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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
On 10/10/2019 at 12:03 PM, CliftonJD said:

yes, there's a patch listed on the oldrim page made for that mod. basically the slaves lose names when that mod scans them so that patch tells the scanner to ignore pahe slaves. 1 of these days i'll have to remember to post that patch here as it does work in se as well. actually thinking i need to write an additional note mentioning it on the page as a compatibility issue with fix

Which patch? I'm having the same issues.

 

[EDIT] Disregard, found it. I forgot its called Sex Slaves here for SSE & Mia's Lair for Oldrim.

Posted
On 11/17/2019 at 4:05 AM, The Man in Black said:

I don’t know how to backport the esp.

Shouldn't be a problem to open the esp in the old CK and save it there. But as far as I know there is no way of back porting the nifs, so the easier way is to create the mod in LE and then port it to SE. 

 

On 12/25/2019 at 6:05 AM, greenmango12 said:

OK thanks.  I just need confirm because I am new about DD things, and it is complex mod for me, so get nervous somehow .

 

Then About Dread Prison patch, I hope you enhance as you like for  PAHE, the more I play dialogues you offer, I really feel PAHE is really enhaced  already,,  

 

So if you find something useful about Dread Prison and it can enhance PAHE roll pray , add it please.

at current, I found way,, use teleport option in MCM  PAHE menu. (though I still need some complex step, turn Dread prison prisoner to PAHE slave or, return them to Dread Prison.. anyway thanks all your effort,, and good holiday please!!

 

 

 

Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,.

 

I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc

Posted
4 hours ago, Pfiffy said:

Don't download the files from the main Download page... They are outdated. You can fin the actual versions in the thread. I have just posted a new version there,.

 

I can be downloaded here: https://mega.nz/#!ydgGmaTS!i4X79EIbWKz4ZnWZ25BSZa4HigikwsxR48I2BV2Mgqc

I  downloaded all patch (for recent SKSE patch,  and CBBE bodyslider data etc) with   download files. 

 

but try your All in one file and  thanks you reply here.  I could not find or maybe miss your offered link though I try to  read all page ^^;

 

Then someone seems up-date CBBE 3bbb amazing bodyslider data, and up-load in the DD SE topic . 

hope all recent files will be locate in best place where we can easy find and up-date,  ^^

(then we can easy report about same file,, )

 

But I know only  topic owner can  edit top page link,  so I understand it is difficult, anyway thanks all yours effort,, ?

 

 

Posted

@CliftonJD

 

" oops, forgot to take that out of the info. no need to look for patches anymore, its integrated "

 

Then please take it out of the info NOW - do you expect people to read the whole thread just to install the mod?

Posted

How stable is the latest version so far? I'm planning on having a vampire play through that worships molag and has army or at least a large group of sex slaves  and I rather not use sex slaves mod for that.

Posted

Hi.

Is there anyone who can please re-compile the core to fix my problem?

 

When you get a slave and give her(typically..) a new name rather than mere 'bandit'...

My Skyrim is Korean translated and the problem comes from this point.

 

The new random names will be picked from 'femaledarkelf.txt' or 'femalenord.txt' or 'malebreton.txt' and so on..

 

When I see the script,

 

getsex() and getrace() works on target NPC and gets its gender and race. With these, it chooses which file should be opened.

But the returned race name is translated and this doesn't match the text files which contains the random names. ( I changed the txt file to match the translated race name but no luck )

 

So, I think the most easiest solution for this is re-compile the core which only returns getsex(). So all the names are contains in male.txt or female.txt.

I understand that this might give the wrong racial name to the NPC. ( Maybe... give Breton girl an Argonian name. Save before do the change... )

But better than not working.

 

Thanks. :D 

racename.jpg

Posted

I'm trying to diagnose why sex not initiated through PAH dialogue doesn't count for sex training or submission. So I edited the pahslave.psc to add a Debug.Notification inside the handleSexEvent event to let me know whether that's firing when I start sex via another mod. The problem is that I can't get the script to recompile. It keeps giving me errors because the PAH MCM script won't compile either. What other mods (besides the obvious SexLab, SkyUI SDK, and FNIS) do I need to have active so that their source code will show up in the compiler?

Posted

My problem is... the slave name doesn't change and stay their names what they had. Typically ... Bandit...

 

I also tried to compile this by myself but there were so many pre-requisites that I can not understand. 

 

Here is the part of the script(pahcore.psc) that I've found.

 

If Config.renameToggle
                If !original_base.IsUnique()
                    string gender
                    If clone.GetLeveledActorBase().getSex() == 0
                        gender = "Male"
                    Else
                        gender = "Female"
                    EndIf
                    string sRace = clone.getRace().getName()  //// Usually, getRace().getName() will return the value of 'DarkElf' or 'Nord'. But when you have translated Skyrim, you will get another value.
        
                    int jNames = JValue.readFromFile("Data/PAHE/" + gender + sRace + ".txt")   //// Changing this line might solve the problem...
                    int rInt = Utility.RandomInt(0, JArray.count(jnames) - 1)
                    string name = JArray.getStr(jnames, rInt)

                    If name != ""
                        clone.SetDisplayName(name)
                    Else
                        Debug.trace("[PAHCore] Line 582 No name found for " + gender + sRace)
                    EndIf
                Else
                    clone.setDisplayName(original.getDisplayName())
                EndIf
            Else
                clone.setDisplayName(original.getDisplayName())
            EndIf

 

 

Original : "Data/PAHE/" + gender + sRace + ".txt"

Change "Data/PAHE/" + gender + ".txt"

Posted

 

sorry for the delay, had to take some time out

On 1/4/2020 at 4:58 AM, Unknown DragonX said:

How stable is the latest version so far? I'm planning on having a vampire play through that worships molag and has army or at least a large group of sex slaves  and I rather not use sex slaves mod for that.

top of the page has an updated core if using this with the updated sse, aside from that should be stable

On 1/5/2020 at 3:09 AM, planetbuster said:

Hi.

Is there anyone who can please re-compile the core to fix my problem?

 

When you get a slave and give her(typically..) a new name rather than mere 'bandit'...

My Skyrim is Korean translated and the problem comes from this point.

 

The new random names will be picked from 'femaledarkelf.txt' or 'femalenord.txt' or 'malebreton.txt' and so on..

 

When I see the script,

 

getsex() and getrace() works on target NPC and gets its gender and race. With these, it chooses which file should be opened.

But the returned race name is translated and this doesn't match the text files which contains the random names. ( I changed the txt file to match the translated race name but no luck )

 

So, I think the most easiest solution for this is re-compile the core which only returns getsex(). So all the names are contains in male.txt or female.txt.

I understand that this might give the wrong racial name to the NPC. ( Maybe... give Breton girl an Argonian name. Save before do the change... )

But better than not working.

 

Thanks. :D 

racename.jpg

the translated names are using characters that are understood by the code as invalid characters normally reserved for programming or script code

On 1/5/2020 at 12:38 PM, The Man in Black said:

I'm trying to diagnose why sex not initiated through PAH dialogue doesn't count for sex training or submission. So I edited the pahslave.psc to add a Debug.Notification inside the handleSexEvent event to let me know whether that's firing when I start sex via another mod. The problem is that I can't get the script to recompile. It keeps giving me errors because the PAH MCM script won't compile either. What other mods (besides the obvious SexLab, SkyUI SDK, and FNIS) do I need to have active so that their source code will show up in the compiler?

might need zaz, but i don't recall anything zaz related in the mcm. jcontainers is used for the renamer. can't think of anything else

On 1/5/2020 at 5:38 PM, planetbuster said:

My problem is... the slave name doesn't change and stay their names what they had. Typically ... Bandit...

 

I also tried to compile this by myself but there were so many pre-requisites that I can not understand. 

 

Here is the part of the script(pahcore.psc) that I've found.

 

If Config.renameToggle
                If !original_base.IsUnique()
                    string gender
                    If clone.GetLeveledActorBase().getSex() == 0
                        gender = "Male"
                    Else
                        gender = "Female"
                    EndIf
                    string sRace = clone.getRace().getName()  //// Usually, getRace().getName() will return the value of 'DarkElf' or 'Nord'. But when you have translated Skyrim, you will get another value.
        
                    int jNames = JValue.readFromFile("Data/PAHE/" + gender + sRace + ".txt")   //// Changing this line might solve the problem...
                    int rInt = Utility.RandomInt(0, JArray.count(jnames) - 1)
                    string name = JArray.getStr(jnames, rInt)

                    If name != ""
                        clone.SetDisplayName(name)
                    Else
                        Debug.trace("[PAHCore] Line 582 No name found for " + gender + sRace)
                    EndIf
                Else
                    clone.setDisplayName(original.getDisplayName())
                EndIf
            Else
                clone.setDisplayName(original.getDisplayName())
            EndIf

 

 

Original : "Data/PAHE/" + gender + sRace + ".txt"

Change "Data/PAHE/" + gender + ".txt"

ok, i'll look into a toggle for non-race specific names...might be able to make you a temp fix without the toggle

Posted
On 1/12/2020 at 12:40 PM, CliftonJD said:

ok, i'll look into a toggle for non-race specific names...might be able to make you a temp fix without the toggle

Thanks.

 

When it failed to find files that contain 'race specific names' than choose 'non-race specific names' , this could be easier way.

So, femalenord.txt maleredguard.txt and other files would be stay still. And put female.txt and male.txt additionally...

Posted

I am having a little issue.

 

I can enslave just fine, train them all the good stuff. 

 

However when i save, turn the game off then turn it back on the slaves fall under the ground!

 

I've tried teleporting them to me and its like they are invisible. i can interact with them, but not see them. Starting a sex scene results in my guy just humping air.

 

More testing.

 

This glitch seems to affect non-unique npc.

 

I enslaved Sigrid from Riverrun. Saved exited and came back she didn't fall through the ground.

 

I enslave a Bandit Chief...save close, restart she falls underground and looses her model as posted above.

 

Posted

 

22 hours ago, planetbuster said:

Thanks.

 

When it failed to find files that contain 'race specific names' than choose 'non-race specific names' , this could be easier way.

So, femalenord.txt maleredguard.txt and other files would be stay still. And put female.txt and male.txt additionally...

great suggestion, but i only know how to check for if it doesn't have it or if it returns none. having a race that's unable to be read from a valid file name is something i can't work around. made you a temp patch for now, but thinking on my next approach to it, i'll try to specify the vanilla races by property names in the script. then if getrace returns 1 of those properties, read from the appropriate file, else only read the gender files

PAHE with names mixed for all races.zip

in the middle of some beta tests for some new content as well so you might notice other changes if you're using cbbe or uunp morphs, else if you're not using either of those than only the name fix should be added. basically its feature support for those mods

21 hours ago, Vortexas said:

I am having a little issue.

 

I can enslave just fine, train them all the good stuff. 

 

However when i save, turn the game off then turn it back on the slaves fall under the ground!

 

I've tried teleporting them to me and its like they are invisible. i can interact with them, but not see them. Starting a sex scene results in my guy just humping air.

 

More testing.

 

This glitch seems to affect non-unique npc.

 

I enslaved Sigrid from Riverrun. Saved exited and came back she didn't fall through the ground.

 

I enslave a Bandit Chief...save close, restart she falls underground and looses her model as posted above.

 

i'm guessing you just updated your sse and your skse and now 1 of your other mods is confused on the location of the slave. hopefully there's something in the papyrus log indicating what mod is broken. if you'd like help checking the log post it here

Posted

Hi CliftonJB, ,nowdays I really often pray with PAHE,  then it work most of case, when I make slave about bandit, magicial, ect

but when I try to test with follower (it is my custom race follower,, though it usually just copy nord or default race,)

I found, this mod once kill the follower, then clone her, is it right? or it may occur with other MCM setting?

 

I know, slave follower option , seems beta status, then I think if it can be more stable by these step (I just imagin, if it work)

 

1. when make slave about follower,  once teleport the actuall follower, to hidden cell.

2.  at same time clone the follower, (I do not know, how this mod manage follower package, but as for me, just use default package is enough about clone slave follower,,)  then make the follower as slave.. (may better add some pre-fix with name,, eg Erika >>  Slave Erika for labell name.

 

3. then user may test or pray with the Slave Erika, at same time real follower just teleported hidden place, without any change,, so she may just keep walking around sleep in the hidden cell. (by her AI package, usually sandbox)

 

4. If  I release the clone slave, , the clone will be killed (simply removed from game data)

 but follower return from  the hidden place to PC ,, just follow PC as same as before.

 

(so this mod do not change anything about real follower  (she just teleported for a while, then return to the PC,, only days pass)

 

Why I hope these option, usually after I release follower slave,, she do not return my follower, any more,,

try to fight me keep angry..,,^^; (yes it is natural,, but for game pray,, not so good.. I hope she forget everything,, like defeat catch and release about follower)

 

Or if there is option, just clone follower, then only clone will be slave..  (but original not change anything,)

there were mod, which can generate clone ,, so I simply hope PAHE include the option.

(make clone then capture the clone, without change original)

 

 

 

Posted
18 hours ago, greenmango12 said:

(make clone then capture the clone, without change original)

followers will be executed the same as any other npc, like bandits. if the original still remained alive then quests to kill an npc would become broken. vanilla game has some imperial send the player to the chopping block to be executed. if her original remained alive, the quest breaks

Posted
On 1/5/2020 at 12:38 PM, The Man in Black said:

I'm trying to diagnose why sex not initiated through PAH dialogue doesn't count for sex training or submission. So I edited the pahslave.psc to add a Debug.Notification inside the handleSexEvent event to let me know whether that's firing when I start sex via another mod. The problem is that I can't get the script to recompile. It keeps giving me errors because the PAH MCM script won't compile either. What other mods (besides the obvious SexLab, SkyUI SDK, and FNIS) do I need to have active so that their source code will show up in the compiler?

made some other changes that required the properties be assigned so you'll need to port the esp to use the updated script. added the sex event trigger to"register" to the "after assign" function which should also add it to the reset slave function. didn't think of adding the debug notification in until you mentioned it so i don't know if the changes took effect. could be another 1 of those changes that go unnoticed until a new or clean save tho

paradise_halls_SLExtension.esp pahslave.psc pahslave.pex

Posted
1 hour ago, CliftonJD said:

followers will be executed the same as any other npc, like bandits. if the original still remained alive then quests to kill an npc would become broken. vanilla game has some imperial send the player to the chopping block to be executed. if her original remained alive, the quest breaks

I understand,, Then  to make slave as custom follower or vanila NPCs  for test  (as for me most of followers I made as originall race ), Is there safe way?

or I may need to make as new NPC (different ref ID not cloning)  when I hope to get the  slave NPC looks?

Is there any mod  it may generate same looks NPC   but not effect original quest?

========

mm,, I see it seems not easy at all.. so maybe best way is just make Copy with CK, then generate and place as I need and capture them ^^;

if you know easy stable way, (safe pray with follower as temporally slave), teach me please.

 

Posted
10 hours ago, greenmango12 said:

follower as temporally slave

that's a future idea, not yet worked the details around it. started working on it some what, but doesn't seem to work yet. will have to retry again in the future

Posted
16 hours ago, CliftonJD said:

that's a future idea, not yet worked the details around it. started working on it some what, but doesn't seem to work yet. will have to retry again in the future

Thanks all your effort. 

 

  I test  with clone, generated by  player.placeatme followerA,,(custom race follower A is already be my current follower, )

 then  make the clone as new slave with PAHE ,   then rename the clone as slave A ,  pray dialogue or pose , animation with Slave A.

 

At first I felt it seems work, but after all follower A  change diaolgue as PAHE slave. Though  I  still can controll Follower A by EFF menu, 

(So EFF keep her as follower,, but  SlaveA is not follower ), .  Then I talk the follower A, she show PAHE dialogues, (so she seems controlled by PAHE as slave)

But In MCM slave list, there is only renamed one.  

 

I know some mods, which seems do same thing as Player.placeatme XXXX, and generate clone,, maybe  most of them may not work. 

 

I may test with MCM option, folower enable OFF,, or Dissmss follower A first, then generate clone, etc,, but not expect much.

 

If someday PAHE can offer otpion, (saety clone and pray for follower or vanila quest NPC), really apreciate ☺️

Posted
18 hours ago, greenmango12 said:

Thanks all your effort. 

 

  I test  with clone, generated by  player.placeatme followerA,,(custom race follower A is already be my current follower, )

 then  make the clone as new slave with PAHE ,   then rename the clone as slave A ,  pray dialogue or pose , animation with Slave A.

 

At first I felt it seems work, but after all follower A  change diaolgue as PAHE slave. Though  I  still can controll Follower A by EFF menu, 

(So EFF keep her as follower,, but  SlaveA is not follower ), .  Then I talk the follower A, she show PAHE dialogues, (so she seems controlled by PAHE as slave)

But In MCM slave list, there is only renamed one.  

 

I know some mods, which seems do same thing as Player.placeatme XXXX, and generate clone,, maybe  most of them may not work. 

 

I may test with MCM option, folower enable OFF,, or Dissmss follower A first, then generate clone, etc,, but not expect much.

 

If someday PAHE can offer otpion, (saety clone and pray for follower or vanila quest NPC), really apreciate ☺️

you're testing that on a unique follower. when using that method on a unique npc, the game gets very confused with it. some dialogs and functions behave as tho both are the same slave, yet other dialogs and functions differentiate between them. the game was not intended to have 2 of the same unique npc...or it would not be unique

Posted
19 minutes ago, CliftonJD said:

you're testing that on a unique follower. when using that method on a unique npc, the game gets very confused with it. some dialogs and functions behave as tho both are the same slave, yet other dialogs and functions differentiate between them. the game was not intended to have 2 of the same unique npc...or it would not be unique

I see,, I did not clear understand, the console command then checked how it work

 (I often use the command only to check NPC appearance  which I made with racemenu)  yes it break  and saw  what you mentioned ^^;   

Posted

You got a lot of errors. Too much, of course.

I don't know with witch mod manager you work, but that make me thinking like if all of your mods are not installed where they should. 

 

So, have you always clean the DLC ? have you well the directory scripts inside the data folder, and have you check if all the scripts who are mentionned like "required" are present in ? I suppose all your installation is bad...

 

Need probably to delete all your game and try to make a full re-install, slowly, one mod at time, and each one with his own requirements.

 

Posted

can we have it so that over time our slaves disposition improves the more their submission goes up? currently it looks like they stay your nemesis. I use RDO mcm menu to check their disposition towards the player and it stays to being your enemy(nemesis). RDO actually won't let me change my slaves disposition the way I can with other npcs tho. there may be a console command to change your slaves disposition? or is this the way the mod is suppose to work and it will mess things up if you change their disposition towards the player? I use another mod that makes use of this disposition(when they become your ally or lover). so for example when their combat training gets high enough wouldn't it make sense they become your ally? or say you train them enough sexually they become your lover?

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