RGB22111 Posted September 8, 2020 Posted September 8, 2020 7 hours ago, CliftonJD said: yes, that's exactly right. original mod defaulted to 1 voice type with a couple other bugged voice types that i had to fix. i think we now have 4 voice types, but orc and darkelf isn't 1 of them. there are just too many voice types in skyrim to add them all in so we stuck with the most common voice types and all other voices share the eventoned voice. its pretty much a way of getting around the issue most mods face of no voice at all iirc that won't effect their voice or even their voice types, but instead it runs the risk that some slaves can lose dialog based on the settings used in the mcm for rdo(you won't be able to talk to those slaves) Ok. That makes sense. For curiosity what are the four voice types that are fully supported? As one suggestion for an addition to the mod. An option to disable voiced dialogue could be good for those who want to enslave NPCs with partially supported voice types, having an orc speak like a standard human makes things feel odd at times and the option to disable the voice could be nice. No idea if it's possible though. Also, what setting in RDO can make slaves not talk? I assume it's the one that can make enemies not speak to you (and given you enslaved em' I assume the game classes them as enemies) but if it's not it would be good to know what setting to not mess with. Thanks for the fast reply!
CliftonJD Posted September 9, 2020 Author Posted September 9, 2020 On 9/7/2020 at 7:41 PM, RGB22111 said: I assume it's the one that can make enemies not speak to you (and given you enslaved em' I assume the game classes them as enemies) yep, that's the 1 On 9/7/2020 at 7:41 PM, RGB22111 said: As one suggestion for an addition to the mod. An option to disable voiced dialogue could be good for those who want to enslave NPCs with partially supported voice types, having an orc speak like a standard human makes things feel odd at times and the option to disable the voice could be nice. No idea if it's possible though. its 1 way or the other and it would take a huge rewrite to change it to unvoiced On 9/7/2020 at 7:41 PM, RGB22111 said: what are the four voice types that are fully supported? condescending voices of both genders, sultry women, and young eager, and nords. all other voices share the even toned voice
CliftonJD Posted September 10, 2020 Author Posted September 10, 2020 On 9/7/2020 at 3:40 PM, CliftonJD said: ...and it looks like Prettier Bandits hasn't been ported to SE yet from what i gather so far, fresh women and fresh women darkness is breaking for the same reason pretty bandits hasn't been ported yet. imo those aren't sse meshes in fresh women mods. if it were just the esp that needed it, there would be atleast somebody who could provide it
CliftonJD Posted September 10, 2020 Author Posted September 10, 2020 highly considering writing aft as a conflicting mod in se for how it interferes with the current follower faction that includes combat slaves to the point aft makes them pile on top the player so you can't get around or thru them
Pfiffy Posted September 10, 2020 Posted September 10, 2020 1 hour ago, CliftonJD said: from what i gather so far, fresh women and fresh women darkness is breaking for the same reason pretty bandits hasn't been ported yet. imo those aren't sse meshes in fresh women mods. if it were just the esp that needed it, there would be atleast somebody who could provide it It shouldn't be a problem to use the LE facegen data in SE. Maybe all porting attempts fail on porting them.... Edit: I don't see anything critical... should be working out of te box... Maybe the headmeshes can be exprted from the CK to make them SE compatible, while resaving the ESP. has anybody tried it??
CliftonJD Posted September 10, 2020 Author Posted September 10, 2020 43 minutes ago, Pfiffy said: It shouldn't be a problem to use the LE facegen data in SE. Maybe all porting attempts fail on porting them.... seen a number of mods that ppl tried to make a private port but ran into ctd when they saw the npc's from those mods
Pfiffy Posted September 10, 2020 Posted September 10, 2020 2 hours ago, CliftonJD said: seen a number of mods that ppl tried to make a private port but ran into ctd when they saw the npc's from those mods There is nothing to port.... The facegen data should be working with out converting, maybe the faces could be exported with the new CK and the esp should not have anything critical in it. But if someon tries to convert them, even with a headmesh only option, he might get into trouble. (I lerned that from SLEN) Edit: Turn nothing into not much: I gave it a shot, tested it shortly, The hair meshes would be better copied from the KS SE version than to convert them manually. The old headmeshes worked for the Imperial Captain in Helgen, next step would be to check if the head meshes could be exported via the CK without wrecking them. I don't know if big red is interested in a SE version..... Any testers? I didn't use it myself until now...
CliftonJD Posted September 10, 2020 Author Posted September 10, 2020 2 hours ago, Pfiffy said: There is nothing to port.... The facegen data should be working with out converting, maybe the faces could be exported with the new CK and the esp should not have anything critical in it. But if someon tries to convert them, even with a headmesh only option, he might get into trouble. (I lerned that from SLEN) Edit: Turn nothing into not much: I gave it a shot, tested it shortly, The hair meshes would be better copied from the KS SE version than to convert them manually. The old headmeshes worked for the Imperial Captain in Helgen, next step would be to check if the head meshes could be exported via the CK without wrecking them. I don't know if big red is interested in a SE version..... Any testers? I didn't use it myself until now... count me in, i can help test anything that doesn't have dll or such made for the updated se
Pfiffy Posted September 10, 2020 Posted September 10, 2020 37 minutes ago, CliftonJD said: count me in, i can help test anything that doesn't have dll or such made for the updated se I will send you a mega link. I have some errors about missing facetint data, I hope this is not so critical, but I will check if I can fix them. It is a quickshot. Impy and Stormy, my favourite slaves from Helgen looked ok....
loveisblue833 Posted September 17, 2020 Posted September 17, 2020 Really like your work! Thanks for the conversion I was trying to install the version with all add-ons when I got a "missing master" error from MO2; It says for Immersive Creature Batch the master file is "Skyrim Immersive Creature.esp"; yet the version I was using is called "Skyrim Immersive Creature Special Edition.esp". Should I worry about this? Any help would be appreciated!
Pfiffy Posted September 17, 2020 Posted September 17, 2020 2 hours ago, loveisblue833 said: Really like your work! Thanks for the conversion I was trying to install the version with all add-ons when I got a "missing master" error from MO2; It says for Immersive Creature Batch the master file is "Skyrim Immersive Creature.esp"; yet the version I was using is called "Skyrim Immersive Creature Special Edition.esp". Should I worry about this? Any help would be appreciated! Disable this .esp for a start, the patch might work if it gets linked to the SE version of Immersice creatures, but it might also need a complete rework, since the SE Version is a complete rewrite.
CliftonJD Posted September 17, 2020 Author Posted September 17, 2020 11 hours ago, Pfiffy said: Disable this .esp for a start, the patch might work if it gets linked to the SE version of Immersice creatures, but it might also need a complete rework, since the SE Version is a complete rewrite. hate when they do that. fortunately all they did was rename it, still a pita to fix it but easier to fix than if it were a full rewrite 13 hours ago, loveisblue833 said: Really like your work! Thanks for the conversion I was trying to install the version with all add-ons when I got a "missing master" error from MO2; It says for Immersive Creature Batch the master file is "Skyrim Immersive Creature.esp"; yet the version I was using is called "Skyrim Immersive Creature Special Edition.esp". Should I worry about this? Any help would be appreciated! updated patch for this on the dl page, try now
loveisblue833 Posted September 17, 2020 Posted September 17, 2020 4 hours ago, CliftonJD said: hate when they do that. fortunately all they did was rename it, still a pita to fix it but easier to fix than if it were a full rewrite updated patch for this on the dl page, try now Thanks so much! I'll give it a try 1
RGB22111 Posted September 19, 2020 Posted September 19, 2020 I just had an odd thing happen. I enslaved Umana (named bandit in Alftand) put a slave collar on her (Iron collor) and teleported her using the Bondage House spell (from the bondage house mod) and at some point between doing that and going to check on her a while later (got sidetracked by the Dawnguard questline) she completely vanished. Not on the slave list at all and not where she should have teleported to (note I did test the teleport with a different slave (who did have a leash collar) and she did teleport properly. Additionally when I attempt to spawn a new version of her using player.placeatme she spawns naked and speaks as if she was a found escaped slave, but when I attempt to go through the dialogue to recover her (the standard "don't try to escape again" dialogue) it just loops and nothing happens. I had also resurrected her prior to enslaving her the first time but I have done that before for slaves and not had an issue. I suspect what happened is that because I had not restrained her and did not put a leash collar on her PH decided she escaped and removed her from the list but would like your thoughts on what may have happened. Additionally is there any way to recover her if that is what happened? Here's my load order. Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp BBLuxurySuite.esm FISS.esp Schlongs of Skyrim - Core.esm SexLab.esm GenderBender.esm RaceCompatibility.esm Shark Race.esp SexLabAroused.esm RealisticWaterTwo - Resources.esm ZaZAnimationPack.esm HentaiPregnancy.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm SexLab - Sexual Fame [SLSF].esm paradise_halls.esm CreatureFramework.esm ApachiiHair.esm ApachiiHairFemales.esm DynDOLOD.esm My Home Is Your Home.esp EssentialMerchants.esp AccessibleMerchantStorage.esp Shout_Cooldowns_That_Make_Sense.esp Relationship Dialogue Overhaul.esp RDO - USSEP Patch.esp HD Lods SSE.esp Enhanced Vanilla Trees SSE.esp BugfixCompilation.esp FloraRespawnFix.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp ELFX - Exteriors.esp EnhancedLightsandFX.esp Obsidian Weathers.esp 3BBB.esp 3BBB-RaceMenuMorphs.esp [Zynx][NH] Mini Skirts.esp UIExtensions.esp AddItemMenuSE.esp Particle Patch for ENB SSE.esp Immersive Sounds - Compendium.esp dD - Enhanced Blood Main.esp JKs Skyrim.esp JKs_Skyrim_No_Lights_Patch.esp Unique Flowers & Plants.esp BBLS_SKSE64_Patch.esp AetherSuite.esp AHZmoreHUD.esp BBLuxurySuiteENM.esp Brows.esp BD Armor and clothes replacer.esp CBBE.esp Daedric Bitchs.esp dD-No Spinning Death Animation Merged.esp ERF - Futanari CBBE - Equippable.esp GomaPeroLand.esp HavoksLipPatterns.esp IcePenguinWorldMap.esp iHUD.esp KS Hairdo's.esp KSHairdosSMP.esp MassMatchMakerSE.esp Osare Underwear.esp Poser Hotkeys.esp Poser Merged Module.esp Qw_ISC_USSEP Patch.esp RUSTIC SOULGEMS - Unsorted.esp Qw_RusticSoulgemsUnsorted_ISC Patch.esp RaceMenu.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp SexLab Sound FX Replacer.esp SexLabTools.esp SkyHUD.esp Skysan_ELFX_SMIM_Fix.esp SLAnimLoader.esp SOS - ERF - Futanari CBBE - Addon.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp TheEyesOfBeauty.esp XPMSE.esp GSPoses Module.esp Alternate Start - Live Another Life.esp ELFX Fixes.esp ISC Enhanced Blood Patch.esp Alternate Start - ELFX Patch.esp BBLS-ASLAL.esp Cathedral Landscapes.esp RealisticWaterTwo.esp JKs Skyrim_RWT_Patch.esp SexLab Beastess.esp ForgottenCity.esp Missives.esp Missives - JK Skyrim.esp opmfgconsole.esp Skyrim_Strap_Ons.esp [Zynx][Kurese] R18Pn - Astaroth Suit.esp CommunityOverlays3.esp UNP Undies.esp DM BDOR Kibelius by Team TAL.esp [Dint] BDO Dark_Knight 2.esp [SunJeong] Ninirim Collection.esp Homebody [SE].esp [Melodic - SE] Latex Leotard.esp Budoka Goddess [SE].esp Complexity [SE].esp Fate Scathach [SE].esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp Adamant deMystified.esp SPERG-SSE.esp SPERG_USSEPPatch.esp PathOfSorcery.esp Vokrii - Minimalistic Perks of Skyrim.esp Ordinator - Perks of Skyrim.esp Ordinator - Combat Styles.esp Vokriinator.esp DSerArcheryGameplayOverhaul.esp BladeAndBlunt.esp UltimateCombat.esp TKDodge.esp SexLab Cumshot.esp SexLab_Solutions.esp SLA Monitor Widget.esp SexLab Eager NPCs.esp ABMM.esp DW.esp NoOverpenetration.esp QuickLight.esp RaceCompatibilityUSKPOverride.esp DagiRaht.esp EquipableTailsSE.esp GR Inari EarsTails SMP.esp High Level Enemies.esp High Level Enemies - Dragonborn.esp High Level Enemies - Dawnguard.esp Skyrim Weapons Expansion.esp FNIS.esp Occlusion.esp SexLabDefeat.esp nwsFollowerFramework.esp ShowRaceMenuAlternative.esp GlevLoadScreens.esp Bijin_AIO 2018.esp PAN_NPCs.esp KaliliesNPCs.esp Men of Winter.esp CommunityOverlays2_31T50.esp CommunityOverlays1_0T30.esp SlaveTats.esp DibellanDefender.esp RRTattoos.esp RutahTattooPack SE.esp dse-buttplug.esp RosaFollower.esp DragonPlateBrazen.esp Lupine_ZiovendianBodypaints.esp FMS_FemaleMakeupSuite.esp SFO_SkinFeatureOverlays.esp Lupine_YyvengarBodypaints.esp BarbarianPaints.esp WNB_WeatheredNordicBodypaints.esp SBP_SimpleBellyPaints.esp Wolfpaint_Face.esp SLACS.esp TBOS.esp FurnitureMarkerSex.esp SL Deadly Drain.esp kuerteeTekuromotosLessPredictableRespawn.esp kuerteeTekuromotosLessPredictableRespawn MCM.esp Laura's Bondage Shop.esp Deviously Cursed Loot.esp Deviously Cursed Loot LAL AddOn.esp The Bondage House.esp SexLab TDF Aggressive Prostitution.esp TDF_AP_IndHookersPlug_In.esp My Home Is Your Home dialogue patch.esp paradise_halls_SLExtension.esp pahe-tdf-patch.esp Pahe_Dwarven_Devious_suits.esp pahe_lakeview_manor_cell.esp paradise_halls_farengars_study.esp The Manipulator.esp DD_Helpers.esp SOS - ERF - Horse Penis Redux Addon (No Balls).esp SOS - ERF - Horse Penis Redux Addon.esp Circlets recipes.esp RDO - CRF + USSEP Patch.esp HentaiCreatures.esp AutomaticItemStorage.esp AutomaticItemStorage - Ordinator Patch.esp InigoPerkPointGiver.esp MoreNastyCritters.esp BeastessLair.esp DibellasBlessings.esp sr_FillHerUp.esp LewdMarks.esp Captives.esp AudibleNPCDialogues.esp [Zynx][Anano] LayerBikini.esp [Zynx] Sexy Transparent Swimsuits.esp MiniBikini.esp The Amazing World of Bikini Armors REMASTERED.esp Elanlenya & Elaonirya_Followers.esp SLSFFameComments.esp SexLab Aroused Creatures.esp OneWithNature.esp Auto Unequip Ammo.esp EquipableStockings.esp Holiday Gift Hairdos.esp Nordic Warmaiden Body Hair.esp Serana Dialogue Edit.esp SabrecatDialogue.esp D-Huntress.esp Cupid Patch.esp DynDOLOD.esp AMS_Winterhold_Fix.esp Bashed Patch, 0.esp Smashed Patch.esp SLALAnimObjBillyy.esp AnubAnimObj.esp SLAL_AnimationsByLeito.esp SLAL_AnimationByBakaFactory.esp SLAL_K4Anims.esp NibblesAnimObjects.esp MilkyObj.esp Black Rose.esp LustmordVampireArmor.esp SeranaDialogAddon.esp SDA_SLPatch.esp SDA-LustmordPatch.esp SLALAnimObj.esp mslDeviousCaptures.esp DeviouslyHelpless.esp PAN_Serana.esp PetRing.esp VampireSunProtection.esp VampiresBane_WeaknessToSunlight.esp Slavewaymanor.esm.esp Pahe_Immersive_Creature Special Edition patch.esp vampeyefix.esp Thanks in advance for your help!
CrazySloth Posted September 20, 2020 Posted September 20, 2020 5 hours ago, RGB22111 said: I just had an odd thing happen. I enslaved Umana (named bandit in Alftand) put a slave collar on her (Iron collor) and teleported her using the Bondage House spell (from the bondage house mod) and at some point between doing that and going to check on her a while later (got sidetracked by the Dawnguard questline) she completely vanished. Not on the slave list at all and not where she should have teleported to (note I did test the teleport with a different slave (who did have a leash collar) and she did teleport properly. She escaped, you need to give them a good whipping or restrain them before you can leave them alone for long. I usually don't trust my slaves until they start to adress me with respect. On another note, does anyone know how to "reward" a slave? I saw the topic while I was translating the mod, but I've never seen it in game.
CliftonJD Posted September 20, 2020 Author Posted September 20, 2020 19 hours ago, RGB22111 said: is there any way to recover her if that is what happened? no recovering lost slaves once they've been removed from the list, key is to prevent them from running or be ready to run after them when they escape. if you leave the location of an untrained slave, you're not there ready to catch them attempting to leave so its just automatic at that point 14 hours ago, Astral Wanker said: On another note, does anyone know how to "reward" a slave? I saw the topic while I was translating the mod, but I've never seen it in game. the option to reward the slaves had to be blocked during earlier testing to prevent other issues. it was later determined that saving the slave names to the questline is what caused those new bugs including but not limited to friendly bandits. maybe some day in the future we will have a new way of doing this 1
RGB22111 Posted September 20, 2020 Posted September 20, 2020 4 hours ago, CliftonJD said: no recovering lost slaves once they've been removed from the list, key is to prevent them from running or be ready to run after them when they escape. if you leave the location of an untrained slave, you're not there ready to catch them attempting to leave so its just automatic at that point Ok. For curiosity, is her being a unique NPC and having been enslaved previously the reason that when I spawn in a new version of her via the console she is naked and only has the dialogue and AI of an escaped slave rather than her standard enemy AI? Also to throw out an idea for an expansion for the mod, maybe you could have escaped slaves become a quest, they run off to a random location that fits their faction and the slaver has to fight through it to recapture their slave.
tonitrulupus Posted September 21, 2020 Posted September 21, 2020 getting the following message when installing through nmm.
CliftonJD Posted September 21, 2020 Author Posted September 21, 2020 22 hours ago, RGB22111 said: Ok. For curiosity, is her being a unique NPC and having been enslaved previously the reason that when I spawn in a new version of her via the console she is naked and only has the dialogue and AI of an escaped slave rather than her standard enemy AI? Also to throw out an idea for an expansion for the mod, maybe you could have escaped slaves become a quest, they run off to a random location that fits their faction and the slaver has to fight through it to recapture their slave. yes, thats from being unique. it really gets awkward if you run into a mod that adds a unique npc set to respawn and you enslave more than 1 copy. everytime 1 runs off, all copies run off too until you catch and punish the right copy so be sure the first is going to run off before enslaving the next or you could be chasing them both for very long time 17 hours ago, tonitrulupus said: getting the following message when installing through nmm. nmm doesn't like where you saved the files. either move it to a different location or rename the zip file to something shorter for nmm to read. just remember what its named, name it pahe for example
RGB22111 Posted September 21, 2020 Posted September 21, 2020 1 hour ago, CliftonJD said: yes, thats from being unique. it really gets awkward if you run into a mod that adds a unique npc set to respawn and you enslave more than 1 copy. everytime 1 runs off, all copies run off too until you catch and punish the right copy so be sure the first is going to run off before enslaving the next or you could be chasing them both for very long time Interesting. Thanks for the info.
tonitrulupus Posted September 21, 2020 Posted September 21, 2020 1 hour ago, CliftonJD said: yes, thats from being unique. it really gets awkward if you run into a mod that adds a unique npc set to respawn and you enslave more than 1 copy. everytime 1 runs off, all copies run off too until you catch and punish the right copy so be sure the first is going to run off before enslaving the next or you could be chasing them both for very long time nmm doesn't like where you saved the files. either move it to a different location or rename the zip file to something shorter for nmm to read. just remember what its named, name it pahe for example Looks like the name of the file was to long thanks
giamel Posted September 22, 2020 Posted September 22, 2020 This one is saved in FORM 44 for SE users PAHcommands200921-SE.7z
Skambalag Posted September 22, 2020 Posted September 22, 2020 If someone still need it, i modified the esp to remove the weapon rack in lakeview manor. pahe_lakeview_manor_cell.esp
TheRightDoorIsNotTheLeft Posted September 23, 2020 Posted September 23, 2020 Has anyone enslaved any Solstheim Cultists or Reavers and found they were soundless during slave dialogue and whipping? In combat, they revert to vanilla voice and dialogue, but otherwise are soundless? This seems to be a new thing using the latest Pahe release.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now