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Posted
19 hours ago, Oldwolf58 said:

It doesn't really delete her just reloads her base form, she should respawn at her spawn point and since you still have her id in the console you don't need to see her or move her to you or you to her, just type in the resurrect and no matter where she respawned she'll re-equip all her items.

 

Is there anything against packing these two commands in a txt file and then starting them as bat?

Posted
18 minutes ago, deathmorph said:

Is there anything against packing these two commands in a txt file and then starting them as bat?

 

It should work fine, but of course the best way to be sure is to try! ?

Posted

I tried it. The NPC disappeared and returned shortly after. Without any noticeable change. After a few minutes, she runs through Santuary, but is not accessible and does not respond to any other commands.
If Tales of Commonwealth's Pumkin doesn't get a key role, then fine with me.

Posted
16 minutes ago, deathmorph said:

I tried it. The NPC disappeared and returned shortly after. Without any noticeable change. After a few minutes, she runs through Santuary, but is not accessible and does not respond to any other commands.
If Tales of Commonwealth's Pumkin doesn't get a key role, then fine with me.

 

Aww, but Pumpkin's so cute! Well, her name is at any rate...

Posted
18 hours ago, EgoBallistic said:

 

Take a look at the Troubleshooting section on the mod's download page.

i did it was a 34 so made Sure  i had the animations installed but they just don't exist when I test 

Posted

Checking in on this mod again, as always great work! Is there any intention to implement violations not involving the player or companions? Like say the player is wandering through the boston commons, and finds a super mutant having its way with a raider after a short scuffle. Similar to SL Defeat or Yamete. 

Posted
5 hours ago, randompeep said:

Checking in on this mod again, as always great work! Is there any intention to implement violations not involving the player or companions? Like say the player is wandering through the boston commons, and finds a super mutant having its way with a raider after a short scuffle. Similar to SL Defeat or Yamete. 

 

Setting aside the combat defeat part, with mods like Autonomy you can definitely stumble upon a super mutant fucking the shit out of a raider (assuming appropriate configuration of course).

Posted (edited)
2 hours ago, vaultbait said:

 

Setting aside the combat defeat part, with mods like Autonomy you can definitely stumble upon a super mutant fucking the shit out of a raider (assuming appropriate configuration of course).

Even if it sounds really fun, i've always avoided mods like autonomy because:

1) Script heavy

2) If you move far away from an active AAF scene it can lead to the idle loop bug (stuck NPCs)...

Edited by lee3310
Posted
32 minutes ago, lee3310 said:

Even if it sounds really fun, i've always avoided mods like autonomy because:

1) Script heavy

2) If you move far away from an active AAF scene it can lead to the idle loop bug (stuck NPCs)...

 

Agreed, I turn the timer for it waaaay down and scale back the scan radius a lot for partner distance. I also don't allow the player in its scenes.

 

As for moving too far away, I want to say one of the last updates for it was to cancel AAF scenes once the player moves out of range.

Posted (edited)
10 hours ago, vaultbait said:

 

Agreed, I turn the timer for it waaaay down and scale back the scan radius a lot for partner distance. I also don't allow the player in its scenes.

 

As for moving too far away, I want to say one of the last updates for it was to cancel AAF scenes once the player moves out of range.

I will download the mod when i get some free time and try my hand on it. Maybe we can make it less invasive.

Edited by lee3310
Posted
13 minutes ago, lee3310 said:

I will download the mod when i get some free time and try my hand on it. Maybe we can make it less invasive.

 

Yeah, Invictusblade made some good progress cleaning it up, but got burned out and was hoping someone else would pick up the torch next.

Posted

I'm in the library and the robots are fighting the super mutants and the super mutants managed to knock my health down and the violate scene starts, but the combat keeps going.  Isn't the combat suppose to stop?

 

Posted
32 minutes ago, IamFrums said:

I'm in the library and the robots are fighting the super mutants and the super mutants managed to knock my health down and the violate scene starts, but the combat keeps going.  Isn't the combat suppose to stop?

 

Not in that situation. Only when your pc is engaged with one enemy of same group or faction.

Posted
7 hours ago, twistedtrebla said:

I noticed there's a Gun For Hire compatibility. What does it do? How does that mod otherwise interfere with this?

 

Quote

1.52: Added Gun for Hire compatibility.  Player cannot surrender if Squadmate Player Healing is enabled in GFH, and GFH NPCs cannot surrender to the player.

 

Posted

This is a question for everyone who is using this mod - after a certain level, your player health would be so high that to trigger Violate, you'd have to set the health threshold to a high percentage, like 80%, to be violated. I'm wondering if there are better ways to solve this. What settings or mods are you using to keep things interesting even at high levels?

Posted
39 minutes ago, Tanglin said:

This is a question for everyone who is using this mod - after a certain level, your player health would be so high that to trigger Violate, you'd have to set the health threshold to a high percentage, like 80%, to be violated. I'm wondering if there are better ways to solve this. What settings or mods are you using to keep things interesting even at high levels?

Play in survival mod if you aren't already and use pipe guns. I'm level 230 and still get killed easily.

Posted
1 hour ago, Tanglin said:

This is a question for everyone who is using this mod - after a certain level, your player health would be so high that to trigger Violate, you'd have to set the health threshold to a high percentage, like 80%, to be violated. I'm wondering if there are better ways to solve this. What settings or mods are you using to keep things interesting even at high levels?

 

I also set surrender on cripple. In addition, I'm using Combat Strip Lite to automatically surrender after too much of my clothing and armor is gone, and Sex Attributes perversions may cause me to surrender against certain enemies when willpower gets low.

 

I also have plans for one of the food addiction side effects in Unhealthy Craving to be a malaise which can cause you to just give up mid-fight because you're too exhausted to continue (increasingly likely the fatter you are). That's probably going to land in 1.4.0 since I've pretty much nailed down the features for 1.3.0, and am about done playtesting everything to find corner case bugs now.

Posted
28 minutes ago, vaultbait said:

Unhealthy Craving to be a malaise which can cause you to just give up mid-fight because you're too exhausted to continue (increasingly likely the fatter you are).

That's pretty good idea actually and immersive too ? (too lazy/fat to run so just give up)

Posted
1 hour ago, vaultbait said:

 

I also set surrender on cripple. In addition, I'm using Combat Strip Lite to automatically surrender after too much of my clothing and armor is gone, and Sex Attributes perversions may cause me to surrender against certain enemies when willpower gets low.

 

 

How do you set it such that you automatically surrender after too much of the armour and clothing are gone?

Posted
1 hour ago, lee3310 said:

Play in survival mod if you aren't already and use pipe guns. I'm level 230 and still get killed easily.

 

I am playing in Survival mode, but not using pipe guns. My issue is that while pipe guns may make me kill them slower, they don't take me down faster.

Posted
14 minutes ago, Tanglin said:

How do you set it such that you automatically surrender after too much of the armour and clothing are gone?

 

In Violate's MCM there's an integration setting for CSL, so you can choose to surrender at any of its stripping levels. Configure CSL to progressively strip armor and clothing from slots when you're hit (for example chest and head armor, then arms, then legs, then outfit, etc) and align your Violate setting to whatever point you think your character would surrender due to lack of protection/modesty/whatever you like.

Posted

Based on the wording of the description, it seems that this integration from Violate to CSL serves as an extra layer of protection, in that, unless the value is set to zero, the stripping level requirement needs to be met before the normal automatic surrender can proceed. What I need is more of an extra layer of vulnerability for the player character, though.

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