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Posted (edited)
4 hours ago, tptzguntatfchfoqgy said:

Greetings,

I'm not new to programming, but I'm new to Fallout modding (or modding in general).

I've been modifying the mod and trying to increase the number of surrenders.
For that, I did a couple of things:

  • I increased the victim aliases in FPV_Aggressor
    CreationKit_Kvaktc2AQ1.png.c950d3da5dd14047975376c4ce118616.png
     
  • Added the new aliases to the FPV_OnHit script in the FPV_Player questCreationKit_z6OoTAIAVq.png.5e2f24c277de91c9860f2976a697c1c5.png
     
  • I modified and compiled the script to allow for more victims
    Code_aZijDwaPbc.png.d1a0412d74b8b0adb900773409e1b512.png

But, I get a papyrus error that the array index is out of range:571345719_notepad_qjlo2ORDGy.png.5ec27071fcb7d0553d9a3bdaef394162.png

 

I've saved and redeployed the Violate esp.

What am I missing? Any pointers to the right direction would be much appreciated. ?
Hope it's the right place to ask here, I won't distribute my changes of course.

looks like the array length didn't change ( == 3)

 

it's better to turn one of the Victim alias into a RefCollectionAlias or add a new one, and if all aliases are full, add the ref into the refcoll

Edited by lee3310
Posted
6 hours ago, tptzguntatfchfoqgy said:

I've saved and redeployed the Violate esp.

 

AAF_Violate_DLC_Patch.esp and AAF_Violate_Nightstriker_Patch.esp both overwrite FPV_Player, so if you are using either one of those you need to copy your changes into them as well.  Simple to do using XEdit.

Posted
48 minutes ago, Npi9 said:

I can surrender however even if I have enemies set to 100% at max health I can't get any of them to surrender 

 

Note that enemies are not protected or essential, so if you drop their health to zero they won't have a chance to surrender.  You may need to adjust the Health Value for Enemy Surrender, or use a lower damage weapon, to ensure you don't one-shot them before they can surrender.

Posted (edited)
On 10/18/2022 at 2:46 AM, EgoBallistic said:

 

Onsceneinit 4 means AAF was unable to find any animations matching the combination of actors and tags.  The most common reason for this happening is that you have "Female Aggressors in Gangbangs" enabled but you don't have any animations that allow females in the "male" role in gangbangs.

 

There are no animation packs that won't work with Devious Devices.  I think DD is just a coincidence here and the real problem is that MCM setting I mentioned.

Figured out the problem. AAF Patch was registering actors genders incorrectly..... Still having problem with DD being unequipped during animations if I can get that fixed ill be all set. Are DD unequipped during animations with violate or can you have them on during animations?

Edited by DerpCake Official
Posted (edited)
On 10/18/2022 at 6:09 PM, lee3310 said:

looks like the array length didn't change ( == 3)

 

it's better to turn one of the Victim alias into a RefCollectionAlias or add a new one, and if all aliases are full, add the ref into the refcoll

Would've been worth a try, but I'd have to rewrite the code for a RefCollectionAlias instead of a RefAlias array, so I kept that on the backburner.

 

20 hours ago, EgoBallistic said:

 

Note that enemies are not protected or essential, so if you drop their health to zero they won't have a chance to surrender.  You may need to adjust the Health Value for Enemy Surrender, or use a lower damage weapon, to ensure you don't one-shot them before they can surrender.

Wasn't running either of those two, thanks for the info though.


I ended up googling a little more and reading something about arrays being persisted in saves:
https://simsettlements.com/site/index.php?threads/papyrus-dealing-with-arrays.10166/post-70397
So what I ended up doing was disabling violate, loading up a save and saving, then enabling violate again so violate would be a "new" mod in the next save.
Not sure if that was it, but now it's working.
 

Edited by tptzguntatfchfoqgy
Posted (edited)
5 hours ago, DerpCake Official said:

Figured out the problem. AAF Patch was registering actors genders incorrectly..... Still having problem with DD being unequipped during animations if I can get that fixed ill be all set. Are DD unequipped during animations with violate or can you have them on during animations?

 

Violate uses the same rules as AAF when it comes to unequipping.  If you have AAF Themes installed (and you should, it's a requirement for Violate) then DD devices should be flagged as protected equipment and not get unequipped by Violate or AAF.  Make sure you have the AAF_VanillaKinkyCreatureAnimations version.  You will see an option for Devious Devices support in the installer, make sure that is enabled.

 

Edited by EgoBallistic
Posted

Hey, EB, I noticed that Violate natively supports Roggvir's DD handler (I'm not using DD) but does it also support Roggvir's No-Strip Items Manager (using)? I noticed that stripping for a scene works exactly as intended (it honors the no-strip list perfectly) but once the scene starts, after about 5-10 seconds, the PC is stripped clean. Only the PC--a companion/follower seems to be left wearing excluded items for the duration.

 

(Still trying to find which mods are competing for the player's dress state...)

Posted
1 hour ago, theblindbat said:

does it also support Roggvir's No-Strip Items Manager (using)?

 

Indirectly yes, insofar as Violate checks the AAF protected equipment keywords which Rogg's DD Items Manager sets.

 

1 hour ago, theblindbat said:

I noticed that stripping for a scene works exactly as intended (it honors the no-strip list perfectly) but once the scene starts, after about 5-10 seconds, the PC is stripped clean. Only the PC--a companion/follower seems to be left wearing excluded items for the duration.

 

I've been seeing the same recently, and I have a feeling it may be related to the recent reimplementation of Random Overlay Framework (which the author has been struggling with trying to find a way to block it from getting applied to the player clone AAF uses). I haven't had a chance to properly test that theory yet, but if you're also using it that may mean it's worth trying to disable temporarily to see if the problem persists.

Posted
On 10/20/2022 at 2:51 PM, vaultbait said:

 

I've been seeing the same recently, and I have a feeling it may be related to the recent reimplementation of Random Overlay Framework (which the author has been struggling with trying to find a way to block it from getting applied to the player clone AAF uses). I haven't had a chance to properly test that theory yet, but if you're also using it that may mean it's worth trying to disable temporarily to see if the problem persists.

I'll give that a try and report back with any findings. I noticed last night that it was only stripping the dopple bare--the actual PC (14) still had the no-strip gear equipped. So when the scene ended and control (visual) came back to the PC the no-strip items all 'reappeared' (since they had never been unequipped).

Posted (edited)
28 minutes ago, theblindbat said:

I'll give that a try and report back with any findings. I noticed last night that it was only stripping the dopple bare--the actual PC (14) still had the no-strip gear equipped. So when the scene ended and control (visual) came back to the PC the no-strip items all 'reappeared' (since they had never been unequipped).

 

Yeah, what I'd seen was similar. For example I use Myopia Simulator which makes the screen go blurry if my glasses come off, so I add them to No-Strip in order to keep my sex scenes from getting fuzzy. When I see stuff getting incorrectly stripped from the doppleganger though, the glasses disappear too but the screen doesn't go blurry (meaning the player ref is still wearing the originals). Also if I'm wearing locked items like from Devious Devices those are disappearing from the doppleganger too (and reappearing on the player immediately at scene end as opposed to AAF stripped stuff which only comes back after a delay).

 

Edit: It's also not happening 100% of the time. Part of what leads me to suspect ROF is involved is that it seems like when this happens the doppleganger is also getting random tattoos added which aren't on the player before or after the scene.

Edited by vaultbait
Posted
6 hours ago, vaultbait said:

 

Yeah, what I'd seen was similar. For example I use Myopia Simulator which makes the screen go blurry if my glasses come off, so I add them to No-Strip in order to keep my sex scenes from getting fuzzy. When I see stuff getting incorrectly stripped from the doppleganger though, the glasses disappear too but the screen doesn't go blurry (meaning the player ref is still wearing the originals). Also if I'm wearing locked items like from Devious Devices those are disappearing from the doppleganger too (and reappearing on the player immediately at scene end as opposed to AAF stripped stuff which only comes back after a delay).

 

Edit: It's also not happening 100% of the time. Part of what leads me to suspect ROF is involved is that it seems like when this happens the doppleganger is also getting random tattoos added which aren't on the player before or after the scene.

what about body morph ? does the doppelganger spawns with different morph sometime ?

Posted
6 hours ago, vaultbait said:

 

Yeah, what I'd seen was similar. For example I use Myopia Simulator which makes the screen go blurry if my glasses come off, so I add them to No-Strip in order to keep my sex scenes from getting fuzzy. When I see stuff getting incorrectly stripped from the doppleganger though, the glasses disappear too but the screen doesn't go blurry (meaning the player ref is still wearing the originals). Also if I'm wearing locked items like from Devious Devices those are disappearing from the doppleganger too (and reappearing on the player immediately at scene end as opposed to AAF stripped stuff which only comes back after a delay).

 

Edit: It's also not happening 100% of the time. Part of what leads me to suspect ROF is involved is that it seems like when this happens the doppleganger is also getting random tattoos added which aren't on the player before or after the scene.

Been running for a while with Random Overlay disabled (in MCM) and all nakedness is happily properly naked and stays properly naked (with a few exceptions of Combat Strip reequipping pieces per its delay--not during a scene, though).

Posted
13 hours ago, lee3310 said:

what about body morph ? does the doppelganger spawns with different morph sometime ?

 

No, but I disable ROF's BodyGen feature since I already have my own BodyGen randomization implemented (with the doppleganger refid properly overridden to avoid it being affected). If you have the BodyGen randomization in ROF turned on, then it's possible that's what you're seeing. We should probably be discussing this in its support thread though rather than Violate's.

Posted
3 hours ago, vaultbait said:

 

We should probably be discussing this in its support thread though rather than Violate's.

You are absolutely right but i didn't install ROF yet ? and you already gave me a solution, (why didn't i think of that!). I overrode the player Ref "7" in morph.ini but forgot about the doppelganger.

Posted
14 hours ago, lee3310 said:

You are absolutely right but i didn't install ROF yet ? and you already gave me a solution, (why didn't i think of that!). I overrode the player Ref "7" in morph.ini but forgot about the doppelganger.

 

In that case, just  to be clear, I added an AAF.esm\morphs.ini with a line like this:

 

AAF.esm|72e2=My-Player

 

Where My-Player is a BodyGen template I've defined with the proportions I want for convenience, really just a copy of a zero-sliders template currently though (same as I apply to Fallout4.esm|7 in my Fallout4.esm\morphs.ini file).

Posted
4 hours ago, Iapeo said:

so i have no idea what the hell is wrong anyone know?

 

It's hard to help if you don't say what it's doing that you didn't expect. My guess, based on the screen shots you included, is that you don't want underwear on the human actor in those scenes. Is that right?

 

If so, then the most common causes are not installing a nude body replacer, not building your body replacer in BodySlide, or building something like a "never nude" preset for your body replacer. Less common causes include things like incorrectly installed "unique player" mods or an incorrect overwrite order for any installed skin replacer mods.

Posted
53 minutes ago, vaultbait said:

 

It's hard to help if you don't say what it's doing that you didn't expect. My guess, based on the screen shots you included, is that you don't want underwear on the human actor in those scenes. Is that right?

 

If so, then the most common causes are not installing a nude body replacer, not building your body replacer in BodySlide, or building something like a "never nude" preset for your body replacer. Less common causes include things like incorrectly installed "unique player" mods or an incorrect overwrite order for any installed skin replacer mods.

ay my bad was in a hurry had stuff to do i wanted to ge that on here but ye the only thing is i have a bodyimage.png.bc39eea66a708dd2349b4ee9f09fa18b.pngbut when i do the surrender to test it i get this and i dont have unique player or skin mods

Screenshot (22).png

Posted
39 minutes ago, Iapeo said:

but when i do the surrender to test it i get this and i dont have unique player or skin mods

 

That's a different kettle of fish altogether. It looks like you're playing a woman, but then when a sex animation starts your nude female body is swapped out for a male wearing underpants. My guess is you have some animation patch switching your actor gender in scenes and your Nora gets turned into a Nate. Regardless, it's unlikely to be caused directly by Violate.

 

Your best bet is to check your mod list against The Fucking Manual, and if you still can't figure it out then ask in the NSFW help channel on the AAF Discord (linked at the beginning of the manual).

Posted
1 hour ago, vaultbait said:

 

That's a different kettle of fish altogether. It looks like you're playing a woman, but then when a sex animation starts your nude female body is swapped out for a male wearing underpants. My guess is you have some animation patch switching your actor gender in scenes and your Nora gets turned into a Nate. Regardless, it's unlikely to be caused directly by Violate.

 

Your best bet is to check your mod list against The Fucking Manual, and if you still can't figure it out then ask in the NSFW help channel on the AAF Discord (linked at the beginning of the manual).

i have no idea what it was i have everything needed and none of the in INCOMPATIBILITIES but now it works some how

Posted

Role reversal for me too. Looks strange, the roles are reversed in this scene as well. Happened after capitulating and transitioning to Raider Pet.

 

Spoiler

image.png.00c94abbcf0e8f8388c188c9bc4e0905.png

 

Happens every now and then, unfortunately I can't narrow it down further with my knowledge.

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