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Posted
18 minutes ago, EgoBallistic said:

 

For Raider Pet to trigger via Violate:

  • You cannot have any companions with you
  • The location must have a Boss, in other words this has to be a large Raider settlement like Corvega, Haymarket Mall, Beantown Brewery, etc.
  • There must be at least 2 aggressors in the Violate scene

Got it. It was always a male and female and I don't have animations to include females in multi person scenes.

Posted (edited)
39 minutes ago, EgoBallistic said:

 

Your companions outnumber your enemies.  Violate will not auto-surrender in that case unless you have Surrender only when outnumbered set to OFF in Player surrender options.

 

You can still manually surrender in this case, however.

Gracias por tu ayuda! (Thanks for your help) I will follow your instructions...
edit: It worked!!!  Thanks!!!

Edited by Canolais
Posted
7 minutes ago, ninjabot117 said:

Got it. It was always a male and female and I don't have animations to include females in multi person scenes.

 

Sorry - I didn't explain that well, and I got the number wrong.

 

For Violate to trigger Raider Pet, you have to surrender to a group of more than 2 Raiders (not at least 2 as I incorrectly said before).  So if there was just 1 male and 1 female, that is not enough.  The animations they play don't matter, it's just that you have to have surrendered to a large enough group.

Posted
9 minutes ago, EgoBallistic said:

 

Sorry - I didn't explain that well, and I got the number wrong.

 

For Violate to trigger Raider Pet, you have to surrender to a group of more than 2 Raiders (not at least 2 as I incorrectly said before).  So if there was just 1 male and 1 female, that is not enough.  The animations they play don't matter, it's just that you have to have surrendered to a large enough group.

Without the right animations I get errors and the game takes all my equipment. Well becoming a pet through violate takes my pipboy anyways.

Posted
2 minutes ago, ninjabot117 said:

Without the right animations I get errors and the game takes all my equipment. Well becoming a pet through violate takes my pipboy anyways.

 

Yeah, Violate won't trigger any of the outcomes (Raider Pet, RSE, Bad Ending, etc) if there was an animation error.  The robbery quest can still trigger of course since it takes place before animations.

Posted
29 minutes ago, EgoBallistic said:

 

Yeah, Violate won't trigger any of the outcomes (Raider Pet, RSE, Bad Ending, etc) if there was an animation error.  The robbery quest can still trigger of course since it takes place before animations.

Troubleshooting usually goes better when you have slept so thank you for your help so far.

Posted
4 hours ago, EgoBallistic said:

 

Sorry - I didn't explain that well, and I got the number wrong.

 

For Violate to trigger Raider Pet, you have to surrender to a group of more than 2 Raiders (not at least 2 as I incorrectly said before).  So if there was just 1 male and 1 female, that is not enough.  The animations they play don't matter, it's just that you have to have surrendered to a large enough group.

This is a bit iffy for "me". I've had Violate fail to hand off to Raider Pet several times with 5+ Raiders and even the Boss joining in the violation. So I knew he/she was spawned in. For me it acts like an RNG rather than a hard coded rule.

 

In the latest version, I had to toggle every On/Off setting and use the arrow gifs to adjust sliders for the settings to take effect. Grabbing the slider did nothing in the file. But, after doing all that, everything worked normally. Not saying it's any kind of bug, just something I had to do, and maybe others might as well.

Posted

I have a dynamic injury system mod on my game that increases the difficulty. Is there a way I can turn off the limb healing effect from Violate? Thanks

Posted
On 6/2/2021 at 3:14 AM, EgoBallistic said:

 

No version of Violate that I am aware of ever used taunts with actual audio.  They have always used subtitles only.  This is still in the mod, you just need to enable subtitles.

 

I know about the silent taunts between scenes.  I wish those were voiced.  :)  

 

No, after researching it, I think that, back in the day, Leito was one of the of the only animation packs and it used raider taunts for the aggressive voices during animations.  "We're going to love you", "we're gonna tear you up, bitch", etc.   It seems that those voices have been removed in place of generic sounds and moans to make it less... raider-specific.

Posted

I have encountered an item that IS related to Violate that you might want to look at.

 

If I have Limit Assailants to Combatants OFF, and one of them is asleep, they do not wake up.  They lie down sleeping during their animation (unmoving and clipping through everyone).  They will stand up to clap or rub their hands, and them immediately lay back down.

 

Note: I don't want to turn that limitation ON. It's more realistic off.  If I attack and lose to a couple of people in Corvega... the whole facility would have a party at my expense, not just the couple survivors.

Posted
1 hour ago, wdaigle said:

 

I know about the silent taunts between scenes.  I wish those were voiced.  :)  

 

No, after researching it, I think that, back in the day, Leito was one of the of the only animation packs and it used raider taunts for the aggressive voices during animations.  "We're going to love you", "we're gonna tear you up, bitch", etc.   It seems that those voices have been removed in place of generic sounds and moans to make it less... raider-specific.

 

Aha.  I had forgotten all about those voices in Leito's animations, but that's what it was.

 

40 minutes ago, wdaigle said:

If I have Limit Assailants to Combatants OFF, and one of them is asleep, they do not wake up.  They lie down sleeping during their animation (unmoving and clipping through everyone).  They will stand up to clap or rub their hands, and them immediately lay back down.

 

Someone else mentioned this once and I guess it fell through the cracks.  It's an easy fix, thanks for reporting it.

Posted
44 minutes ago, EgoBallistic said:

 

Aha.  I had forgotten all about those voices in Leito's animations, but that's what it was.

 

 

Someone else mentioned this once and I guess it fell through the cracks.  It's an easy fix, thanks for reporting it.

 

It's actually a bit funnier then that :)

A sleeping NPC will wake up, start the sex scene, and in the middle of the scene will assume sleeping position in the mid air :)))

But it rarely occurs. 

Posted
On 5/30/2021 at 4:11 PM, Krazyone said:

Possible Feature request... Dosing with Drugs, Alcohol.

 

A good way to get addicted, or for mods that feature consequences to excess consumption of alcohol, or other items.

Yea me too. Looking for this. This feature is offered by MCG where the actor performing submissive sex has a chance to be drugged and those getting raped get drugged 100% of the time. But that requires installing an entire framework that doesn't work with devious devices. I decided not to install it...

Posted (edited)
1 hour ago, lampuiho said:

Yea me too. Looking for this. This feature is offered by MCG where the actor performing submissive sex has a chance to be drugged and those getting raped get drugged 100% of the time. But that requires installing an entire framework that doesn't work with devious devices. I decided not to install it...

I tried Magno Cum Gaudio, a couple of times, and didn't really get into it much.

 

The dosing of drugs, and other stuff. Is a big part of the Skyrim Violate, but is totally absent in the Fallout 4 version. The people pull out the stuff, use it, but don't apply them to the player.

In Skyrim, it ties into Skooma, Pheromone and Lactacid mods. Such as Skooma Whore, Skooma Whore Addicted, Milk Mod Economy, Corruption, Sexlab Pheromones, Mortal Weapons and Armor, etc...

 

Skyrim Capacity Limited, a stomach mod. Where stuff goes into your stomach, swells it out, and stays there until digested. Meaning... a bottle of Vodka is going to stay there, in your stomach, until digested. Keeping you drunk for a very long time... Plus... eating a ton of food is going to swell out your stomach, and have consequences because of it.

.

.

In Fallout 4, it could tie into Radiation morphing mods. Such as Radmorphing Redux, and my one of my favourite mods, Fallout 4 Nude Basics ( sadly deleted by the author ). I use the mod, She's got that glow, that features Radioactive Cum, with a really good set of MCM options.

 

It could increase the chances of getting enslaved or kidnapped, the more you are drugged, or dosed with Alcohol. Finding you couldn't easily just get yourself free of the effects of drink or drugs...

 

Alcohol dosing could be fun, there's are a couple of mods that tie into that. Such as Alcohol Effect, where you can get vision problem, or wake up in many locations around the Commonwealth, with possible dangers. Better Booze - Fallout 4,  which greatly increases their duration's, and changes their effects.

Edited by Krazyone
Posted
4 hours ago, lampuiho said:

Yea me too. Looking for this. This feature is offered by MCG where the actor performing submissive sex has a chance to be drugged and those getting raped get drugged 100% of the time. But that requires installing an entire framework that doesn't work with devious devices. I decided not to install it...

 

Not quite what you're asking for, but Raider Pet and the abduction component of RSE II: Combat Surrender and Abductions (both of which Violate integrates with) will randomly dose you with drugs and/or booze. Also AAF HARDSHIP - beggar- whore menacing raiders will sometimes force you to consume things when raping you.

Posted
1 hour ago, vaultbait said:

 

Not quite what you're asking for, but Raider Pet and the abduction component of RSE II: Combat Surrender and Abductions (both of which Violate integrates with) will randomly dose you with drugs and/or booze. Also AAF HARDSHIP - beggar- whore menacing raiders will sometimes force you to consume things when raping you.

I've got Raiders Pet installed already, RSE II I used to have installed. Hardship Beggar Whore, I've known about, and been watching it. But I've never really set up my game play-through for it. I keep watching the AAF Hardship updates, seeing if the latest updates hook me in.

 

Skyrim has some brilliant mods, I wish they'd convert them over to Fallout 4. Some have close approximations...

.

.

Wasteland Dairy, takes Skyrim's Milk mods to the extreme.

- Fallout 4 Nude Basics, until the author deleted it. Replaced Mortal Weapons and Armour mod, minus the weapon breaking. Along with adding a ton more features, such as Radiation Breast Morphing, and stripping. Along with clothing destruction.

 

- Still waiting for Skooma Whore, and Corruption type mods.

Dangerous Nights is a good replacer for Sexlab Pheromones, minus the Pheromones, but replacing it with Sleep Rapes, when sleeping in dangerous areas.

 

- Capacity Limited, would be a good mod for Fallout 4. As a virtual stomach, would make your eating choices matter. Along with Cum ingestion, having a slow Radiation effect on the players character. Not just a single effect, it could last permanently, until the Cum is removed from the players characters stomach, same with irradiated food. 

Posted
1 hour ago, EgoBallistic said:

Being forced to take drugs or alcohol is an interesting idea.  Do the Skyrim mods have an animation for it, or do they present it another way?

You have mods that give eating and drinking animations, but I never use those. Vanilla being just a gulping noise. Along with messages, stating that you've been drugged, infected, forced to drink something.

Then they have the status effects in the Status Effect section, some being very long. Pheromones can be up to 10 hours of real-time, but the MCM allow you to change them.

 

Forced drugging, is a good way to get people to overdose on stuff. No one is going to voluntarily overdose, or drink stuff that will give severe chances of bad things happening.

.

.

Fallout 4 has some amazing drugging animations, in the Agony mod. There are other animations for Fallout 4, watch the user videos in the Agony mods Video section, the first user video is good, showing other animation mods for Fallout 4.

Posted (edited)
On 6/7/2021 at 1:06 AM, vaultbait said:

 

Not quite what you're asking for, but Raider Pet and the abduction component of RSE II: Combat Surrender and Abductions (both of which Violate integrates with) will randomly dose you with drugs and/or booze. Also AAF HARDSHIP - beggar- whore menacing raiders will sometimes force you to consume things when raping you.

 

I implemented a patch for tattoo after rape to do this when the animation for rape starts. A more proper implementation should be when the idle of "pulling out the needle and knocking it a bit" starts but hey it's a 5 minute (with an hour of testing) poor man implementation. Download here: 


EDIT: forgot to mention you need to go to MCM and Debug section to reinitialise the mod with the "reinit mod" button.
EDIT2: forgot to include the MCM file ?‍♂️

EDIT3: Removed file. See update in later replies

 

Edited by lampuiho
Posted (edited)
6 hours ago, lampuiho said:

 

I implemented a patch for tattoo after rape to do this when the animation for rape starts. A more proper implementation should be when the idle of "pulling out the needle and knocking it a bit" starts but hey it's a 5 minute (with an hour of testing) poor man implementation. Download here: 


EDIT: forgot to mention you need to go to MCM and Debug section to reinitialise the mod with the "reinit mod" button.
EDIT2: forgot to include the MCM file ?‍♂️

TatsAfterRapeAlsoUseDrug.7z 6.53 kB · 2 downloads

Cool... the mods on Skyrim, always apply the effect at the end as well. Always with a message, telling you what happened.

 

I'll add the patch to my main zip file, and re-install it.

 

Does it add Alcohol dosing as well, Raiders would be trying to get their victims drunk, as well as high. It would tie in with the Alcohol Effects mod, which I've been wanting to use properly, since that mod was released.

.

.

I'm looking forward to testing out your mod patch... :)

 

Edit...

- My character just got drugged, I liked the pill popping sound. It really adds immersion...

Edited by Krazyone
Posted

Could someone give pointers on how to make a custom race compatible with AAF? Is it possible for that new race to share the same animations with Humans?

Posted

Good morning/afternoon/night to you! Hoping I can get a little help. Ok, so downloaded mod (manually of course since as much as I know vortex doesn't allow direct from ll), everything "seems", to be working except a couple small things. 1st, defeated a legend raider, after surrendering I chose the sex option, and cont with right here option, only to get a message like, scene 4? At work so can't check exactly what it said.

2nd, ran into a pack of feral mongrels, killed all cent the alpha who crippled me and caused surrender, but the mongrel was missing his/her package between the legs. Others work fine, super mutants, dogs etc. 

Any help?

Posted
2 hours ago, iWickedness said:

1st, defeated a legend raider, after surrendering I chose the sex option, and cont with right here option, only to get a message like, scene 4? At work so can't check exactly what it said.

 

AAF SceneInit Status [4].  This means no animations were found that fit the actors and tags.  Basically you need to make sure you have animations that fit the race/sex of you and the other actor.

 

2 hours ago, iWickedness said:

2nd, ran into a pack of feral mongrels, killed all cent the alpha who crippled me and caused surrender, but the mongrel was missing his/her package between the legs. Others work fine, super mutants, dogs etc. 

 

That's not an issue with this mod, but you need to install the right kind of creature resources.  UAP and AAF Creature Resources should include those I believe.  This is a question better asked in the general AAF tech support thread.

Posted
2 hours ago, iWickedness said:

Good morning/afternoon/night to you! Hoping I can get a little help. Ok, so downloaded mod (manually of course since as much as I know vortex doesn't allow direct from ll), everything "seems", to be working except a couple small things. 1st, defeated a legend raider, after surrendering I chose the sex option, and cont with right here option, only to get a message like, scene 4? At work so can't check exactly what it said.

2nd, ran into a pack of feral mongrels, killed all cent the alpha who crippled me and caused surrender, but the mongrel was missing his/her package between the legs. Others work fine, super mutants, dogs etc. 

Any help?

 

 This is not related to 'Violate' mate :))

You just need to install right resources.

 

This mod, as far as I can tell only arranges animation to play when conditions are met

It does not provide any animations on itself.


My guess is - you don't have 'creature resources' installed.
 

Posted

Hey looking for help here. Myself and my companions got defeated and violated and I have devious devices installed so afterwards we got equipped with a bunch of devices. Before I could properly take them off using keys, another mod stripped me of all my items and thus left me with the scripts of the devious devices still running. I don't remember which items they were so I was wondering if there was a console command or some way to either remove the scripts on myself and companions or a way to track down which items those were so I can buy them from the devious devices merchant and properly remove them.

I tried buying and removing similar items (one of my companions has a vibrate script so I bought a random vibrator, equipped, then properly removed with key) but that hasn't removed the script so I was wondering if I need the exact item.

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