AWHA Posted September 5, 2019 Posted September 5, 2019 10 hours ago, CliftonJD said: 2 or 3 copies of a respawn sounds like obis and obis also known for spawning more frequent once they've been enslaved. oldrim had a report of somebody getting bandits spawning everywhere from it I don't have OBIS installed (had to google it to see what it is). Interestingly this also happens with unique NPCs for some reason. As a test I captured Sigrid. When I went back to Riverwood there were two copies of Sigrid going about their business like nothing happened (they also completely ignore each other), meantime the Sigrid I captured is unaffected.
CliftonJD Posted September 6, 2019 Author Posted September 6, 2019 On 9/4/2019 at 9:52 PM, AWHA said: I don't have OBIS installed (had to google it to see what it is). Interestingly this also happens with unique NPCs for some reason. As a test I captured Sigrid. When I went back to Riverwood there were two copies of Sigrid going about their business like nothing happened (they also completely ignore each other), meantime the Sigrid I captured is unaffected. not only is this the first i've heard of that type of bug happening, but for that same reasoning quest npc's are listed as known that their quest will then become uncompletable with ulfric as the example on the download page i suspect that what's happening in your game is that for some reason your game either isn't using the cloning cell or something in your game is allowing them to roam free and escape the cloning cell. this would mostly be annoying until you ran into a quest that needed that npc alive would need to see your papyrus log of the enslavement in order to look into any reasoning behind why it happens in your game
Greylock Posted September 8, 2019 Posted September 8, 2019 Could someone help me understand what the problem is here on my game? After installing pahe i get an alert from FNIS: Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_BB_A V?.? ... Reading 0Sex_BG_A V?.? ... Reading 0Sex_EMF_A V?.? ... Reading FNISBase V7.5 ... >>Warning: \character\behaviors\FNIS_PAHE_Behavior.hkx not Skyrim SE compatible<< Reading PAHE V5 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V7.00 ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 3987 animations for 18 mods successfully included (character). 1 Warning(s). With HKX File Compatibility Check Skyrim/SSE i also get this: Reading FNISBase V7.5 ... >>Warning: \character\behaviors\FNIS_PAHE_Behavior.hkx not Skyrim SE compatible<< Reading PAHE>>Warning: \character\animations\PAHE\PAHEWounded02exit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETyingUpAnim.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpEnter.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpIdle.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpExit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETraumaEnter.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETraumaExit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusTrauma.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusTraumaUp.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusExhaustedFront.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusExhaustedBack.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEOverwhelm.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEZaZCoverSelfF.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEZaZCoverSelfM.hkx not Skyrim SE compatible<< V5 ... Reading SexLab V1.63 ... This makes every npc freeze in place and while i can move the body has no animation at all, it IS pahe for sure as without it everything works just fine. I'm wondering is the problem i installed the pahe with no addons? I didn't try the one with addons because i have no use for those pls tell me i don't Have to use that >_<
CliftonJD Posted September 8, 2019 Author Posted September 8, 2019 7 hours ago, Greylock said: Could someone help me understand what the problem is here on my game? After installing pahe i get an alert from FNIS: Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_BB_A V?.? ... Reading 0Sex_BG_A V?.? ... Reading 0Sex_EMF_A V?.? ... Reading FNISBase V7.5 ... >>Warning: \character\behaviors\FNIS_PAHE_Behavior.hkx not Skyrim SE compatible<< Reading PAHE V5 ... Reading SexLab V1.63 ... Reading SexLabAP V1.63 ... Reading SexLabCreature V1.63 ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V7.00 ... Reading _ESG_0ER_F V?.? ... Reading _ESG_0ER_M V?.? ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 3987 animations for 18 mods successfully included (character). 1 Warning(s). With HKX File Compatibility Check Skyrim/SSE i also get this: Reading FNISBase V7.5 ... >>Warning: \character\behaviors\FNIS_PAHE_Behavior.hkx not Skyrim SE compatible<< Reading PAHE>>Warning: \character\animations\PAHE\PAHEWounded02exit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETyingUpAnim.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpEnter.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpIdle.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETieUpExit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETraumaEnter.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHETraumaExit.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusTrauma.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusTraumaUp.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusExhaustedFront.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEEstrusExhaustedBack.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEOverwhelm.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEZaZCoverSelfF.hkx not Skyrim SE compatible<< >>Warning: \character\animations\PAHE\PAHEZaZCoverSelfM.hkx not Skyrim SE compatible<< V5 ... Reading SexLab V1.63 ... This makes every npc freeze in place and while i can move the body has no animation at all, it IS pahe for sure as without it everything works just fine. I'm wondering is the problem i installed the pahe with no addons? I didn't try the one with addons because i have no use for those pls tell me i don't Have to use that >_< its been discovered to be an issue with the "no-addons" version. for now the fix is to download the full install with all addons and untick any addons you don't want. will fix the other download next update
UrbanDestroyer Posted September 14, 2019 Posted September 14, 2019 I'm having a problem where the mod doesn't work correctly. It's registered and visible in the MCM menu but is stuck as restarting no matter what I do. I have all the requirements needed to run the mod so I'm lost as to why this isn't working. Any tips for potential fixes would be appreciated.
deathfox Posted September 14, 2019 Posted September 14, 2019 On 9/5/2019 at 4:52 AM, AWHA said: I don't have OBIS installed (had to google it to see what it is). Interestingly this also happens with unique NPCs for some reason. As a test I captured Sigrid. When I went back to Riverwood there were two copies of Sigrid going about their business like nothing happened (they also completely ignore each other), meantime the Sigrid I captured is unaffected. Hello, I have a similar problem. Some NPCs if they are captured also affect another NPC if they share the same skin. For the example I captured a Deadly Wench and it affected to have Hazel (Buxon Wench) to be a slave too ... I kill the copy and tested of Hazel reset but nothing makes it still behaves like a slave and yet it does not appear in the list of PAH
CliftonJD Posted September 15, 2019 Author Posted September 15, 2019 On 9/13/2019 at 8:38 PM, TheIrishAce said: I'm having a problem where the mod doesn't work correctly. It's registered and visible in the MCM menu but is stuck as restarting no matter what I do. I have all the requirements needed to run the mod so I'm lost as to why this isn't working. Any tips for potential fixes would be appreciated. usually a stuck papyrus engine, post your log for any help with that On 9/14/2019 at 7:53 AM, deathfox said: Hello, I have a similar problem. Some NPCs if they are captured also affect another NPC if they share the same skin. For the example I captured a Deadly Wench and it affected to have Hazel (Buxon Wench) to be a slave too ... I kill the copy and tested of Hazel reset but nothing makes it still behaves like a slave and yet it does not appear in the list of PAH iirc the majority of wenches are marked as unique, if this is true then a fix would be quite difficult for that behavior. it is believed that the reasoning for this behavior is that skyrim was not intended to have copies of uniques or they wouldn't be unique
UrbanDestroyer Posted September 15, 2019 Posted September 15, 2019 2 hours ago, CliftonJD said: usually a stuck papyrus engine, post your log for any help with that I fixed this issue only recently today by altering the load order. LOOT didn't configure it correctly apparently, which is surprising as it hasn't failed me until now. Thanks for offering to help though, I appreciate it. 1
CliftonJD Posted September 15, 2019 Author Posted September 15, 2019 1 hour ago, TheIrishAce said: I fixed this issue only recently today by altering the load order. LOOT didn't configure it correctly apparently, which is surprising as it hasn't failed me until now. Thanks for offering to help though, I appreciate it. good to hear ya got it workin
voidland Posted September 18, 2019 Posted September 18, 2019 Cant find Paradise Halls - Home Sweet Home for SSE
AttilaMagyar Posted September 18, 2019 Posted September 18, 2019 hello, I've installed the no addon version and when \I activate Fnis, I get the behavior file message saying that it's not sse compatible. \Then when I start the game everyone is frozen, any ideas?
Pfiffy Posted September 18, 2019 Posted September 18, 2019 4 hours ago, voidland said: Cant find Paradise Halls - Home Sweet Home for SSE The SE Version can be found in the LE Section along with he LE Version.
CliftonJD Posted September 20, 2019 Author Posted September 20, 2019 On 9/18/2019 at 11:42 AM, AttilaMagyar said: hello, I've installed the no addon version and when \I activate Fnis, I get the behavior file message saying that it's not sse compatible. \Then when I start the game everyone is frozen, any ideas? On 9/8/2019 at 3:35 PM, CliftonJD said: its been discovered to be an issue with the "no-addons" version. for now the fix is to download the full install with all addons and untick any addons you don't want. will fix the other download next update
Saeros Posted September 20, 2019 Posted September 20, 2019 thanks for the update CliftonJD! love this mod i have previous version, it's safe updating from 7.3.3 to this new 7.3.6? S. edit: "my home is your home.esp" is set to master for other plugins but i don't use this mod.
Skata20 Posted September 20, 2019 Posted September 20, 2019 Hello! Do you know if the update requires a clean slave? I am running a smooth game right now and I really want to update but I'm worried it will break everything :p
CliftonJD Posted September 21, 2019 Author Posted September 21, 2019 21 hours ago, Saeros said: thanks for the update CliftonJD! love this mod i have previous version, it's safe updating from 7.3.3 to this new 7.3.6? S. edit: "my home is your home.esp" is set to master for other plugins but i don't use this mod. the my "home is your home" patch can be disabled if you don't have that mod. its included with the all addon version based on a request to disable dialogs from that mod for slaves. no features from it for slaves, merely a safeguard for slaves if you have that mod to prevent that mod from breaking stuff 18 hours ago, Skata20 said: Hello! Do you know if the update requires a clean slave? I am running a smooth game right now and I really want to update but I'm worried it will break everything ? would depend on what version you're updating from. as above, that user is updating from the current release so that is acceptable. seems i should have kept the changelog here like i did in oldrim. i believe it was version 7.3.1 that had a bug in pahe for how dd was handled. updating from the bugged version won't hurt your save, but at the same time you won't benefit from it without a clean save. to sum it up, anything 7.3.2 or newer should be safe to upgrade from, but anything older would depend on how old as to how to proceed
Saeros Posted September 21, 2019 Posted September 21, 2019 4 hours ago, CliftonJD said: the my "home is your home" patch can be disabled if you don't have that mod. its included with the all addon version based on a request to disable dialogs from that mod for slaves. no features from it for slaves, merely a safeguard for slaves if you have that mod to prevent that mod from breaking stuff Perhaps I have not explained myself very clearly. Mod Organizer 2 tells me that the mod "my home is your home.esp" is required by - Pahe_Dwarven_Devious_suits.esp (i actually use this plugin in 7.3.3 version) - pahe-tdf-patch.esp (i actually use this plugin in 7.3.3 version) - pahe_lakeview_manor_cell.esp (i actually use this plugin in 7.3.3 version) i put the file "My Home Is Your Home dialogue patch.esp" in optional folder of MO2, and actually it is not present in my load order. in the full version of PAH 7.3.3 alpha, this problem is not present ? if you tell me my home is your home has become a requirement for these plugins, i try this mod.
CliftonJD Posted September 21, 2019 Author Posted September 21, 2019 4 hours ago, Saeros said: Perhaps I have not explained myself very clearly. Mod Organizer 2 tells me that the mod "my home is your home.esp" is required by - Pahe_Dwarven_Devious_suits.esp (i actually use this plugin in 7.3.3 version) - pahe-tdf-patch.esp (i actually use this plugin in 7.3.3 version) - pahe_lakeview_manor_cell.esp (i actually use this plugin in 7.3.3 version) i put the file "My Home Is Your Home dialogue patch.esp" in optional folder of MO2, and actually it is not present in my load order. in the full version of PAH 7.3.3 alpha, this problem is not present ? if you tell me my home is your home has become a requirement for these plugins, i try this mod. ok, i'll take a look at a fix for that then. sounds like something went wrong in the conversion process as it shouldn't be requiring that mod with that patch disabled
Skata20 Posted September 22, 2019 Posted September 22, 2019 Alright after some months with this mod I have some bugs to ask! 1) If you tell your slave to pose, then there is no...unpose option. If you tell her to follow you after she is doing a pose, she will drag herself on the floor, still posing! The only way I found out how to fix it is if you restrain her will she is posing and then remove the restraints. 2) When the slave is on like 90 Submission she will talk to you nice but when you tell her to do something for you she will say "I don't have to take this from you" and then you have to beat the shit out of her. 3) I haven't yet managed to use sex as a punishment. When you want to punish a slave there are 3 options, Restrain, Whip or Rape. After you do one of these things she will say "mercy" or "dont hurt me you win". However, I can rape her 10 times in a row, she will still say "I hope the wilds take you one of these days" and talk trash. Also, the whipping method rarely works. I have stopped using a whip and I use my punches instead, so much better! 4) Sometimes, after you tell her to refer to you as thane, the option "I thought I told you..." gets stuck, not matter what you do. However, its a great way to raise submission and respect quickly. You just tell her to "remember next time" and then immediately the "I thought I told you..." option appears and so on. Other than that it's my go to slave mod.
preveckt of skyrim Posted September 23, 2019 Posted September 23, 2019 Nood question, been playing with mods for like 2 weeks now i think. I saw in the description that this would likely conflict with other mods that affect enemies surrendering would that include the defeat mod for SL? Is there any way that can be changed they seen like they would work well together. Mostly just want it confirmed so i know for sure that i need to pick one or the other.
CliftonJD Posted September 26, 2019 Author Posted September 26, 2019 On 9/21/2019 at 11:37 PM, Skata20 said: 1) If you tell your slave to pose, then there is no...unpose option. If you tell her to follow you after she is doing a pose, she will drag herself on the floor, still posing! The only way I found out how to fix it is if you restrain her will she is posing and then remove the restraints. pose would be from another mod, likely home sweet home On 9/22/2019 at 10:53 PM, preveckt of skyrim said: Nood question, been playing with mods for like 2 weeks now i think. I saw in the description that this would likely conflict with other mods that affect enemies surrendering would that include the defeat mod for SL? Is there any way that can be changed they seen like they would work well together. Mostly just want it confirmed so i know for sure that i need to pick one or the other. i remember that conflict for "most" mods that make enemies surrender, but somehow sl defeat doesn't share that same conflict but instead they work work together to build features on each other
AxeMEMES Posted September 26, 2019 Posted September 26, 2019 i'm confused... i have a slave but how does one train them? do you just beat the crap out of them? how do i see my progress?
CliftonJD Posted September 26, 2019 Author Posted September 26, 2019 17 minutes ago, AxeMEMES said: i'm confused... i have a slave but how does one train them? do you just beat the crap out of them? how do i see my progress? train them how you wish. you can abuse them or fuck them. you should be given a spell to see "slave info" and there's an mcm with more detailed info
donttouchmethere Posted September 26, 2019 Posted September 26, 2019 24 minutes ago, AxeMEMES said: i'm confused... i have a slave but how does one train them? do you just beat the crap out of them? how do i see my progress? Set in skyrim.ini fDecalLifetime=200000.0 to see the progress ?
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