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Posted (edited)

Hi, got 2 bugs in a row happening, first was I got restrained by chasisty belt (I'm a man but ok, so I removed it with a key anyway afterwards).
After being restrained, I was again forced to surrender..
After this 2nd surrender, my Pipboy didn't show at all it was blocked I could see the arm and go through invisible menus..
I reloaded another save cause couldn't fix this.
I then realized that my follower was blocked in surrender animation with her arms up (heather mod fyi).
I used torture device to activate an idle pose, so it did fix the arms and she got her weapon back but now she is floating in the air and not walking, I assume she is still stuck on the surrender animation.
Anyone knows a console to fix this, I couldn't see an option like in defeat mod in Skyrim to reset poses when bugged...

Thanks

 

Edit : K found a solution by myself, just disabled her and enabled.
Was my last chance and it worked, however not to be used lightly, in skyrim this would make a follower lose her outfits, affinity sometimes and break followers.
I guess Heather is kinda simple mod, so it worked, just hope I didn't break her too much...

Edited by Anorf
Posted
2 hours ago, Anorf said:

Anyone knows a console to fix this

caa animarchetypeplayer
caf

Or toss the attached file in your Fallout4 folder & target the NPC then run bat stuck It works for a lot of stuck animations.

 

Now, NEVER use Devious Devices on companions/NPC's.

Since you're playing as male, turn DD Off in the Violate MCM. Seriously... you're scaring the molerats!

stuck.txt

Posted (edited)
20 minutes ago, izzyknows said:

 

Now, NEVER use Devious Devices on companions/NPC's. Seriously... you're scaring the molerats!

stuck.txt 28 B · 0 downloads

? ? you scared me instead of the mole-rats.
Why not using DD on NPCs ? i did use some of them on generic NPCs (manually, not scripted) and i don't remember having any problem (not that I’m aware of).

 

Edited by lee3310
Posted
5 minutes ago, lee3310 said:

? ? you scared me instead of the mole-rats.
Why not using DD on NPCs ? i did use some of them on generic NPCs (manually, not scripted) and i don't remember having any problem (not that I’m aware of).

 

If you use the detached (non scripted) it works okay--ish. It's the scripted that causes serious issues because the game doesn't like NPCs to be restrained that way and they lose the attached script when you leave or exit, which means unlocking the devices doesn't remove the script effect correctly.

Crafting the same device (color doesn't matter) equipping, exit Pip-Boy/Trade Menu, waiting a bit, then removing it correctly will "usually" fix it. But, all to often, the NPC is screwed.

Posted
1 hour ago, izzyknows said:

If you use the detached (non scripted) it works okay--ish. It's the scripted that causes serious issues because the game doesn't like NPCs to be restrained that way and they lose the attached script when you leave or exit, which means unlocking the devices doesn't remove the script effect correctly.

Crafting the same device (color doesn't matter) equipping, exit Pip-Boy/Trade Menu, waiting a bit, then removing it correctly will "usually" fix it. But, all to often, the NPC is screwed.

Bummer, but if DD uses MGEFs to apply restrain and whatnot then things could easily go sideways.

Posted (edited)

Hello, thank you for the great mod, it totally works. It seems though, that it is not playing all possible animations that I have installed, probably because they have not been tagged in some way as aggressive. I would like to see them anyway and I am trying to modify these .xml files or something to make it stop. Skyrim Sexlab did have a menu option for that, but I'm sure that took a lot of work to create.

 

Anyway, I would really love it if someone knew what file to do what in so that a few animations I like can play during the use of this mod. So far, I have attempted to modify these files:

 

UAP_Leito_FM-positionData.xml

Theme_SexKinky_NoFurnFM_tagData.xml

 

To either put the word Aggressive into what appears to be a list of tags for each animation I wanted, or to replace an existing item in one of the lists that, I thought, was a list of animations that was actually allowed by this mod. To be specific, I put this in the Theme file, to replace a similar list item for a missionary position:

 

<tag position="Leito_Doggy_1_S2" tags="Leito,F_M,NoFurn,Kneeling,FromBehind,Rough,Aggressive,Cuffed,Held5,Stim7,Love-9,Dom-9,NullToSelf,PenisToEither"/>

 

The list only included animations that are allowed by Violate, so I thought I had it there. But no, neither of those changes would cause the Violate mod to allow the other animations. I feel like allowing all animations could be an easy fix, and I can figure out how to turn off the ones I don't like.

 

Does anybody know how to see all the other animations using this mod? Thank you!

Edited by draeneis
Posted
2 hours ago, draeneis said:

Does anybody know how to see all the other animations using this mod? Thank you!

Turn the rounds until perversion to 0. That will play them all... that aren't tagged as hidden.

Posted
1 hour ago, izzyknows said:

Turn the rounds until perversion to 0. That will play them all... that aren't tagged as hidden.

Thanks... i dont know what this means though. Is that a menu option? turn the rounds??? lol

Posted
5 hours ago, draeneis said:

Thanks... i dont know what this means though. Is that a menu option? turn the rounds??? lol

In the MCM>Violate>Player Surrender Options>Rounds until Submission

I should have said "submission" not perversion. But your PC is perverted at that point. LOL

Posted
1 hour ago, Verasmile2 said:

Have you checked the settings? You should enable them to be raped as well.

yep its enabled and I manage to get her raped BUT only when there were 10 raiders and once with 2 raiders

Posted
11 hours ago, izzyknows said:

In the MCM>Violate>Player Surrender Options>Rounds until Submission

I should have said "submission" not perversion. But your PC is perverted at that point. LOL

oh sorry haha. well i feel silly spending all that time with the files then. this totally worked thanks

Posted
8 minutes ago, randomguy12324 said:

they keep calling for their dogs

 

Who is "they" and what do you see that you think is them "calling for their dogs?" Remember that not all of us can see what's on your screen, so please try to be more thorough in providing details when asking questions.

Posted
1 hour ago, vaultbait said:

 

Who is "they" and what do you see that you think is them "calling for their dogs?" Remember that not all of us can see what's on your screen, so please try to be more thorough in providing details when asking questions.

for they I meant raiders they use something that sounds like a dog wistle and they say things like "you guys think our dog will breed her?" 

Posted
39 minutes ago, randomguy12324 said:

for they I meant raiders they use something that sounds like a dog wistle and they say things like "you guys think our dog will breed her?" 

 

Okay, so there are two things going on there...

 

One is that the spectators standing around reuse a vanilla game "whistling" idle which by default has a dog whistle sound associated with it, though there's a sound replacer floating around somewhere that changes it to a more typical whistling noise. The idea is that they're enjoying the show and expressing their encouragement.

 

The other is that the spectators make random comments about the scene, and for raiders that also includes some lines about breeding you with dogs. If you have canine-on-human sex scenes installed and enable them as an aggressor in Violate's MCM, there are often dogs accompanying raider gangs which may end up getting involved in your rape, but the comments are random and just for flavor. Super mutant aggressors may also make similar comments about their hounds which, again, can end up conveniently coming true but it's only a (happy?) coincidence when it happens.

Posted (edited)

I have noticed that when using Violate + Real Handcuffs, handcuffs are applied but the shock collar never seems to be used. I've tried setting the shock collar percentage to 100% in MCM. Can spawn and craft the shock collars from RH, and they seem functional. Not using Devious Devices. Real Handcuffs is above Violate in the load order.

 

Any debugging advice would be appreciated!

Edited by Lennix
Posted (edited)
9 hours ago, vaultbait said:

 

Okay, so there are two things going on there...

 

One is that the spectators standing around reuse a vanilla game "whistling" idle which by default has a dog whistle sound associated with it, though there's a sound replacer floating around somewhere that changes it to a more typical whistling noise. The idea is that they're enjoying the show and expressing their encouragement.

 

The other is that the spectators make random comments about the scene, and for raiders that also includes some lines about breeding you with dogs. If you have canine-on-human sex scenes installed and enable them as an aggressor in Violate's MCM, there are often dogs accompanying raider gangs which may end up getting involved in your rape, but the comments are random and just for flavor. Super mutant aggressors may also make similar comments about their hounds which, again, can end up conveniently coming true but it's only a (happy?) coincidence when it happens.

thanks for the answer now wistle makes sense also I dont want to bother you too much but most of the time when the player is getting raped my follower is just there kneeling on the distance she only gets raped when is right beside me, is there any way to fix that?

Edited by randomguy12324
Posted
2 hours ago, randomguy12324 said:

most of the time when the player is getting raped my follower is just there kneeling on the distance she only gets raped when is right beside me, is there any way to fix that?

 

There is a companion violation distance setting in MCM, which I usually increase to the maximum of 3000.  There may also be an option to teleport companions to you when surrendering too, I think? I don't have  the game up right now to check my memory on that though.

Posted
17 minutes ago, vaultbait said:

 

There is a companion violation distance setting in MCM, which I usually increase to the maximum of 3000.  There may also be an option to teleport companions to you when surrendering too, I think? I don't have  the game up right now to check my memory on that though.

I think I have those to options activated so Idk

Posted

player essential feature still not working for me, I keep getting shot to death by NPCs, which are able to manually surrender and see the event

is there anyone suffering this bug too?

Posted
2 hours ago, Milk357 said:

player essential feature still not working for me, I keep getting shot to death by NPCs, which are able to manually surrender and see the event

is there anyone suffering this bug too?

try turning off the player essential in this and see if you surrender or die, you may have another mod that is setting you to essential and it's acting like a toggle setting you "Not essential" because both are trying to do the same thing. Also try setting your surrender threshhold to about 35% or 40% to give the surrender time to kick in before your health is too low.

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