Jump to content

Recommended Posts

Posted
9 hours ago, icehaku said:

Hey looking for help here. Myself and my companions got defeated and violated and I have devious devices installed so afterwards we got equipped with a bunch of devices. Before I could properly take them off using keys, another mod stripped me of all my items and thus left me with the scripts of the devious devices still running. I don't remember which items they were so I was wondering if there was a console command or some way to either remove the scripts on myself and companions or a way to track down which items those were so I can buy them from the devious devices merchant and properly remove them.

I tried buying and removing similar items (one of my companions has a vibrate script so I bought a random vibrator, equipped, then properly removed with key) but that hasn't removed the script so I was wondering if I need the exact item.

 

I think you problem is that you don't have proper kind of keys.

you can do couple of things

1. just type help chastity 4 and help restraints 4 , find out the keys codes and player.additem it.

2. Switch the DD to lock picking game system instead of random chance to unlock let me think... 

Set dd_config_lockpicksystem to 1 will do it , then you can add some lockpicks, the code for it is A i think - 'player.additem A'.

 

Btw if you disable the mod (DD i mean) in packet manager you are using and load from the same save file the items will disappear, also I wouldn't recommend doing so - it might break something :)))

Posted
4 hours ago, mishovur said:

 

I think you problem is that you don't have proper kind of keys.

you can do couple of things

1. just type help chastity 4 and help restraints 4 , find out the keys codes and player.additem it.

2. Switch the DD to lock picking game system instead of random chance to unlock let me think... 

Set dd_config_lockpicksystem to 1 will do it , then you can add some lockpicks, the code for it is A i think - 'player.additem A'.

 

Btw if you disable the mod (DD i mean) in packet manager you are using and load from the same save file the items will disappear, also I wouldn't recommend doing so - it might break something :)))

Sorry if I confused you but the DD items aren't on me or my companions anymore but the scripts still are. I'm trying to put DD items back on me and remove them to hopefully remove the script. Using similar items don't seem to work so I'm trying to see if I need the exact item but there are so many items and I can't seem to track down the right one. 

Posted
4 hours ago, icehaku said:

Using similar items don't seem to work so I'm trying to see if I need the exact item but there are so many items and I can't seem to track down the right one. 

Yes you do. Color doesn't matter though.

Craft them at the restraints workbench, put them on, manipulate the lock so you don't need a key, exit the Pip-Boy for a few seconds... then take them off.

 

Once you get the correct item/s and everything is good. Set Apply devices to Player Only when using DD. Real Handcuffs is fine for everybody to be restrained with. Devious Devices can cause issues... as you've found out.

Just out of curiosity what mod stripped the DD?

 

Posted

Is it possible that allied factions stop rape after player surrender? I was raped by  raiders while 2 BOS knights stood there and watched.

Posted
18 minutes ago, xyzxyz said:

Is it possible that allied factions stop rape after player surrender? I was raped by  raiders while 2 BOS knights stood there and watched.

 

I would take that up with BoS leadership, but clearly those knights felt you deserved it.

Posted (edited)
13 hours ago, LordDrakath15226 said:

Which mod do i need to rape npcs?

 

The one for the support thread you're commenting on, AAF Violate, will do it. You just need to get them to surrender to you in combat (you can adjust thresholds and chances in its MCM), and then activate them while they're in the kneeling pose. It will give you a variety of options, one of which is to take advantage of them sexually.

Edited by vaultbait
Posted (edited)

So, I cannot have sex with surrendered enemies and I cannot surrender myself. I get an error saying llfp dll not enabled or something. Is there something else I need to download I'm not seeing?

Edited by ahornyidiot
Posted
5 hours ago, ahornyidiot said:

So, I cannot have sex with surrendered enemies and I cannot surrender myself. I get an error saying llfp dll not enabled or something. Is there something else I need to download I'm not seeing?

 

The LLFP DLL is a F4SE plugin that comes with AAF.  If it is not loading, it's because the version of F4SE you have is not compatible.  You should be running the latest version of Fallout 4, F4SE, and AAF.

Posted (edited)
4 hours ago, EgoBallistic said:

 

The LLFP DLL is a F4SE plugin that comes with AAF.  If it is not loading, it's because the version of F4SE you have is not compatible.  You should be running the latest version of Fallout 4, F4SE, and AAF.

I've uninstalled and reinstalled f4se multiple times, is there a different version I need from the archive or something, everything is up to date. I've got the only version of AFF violate available downloaded(the one that says it was updated on the 3rd.), the latest version of f4se installed(0.6.21) and an autoupdated version of steam fallout 4. I don't know what I could possibly be doing wrong.

 

I'm using f4se through the Nexus Mod Manager, is that whats doing it? If it is, will installing it and running it manually mess up all the mods I already have downloaded with the manager? Or will I have to try and download them all manually?

 

I tried installing f4se and running it through the loader in the game files and its still not working so that must not be the problem.

Edited by ahornyidiot
Posted (edited)
2 hours ago, ahornyidiot said:

I'm using f4se through the Nexus Mod Manager, is that whats doing it? If it is, will installing it and running it manually mess up all the mods I already have downloaded with the manager? Or will I have to try and download them all manually?

 

You have to install F4SE manually if you use NMM.  Open the F4SE archive, go into the f4se_0_06_21 folder, and drag everything except the src folder into your Steam\steamapps\common\Fallout 4 folder.  Then make sure Steam is running, and launch the game using f4se_loader.exe.

 

Quote

will installing it and running it manually mess up all the mods I already have downloaded with the manager? Or will I have to try and download them all manually?

 

Not at all.  You don't need to reinstall any other mods.

Edited by EgoBallistic
Posted (edited)
42 minutes ago, EgoBallistic said:

 

You have to install F4SE manually if you use NMM.  Open the F4SE archive, go into the f4se_0_06_21 folder, and drag everything except the src folder into your Steam\steamapps\common\Fallout 4 folder.  Then make sure Steam is running, and launch the game using f4se_loader.exe.

 

I completely uninstalled f4se from everywhere I could see and reinstalled and started it manually and it is still throwing up the error. Before the mod menu showed up at least but now thats not even working and it says to reinstall the MCM and Violate to get the mod menu back. which I did, which also didn't work. Also, I'm not sure if it matters but I don't see any f4se_loader.exe. All I see is f4se_loader.

Edited by ahornyidiot
Posted (edited)
4 hours ago, ahornyidiot said:

I completely uninstalled f4se from everywhere I could see and reinstalled and started it manually and it is still throwing up the error. Before the mod menu showed up at least but now thats not even working and it says to reinstall the MCM and Violate to get the mod menu back. which I did, which also didn't work. Also, I'm not sure if it matters but I don't see any f4se_loader.exe. All I see is f4se_loader.

 

The AAF maintainers state that NMM is incapable of correctly installing it due to nuances of its FOMOD implementation, and normally AAF is what would be providing you with a current copy of LLFP. I (and the AAF maintainers) strongly recommend against trying to use NMM these days, look into switching to a modern manager like Vortex or MO2.

 

Also the f4se_loader you see is almost certainly the f4se_loader.exe file, WIndows just likes to assume its users are morons who are easily confused by file extensions, so replaces them by incomprehensible graphics unless you adjust your explorer preferences to show file extensions.

Edited by vaultbait
Posted
4 hours ago, vaultbait said:

 

The AAF maintainers state that NMM is incapable of correctly installing it due to nuances of its FOMOD implementation, and normally AAF is what would be providing you with a current copy of LLFP. I (and the AAF maintainers) strongly recommend against trying to use NMM these days, look into switching to a modern manager like Vortex or MO2.

 

Also the f4se_loader you see is almost certainly the f4se_loader.exe file, WIndows just likes to assume its users are morons who are easily confused by file extensions, so replaces them by incomprehensible graphics unless you adjust your explorer preferences to show file extensions.

Aight, Thanks for your help!

Posted (edited)

I noticed that feral ghouls keep playing the last animation although the victim stopped and redressed already. They keep moving until the next scene starts.

Edited by xyzxyz
Posted

I'm running into an issue with Zombie Walkers. I can't surrender to them. Does anyone have an idea how to fix that or would we need a patch for that mod?

 

It is high up in my modlist so in theory their package should be 'overwritten' and you should be able to surrender to them. 

Posted
2 hours ago, Aylis said:

I'm running into an issue with Zombie Walkers. I can't surrender to them. Does anyone have an idea how to fix that or would we need a patch for that mod?

 

It is high up in my modlist so in theory their package should be 'overwritten' and you should be able to surrender to them. 

 

They are probably a different race.  Let me take a look at that mod, I've never used it so I can't be sure what is up with it.

Posted
2 hours ago, Aylis said:

I'm running into an issue with Zombie Walkers. I can't surrender to them. Does anyone have an idea how to fix that or would we need a patch for that mod?

 

It is high up in my modlist so in theory their package should be 'overwritten' and you should be able to surrender to them. 

 

Take a look at the LoadCustomRaces() source in FPV_MCM_Script.psc and you'll see that there's an allowed list of races there with mappings to IDs in their respective plugins. If Zombie Walkers uses a custom race (check its plugin in FO4Edit to find out), you'll need to add it in that function and then use the FO4CK to recompile FPV_MCM_Script.pex with that (you'll also need the AAF script sources unpacked since Violate's scripts use functions defined in there, whether or not to install the script sources is an option in AAF's FOMOD installer menu).

Posted

@EgoBallistic

Thanks a lot for that. I'd like to add the walkers mod to my 'Fallout IV for Beginners'.

 

But if the surrender doesn't work i can't add it, which would be a shame as it is a very interesting one.

 

 

@vaultbait

Thanks for your answer. Sadly that is beyond me... I'm already struggling with adding icons to some weapons (some mods are stubbornly resisting my attempts). In a way i've just started working with FO4Edit and anything regarding scripts is completely new to me.

Posted
On 6/6/2021 at 1:33 PM, EgoBallistic said:

Being forced to take drugs or alcohol is an interesting idea.  Do the Skyrim mods have an animation for it, or do they present it another way?

 

Actually yes, there is a scene for it but only lined up correctly when 1 character is sitting and the character injecting is standing. It's used in 2 scenes. It happens when donating blood to Forsythe and after getting the cure for mole rat bite for Austin in Vault 81, so you can look up the animation and scenes for it by searching their references.

Posted
1 hour ago, NeveRogue said:

Is there a way to extend the animation duration or is 120 the limit?

 

open console and issue the command set AFV_Global_Duration to 180

 

This only lasts for the current session, you will need to do it the next time you load your game.

Posted

Feral ghouls don't start group animations? I have fitting animations installed and gangbang setting is to 100 but it never happens.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...