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Posted
1 hour ago, EgoBallistic said:

 

I took a look at BC but it doesn't seem to have an option to recruit more than one companion at a time. 

 

So, in your original post, did you just teleport your companions to you but they weren't actively following you?

 

If so, with 1.60 Beta 4, they will surrender with you (kneel and put their hands up) but they won't actually be violated since they are not technically followers.  You would need to use a multi-follower mod like UCF for that.

 

 

I will do more tests this weekend. Right now just short video, loadorder and mododer.

 

loadorder.txtmodlist (2).txt

Posted (edited)
1 hour ago, zlota said:

I will do more tests this weekend. Right now just short video, loadorder and mododer.

 

Yes your companion is acting like a "Other combatant" instead of having been flagged as a companion.  Something about her is causing her not to meet the conditions for Companions or Friendlies.  It's either a faction or a race.

 

Was she in fact recruited as a an active companion in this video?

Edited by EgoBallistic
Posted (edited)
12 hours ago, EgoBallistic said:

I think the DD formlists should be changed

Ok made in one style as Kimy prefer: 

Changed  DD_FL_ChastityBelts to new list DD_FL_ChastityBelts_All into DD_FL_All - where is two lists DD_FL_ChastityBelts_Addons  and DD_FL_ChastityBelts 

So now you can use separate - DD_FL_ChastityBelts  or DD_FL_ChastityBelts_Addons 

If you need all belts just use DD_FL_ChastityBelts_All

Added properties to DD_Library for script use.

Edited by Elsidia
Posted (edited)

hi Ego ... i love ur mode its remind me Defet mod in skyrim :D  good old time ... question i have .. 

 dose violate mode work with Flashy(JoeR) - Crime And Punishment mode ? cuz i try many thing in and yet all time only flashy mode respond to surrender and all time pop up his dialog not Violate dialog and even i do enable flashy matural side but still all time get black screen and nothing else or get knocout and bleeding and give me time to runaway or i get capted for them which is still be in flashy mode side not violate one .. do i need adjust thing to make this mode come up in surrender dialog or just remove his mode crim and punishment .. he is  build it from RSEIII csr mode of him self ..maybe load order or i mess up something in way ?

Edited by MR.Hunter
Posted
12 hours ago, MR.Hunter said:

hi Ego ... i love ur mode its remind me Defet mod in skyrim :D  good old time ... question i have .. 

 dose violate mode work with Flashy(JoeR) - Crime And Punishment mode ? cuz i try many thing in and yet all time only flashy mode respond to surrender and all time pop up his dialog not Violate dialog and even i do enable flashy matural side but still all time get black screen and nothing else or get knocout and bleeding and give me time to runaway or i get capted for them which is still be in flashy mode side not violate one .. do i need adjust thing to make this mode come up in surrender dialog or just remove his mode crim and punishment .. he is  build it from RSEIII csr mode of him self ..maybe load order or i mess up something in way ?

 

If you're going to use AAF Violate, you need to disable the combat surrender features of other mods like Crime and Punishment or RSE.

Posted

so where is the setting to end the surrender if all the enemy's are friggen dead, just reload cause your perma stuck in surrender or what?

Posted
14 minutes ago, RandomKhajiit said:

so where is the setting to end the surrender if all the enemy's are friggen dead, just reload cause your perma stuck in surrender or what?

 

Holding down the surrender hotkey for 5 or more seconds and releasing it will force the violation to end.  But normally if the enemies are all dead the scene will end on its own, so that's strange.

Posted (edited)

Chances are I am being a complete idiot but I have no Idea why this isn't working for me. Chances are there are multiple reasons. Can anyone help?

 

When I surrender I get a message saying AAF on scene init status 3?

Papyrus.0.log

Edited by Audins
Posted
10 minutes ago, Audins said:

Chances are I am being a complete idiot but I have no Idea why this isn't working for me. Chances are there are multiple reasons. Can anyone help?

 

When I surrender I get a message saying that its been aborted?

Papyrus.0.log 10.94 kB · 1 download

 

You don't have Violate's debug reporting enabled, so there's virtually nothing in your log. At any rate, if it's an OnSceneInitStatus 4 from AAF, check AAF's admin log in its on-screen interface immediately after the failed violation and it should tell you what animation parameters it was unable to satisfy (which in turn will determine what you need to install, configure or patch in order to address that particular case).

Posted
5 minutes ago, vaultbait said:

 

You don't have Violate's debug reporting enabled, so there's virtually nothing in your log. At any rate, if it's an OnSceneInitStatus 4 from AAF, check AAF's admin log in its on-screen interface immediately after the failed violation and it should tell you what animation parameters it was unable to satisfy (which in turn will determine what you need to install, configure or patch in order to address that particular case).

Here is the new log with Violate's debug reporting enabled. I am getting OnSceneInitStatus 3 from AAF

Papyrus.0.log

Posted (edited)
35 minutes ago, Audins said:

Here is the new log with Violate's debug reporting enabled. I am getting OnSceneInitStatus 3 from AAF

Papyrus.0.log 13.69 kB · 1 download

 

Violate is saying you surrendered to two raiders, and then it asked AAF to initiate a scene between you and one of the raiders, and then AAF failed to start the scene with status 3. I'll again recommend checking the admin log in AAF's on-screen interface, but also you could probably replicate it by just trying to set up a scene with the same number, races and genders of actors using AAF's scene interface to see what matching animations you have available.

 

Also if you're sure it was status 3, this is what the AAF docs have to say it generally means:

Quote
there were no animations that run on the locations nearby (or set via the locationObject setting) for that combination of actors.

 

Edited by vaultbait
Posted
On 9/28/2022 at 9:32 PM, EgoBallistic said:

 

Yes your companion is acting like a "Other combatant" instead of having been flagged as a companion.  Something about her is causing her not to meet the conditions for Companions or Friendlies.  It's either a faction or a race.

 

Was she in fact recruited as a an active companion in this video?

 

She was recruited standardly through dialogue. Better Console - F4SE shows Human race with ID 00013746 and she is member of CurrentCompanionFaction (00023C01 0), PotentialCompanionFaction (001EC1B9 0) and AAF_Violate (xx002E14 -1).

 

Most frustating is I don't know what caused it. I would even start a new game, but I don't have assurance it wouldn't happen again. I found save where both girls aren't bugged 200 saves back, but I don't see any culprit. Only workaround I can think of is to download another female follower mod from Nexus.

Posted (edited)
2 hours ago, zlota said:

She was recruited standardly through dialogue. Better Console - F4SE shows Human race with ID 00013746 and she is member of CurrentCompanionFaction (00023C01 0), PotentialCompanionFaction (001EC1B9 0) and AAF_Violate (xx002E14 -1).

 

Yeah those are expected.  2E14 is the SexFaction, -1 rank means she was once in it but was removed, also normal.

 

Can you check if she has the AAF_ActorLocked keyword on her?  In console, while there is no Violate scene running,  issue the command: hasKeyword AAF_ActorLocked

 

That keyword would cause her to be ignored by most of Violate's processing and just be treated as "Other Combatant".  This would mean some other mod put that keyword on her (or put her in an alias that has that keyword) and never took it off.

 

If she does have it, you can remove it:  Callfunction "actor.removekeyword" AAF_ActorLocked

Edited by EgoBallistic
Posted

Hey, I play with a male character. I was wondering if it's possible to disable rape exclusively for the player character. Maybe just have him knocked unconscious or immobile on the ground rather than playing a rape animation for him as well. I'd just like that for my companions. Is this possible?

Posted
3 hours ago, DCdeathdragoon said:

Hey, I play with a male character. I was wondering if it's possible to disable rape exclusively for the player character. Maybe just have him knocked unconscious or immobile on the ground rather than playing a rape animation for him as well. I'd just like that for my companions. Is this possible?


Yes it is. Set Player can be Violated Off and Followers can be Violated to On.

Posted
9 hours ago, EgoBallistic said:

 

Yeah those are expected.  2E14 is the SexFaction, -1 rank means she was once in it but was removed, also normal.

 

Can you check if she has the AAF_ActorLocked keyword on her?  In console, while there is no Violate scene running,  issue the command: hasKeyword AAF_ActorLocked

 

That keyword would cause her to be ignored by most of Violate's processing and just be treated as "Other Combatant".  This would mean some other mod put that keyword on her (or put her in an alias that has that keyword) and never took it off.

 

If she does have it, you can remove it:  Callfunction "actor.removekeyword" AAF_ActorLocked

Fantastic. Thank you very much. Both of them had this keyword attached.


My guess culprit is AAF - Autonomy Enhanced Redux. Quite often it causes silent NPC bug.

Posted (edited)
47 minutes ago, IamFrums said:

I found a mod that turns the feral ghouls into silent hill nurses (https://www.nexusmods.com/fallout4/mods/32366)

 

AAF Violate still thinks they are male though, anyone know a way to fix this?

 

it oddly makes my character behave as female and the ghouls as the males.

Unfortunately, all none human/ghoul races are treated as Male, the the opposite is not supported by any animation pack. The only solution i can think off, is to change the nurses race from Feral ghoul to human (and everything with it).
I personally never tried messing with races, so i can't help.

Edited by lee3310
Posted

Has anyone run into an issue where surrendered NPC's will get back up and fight? I figured at first it was a result of them rejoining ongoing combat put they seem to do it when alone and unbothered as well. Any ideas how to fix this if it is unintentional?

Posted
15 minutes ago, jsprmp said:

Has anyone run into an issue where surrendered NPC's will get back up and fight? I figured at first it was a result of them rejoining ongoing combat put they seem to do it when alone and unbothered as well. Any ideas how to fix this if it is unintentional?

It's intentional. When you get involved in a combat, they will get bold and attack.

Posted (edited)

I'm having a new issue after installing 1.60 Beta 4. After a violation scene involving my character, Piper, Curie, Cait and many Ferals ended inside the "Hubris Comic Book" store building, Cait became a buggy mess that will hardly follow me outside, or at all in other interior locations. Not even using the "moveto player" console command works. So far, I've tried fast travelling, dismissing/rehiring her, using the "resetai" console command on her and even knocking her down with a headshot. But, she stays nearly motionless. I'll share my current load order below. (Edit) I also noticed that about half the time the ferals would start a scene, they and their chosen companion would ragdoll instead. It happened to all four of the female characters, but only Cait is having the issue. So, I'm not sure if it relates.

LoadOrder_Fallout4_2022-10-05T22-38-55.txt

Edited by Church the Cat
Further investigation.
Posted
1 hour ago, lee3310 said:

It's intentional. When you get involved in a combat, they will get bold and attack.

Kind of annoying when using it with Human Resources

Posted (edited)
2 hours ago, jsprmp said:

Kind of annoying when using it with Human Resources

I forgot to mention that you can only submit 3 NPCs at a time. If it isn't enough for you, you can use KO framework with Violate, that's what i'm doing. When they start fighting again, just knock them out. There is also the collar dialogue option for friendly NPCs...

Edited by lee3310
Posted
2 hours ago, Church the Cat said:

I'm having a new issue after installing 1.60 Beta 4. After a violation scene involving my character, Piper, Curie, Cait and many Ferals ended inside the "Hubris Comic Book" store building, Cait became a buggy mess that will hardly follow me outside, or at all in other interior locations. Not even using the "moveto player" console command works. So far, I've tried fast travelling, dismissing/rehiring her, using the "resetai" console command on her and even knocking her down with a headshot. But, she stays nearly motionless. I'll share my current load order below. (Edit) I also noticed that about half the time the ferals would start a scene, they and their chosen companion would ragdoll instead. It happened to all four of the female characters, but only Cait is having the issue. So, I'm not sure if it relates.

LoadOrder_Fallout4_2022-10-05T22-38-55.txt 2.27 kB · 1 download

I don't know about the unresponsive companion maybe a mod conflict or npc stuck in alias, but the ragdoll issue also happened to me with glowing mirelurks. Maybe it's related to radiation damage triggering OnHit event.

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