CliftonJD Posted September 27, 2019 Author Posted September 27, 2019 On 9/21/2019 at 11:51 AM, Saeros said: Perhaps I have not explained myself very clearly. Mod Organizer 2 tells me that the mod "my home is your home.esp" is required by - Pahe_Dwarven_Devious_suits.esp (i actually use this plugin in 7.3.3 version) - pahe-tdf-patch.esp (i actually use this plugin in 7.3.3 version) - pahe_lakeview_manor_cell.esp (i actually use this plugin in 7.3.3 version) i put the file "My Home Is Your Home dialogue patch.esp" in optional folder of MO2, and actually it is not present in my load order. in the full version of PAH 7.3.3 alpha, this problem is not present ? if you tell me my home is your home has become a requirement for these plugins, i try this mod. update 7.3.7 cleaned master files: minor dialog fixes 1
AttilaMagyar Posted September 30, 2019 Posted September 30, 2019 Hello, I've been running into a constant issue with this mod and hope that you may be able to help me out here. I have no problem enslaving someone but, the problem is that after a while, I cant communicate with my slave, there is no further dialogue options. She just keeps asking me to leave her alone. or says can't a woman get a little privacy. \\\\this sucks because I really like the mod but, I'm at a loss here N.b. I've tried both versions including with and without the addons but, still end up with the same outcome.
CliftonJD Posted September 30, 2019 Author Posted September 30, 2019 19 hours ago, AttilaMagyar said: Hello, I've been running into a constant issue with this mod and hope that you may be able to help me out here. I have no problem enslaving someone but, the problem is that after a while, I cant communicate with my slave, there is no further dialogue options. She just keeps asking me to leave her alone. or says can't a woman get a little privacy. \\\\this sucks because I really like the mod but, I'm at a loss here N.b. I've tried both versions including with and without the addons but, still end up with the same outcome. those aren't blocking dialogs in pahe so if you can't talk to them when you hear that, its likely another mod conflicting with it. biggest culrprit for that would be "Relationship Dialogue Overhaul". the sse version was made before the mcm was ported over so they cut that out and never updated it to the mcm 1
AttilaMagyar Posted October 1, 2019 Posted October 1, 2019 2 hours ago, CliftonJD said: those aren't blocking dialogs in pahe so if you can't talk to them when you hear that, its likely another mod conflicting with it. biggest culrprit for that would be "Relationship Dialogue Overhaul". the sse version was made before the mcm was ported over so they cut that out and never updated it to the mcm Thanks for your response I will try again and remove RDO, hopefully, I'll get back to you with a positive outcome
AttilaMagyar Posted October 1, 2019 Posted October 1, 2019 4 hours ago, AttilaMagyar said: Thanks for your response I will try again and remove RDO, hopefully, I'll get back to you with a positive outcome sadly, EVEN AFTER REMOVING RDO, I STILL LOOSE DIALOGUR OPTIONS, ANY OTHER SUGGESTIONS ?
AttilaMagyar Posted October 1, 2019 Posted October 1, 2019 Attached, you can see my list of activated Plugins
CliftonJD Posted October 6, 2019 Author Posted October 6, 2019 On 10/1/2019 at 12:36 AM, AttilaMagyar said: sadly, EVEN AFTER REMOVING RDO, I STILL LOOSE DIALOGUR OPTIONS, ANY OTHER SUGGESTIONS ? did you try this on a new save to see if rdo bugs remained on the save
T3Dubya Posted October 8, 2019 Posted October 8, 2019 Hello! Loved this mod on LE and super excited to see it on SE. I've started a few games with it and have been enjoying it, but as I finalize my load order I want to squash as many possible issues as I can. I didn't narrow it down completely, but ive had issues with slaves refusing to talk to me and losing their interactibility. I use RDO, which i know from reading through this thread has some issues with this mod, mostly due to its lack of an MCM. But as posted earlier in this thread i'm using the updated version with an MCM from here https://www.nexusmods.com/skyrimspecialedition/mods/9951?tab=files What should I change in the MCM to hopefully alleviate the incompatibilities? Thank you! EDIT: I think its the option that prevents you from talking to npcs who hate you. i disabled that, guess ill see how it goes. EDIT EDIT: I'm still having the issue, it turns out what is happening is that the slaves are losing their names somehow and then don't show up as interactable. Changing their name in the PAHE slave menu seems to reset this and they work again, but its pretty aggravating. Reading through again, seems its caused by Sex slaves. Thats rather unfortunate, trying the patch i found now. Hope it works.
CliftonJD Posted October 10, 2019 Author Posted October 10, 2019 On 10/8/2019 at 5:25 PM, T3Dubya said: turns out what is happening is that the slaves are losing their names somehow and then don't show up as interactable. Changing their name in the PAHE slave menu seems to reset this and they work again, but its pretty aggravating. Reading through again, seems its caused by Sex slaves. Thats rather unfortunate, trying the patch i found now. Hope it works. yes, there's a patch listed on the oldrim page made for that mod. basically the slaves lose names when that mod scans them so that patch tells the scanner to ignore pahe slaves. 1 of these days i'll have to remember to post that patch here as it does work in se as well. actually thinking i need to write an additional note mentioning it on the page as a compatibility issue with fix
AttilaMagyar Posted October 12, 2019 Posted October 12, 2019 On 10/6/2019 at 5:51 PM, CliftonJD said: did you try this on a new save to see if rdo bugs remained on the save yes I did a new save not a new start and still get the same issue :{ Even used the resaver cleaner program.
Primordial Instinct Posted October 12, 2019 Posted October 12, 2019 On 10/10/2019 at 9:03 AM, CliftonJD said: yes, there's a patch listed on the oldrim page made for that mod. basically the slaves lose names when that mod scans them so that patch tells the scanner to ignore pahe slaves. 1 of these days i'll have to remember to post that patch here as it does work in se as well. actually thinking i need to write an additional note mentioning it on the page as a compatibility issue with fix OMG this has been driving me nuts!!!! Thank god there is a solution. What needs to be done with the Oldrim patch to make it work with SSE?
Pfiffy Posted October 14, 2019 Posted October 14, 2019 I have been playing around with the DD Stuff a bit more and noticed a few interesting things. 1. I added the devices with additem menu. I had 30 of each in my inventory. Whenever I gave them to my slaves they didn't put them on. After reducing the Number of devices in my inventory to 2 of each, it worked. 2. I never managed to raise the pose training above 67 with the devices. Usually the training effect stops at about 40 sometimes a bit less, sometimes a bit more. I don't know if this depends on cell changes or on reloading the game, but it seems to me like this funktion is breaking somewhere on the way. I tried it with the hobble dress or straightjackets together with the pony boots or the slave ballett heels, the Armbinders or Paw mittens and a gag. I always had the same result.
CliftonJD Posted October 16, 2019 Author Posted October 16, 2019 On 10/11/2019 at 8:37 PM, AttilaMagyar said: yes I did a new save not a new start and still get the same issue :{ Even used the resaver cleaner program. still sounds like something conflicting in your mod list, but i'm unable to help any further with it On 10/12/2019 at 2:49 PM, Primordial Instinct said: OMG this has been driving me nuts!!!! Thank god there is a solution. What needs to be done with the Oldrim patch to make it work with SSE? should be plug and play ready as is, other users already test running it found it works but doesn't prevent the problem from occurring on slaves sold to "aygas" mod On 10/14/2019 at 1:14 AM, Pfiffy said: I have been playing around with the DD Stuff a bit more and noticed a few interesting things. 1. I added the devices with additem menu. I had 30 of each in my inventory. Whenever I gave them to my slaves they didn't put them on. After reducing the Number of devices in my inventory to 2 of each, it worked. 2. I never managed to raise the pose training above 67 with the devices. Usually the training effect stops at about 40 sometimes a bit less, sometimes a bit more. I don't know if this depends on cell changes or on reloading the game, but it seems to me like this funktion is breaking somewhere on the way. I tried it with the hobble dress or straightjackets together with the pony boots or the slave ballett heels, the Armbinders or Paw mittens and a gag. I always had the same result. quantity issue sounds similar to the home sweet home issue with the token stacks finding similar issues with the strait jackets in oldrim that it seems to be more effective at restraining the slave as it gets to those higher numbers. if the slave can't fight, the training can only come from the punishment for not fighting, but that also seems to be about the time it becomes more difficult to give those punishments On 10/11/2019 at 2:25 PM, abcd99 said: Is there anywhere I can sell my slaves? only thru external addon mods like "home sweet home" or aygas(And You Get A Slave) 1
Skata20 Posted October 29, 2019 Posted October 29, 2019 So again I have to say, when slaves are refusing to do your bidding or saying things like "get out of my face", literally only punching them in the face until they say that they yield works. Whipping does absolutely nothing, nor does raping them or restrain them. Also, I may have said that again. At a certain point, after you tell them to call you "thane", they will always answer politely. However, even with 90 respect or submission, when you tell them to "do something for you" they will answer with "I dont have to take that from you" even if they answered politely. Small things, sure, but it would be awesome if they got fixed because this mod is so awesome! Could use more torturing ways though, whipping seems too underperforming. Again, this is only for when you are on the open world, no YGOTAS or HSH involved.
CliftonJD Posted October 29, 2019 Author Posted October 29, 2019 18 hours ago, Skata20 said: So again I have to say, when slaves are refusing to do your bidding or saying things like "get out of my face", haven't looked much into that yet, but somebody in oldrim brought up a valid point recently about the slave's morality as its listed in the mcm could be why they would be more refusing then other slaves with sufficient training. 18 hours ago, Skata20 said: literally only punching them in the face until they say that they yield works. Whipping does absolutely nothing, nor does raping them or restrain them. in oldrim i've had to point out many times that fear goes a long way in getting cooperative slaves. according to the code fear versus anger emotion seems to be a random variable, but you may have found a decent method of achieving it 18 hours ago, Skata20 said: Could use more torturing ways though, whipping seems too underperforming. as i pointed out in oldrim recently, the whip is just a weapon that deals little to no damage so you don't accidentally kill them during training. some of us have found it more effective to set them on fire then we discovered healing hands. heal them while you burn them for full effect. soul trap works as well (not for trapping a soul, but for training the slave and the skill simultaneously) at some point i may make the morality of the slave a trainable feature as well so that sufficiently trained slaves do what you ask
NachoTaco Posted October 30, 2019 Posted October 30, 2019 I know you have specified the requirements like SKSE SE v2.0.7 and Zaz animation pack se V7, but is there any chance that it could work with latest SKSE version (2.0.16) and with Zaz Animation Pack 8+? I really want to install your mod but I have a stable modded game for now and don't want to downgrade to SKSE 2.0.7 if possible. Also if it works with latest SKSE version can I install Zaz Animation Pack 7 alongside 8+? Thanks in advance.
CliftonJD Posted November 5, 2019 Author Posted November 5, 2019 On 10/30/2019 at 3:22 PM, NachoTaco said: I know you have specified the requirements like SKSE SE v2.0.7 and Zaz animation pack se V7, but is there any chance that it could work with latest SKSE version (2.0.16) and with Zaz Animation Pack 8+? I really want to install your mod but I have a stable modded game for now and don't want to downgrade to SKSE 2.0.7 if possible. Also if it works with latest SKSE version can I install Zaz Animation Pack 7 alongside 8+? Thanks in advance. far as i'm aware it should work with the newer skse, but i can't help test for sse
The Man in Black Posted November 7, 2019 Posted November 7, 2019 Is there any chance we could get training from having other people fuck slaves? Or make them fuck each other?
deviantgene Posted November 7, 2019 Posted November 7, 2019 Hey guys, when I try to zMerge the .esp(s) it always get stuck at paradise_halls_SLExtension.esp at the Refactoring stage, anyone encountered the same thing?
CliftonJD Posted November 8, 2019 Author Posted November 8, 2019 On 11/6/2019 at 7:35 PM, The Man in Black said: Is there any chance we could get training from having other people fuck slaves? Or make them fuck each other? earlier versions tried allowing the slaves to fuck each other as a reward system,m but it didn't work out and the dialog has trouble retrieving the names On 11/7/2019 at 7:50 AM, deviantgene said: Hey guys, when I try to zMerge the .esp(s) it always get stuck at paradise_halls_SLExtension.esp at the Refactoring stage, anyone encountered the same thing? what is zmerge
deviantgene Posted November 9, 2019 Posted November 9, 2019 23 hours ago, CliftonJD said: what is zmerge It's a new(ish) tool by mator for merging plugins, but it's okay now, I got over the need and want of merging that particular .esp, and I'm enjoying the mod now. I'm new to modding, it's be a fruitful learning process. Thank you for the mod, and it's wonderful to see you around responding to feedback.
Skata20 Posted November 10, 2019 Posted November 10, 2019 Hey guys. There is an update from 7.3.7 to 7.3.9 in the LE page. I downloaded just the update from 7.3.7 to 7.3.9, not the whole thing and it works perfectly without any conversions. You only need to make the 3 esps , form 44. The only one that is "tricky" is the "paradise_halls.esm" because the Creation Kit method doesn't work with ESMs. I used Wrye Bash, to make a copy of the esm to an esp with the same name, made the esp form 44 and then made the esp->esm by replacing the original esm. I hope that made sense. I am just saying in case you are waiting for the official conversion to SE, you can do it yourself Again, I am talking if you already have 7.3.7 and you download "pahe_lives_on-7.3.9 update patch for 7.3.7.zip" from the original mod page. 1
The Man in Black Posted November 10, 2019 Posted November 10, 2019 On 11/8/2019 at 8:37 AM, CliftonJD said: earlier versions tried allowing the slaves to fuck each other as a reward system,m but it didn't work out and the dialog has trouble retrieving the names Have you tried just tracking whenever the slave has sex (regardless of source) to trigger whatever scripts increase submission? In the mod I've been working on (which is finally ready for an alpha release as soon as I clean up the asset folders so it's not 2+ GB), the player can partake in a sex ritual for Molag Bal. Once the ritual is started, prospective victims recieve a dialogue option to add them as a "Bride of Molag Bal." This starts using SexLab's TrackActor() function on the actor so that any time a victim has sex, it sends an event to track how many times she's been raped (which is stored on the actor using StorageUtil) for scoring the ritual. The nice thing about doing it this way is that it's compatible with any method of starting a SexLab scene (Defeat, SexLab Tools, Manipulator, PAH, my own mod's dialogue, etc.), and it triggers if I order a follower to rape her as well (Defeat, etc), and it triggers individually on each victim if I force them to sex with each other, and it even triggers if I force a victim to masturbate. It's been working beautifully. What if you did something similar for PAH slaves? You could even make it toggleable per slave if its too much of a performance hit. (I untrack my victims when the ritual is concluded, but that's a discrete event with a definite end.)
CliftonJD Posted November 14, 2019 Author Posted November 14, 2019 On 11/9/2019 at 9:27 PM, The Man in Black said: Have you tried just tracking whenever the slave has sex (regardless of source) to trigger whatever scripts increase submission? In the mod I've been working on (which is finally ready for an alpha release as soon as I clean up the asset folders so it's not 2+ GB), the player can partake in a sex ritual for Molag Bal. Once the ritual is started, prospective victims recieve a dialogue option to add them as a "Bride of Molag Bal." This starts using SexLab's TrackActor() function on the actor so that any time a victim has sex, it sends an event to track how many times she's been raped (which is stored on the actor using StorageUtil) for scoring the ritual. The nice thing about doing it this way is that it's compatible with any method of starting a SexLab scene (Defeat, SexLab Tools, Manipulator, PAH, my own mod's dialogue, etc.), and it triggers if I order a follower to rape her as well (Defeat, etc), and it triggers individually on each victim if I force them to sex with each other, and it even triggers if I force a victim to masturbate. It's been working beautifully. What if you did something similar for PAH slaves? You could even make it toggleable per slave if its too much of a performance hit. (I untrack my victims when the ritual is concluded, but that's a discrete event with a definite end.) we already have such an event running in pahe that i thought was still tracking all sex from all mods. only recently heard to the contrary in the le thread so it might have stopped working when i attempted to stop the event for slaves leaving the roster. known bug that home sweet home has had troubles with the sex stats as the slaves return to pahe so i turned off the event while they're in hsh to attempt to fix that will need to look into fixing the event next
The Man in Black Posted November 15, 2019 Posted November 15, 2019 FYI: I’ve finally released the alpha version of a mod I’ve been working on for years. It’s not an expansion of PAHE per se (although I may end up needing to add a hard dependency), but it was designed with PAHE in mind. It has tons of space to keep your slaves (a whole prison wing) and gives you something brand new to do with your slaves (ritually rape and/or sacrifice them to Molag Bal). Enjoy! 2
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