Nuka Cherry Posted December 10, 2022 Posted December 10, 2022 Second what vaultbait is saying. Combat strip lite + Violate are perfect together and fix almost all level scaling issues. Only automatic weapons/shotguns are a problem as they can blast off your armor too quick, but if you fiddle CSL settings then you should give yourself time to react. I have it set so basically armour is "lives" and when they are gone, I go down - health is just a mechanic I use to manage this process. I also use Scourge - which is a level balancing mod that I can recommend (hard early on, but gets most scaling spot on).
1337DragonWolf Posted December 14, 2022 Posted December 14, 2022 Can a "sacrifice" option be added when you have companion victims option activated? Offer yourself to be the sole victim. You get a slight increase in relationship with your companions. The violator(s) decide(s) to take you up on your offer, whereupon they let your companion(s) run away to a safe distance to return to your side when you escape, or they force your companion(s) to watch to show them what being selfless gets you. The violator(s) refuse, and violate you all. The violator(s) refuse, and violate your companion(s) while they force you to watch as a sick joke. Beg the violator to take your companion(s) and let you leave. You get a slight decrease in relationship with your companions. The violator(s) decide(s) to take you up on your offer, whereupon they let you run away a safe distance and your companion(s) return to you when they're done, or they force you to watch for being such a scummy companion. The violator(s) refuse, and violate you all. The violator(s) refuse, and violate you while they let your companion(s) to run away or force them to watch as your punishment. 2
jariabila Posted December 15, 2022 Posted December 15, 2022 AAF Violate makes everyone (including bugs, creatures and raiders, literally everyone) friendly and not hostile when i start a new game. Its fine if i disable mod. Is there any way to fix this? I did a reinstall for resetting mcm setting but no hope. Im using start me up redux. Maybe its related to them?
jariabila Posted December 15, 2022 Posted December 15, 2022 On 12/3/2022 at 6:08 PM, lee3310 said: Even if it sounds really fun, i've always avoided mods like autonomy because: 1) Script heavy 2) If you move far away from an active AAF scene it can lead to the idle loop bug (stuck NPCs)... On 12/3/2022 at 6:43 PM, vaultbait said: Agreed, I turn the timer for it waaaay down and scale back the scan radius a lot for partner distance. I also don't allow the player in its scenes. As for moving too far away, I want to say one of the last updates for it was to cancel AAF scenes once the player moves out of range. Btw how script heavy is violate since i wanna use it along with my regular gameplay? Which mods should i avoid for script and save bloating issues?
lee3310 Posted December 15, 2022 Posted December 15, 2022 15 minutes ago, jariabila said: Btw how script heavy is violate since i wanna use it along with my regular gameplay? Which mods should i avoid for script and save bloating issues? Personally, i don't care how heavy on resources violate is because it's a must have?, but it's more than fine to use (no save bloat or anything of the sort) 1
WandererZero Posted December 15, 2022 Posted December 15, 2022 5 hours ago, jariabila said: Btw how script heavy is violate since i wanna use it along with my regular gameplay? When it comes to EB's mods, it's not a question about how "script heavy" they are (They aren't) ; it's a matter of realizing that EB's mods have a scope, are planned out from the development side of things, and have been constructed with a plan. Ego's mods are some of the most stable when it comes to the lewd modding side of things. They're well done, small scope, and do what they're designed to do, and do it very well. He's built a good reputation here for a reason: his mods rarely, if ever...cause people headaches. When a bug is found, or an issue arises...he is really good about rectifying/mitigating the issue on his end if it's possible. If it's not he's good at coming here and explaining. This is why his mods are must have. They're well developed, and well supported. There's no spaghetti code here. Cheers! 2
deathmorph Posted December 16, 2022 Posted December 16, 2022 Hey Ego, I'm using Sleepless Nights to spice up life in the wastelands. Unfortunately, the enemies generated there are no longer there, so I can get my stolen equipment back. Would it be possible to add these enemies to the exceptions list, like you did with SKK Stalker?
raeforcen Posted December 17, 2022 Posted December 17, 2022 First of all great mod idea, this has been a staple on my mod list. I know this was asked a while ago but I was wondering if there was any further consideration put into having bad end options when the player is the aggressor on surrendering NPCs instead of having to kill them manually. Also was wondering if it was even possible to bad end the companions, I understand this would only trigger if the bad end was triggered on the player. It just seems weird sometimes that they would only kill the player after.
MegaManRageX Posted December 17, 2022 Posted December 17, 2022 I just want my companions to be violated, how do I do that?
Stargaryen01 Posted December 17, 2022 Posted December 17, 2022 (edited) I'm new with AAF Violate, so I'd like to know if male characters can too be violated? Because so far, when I try to have my male character be....well....you know, and try to surrender it doesn't work, I have F4SE installed and it IS well installed...so am I just dumb trying to use male character? P.S: I didn't read all of that discussion I'm now posting a comment in so, please be indulgent... Edited December 17, 2022 by Stargaryen01
UsernameTaken666 Posted December 17, 2022 Posted December 17, 2022 (edited) 2 hours ago, Stargaryen01 said: I'm new with AAF Violate, so I'd like to know if male characters can too be violated? Because so far, when I try to have my male character be....well....you know, and try to surrender it doesn't work, I have F4SE installed and it IS well installed...so am I just dumb trying to use male character? P.S: I didn't read all of that discussion I'm now posting a comment in so, please be indulgent... I do not believe it works with a male pc. AFAIK, you cannot change pc gender in the MCM settings. Maybe someone else will reply with a definitive answer. Edit to add: Most of these adult mods are geared towards a female pc. You might just have to read info and such for the mod to see if a male pc will work with it. Good luck. Another edit: Found this link: Might peruse that to see get more info. Edited December 17, 2022 by jrag0921
UsernameTaken666 Posted December 17, 2022 Posted December 17, 2022 @EgoBallistic Hey Just a thought / suggestion. If you have the time and/or inclination, perhaps you might consider adding a small blurb or comment in the description in bold letters as to whether or not this works with a male pc. It seems that is asked frequently regarding these mods. Take care and appreciate your work.
izzyknows Posted December 17, 2022 Posted December 17, 2022 1 hour ago, jrag0921 said: @EgoBallistic Hey Just a thought / suggestion. If you have the time and/or inclination, perhaps you might consider adding a small blurb or comment in the description in bold letters as to whether or not this works with a male pc. It seems that is asked frequently regarding these mods. Take care and appreciate your work. It will work with a male PC. You need to set AAF ignore_animation_gendersignore gender = true (if I remember right! But probably not, so try it & see. Or don't try it and see then try it and see. LOL) Use un gendered animations. The attached has the genders removed... I don't know if it's SavageCabbages latest pack... have to check. It adds to the SC xml files, it does not replace any. I don't use the gay shite but other seem to have it working that way. SC Ungendered.7z
UsernameTaken666 Posted December 17, 2022 Posted December 17, 2022 1 hour ago, izzyknows said: It will work with a male PC. You need to set AAF ignore_animation_gendersignore gender = true (if I remember right! But probably not, so try it & see. Or don't try it and see then try it and see. LOL) Use un gendered animations. The attached has the genders removed... I don't know if it's SavageCabbages latest pack... have to check. It adds to the SC xml files, it does not replace any. I don't use the gay shite but other seem to have it working that way. SC Ungendered.7z 9.87 kB · 0 downloads Thank you for the input and info, Izzy. Hope it helps the OP. Appreciate it!
CiriD Posted December 17, 2022 Posted December 17, 2022 (edited) Has anyone else experienced freezing on a heavy load order? I've noticed it only happens when an npc surrenders. not everytime, but the only time my game freezes is when an npc surrenders. most likely some sort of conflict that ill probably spend days troubleshooting D; Edit: using 1.59 instead and getting rid of wasteland dairy fixed the freezing issue i was having Edited December 18, 2022 by UCDreezy
real_human2 Posted December 19, 2022 Posted December 19, 2022 (edited) the animations don't work for me when I surrender the enemies walk up like the scene is about to start and the npcs start clapping while my character is standing still hands up edit: fixed the problem and thanks for the suggestions Edited December 23, 2022 by manOculture277353
vaultbait Posted December 19, 2022 Posted December 19, 2022 2 hours ago, manOculture277353 said: the animations don't work for me when I surrender the enemies walk up like the scene is about to start and the npcs start clapping while my character is standing still hands up Make sure AAF is working before you try to use mods which call AAF to play animations. You don't mention what troubleshooting you've already tried and whether you're able to successfully start animations manually through AAF's on-screen interface, but if you're struggling to make AAF work you'll probably have more luck seeking help in the AAF Discord channels.
sissylover19 Posted December 20, 2022 Posted December 20, 2022 can you turn of certain creatures in agressors specifically mainly i want the creature ones but i deliberately uninstalled the ghouls from the uap because im running allot of ghoul related mods such as feral ghouls expansion and given that those do not have penis models i like too disable them
Slorm Posted December 20, 2022 Posted December 20, 2022 1 hour ago, theanarchistotaku said: can you turn of certain creatures in agressors specifically mainly i want the creature ones but i deliberately uninstalled the ghouls from the uap because im running allot of ghoul related mods such as feral ghouls expansion and given that those do not have penis models i like too disable them In the MCM under Aggressor Options there's a toggle list of various creatures you can turn on or off 1
CiriD Posted December 22, 2022 Posted December 22, 2022 any reason why enemies stop surrendering and get back up?
vaultbait Posted December 22, 2022 Posted December 22, 2022 7 hours ago, UCDreezy said: any reason why enemies stop surrendering and get back up? Violate limits you to something like 3 surrendered enemies at a time, so new surrenders will cause others to stop. Also if their allies are in combat they'll resume fighting at some point. 2
Oldwolf58 Posted December 22, 2022 Posted December 22, 2022 8 hours ago, UCDreezy said: any reason why enemies stop surrendering and get back up? If one surrenders and you continue to fight their allies they will get up and help their allies if they are near the fighting. You'll usually only be able to manage one surrendered enemy and that will most often be the last enemy you fight if they don't die outright. 3 is the most allowed but the most I've ever been able to get was 2 and that was in BadTFL Regional Police station because they were in opposite sides of the building from each other. 1
CiriD Posted December 23, 2022 Posted December 23, 2022 14 hours ago, Oldwolf58 said: If one surrenders and you continue to fight their allies they will get up and help their allies if they are near the fighting. You'll usually only be able to manage one surrendered enemy and that will most often be the last enemy you fight if they don't die outright. 3 is the most allowed but the most I've ever been able to get was 2 and that was in BadTFL Regional Police station because they were in opposite sides of the building from each other. hmmm, okay, that makes sense now, thank you @vaultbait and @Oldwolf58. is there any way i can change it so that once they're in the surrendered position they stay in it? The way you guys explained it makes logical sense but is there something i can edit in any of the files to change the default behavior?
Milk357 Posted December 23, 2022 Posted December 23, 2022 the player essential feature isnt working for me I set make player essential to 1 and essential player can die to 0 in the MCM but when I get shot to death by NPCs, which violate events work fine if I manually surrender, I just die and the game loads last savefile also when I open the console and select my char and type isessntial it says the player isnt essential ( 0 ) and if I use setessential 7 1 to make my char essential, when I get to hp0, I fall down, wake up, get shot again and again, violate event not happening any Idea to fix this?
Oldwolf58 Posted December 23, 2022 Posted December 23, 2022 11 hours ago, UCDreezy said: hmmm, okay, that makes sense now, thank you @vaultbait and @Oldwolf58. is there any way i can change it so that once they're in the surrendered position they stay in it? The way you guys explained it makes logical sense but is there something i can edit in any of the files to change the default behavior? Nothing you can really change but if you set their surrender chance in the MCM to 100% and tick the crippled/limb damage on, then when you see one surrender move away from them drawing the remaining active enemies with you, you stand a better chance of the one that surrendered remaining on their knees.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now