Plaguetard Posted October 26, 2019 Posted October 26, 2019 So... could we get the option to steal everything, or at least all the clothing from the PC? I was playing, and realized I don't understand why everything gets robbed but they leave the PC all their armor and clothing.
EgoBallistic Posted October 27, 2019 Author Posted October 27, 2019 12 hours ago, Plaguetard said: So... could we get the option to steal everything, or at least all the clothing from the PC? I was playing, and realized I don't understand why everything gets robbed but they leave the PC all their armor and clothing. The robber will take anything that is flagged as actual armor (has the ObjectTypeArmor keyword) from you. I suppose I could make them take everything that is wearable. 9 hours ago, NorseDude said: I'm having some issues when trying out the new DLC patch. Every time I try to surrender, I get the "you can't surrender to these enemies" notification. I have everything that's required, including the newest version of AAF, and I have also enabled everything as a violator race. What am I doing wrong? If you are adding the DLC patch to an existing save with AAF Violate already in it, you will need to use the Update! function in the MCM the first time you load your save after installing the patch. This will make Violate reload its creature lists. You only need to do this once.
Plaguetard Posted October 27, 2019 Posted October 27, 2019 5 hours ago, EgoBallistic said: The robber will take anything that is flagged as actual armor (has the ObjectTypeArmor keyword) from you. I suppose I could make them take everything that is wearable. I mean, that would certainly be my preference. I'd rather my PC be robbed and left with almost nothing... then have to claw, beg, and whore her way back up. Some of the clothing itself can be quite good if modified.
EgoBallistic Posted October 27, 2019 Author Posted October 27, 2019 5 hours ago, NorseDude said: Yeah, I tried that too the moment I loaded in. It still gave me the same message. I'm loading the patch after the creaturepack, in case that helps. I am not sure what to tell you. If you are running Violate 1.07, with the patch, and do the Update!, and make sure you have Aggressor Races set to Everything the patch should work. Load order doesn't matter other than the patch has to load after Violate.
Mark Antony Posted October 28, 2019 Posted October 28, 2019 hey for some reason whenever i surrender/get knocked down my companion will surrender but does not participate in scenes and will even get up and resume combat, im using a custom follower elizabeth, so im guessing that is normal =( ? still love this mod thank you
EgoBallistic Posted October 28, 2019 Author Posted October 28, 2019 2 hours ago, rickyking01 said: hey for some reason whenever i surrender/get knocked down my companion will surrender but does not participate in scenes and will even get up and resume combat, im using a custom follower elizabeth, so im guessing that is normal =( ? still love this mod thank you If this is the same Elizabeth companion from ModDB, she is a custom race so Violate won't recognize her for animations. She probably also has custom scripting that causes her to break out of her surrender packages.
Mark Antony Posted October 28, 2019 Posted October 28, 2019 7 hours ago, EgoBallistic said: If this is the same Elizabeth companion from ModDB, she is a custom race so Violate won't recognize her for animations. She probably also has custom scripting that causes her to break out of her surrender packages. dang alright thank you for letting me know, and if you do make NPC-NPC combat rape that would be amazing
wdaigle Posted October 28, 2019 Posted October 28, 2019 On 10/25/2019 at 10:30 PM, wdaigle said: SUCCESS!!! "To what?" you may ask. To "Deferred Death" Violate! As you know, Knockout Framework uses delayed death, so that's a bad practice, can't use it. MCG uses essential+resurrection, but doesn't feed that to Violate. Well... now there's this mod: PlayerUndead death recovery by SKK ( https://www.nexusmods.com/fallout4/mods/41002 ) Note: That mod will not activate if you have MCG's surrender system on, because it detects that you are already essential. When turn MCG's surrender off, I was able to activate it. So it is DEFINITELY using the right process. Once enabled, I set it to, after death, heal me back to 10%, as follows: <removed> I then set Violate to surrender at 15% (10% might work but I don't know if it's a < or <=, so I gave it a buffer)... <removed> FYI, this method is continuing to work flawlessly. Setting Violate to 10% DOES indeed work. Accidentally blew myself up last night in Corvega, healed to 10%, and immediately surrendered... much to the delight of the raiders. Only thing to be wary of is the companion finishing off the enemy between the time you go down and get back up to surrender. Also, it played friendly with "Everyone's best friend", violating PC and follower, but leaving Dogmeat alone. He just watched. 1
EgoBallistic Posted October 28, 2019 Author Posted October 28, 2019 14 minutes ago, NorseDude said: Will I get a message when I do the Update!, so I know if it works? Because I haven't seen any notifications when I do it. Yes. After you select the option, exit MCM. You will see "AAF Violate: Force Update" in the upper left of the screen, then a few seconds later "AAF Violate: Initializing" and then the various messages about mods that Violate finds, like Devious Devices, Real Handcuffs, etc.
EgoBallistic Posted October 28, 2019 Author Posted October 28, 2019 1 hour ago, NorseDude said: That's probably the problem then. I haven't seen any messages when I tried to update it. Strange. You just need to click the option then exit the MCM.
EgoBallistic Posted October 29, 2019 Author Posted October 29, 2019 3 hours ago, NorseDude said: I've tried to reinstall the update and DLC patch, and it still won't let me do anything. I also tried to create a new character, but still nothing. Are you saying the DLC creatures are not working, or that nothing is working at all? Because if the Update! function isn't doing anything then it sounds like the entire mod is failing to run. Usually that's because F4SE is not installed correctly, i.e. the Data folder from the F4SE archive was not installed.
EgoBallistic Posted October 29, 2019 Author Posted October 29, 2019 3 minutes ago, NorseDude said: I know F4SE is installed correctly, since everything else in your mod is working fine. It's just surrendering to DLC creatures that isn't working. Trying to update isn't giving me any notifications, and won't work after I've pressed it. OK can you post a script log? Enable debug logging, then load your save, try to do Update!, then try to surrender to something from the DLC, then post a reply with the script log as an attachment. Instructions here.
EgoBallistic Posted October 30, 2019 Author Posted October 30, 2019 7 minutes ago, NorseDude said: Ok, here's the script log. There are some other mods that are running as well, but it's mostly weapon mods, that shouldn't affect your mod. I also enabled debug in your MCM menu. The only thing in there from Violate is where you tried to surrender. None of the startup messages are showing up. Could you make sure debug logging is enabled in MCM, then quit the game, start the game up again, load your save, and try to do Update! and then post that script log?
EgoBallistic Posted October 31, 2019 Author Posted October 31, 2019 1 hour ago, NorseDude said: I'm 100% sure debug is enabled. I started the game up, and the first thing I checked was if debug was enabled in MCMm which it was. Tried pressing the update button with all buttons. Enter, E, mouse click. Still no notification. Here's the new script log. Not sure if anything changed from the first one though. Well, a few more debug messages are showing up, but still not what I would expect to see. The logs seem to show that you removed some scripted mods in the past, which is causing a lot of errors and may be affecting the way other mods work. Try opening the console and doing "stopquest fpv_player", then "startquest fpv_player". That will restart Violate's MCM quest as well as the main player alias quest, and should make the mod reload its creature lists.
EgoBallistic Posted October 31, 2019 Author Posted October 31, 2019 3 hours ago, NorseDude said: Ok, I tried doing that, after reinstalling F4SE, just to be sure. Surrendering now works, but animations won't start. Maybe it's because of all the old scripts still running? Do you think a new game would fix that? I got locked after surrendering, so I tried to teleport to the same spot, but still nothing. The log shows that Violate handed Nora and the Angler off to AAF, but then AAF gave no responses. So the only way out is to hold down the surrender hotkey for >5 seconds and release, which will cause Violate to abort the whole scene. But of course that doesn't fix the issue. I see that you have Stats enabled in Themes. I would reinstall Themes and disable Stats support in the Themes installer, it causes all kinds of problems with animations. I can't guarantee that is the cause of the issue but it could be and in any case that will help narrow it down.
PrimusWren Posted November 1, 2019 Posted November 1, 2019 Any solution to being frozen after animations are completed for large groups of raiders? Im just left there standing w hands up wiping sweat evry now n then but no i need to retreat. ive restarted it multiple times (holding surrender then surrender again) after waiting for a min after both nora and piper finish their previous animations, trying with 5 raiders seems to be the most one thats worked
EgoBallistic Posted November 1, 2019 Author Posted November 1, 2019 2 hours ago, PrimusWren said: Any solution to being frozen after animations are completed for large groups of raiders? Im just left there standing w hands up wiping sweat evry now n then but no i need to retreat. ive restarted it multiple times (holding surrender then surrender again) after waiting for a min after both nora and piper finish their previous animations, trying with 5 raiders seems to be the most one thats worked Violate has no problem handling large numbers of aggressors and/or companions. The most likely reason the scene is getting stuck is that one of your animations is causing AAF to hang. You can force the scene to end by holding down the surrender hotkey for at least 5 seconds and releasing it. After that you may be able to bring up the AAF console by hitting the Home key, then putting it in Admin mode with the Delete key, and see if AAF logged any errors.
Guest Posted November 1, 2019 Posted November 1, 2019 Hello EgoBallistic I have a question about your mod and the difficulty mod "survival". I am with Piper as a companion. When I lose a fight I surrender normally (and I am raped). At this moment the two solutions: 1- Either my companion has enough life and also surrenders and then the scene of rape begins. So all is well at this stage! 2- That's where I have a problem. In the mod "survival" Piper stays on the ground if his hit points reach a certain amount !! (you have to give her a stimpack to get her up) and there, the scene of rape starts well but without piping because it is always on the ground because I have already surrendered to the attackers, so, I can not cure piper. Can you tell me how I could solve this detail. cordially
EgoBallistic Posted November 2, 2019 Author Posted November 2, 2019 22 hours ago, hkheung said: In the mod "survival" Piper stays on the ground if his hit points reach a certain amount !! (you have to give her a stimpack to get her up) and there, the scene of rape starts well but without piping because it is always on the ground because I have already surrendered to the attackers, so, I can not cure piper. I never had this happen because I don't play in Survival mode, but I see the problem. I have added code to the mod so that downed companions will recover automatically even in survival mode. This will be in the next version of the mod.
Guest Posted November 2, 2019 Posted November 2, 2019 15 minutes ago, EgoBallistic said: I never had this happen because I don't play in Survival mode, but I see the problem. I have added code to the mod so that downed companions will recover automatically even in survival mode. This will be in the next version of the mod. Super hurry to have your update and thanks for the answer
wdaigle Posted November 2, 2019 Posted November 2, 2019 Just had an issue. Began violate. Second round, PC and companion, Darlene, were separately violated. Round 3, PC violated again, Darlene continues to be violated. Round 4, PC succumbs to perversion, Darlene continues to be violated. PC is put in devious devices, Darlene continues to be violated. Now, I'm stuck having to reload (and turn off companion violate) because I don't know how to release Darlene. Since the menus are off, because of Violate, hitting Home to pull up AAF doesn't work. Spoiler Of course, Dogmeat is no help. ?
EgoBallistic Posted November 2, 2019 Author Posted November 2, 2019 21 minutes ago, wdaigle said: Darlene continues to be violated. Now, I'm stuck having to reload (and turn off companion violate) because I don't know how to release Darlene. Do you mean that the companion was stuck in one animation that just wouldn't end? Or did she keep getting violated by different NPCs?
wdaigle Posted November 2, 2019 Posted November 2, 2019 38 minutes ago, EgoBallistic said: Do you mean that the companion was stuck in one animation that just wouldn't end? Or did she keep getting violated by different NPCs? Same animation for five minutes. Could not stop it. She was "hands up" for the first round. At the start of round two, she was cowgirl violated by the female raider for the remainder of the encounter, the same animation going uninterrupted until I finally reloaded. She did not end her violation at the end of round two... or ever. Sorry for not being clearer.
EgoBallistic Posted November 2, 2019 Author Posted November 2, 2019 2 hours ago, wdaigle said: Same animation for five minutes. Could not stop it. She was "hands up" for the first round. At the start of round two, she was cowgirl violated by the female raider for the remainder of the encounter, the same animation going uninterrupted until I finally reloaded. She did not end her violation at the end of round two... or ever. Sorry for not being clearer. No problem. You are not the first person to report this so I hope we can narrow this down. This is actually an AAF problem caused by animation XML. I would like to identify exactly which version of the animation it is so that it can be fixed in AAF if possible, or at least the XML can be corrected. Your screenshot shows she was stuck in Leito_FF_AggressiveCowgirl. Can you tell me which animation patches (The One Patch, Indarello's Patch For Animations, etc.) you are running? FWIW I tried this out my self by spawning in 10 female Raiders vs Curie and my female character and everything went as it should. Curie got the same animation at one point and it started and ended normally: I am not running either of the above patches; the Leito FF XML I am using is from AAF patch for leito and crazy fomod v3.2.7z.
wdaigle Posted November 3, 2019 Posted November 3, 2019 I have all three... I believe the last one, Indarello's Patch For Animations, should be controlling that one. I had to override with The One Patch for FF bed and mattress, but this is ground... so it should be Indarello's Patch For Animations. Edit: Sorry for the delayed reply. Was playing Outer Worlds. I like it, but it's a story, like the awesome KOTR or KOTR2, and not a world to be lived in indefinitely like FO4 or Skyrim. Oh, and I got it via the $1 XBOX for PC first month offer, not Epic... never Epic.
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