.  If a mod wants to act when the player is essential and enters bleedout, it has to register an OnEnterBleedout handler.  I could do that in Violate, but if MCG is also doing that, then the two handlers would both run and make a mess.  So MCG would need to implement an option to disable its respawn effects.  I don't know if it has such an option.

I am not sure to understand what @MrCruelJohn was trying to say, but in MCG the respawn system starts disabled by default, and yes it listens to OnBleedout event and set the player essential filling an alias, so i don't know why he was talking about deferred kill events. Also if one has Violate installed and try to enable the MCG respawn system it pop up a message saying that is not possible and the system simply don't start to avoid overlapping conflicts, letting users to have MCG social features and at the same time letting Violate handle the player surrender/rape part. So MCG already avoid conflict with Violate at the base. Probably MrCruelJohn has an old version or he installed MCG first, activated all its system and then installed Violate in a second time, but even then he can disable the respawn system by pressing a simple button in the MCG Options hotkey menu.

Posted
40 minutes ago, Martin56 said:

I am not sure to understand what @MrCruelJohn was trying to say

I think he would like the player to be essential but let Violate take over when the player goes into bleedout.  Based on your explanation I would just need to make the player essential and add a bleedout handler that starts a violation, since MCG disables its own player essential feature if Violate is installed.

Posted

I don't know if this is the mod that's causing it, but I get the hang ups the most in Violate. For whatever reason, I'm trying to run Violate, MCG, and CSA. I know they all have conflicting jobs and I'm not sure if that's the issue or maybe me using Vortex and my loadorder. For whatever reason, I can get Violate to run, but there's always a chance I'll get a infinite loading screen for unknown reasons. Sometimes Violate will play all on its own to go all the way to Purgatory, but I think when they try and cross, I get the infinite loading screen.

 

Is there any tips I can use or should I just start chopping up mods?

Posted
4 hours ago, EconomicPolicy said:

I don't know if this is the mod that's causing it, but I get the hang ups the most in Violate. For whatever reason, I'm trying to run Violate, MCG, and CSA. I know they all have conflicting jobs and I'm not sure if that's the issue or maybe me using Vortex and my loadorder. For whatever reason, I can get Violate to run, but there's always a chance I'll get a infinite loading screen for unknown reasons. Sometimes Violate will play all on its own to go all the way to Purgatory, but I think when they try and cross, I get the infinite loading screen.

Violate, MCG, and CSA can all be configured not to interfere with one another.  The main thing is to configure them so only one of the mods has automatic surrender enabled.

 

I suppose it is possible that some kind of interaction between MCG/CSA/Violate could cause an infinite loading screen.  But in my experience, the most common cause of infinite loading screens with animation mods is when an animation fails to start and locks up AAF.  The Stats feature in AAF Themes sometimes causes that.  If you have Themes installed, reinstall it and disable the Stats feature.

Posted
5 hours ago, EconomicPolicy said:

For whatever reason, I'm trying to run Violate, MCG, and CSA. I know they all have conflicting jobs and I'm not sure if that's the issue or maybe me using Vortex and my loadorder.

They can run quite smoothly together but make sure you have set everything as follow:

-Disable the surrender part of CSA especially make sure auto surrender is disabled;

 

-make sure MCG Respawn system is disabled, normally this is automatically done but if you installed MCG before Violate you could have already enabled it, I will suggest Anghelos to add the check also on game load to further avoid this.

 

- Some users have reported CTD if the "Hardcore mode" of CSA player abductions is enabled, you might want to disable it.

 

Edit: didn't see Egoballistic already answered you (because of next page lol) well, to what he said I would add also disable the walking sequence or AI Packages in the AAF setting to speed up the animation starting.

Posted
15 hours ago, EgoBallistic said:

I think he would like the player to be essential but let Violate take over when the player goes into bleedout.  Based on your explanation I would just need to make the player essential and add a bleedout handler that starts a violation, since MCG disables its own player essential feature if Violate is installed.

 

Actually, I was saying MCG player defeat won't activate because either violate or sexual harassment is installed.  I was meaning to let MCG do the player defeat with death deferred, but if the player surrendered by hotkey, instead of going to death and the MCG results, it would be just another route of choices.

 

John

Posted
5 hours ago, EgoBallistic said:

The Stats feature in AAF Themes sometimes causes that.  If you have Themes installed, reinstall it and disable the Stats feature.

Or just upgrade to the latest version of Themes, since @Halstrom split the experimental stats feature back out into its own mod again as of the 20190806.1 release.

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