EgoBallistic Posted November 30, 2019 Author Posted November 30, 2019 On 11/29/2019 at 5:04 AM, tkh1600 said: big question I try to use this mod with Roggvir's DD Items Manager (v1.0.3) Roggvir's DD Items Manager I use MCM and setup which item appear which one not appear but after animation NPC still give player off section Item, how to fix that? Use the Violate MCM and hit Update! When you do, look at the messages in the upper left of the screen. You should see a message "AAF Violate: Rogg DD Manager is Installed". 6 hours ago, BlueTouchPaper said: Is there any way to control how many devious devices get latched onto your character? Not directly in Violate, but you can by using Rogg's DD Items Manager. For example, if you set 5 devices to 100%, those 5 devices will always be applied. 1 hour ago, Runcajsz said: How this mod work with Horizon? I've just tried it but there is no animation after player defeat. Even if I disable the revive system of Horizon by using it's holotape setting (Alternative Death Mode: Off). Does anyone have experience with this mod and Horizon? I have never used Horizon, so someone else would have to answer that. I would think that even if Horizon interferes with automatic surrender, manually surrendering should work.
wdaigle Posted November 30, 2019 Posted November 30, 2019 A couple things I'm encountering that might be this mod or could be AAF in general or the XMLs. 1. .Strip: Sometimes, the second violate has one or both participants clothed. Usually, it's the violator. But, now it seems to be the PC sometimes. Maybe only when attacked by ferals. Now, this is only the second violate; the first, third, and fourth violates have no clothing issues. I've tried turning AAF walk animations off, but that didn't fix it and caused other oddities (can't remember exactly), so I turned it back on. Turning Violate dialogue off may fix it, but I don't want to turn that off. 2. Ferals: I recently turned on Feral violates. (I like human, ghoul, feral, and super-mutant, but not synths, dogs, bugs, etc.). Encountering an issue, I updated to 1.10. Those issues were fixed, but... now, a couple new issues have arose.... 2A: Reverse Aggressive: Occasionally, the first violate, prior to any perversion, the PC is the aggressor. She's holding the feral's arms down at it's side and riding him/it. 2B: Unstopping animations: Regularly, when the violate ends, the feral will continue animating; not the PC, she moves on to the next violate or whatever normally, but the feral is still animating. After the PC leaves the area, the ferals are fine, but during the violate, a feral or two might be doing weird things to the air or ground.
EgoBallistic Posted November 30, 2019 Author Posted November 30, 2019 1 hour ago, wdaigle said: 1. .Strip: Sometimes, the second violate has one or both participants clothed. Usually, it's the violator. But, now it seems to be the PC sometimes. Maybe only when attacked by ferals. Now, this is only the second violate; the first, third, and fourth violates have no clothing issues. I've tried turning AAF walk animations off, but that didn't fix it and caused other oddities (can't remember exactly), so I turned it back on. Turning Violate dialogue off may fix it, but I don't want to turn that off. That is a timing issue with AAF. AAF re-dresses the actors a configurable amount of time after an animation ends. Depending on timing, it is possible for the re-dress from the first animation to collide with the un-dress from the second animation. You can set the reequip_delay to some longer value in AAF_Settings.ini (I use 25 sec) to prevent this. 1 hour ago, wdaigle said: Reverse Aggressive: Occasionally, the first violate, prior to any perversion, the PC is the aggressor. She's holding the feral's arms down at it's side and riding him/it. Violate always sends the actors into AAF with the victim first, regardless of perversion. So this has to be caused by the animation XML. 1 hour ago, wdaigle said: Unstopping animations: Regularly, when the violate ends, the feral will continue animating; not the PC, she moves on to the next violate or whatever normally, but the feral is still animating. After the PC leaves the area, the ferals are fine, but during the violate, a feral or two might be doing weird things to the air or ground. Some creature animations do that, I've mostly seen it with Gray User's Creature Pack 01/02 animations. They get stuck in the animation idle until something makes their AI change, like going into combat or resetting when they are unloaded.
wdaigle Posted November 30, 2019 Posted November 30, 2019 1 hour ago, EgoBallistic said: That is a timing issue with AAF. AAF re-dresses the actors a configurable amount of time after an animation ends. Depending on timing, it is possible for the re-dress from the first animation to collide with the un-dress from the second animation. You can set the reequip_delay to some longer value in AAF_Settings.ini (I use 25 sec) to prevent this. Violate always sends the actors into AAF with the victim first, regardless of perversion. So this has to be caused by the animation XML. Some creature animations do that, I've mostly seen it with Gray User's Creature Pack 01/02 animations. They get stuck in the animation idle until something makes their AI change, like going into combat or resetting when they are unloaded. Thanks for the response. A collision is exactly the feeling I get from it. I've set the delay to 25 seconds.
Vallarie Posted December 6, 2019 Posted December 6, 2019 I am having a strange issue. If a creature gets me to low HP, violate animation starts. Raiders can also trigger a "bad end", but other than that, I can't get the sex scene to start. Basically, character surrenders, Retrieval quest starts, everyone claps, my clothes come off, raider's gun disappears, and just when the sex scene should begin, it does not and instead I get teleported to sanctuary hills. Anyone have a clue as to why this would happen? Creatures work, bad end works, why not the regular stuff? Thank you in advance!
Fiona159 Posted December 6, 2019 Posted December 6, 2019 1 hour ago, Vallarie said: I am having a strange issue. If a creature gets me to low HP, violate animation starts. Raiders can also trigger a "bad end", but other than that, I can't get the sex scene to start. Basically, character surrenders, Retrieval quest starts, everyone claps, my clothes come off, raider's gun disappears, and just when the sex scene should begin, it does not and instead I get teleported to sanctuary hills. Anyone have a clue as to why this would happen? Creatures work, bad end works, why not the regular stuff? Thank you in advance! In MCM settings, disable teleport.
EgoBallistic Posted December 6, 2019 Author Posted December 6, 2019 1 hour ago, Vallarie said: I am having a strange issue. If a creature gets me to low HP, violate animation starts. Raiders can also trigger a "bad end", but other than that, I can't get the sex scene to start. Basically, character surrenders, Retrieval quest starts, everyone claps, my clothes come off, raider's gun disappears, and just when the sex scene should begin, it does not and instead I get teleported to sanctuary hills. Anyone have a clue as to why this would happen? Creatures work, bad end works, why not the regular stuff? Thank you in advance! A couple of possibilities come to mind: Do you have AAF Themes installed? By default, Violate only uses animations tagged as "Aggressive". But if you don't have Themes installed, most animations will not have any tags. You can quickly test this by turning "Use Tags" off in Violate's MCM under Animation Options. Do you have animation packs with the right kind of animations? For example Atomic Lust doesn't have any aggressive animations, so even with AAF Tags installed, you wouldn't get any animations if that was the only human animations you had installed. Are you using any kind of race replacer that changes humans into something else like that Anime race? If so Violate may not know what to do with them. The mod's download page has links to Themes under the Requirements, and there is a section in the FAQ about recommended animation packs with aggressive type animations.
Vallarie Posted December 6, 2019 Posted December 6, 2019 6 hours ago, Fiona159 said: In MCM settings, disable teleport. Nope, now it just says "I need to retreat", but does not teleport me.
Vallarie Posted December 6, 2019 Posted December 6, 2019 6 hours ago, EgoBallistic said: A couple of possibilities come to mind: Do you have AAF Themes installed? By default, Violate only uses animations tagged as "Aggressive". But if you don't have Themes installed, most animations will not have any tags. You can quickly test this by turning "Use Tags" off in Violate's MCM under Animation Options. Do you have animation packs with the right kind of animations? For example Atomic Lust doesn't have any aggressive animations, so even with AAF Tags installed, you wouldn't get any animations if that was the only human animations you had installed. Are you using any kind of race replacer that changes humans into something else like that Anime race? If so Violate may not know what to do with them. The mod's download page has links to Themes under the Requirements, and there is a section in the FAQ about recommended animation packs with aggressive type animations. Thank you so much for the quick reply. I went ahead and attempted several suggestions here, however with no avail. Here is what I have done. I disabled the "Use Flags" and turned off teleport to safe place however nothing changed. Basically I surrender, NPCs approach me, Retrieve quest starts, sometimes even the whole screen goes black, although NPCs never strip naked (only my avatar does). Then the screen comes back to normal and a message comes up "I need to retreat". Mod-wise I should have aggressive animations. Here is what I have: Torture Devices Roger GG Item Manager VIO Strrap-On V3 four play 0 0 8 2 Release CreaturePack v3 00 AAF VanillaKinkyCreatures Sex Animation Themes Mutated Lust v1.3 BadEnd v1 05 NSFWsoundpack 03 01 Deviously Cursed Wasteland V1.4 Deviously Cursed Menu Advanced Animation Framework AAF Violate V1 AAF Violate DLC Patch AAF patches for Leito and Crazy animations Those are all the significant ones. I am however using Mod Organizer 2 but I don't know if that has anything to do with any issues.
EgoBallistic Posted December 6, 2019 Author Posted December 6, 2019 17 minutes ago, Vallarie said: Mod-wise I should have aggressive animations. Here is what I have: Actually no, there are no aggressive human-on-human animations in that list. You have the patch for Leito and Crazy but not the animation mods themselves, which is probably why the screen is going black sometimes when AAF tries to play a nonexistent animation. Mutated Lust and CreaturePack V3 have only creature-on-human animations, and Bad End is the execution animations. Nothing else in that list provides animations. You should take a look at the Frequently Asked Questions on Violate's front page, I have a list there of all the animation packs I recommend for use with this mod.
Vallarie Posted December 6, 2019 Posted December 6, 2019 30 minutes ago, EgoBallistic said: Actually no, there are no aggressive human-on-human animations in that list. You have the patch for Leito and Crazy but not the animation mods themselves, which is probably why the screen is going black sometimes when AAF tries to play a nonexistent animation. Mutated Lust and CreaturePack V3 have only creature-on-human animations, and Bad End is the execution animations. Nothing else in that list provides animations. You should take a look at the Frequently Asked Questions on Violate's front page, I have a list there of all the animation packs I recommend for use with this mod. Thank you so much for your time and quick response. Before leaving for work I have downloaded a lot of other animation packs that were missed. It seems when I clicked on the Themes link, it lead me to believe that the AAF VanilaKinkyCreatures was the only available one to download, however a upon a second glance I discovered a lot more links closer towards the bottom of the page. EgoBallistic thank you again for all your contribution and assistance. I’ll give it another whirl when I get home. 1
Vallarie Posted December 7, 2019 Posted December 7, 2019 EgoBallistic, you're amazing! That's exactly what it was. All humanoid NPCs and as far as I can tell dogs (super mutants?) will now rape my character. During this process however I may have messed up somehow because now a common molerat will no longer do this. After the character surrenders, I simply get teleported. This is odd because enemies like molerats used to work. Is there anything from top of your head that you can think of that could cause that? Here are my relative mods now: EDIT: Fixed Problem was the AAF - The One Patch to Bang Them All was overwriting Release CreaturePack v03 00. Once I moved the creature pack beneath the patch, everything worked. I spawned several NPCs to ascertain the intended results with avail. four play 0 0 8 2 FO4 AnimationsByLeito v2 Crazy Animations (NMM Gun Version) - 3-11-17 Four-Play Animations by Crazy 1.3 FARELLE_ANIM_MOD_DEV_0.1.2 Release CreaturePack v03 00 AAF VanillaKinkyCreaturesSexAnimation Themes Mutated Lust v1.3 BadEnd v01 05 SavageCabbage Animation Pack AAF - The One Patch to Bang Them All NSFWsoundpack 03 01 (which too didn't seem to be working come to think of it when a gunner was having his way with my character. they were just "uhmp"ing instead of moaning) Deviously Cursed Wasteland V1.4 Deviously Cursed Menu Advanced Animation Framework AAF patches for Leito and Crazy animations AAF Violate V1 AAF Violate V1 DLC Patch 1
Fiona159 Posted December 7, 2019 Posted December 7, 2019 11 minutes ago, Vallarie said: four play 0 0 8 2
EgoBallistic Posted December 7, 2019 Author Posted December 7, 2019 10 minutes ago, Vallarie said: This is odd because enemies like molerats used to work. Is there anything from top of your head that you can think of that could cause that? It looks like The One Patch to Bang Them All removes the molerat animations from the Creature Pack. Probably because the current version of the One Patch is older than the current version of Creature Pack. To fix this, you can: 1. Uninstall the One Patch 2. Uninstall the Creature Pack 3. Reinstall the One Patch - since the Creature Pack is also uninstalled, the One Patch files for it will not be installed 4. Reinstall the Creature Pack
Vallarie Posted December 7, 2019 Posted December 7, 2019 1 hour ago, EgoBallistic said: It looks like The One Patch to Bang Them All removes the molerat animations from the Creature Pack. Probably because the current version of the One Patch is older than the current version of Creature Pack. To fix this, you can: 1. Uninstall the One Patch 2. Uninstall the Creature Pack 3. Reinstall the One Patch - since the Creature Pack is also uninstalled, the One Patch files for it will not be installed 4. Reinstall the Creature Pack Yep You are 100% correct! It was the patch and after changing the overwrite order (Mod Organizer 2) it worked like a charm. By the way you can't imagine how appreciative I am knowing that even though this game is nearly a decade old, there is still someone who checks a specific mod forums daily. 1
EgoBallistic Posted December 7, 2019 Author Posted December 7, 2019 New version 1.11 uploaded Fixed bug where player sometimes stays in an unarmed fighting stance until the first animation. This is really a pain and I am hopeful that I have finally squished this bug once and for all. As always, you do not need a clean save to update. Simply uninstall the old version, install the new version, and load your game. Note that the mod was built with Creation Kit version 1.10.162. This means AAF Violate 1.11 requires Fallout 4 version 1.10.162 or newer.
Milk357 Posted December 9, 2019 Posted December 9, 2019 doesnt works, I think I installed everything needed correctly, maybe because anime face mod? race customizer? need help plz. my charcter surrender to enemy but no animation playing, after just few talking everyone just stand in the place with doing nothing
EgoBallistic Posted December 9, 2019 Author Posted December 9, 2019 4 hours ago, Milk357 said: doesnt works, I think I installed everything needed correctly, maybe because anime face mod? race customizer? need help plz. my charcter surrender to enemy but no animation playing, after just few talking everyone just stand in the place with doing nothing Please have a look at the Troubleshooting section on the mod's front page. I don't know what you mean by "maybe because anime face mod? race customizer?" you would need to be more specific about how you configured those. Violate doesn't care what race the player is but it will not play animations on NPCs that are that nanakochan race.
sammythesquirrel Posted December 11, 2019 Posted December 11, 2019 so i started a playthough with the idea that my character is a synth and specifically a sex bot made by a perv institute scientist who defected with her and then died leaving her as an "escaped" synth : that being said how would one edit this mod so that the play stays perverted after it occurs(to reflect the programming) or would that be better off as an edit to the rouge sexbot mod?
Milk357 Posted December 11, 2019 Posted December 11, 2019 On 12/9/2019 at 9:16 PM, EgoBallistic said: Please have a look at the Troubleshooting section on the mod's front page. I don't know what you mean by "maybe because anime face mod? race customizer?" you would need to be more specific about how you configured those. Violate doesn't care what race the player is but it will not play animations on NPCs that are that nanakochan race. I saw it and it says AAF must be stuck, but how do I fix it? + [home] button does nothing, I check the debug mode while installing AAF + is there a problem to the plugin load order?
EgoBallistic Posted December 11, 2019 Author Posted December 11, 2019 11 hours ago, sammythesquirrel said: so i started a playthough with the idea that my character is a synth and specifically a sex bot made by a perv institute scientist who defected with her and then died leaving her as an "escaped" synth : that being said how would one edit this mod so that the play stays perverted after it occurs(to reflect the programming) or would that be better off as an edit to the rouge sexbot mod? Perversion only lasts for the current violation. However, it is adjustable in the MCM. So you could set your Perversion to 5, get violated, then set it to zero. Setting it to zero effectively makes you permanently perverted.
EgoBallistic Posted December 11, 2019 Author Posted December 11, 2019 7 hours ago, Milk357 said: I saw it and it says AAF must be stuck, but how do I fix it? + [home] button does nothing, I check the debug mode while installing AAF + is there a problem to the plugin load order? No problem with load order. Your LooksMenu is out of date. You should ensure that Fallout 4 is up to date, and that you have the latest versions of LooksMenu and F4SE. You should also install AAF Themes so that animations have tags.
sammythesquirrel Posted December 12, 2019 Posted December 12, 2019 13 hours ago, EgoBallistic said: Perversion only lasts for the current violation. However, it is adjustable in the MCM. So you could set your Perversion to 5, get violated, then set it to zero. Setting it to zero effectively makes you permanently perverted. will this affect all violations or just the first race creature it happens with eargo you get molested by super mutants and are addicted to green goo but not raiders
izzyknows Posted December 12, 2019 Posted December 12, 2019 1 hour ago, sammythesquirrel said: will this affect all violations or just the first race creature it happens with eargo you get molested by super mutants and are addicted to green goo but not raiders All of them. 1
Milk357 Posted December 12, 2019 Posted December 12, 2019 16 hours ago, EgoBallistic said: No problem with load order. Your LooksMenu is out of date. You should ensure that Fallout 4 is up to date, and that you have the latest versions of LooksMenu and F4SE. You should also install AAF Themes so that animations have tags. I updated the mods, also installed aaf themes but still nothing happens after this
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