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Posted
13 minutes ago, EgoBallistic said:

 

Yeah something isn't right there, cause I just tried it here and

 

ScreenShot930.jpgScreenShot947.jpgScreenShot950.jpg

 

One thing - make sure the furniture is level.  Select it and do "modangle X 0" and "modangle Y 0".  Otherwise AAF won't use it.

https://i.imgur.com/Rdm3Zkl.jpeg success!

Now i just gotta figure out why it's only loading 2 animations, cause i assume the ones you sent are from SavageCabbage pack and i had none of them as an option, i don't presume you'd know why they aren't loading.

also in case anyone has the same problem in the future select object and do setangle X 0 and setangle Y 0 in the console

Posted
3 minutes ago, KinkyChris said:

Now i just gotta figure out why it's only loading 2 animations, cause i assume the ones you sent are from SavageCabbage pack and i had none of them as an option, i don't presume you'd know why they aren't loading.

 

I don't use UAP myself, but I think UAP probably combined the individual animations into two Position Trees so that's why you only see two.

Posted
2 minutes ago, EgoBallistic said:

 

I don't use UAP myself, but I think UAP probably combined the individual animations into two Position Trees so that's why you only see two.

Cheers, do you use Creature resources instead of UAP?

Posted
6 minutes ago, KinkyChris said:

Cheers, do you use Creature resources instead of UAP?


Yes, with Indarello’s animation patch for the cum overlays and sounds and whatnot.

Posted
20 hours ago, KinkyChris said:

Right so i've been at it for about 3 hours now trying to find a fix.

My Furniture detection is just not working.. i have set it to on. radious to like 900 for testing, 99 for chance. and they never ever use it.

I have tested it and i can manually initiate on furniture using the admin menu, but the furniture detection cannot see them no matter what i do.

I looked in to papyrus log but i can't see any sort of errors.

help plz i'm losing my mind here

 

all my mods in case that matters:

https://i.imgur.com/HJ3GjXl.png
https://i.imgur.com/TdKcFO5.png
https://i.imgur.com/NWlPa1s.png

 

EDIT: also yes. i have tried running 1.60 BETA, i downgraded to test if that would work.


Papyrus.0.log 83.26 kB · 2 downloads

For anyone with this same problem just a quick recap for my fix since it angers me when ppl don't post their fixes:

UAP for some reason wasn't loading a bunch of animations for me, so if you're using UAP i'd suggest turning that off and trying something else.

make sure the furniture you're testing on isn't on an angle.

This seems to have fixed it for me.

Big shoutout to EgoBallistic for the help and for this mod

Posted (edited)
5 hours ago, EgoBallistic said:

 

Yeah something isn't right there, cause I just tried it here and

 

ScreenShot930.jpgScreenShot947.jpgScreenShot950.jpg

 

One thing - make sure the furniture is level.  Select it and do "setangle X 0" and "setangle Y 0".  Otherwise AAF won't use it.

 

You made me realize that those animations could also work on double beds with some offsets maybe. (first time i ever saw them, hence the idea of adding more furniture to them).

PS

I had the same problem with cars animation not showing in AAF wizard but i thought it only concerns movable statics.

Edited by lee3310
Posted
5 hours ago, EgoBallistic said:

 

I don't use UAP myself, but I think UAP probably combined the individual animations into two Position Trees so that's why you only see two.

No trees for SC yet, just animation groups

Posted

A different surrender animation for perverted/slutty characters would be amazing. Maybe something where they bend over face down on the ground with their ass in the air, as an offering. Similar to that Skyrim mod where you can entice creatures to fuck you.

Posted
13 minutes ago, Hidden Salami said:

A different surrender animation for perverted/slutty characters would be amazing. Maybe something where they bend over face down on the ground with their ass in the air, as an offering. Similar to that Skyrim mod where you can entice creatures to fuck you.

 

Yeah, I've been working on another mod that features different types of walking and idle animations, so I am planning to implement something like you suggest in Violate.  It might not be quite that dramatic, but I am looking to have different animations for normal surrender, surrender due to bleedout, and when the character submits.

Posted
22 minutes ago, Hidden Salami said:

A different surrender animation for perverted/slutty characters would be amazing. Maybe something where they bend over face down on the ground with their ass in the air, as an offering. Similar to that Skyrim mod where you can entice creatures to fuck you.

 

This author seems amenable to reusing their crawling pose:

 

Posted
12 hours ago, EgoBallistic said:

 

Do you see any sort of message when you use the surrender key?  Is the MCM working?

 

I reinstalled the game and started fresh to see if I could recreate the issue, but I've managed to get it working this time around.

Either there was a problem with the mods I had installed, or I believe some files weren't being loaded properly by my mod manager.

Posted

I've always thought Strong was just standing there slackjawed with astonishment while his brothers were busy making the sign of the two backed beast with my Nora.  :P

Kneeling is going to be a new and novel position for Strong.  As is raising his hands in surrender.  XD

What's New in Version 1.60 Beta 4

Released September 28

  •  
  • Added hands-up kneeling surrender animation for Super Mutant followers.  Strong won't just stand around any more.



  •  
Posted
38 minutes ago, Celedhring said:

I've always thought Strong was just standing there slackjawed with astonishment while his brothers were busy making the sign of the two backed beast with my Nora.

 

He really should just join in. Super mutants share, and sharing is caring.

Posted (edited)

I just had a strange occurrence and not sure where to try to fix it. My toon got reamed from a defeat and from then-on my sole companion (Piper) wouldn't attack anything no matter what I did. She was in power armor so it took a while until I had her get out and viola, she was bare butted and in handcuffs. So of course she didn't attack. But why did she get back in power armor while cuffed after the defeat scene?

Edited by theblindbat
Posted

Hello. For some odd reason whenever Violate or AAF applies Devious Devices before the Scenes it cancels and never plays the animations. I've tried both Violate and AAF stripping but both don't cooperate with them. Devices are applied with Handcuffs and animations work with those just Devious Devices. Is this on Devious Devices end or does violate not like playing animations with Devious Devices? It works for real Handcuffs. Why not DD.

 

Posted
4 minutes ago, DerpCake Official said:

Hello. For some odd reason whenever Violate or AAF applies Devious Devices before the Scenes it cancels and never plays the animations. I've tried both Violate and AAF stripping but both don't cooperate with them. Devices are applied with Handcuffs and animations work with those just Devious Devices. Is this on Devious Devices end or does violate not like playing animations with Devious Devices? It works for real Handcuffs. Why not DD.

 

I have mine configured to equip devices at start rather than after, and it's working for me. Are you sure DD is installed correctly and working?

Posted
16 hours ago, DerpCake Official said:

Hello. For some odd reason whenever Violate or AAF applies Devious Devices before the Scenes it cancels and never plays the animations. I've tried both Violate and AAF stripping but both don't cooperate with them. Devices are applied with Handcuffs and animations work with those just Devious Devices. Is this on Devious Devices end or does violate not like playing animations with Devious Devices? It works for real Handcuffs. Why not DD.

 

The only restriction Violate has on DD is that you can't have blowjob animations if the victim is wearing a gag.  Otherwise there are no restrictions in Violate about playing animations with DD equipped.

 

Make the problem happen again and post your script log, and I'll take a look.

Posted

I am looking for more ways to beat enemies without killing them, which this mod is perfect for! But some things don't seem to work and now I am troubleshooting:
Does this mod change the Intimidation perk in any way? Enemies surrender when I shoot/cripple them and the mod works well, but I can't do anything with them, once I pacified them with the Intimidation perk (I can only talk to them, but not incite them to attack, for example)
Are there any conflicts with mods that change or overhaul Intimidation, like Freeze Intimidation Overhaul or Perfect Pacify Knowckout (I know that Knockout Framework itself works), should I decide to use those mods?

Posted
Just now, -nachtmahr- said:

I am looking for more ways to beat enemies without killing them, which this mod is perfect for! But some things don't seem to work and now I am troubleshooting:
Does this mod change the Intimidation perk in any way? Enemies surrender when I shoot/cripple them and the mod works well, but I can't do anything with them, once I pacified them with the Intimidation perk (I can only talk to them, but not incite them to attack, for example)
Are there any conflicts with mods that change or overhaul Intimidation, like Freeze Intimidation Overhaul or Perfect Pacify Knowckout (I know that Knockout Framework itself works), should I decide to use those mods?

 

No, Violate doesn't modify any vanilla perks.

Posted (edited)
10 hours ago, EgoBallistic said:

 

The only restriction Violate has on DD is that you can't have blowjob animations if the victim is wearing a gag.  Otherwise there are no restrictions in Violate about playing animations with DD equipped.

 

Make the problem happen again and post your script log, and I'll take a look.

Turned on Logs In Papyrus INI played game turned on Violate scripting in MCM tried to instiate a scene with devious devices were applied then unequiped then abortion of scene waited couple seconds checked back no log.

 

Screenshot 2022-10-17 182208.png

 

Screenshot 2022-10-17 182923.png

Edited by DerpCake Official
Posted

Anyone know what mods or settings could interfere with dressing/redressing? After a violation (player and/or companion) the characters keep getting redressed though being handcuffed I thought they should stay naked as they sometimes do. Any ideas what might be causing the redressing?

 

The only mod I know of offhand that deals with undressing is Combat Strip Light but I'm not sure  of what conflict might be there.

Posted (edited)
12 hours ago, EgoBallistic said:

 

The only restriction Violate has on DD is that you can't have blowjob animations if the victim is wearing a gag.  Otherwise there are no restrictions in Violate about playing animations with DD equipped.

 

Make the problem happen again and post your script log, and I'll take a look.

It does say On Scene InIt.4 before it cancels the animation if that helps. In the Left hand corner where the abort notification is. Do some animation packs with Gangbanges not work with Devious Devices?

 

 

Edited by DerpCake Official
Posted
8 hours ago, theblindbat said:

Anyone know what mods or settings could interfere with dressing/redressing? After a violation (player and/or companion) the characters keep getting redressed though being handcuffed I thought they should stay naked as they sometimes do. Any ideas what might be causing the redressing?

 

In the MCM under Global options there is an option "Strip victims before violation".  If that is turned off then AAF will handle undressing actors and will re-dress actors according to its configuration.  If you want victims to stay naked you should turn "Strip victims before violation" on.

Posted
6 hours ago, DerpCake Official said:

It does say On Scene InIt.4 before it cancels the animation if that helps. In the Left hand corner where the abort notification is. Do some animation packs with Gangbanges not work with Devious Devices?

 

Onsceneinit 4 means AAF was unable to find any animations matching the combination of actors and tags.  The most common reason for this happening is that you have "Female Aggressors in Gangbangs" enabled but you don't have any animations that allow females in the "male" role in gangbangs.

 

There are no animation packs that won't work with Devious Devices.  I think DD is just a coincidence here and the real problem is that MCM setting I mentioned.

Posted (edited)

Greetings,

I'm not new to programming, but I'm new to Fallout modding (or modding in general).

I've been modifying the mod and trying to increase the number of surrenders.
For that, I did a couple of things:

  • I increased the victim aliases in FPV_Aggressor
    CreationKit_Kvaktc2AQ1.png.c950d3da5dd14047975376c4ce118616.png
     
  • Added the new aliases to the FPV_OnHit script in the FPV_Player questCreationKit_z6OoTAIAVq.png.5e2f24c277de91c9860f2976a697c1c5.png
     
  • I modified and compiled the script to allow for more victims
    Code_aZijDwaPbc.png.d1a0412d74b8b0adb900773409e1b512.png

But, I get a papyrus error that the array index is out of range:571345719_notepad_qjlo2ORDGy.png.5ec27071fcb7d0553d9a3bdaef394162.png

 

I've saved and redeployed the Violate esp.

What am I missing? Any pointers to the right direction would be much appreciated. ?
Hope it's the right place to ask here, I won't distribute my changes of course.

Edited by tptzguntatfchfoqgy

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