Roggvir Posted February 15, 2018 Posted February 15, 2018 Roggvir's No-Strip Items Manager View File Allows the player to select items that shall not be stripped In a simple, efficient, reliable and COMFORTABLE way ...individually for males, females, synths, and super mutants (also, read the WARNING at the end)  NOTE: EgoBallistic made a patch to add support for AAF's protected equipment feature (read about it here).This patch is now included in version 1.0.1   You should be given the "No-Strip Items Manager" item automatically. If not, you can craft it at any Chem Station (recipe can be found under Utility).   To use the "No-Strip Items Manager", click on it as if you are trying to equip it. (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often) Select the sex or race you want to manage items for. NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.   Drag items from one side to the other, like you do when trading or looting containers. Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step. Obviously, you need to actually have that item first. NOTE: Items will be "cloned" into the container, so you can still keep your item. Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).   NOW, obviously this wont do much, unless... ...unless some MOD makes use of the provided functionality (only AAF is supported out of the box). Use the following to check whether an item is listed as no-strip item: Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf    WARNING:  If you give the container a modded item, you will receive back its bare unmodded version!So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.(looking for solution)  Do not feed the container with any of your quest items!Not sure if that could really break something, but better be safe than sorry.     Submitter Roggvir Submitted 02/15/2018 Category Other Requires 6
Roggvir Posted February 16, 2018 Author Posted February 16, 2018 Received permission to release the FP patch, so that happened. I also added download link and short description into the package's fomod.xml, so i had to reupload the main file too - which is the main reason i changed the version number to 1.0.0 and you may be confused by the main file having the same content as v0.0.2. Just throw away the v0.0.2, download the version 1.0.0 and you're set.
Arrow and the Knee Posted February 17, 2018 Posted February 17, 2018 I love utilities for these features, thank you for making the one thing so many people have requested! About to try this out now, thank you for sharing your workÂ
DominusKaine Posted February 17, 2018 Posted February 17, 2018 First off, thanks for this @Roggvir. Having just started using FourPlay, it was driving me nuts not getting that function to work. Â It works as it should, but with one (possibly critical) issue: The cloned item returned to me is the base form meaning I only ever get back the armor/clothing sans upgrades and my original armor is in the No-Strip inventory. I can pull the original back out and get my original item returned, but then it's not in the No-Strip inventory so it gets stripped during a scene (as expected). I got around this by placing a non-upgraded (vanilla [sic] form of the base item) into No-Strip, and all works fine. It seems as long as the baseID is registered in No-Strip, all works perfectly. I only mention this because I then tried putting another copy of the same item in No-Strip and lost my original (upgraded) piece somewhere in between. Maybe for now, other users should only put a plain version of that armored 'kini into No-Strip so as not to risk losing it, yea? Â Other than that, it works great, and thank you again. Thanks also to the usual suspects (too many to list) and the LL comm in general.
Roggvir Posted February 17, 2018 Author Posted February 17, 2018 3 hours ago, DominusKaine said: The cloned item returned to me is the base form meaning I only ever get back the armor/clothing sans upgrades and my original armor is in the No-Strip inventory. I can pull the original back out and get my original item returned, but then it's not in the No-Strip inventory so it gets stripped during a scene (as expected). I got around this by placing a non-upgraded (vanilla [sic] form of the base item) into No-Strip, and all works fine. It seems as long as the baseID is registered in No-Strip, all works perfectly. I only mention this because I then tried putting another copy of the same item in No-Strip and lost my original (upgraded) piece somewhere in between. Maybe for now, other users should only put a plain version of that armored 'kini into No-Strip so as not to risk losing it, yea? Shame on me for forgetting about this. Warning added into description. Â I'll see if i can solve this - in theory it should be possible, if Papyrus can provide the neccessary means (or F4SE, but that would be the last resort - i'd rather keep this thing free from other dependencies if possible).
DominusKaine Posted February 17, 2018 Posted February 17, 2018 3 minutes ago, Roggvir said: Shame on me for forgetting about this. Warning added into description. Â I'll see if i can solve this - in theory it should be possible, if Papyrus can provide the neccessary means (or F4SE, but that would be the last resort - i'd rather keep this thing free from other dependencies if possible). Nah, no shame blame here. As with all mods, YMMV. I hear ya on the dependencies though. Your mod is lightweight and... "just works", and that's no small feat. Keep up the great work. It IS appreciated.
Roggvir Posted February 17, 2018 Author Posted February 17, 2018 A brief glance at the Papyrus reference shows no means of getting what mods are installed on the item. F4SE seem to provide the neccessary commands, but i do not want to add it as a dependency at this point. Â I'll give this mod some time to settle, and to fix any potential bugs, before i start working on a more robust, F4SE dependant version.
alima309 Posted May 9, 2018 Posted May 9, 2018 Hello Rogg,  I was using this mod and it functions normally. But today I install Sex em up and re-install four_play  the no-strip DD manager ain't function anymore. No matter what item dropped into the container The player is always stripped totally.....   I reinstall No-strip manager, but it is still not function
Roggvir Posted May 9, 2018 Author Posted May 9, 2018 5 hours ago, alima309 said: Hello Rogg,  I was using this mod and it functions normally. But today I install Sex em up and re-install four_play  the no-strip DD manager ain't function anymore. No matter what item dropped into the container The player is always stripped totally.....   I reinstall No-strip manager, but it is still not function 1.) Did you install Rogg No-Strip Items Manager v1.0.0 - Four-Play patch.zip And did you let it overwrite the original FP script?  2.) Player is always stripped totally when you do what exactly? As i understand it, you were not using Sex Em Up before, so now that you do use Sex Em Up, maybe SEU is using its own method to strip actors, circumventing the method in FP (on which my mod depends on, overriding it with altered function using my mod's functionality). So, what FP related mods are you using? - does the striping work correctly for any of those?
Tanglin Posted May 10, 2018 Posted May 10, 2018 Doesn't the Four-play community patch already allow you to choose which item slot to not be stripped?
Roggvir Posted May 10, 2018 Author Posted May 10, 2018 3 minutes ago, Tanglin said: Doesn't the Four-play community patch already allow you to choose which item slot to not be stripped? Yes, i think it does.
alima309 Posted May 10, 2018 Posted May 10, 2018 17 hours ago, Roggvir said: 1.) Did you install Rogg No-Strip Items Manager v1.0.0 - Four-Play patch.zip And did you let it overwrite the original FP script?  2.) Player is always stripped totally when you do what exactly? As i understand it, you were not using Sex Em Up before, so now that you do use Sex Em Up, maybe SEU is using its own method to strip actors, circumventing the method in FP (on which my mod depends on, overriding it with altered function using my mod's functionality). So, what FP related mods are you using? - does the striping work correctly for any of those? I'm using four_play and RSE to run sex scene. Everything worked pretty well before,  But yesterday I installed SEU, tried a little bit, and just disable the esp file then I found that the stripping function of no-strip item manager ain't work.   today I reinstall the four_play 0.8.2, community patch 2.6.1, Leito's animation,  RSE latest version. and no-strip item management, and four_play patch But it ain't function still. I put some clothes into the container, but in sex scene, the player is still stripped all clothes  I uninstall SEU, and re-install the no-strip items manager, and patch. It's still the same.  I'm about not to sure which part I made a mistake...
Roggvir Posted May 10, 2018 Author Posted May 10, 2018 6 hours ago, alima309 said: I'm using four_play and RSE to run sex scene. Everything worked pretty well before,  But yesterday I installed SEU, tried a little bit, and just disable the esp file then I found that the stripping function of no-strip item manager ain't work.   today I reinstall the four_play 0.8.2, community patch 2.6.1, Leito's animation,  RSE latest version. and no-strip item management, and four_play patch But it ain't function still. I put some clothes into the container, but in sex scene, the player is still stripped all clothes  I uninstall SEU, and re-install the no-strip items manager, and patch. It's still the same.  I'm about not to sure which part I made a mistake... How about any script errors? Switch on Papyrus logging and search the log for any SEU errors or "rogg" (without quotes), what do you find? (maybe it will be easier if you just post the whole log).
alima309 Posted May 10, 2018 Posted May 10, 2018 42 minutes ago, Roggvir said: How about any script errors? Switch on Papyrus logging and search the log for any SEU errors or "rogg" (without quotes), what do you find? (maybe it will be easier if you just post the whole log). Where can I find the log record? Should I typing it in console or just looking for text files .
Roggvir Posted May 10, 2018 Author Posted May 10, 2018 2 minutes ago, alima309 said: Where can I find the log record? Should I typing it in console or just looking for text files . How to enable debug logging and where to find the logs: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging  Use the above information to enable logging, then start the game and do something that initiates some sexy time, then post what is in the "Papyrus.0.log" file (it might be quite long! so post it as an attachment, or use pastebin.com).
alima309 Posted May 10, 2018 Posted May 10, 2018 35 minutes ago, Roggvir said: How to enable debug logging and where to find the logs: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging  Use the above information to enable logging, then start the game and do something that initiates some sexy time, then post what is in the "Papyrus.0.log" file (it might be quite long! so post it as an attachment, or use pastebin.com). yeah I've enable it long before...   BTW, I found it no difference whether install no-strip item manager patch or not. During sex the player is all stripped away.... Papyrus.0.log
Roggvir Posted May 10, 2018 Author Posted May 10, 2018 22 minutes ago, alima309 said: yeah I've enable it long before... Â Â BTW, I found it no difference whether install no-strip item manager patch or not. During sex the player is all stripped away.... Papyrus.0.log Hmm, this is after loading a save which previously had all kinds of other mods which are gone now... it might not be a problem, but i'd rather if you start a NEW game just to make sure (use some Alternate Start mod, maybe Start Me Up which seems to be more recent that any other similar mods). Â I noticed you have some Nude Suits intalled? is that right? i cannot tell if they are being actually used, but that could be what makes the actors strip everything. After all, that is the purpose of a nude suit, no? Can you uninstall them or disable the plugin to make sure they are not causing this? Â Â
alima309 Posted May 11, 2018 Posted May 11, 2018 3 hours ago, Roggvir said: Hmm, this is after loading a save which previously had all kinds of other mods which are gone now... it might not be a problem, but i'd rather if you start a NEW game just to make sure (use some Alternate Start mod, maybe Start Me Up which seems to be more recent that any other similar mods).  I noticed you have some Nude Suits intalled? is that right? i cannot tell if they are being actually used, but that could be what makes the actors strip everything. After all, that is the purpose of a nude suit, no? Can you uninstall them or disable the plugin to make sure they are not causing this?   1.yeah I was always using fourplay_nudesuits and Dongs, and these mod order is above no-strip item manager.  They worked pretty well before.  I just disable the esp of Dongs and nudesuit But the no-strip item ain't function... Maybe I should re-install the no-strip one more time ?   2.I just start a new game with SKK's fast start and the no-strip function can't work at all....  is there sth fundamental changed or....? don't get it.
DirtyDarkling Posted July 14, 2018 Posted July 14, 2018 Loved this mod when I was using fourplay, but now that I have moved on to AAF I really miss this feature. Currently I can only strip all or just torso, would like the fine tuning this mod provided.
alima309 Posted November 20, 2018 Posted November 20, 2018 Does this MOD work with RSE 4.0 (AAF frame) ? Â Will there be an update?
Roggvir Posted November 21, 2018 Author Posted November 21, 2018 On 11/20/2018 at 7:51 AM, alima309 said: Does this MOD work with RSE 4.0 (AAF frame) ? I dont know what you mean by "AAF frame", but yes, it does work with RSE 4.0.  On 11/20/2018 at 7:51 AM, alima309 said: Will there be an update? If/when a new version of Devious Devices gets released, there will be an update to reflect any changes and hopefully with better functionality.  EDIT: CRAP! I thought i am replying in the Devious Devices Item Manager thread Sorry. As far as i know, AAF does not have a built-in support for this mod, but i dont think there is a need for it - AAF should have its own way to define items which should not be stripped.
Roggvir Posted November 21, 2018 Author Posted November 21, 2018 I'll have a look at whether it would mke any sense to make a patch for AAF or RSE.
Morferous Posted December 10, 2018 Posted December 10, 2018 On 11/21/2018 at 10:01 PM, Roggvir said: I'll have a look at whether it would mke any sense to make a patch for AAF or RSE. Â To that note, is it possible to create a patch for CWSS Redux 2 as well? My female settlers are using collars in some settlements. I like to use those showers, but they always remove the collars in them and toilets. Â Not a big deal, but it would be nice to see, if that can be prevented. I have been poking around the system and were planning on a creating something of my own, until I remembered that you have already made a mod like this.
EgoBallistic Posted December 20, 2018 Posted December 20, 2018 Here is a version of Roggvir's No-Strip Items Manager 1.0.0 patched to work with AAF.  I really like the convenience of this mod, so I patched it to use the "protected equipment" feature of AAF. Now, any item you manage with this mod will be ignored by AAF, so it will work with any mod that uses AAF for animations.  The mod now adds a keyword to any item added to the "No-Strip" container. The keyword makes AAF ignore the item for undressing and redressing purposes. The keyword is removed from the items when they are removed from the container or when the container is emptied using the "maintenance" function. All of the mod's existing functionality is unchanged, so it will continue to work as before with other mods.  Edit 12/25/2018: new version attached. It turns out the addition of the keyword is not persistent across saves, so you would need to remove and re-add the items to the container each time you loaded your game. The new version re-adds the keyword automatically to the items when you load your game so it now works as it should.  If you had a previous version of this mod installed, uninstall it and install this version. Then load your game, open the console, and type:  stopquest RoggNoStripManagerQuest startquest RoggNoStripManagerQuest  then, save your game and load it again. After that the mod will forever work as intended. You only need to do this once, and only if you had an earlier version installed.  Rogg No-Strip Items Manager v1.0.0 AAF V2.7z 17
Roggvir Posted December 20, 2018 Author Posted December 20, 2018 3 hours ago, EgoBallistic said: Here is a version of Roggvir's No-Strip Items Manager 1.0.0 patched to work with AAF. Thank you. I added a note about it to the top of my No-Strip Items Manager download page. 5
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