CliftonJD Posted February 4, 2022 Author Posted February 4, 2022 1 hour ago, Martok73 said: Not exactly as Will and I have at some point are going to try to rez her burnt corpse to see if it works to enslave her that way after the questline is finished. But we haven't gotten around to testing it yet. that's a different astrid: https://elderscrolls.fandom.com/wiki/Astrid_(Skyrim) the burnt corpse version has far less dialogues and is marked as essential during Death Incarnate. the normal version of astrid has her dark brotherhood outfit and the shack key, but the burnt corpse variant has neither 2 hours ago, Gukahn said: You don't really miss out on stuff. Everytime i sell a hooker or pimp them out, they and their sex partner stay naked. had to re enable victims get dressed in Sexlab cause of it ? so i try to avoid selling sex slaves for now thanks, i'll keep that in mind if or when i reach the conditions for it 2 hours ago, Pfiffy said: If you get it to work it would be cool... I would like to see how it looks then... will let ya know 2 hours ago, Martok73 said: Only the most recent new slaves don't, and once you have a couple at 100, you can then use HSH to have those slaves train other slaves and it doesn't take long for all of them to end up with 100 sex stats. ingrid is my first, then she tdf slut trains my next slave until i have enough tdf hookers, then ingrid moves to hsh to start training others from there. by the time she moves to hsh i have enough tied slaves waiting for sex training that i interupt her training to start working another so her trainee can become the second trainer. get a few trainers thru that method before letting the training progress further 2 hours ago, Martok73 said: In it's current state TDF slave hookers do work, they make money, there just isn't any animations actually played with them due to a wonky sandboxing issue, but they do work just take abit of fiddlin with em to get em set up. this is a major reason i'd prefer to move them out of pahe when they start working independent 1 hour ago, Gukahn said: Mh.. I had once tried with Susanas corps. Best thing i got was the cut up container body that vanilla gave you. Astrids burned corps would be more disturbing ? lol, those were both a bit disturbing 1
Martok73 Posted February 4, 2022 Posted February 4, 2022 1 hour ago, Gukahn said: I have excess to one.. ? But it's not my daughter so... ?♀️ well that's no help, 1 hour ago, Gukahn said: Wait, wait wait. There are Kids in the game who get beaten up? Which parent needs Daddys Hammer up his ass? Sissel has dialog as does Britte that makes reference to Sissel being beaten by her father and her sister. Lemkil which is an anagram for Killme. Thus I do kill him, wait a day, then go adopt Sissel from Honorhall and leave Britte there most of the time, I think I've adopted Britte once. 11 minutes ago, CliftonJD said: that's a different astrid: https://elderscrolls.fandom.com/wiki/Astrid_(Skyrim) the burnt corpse version has far less dialogues and is marked as essential during Death Incarnate. the normal version of astrid has her dark brotherhood outfit and the shack key, but the burnt corpse variant has neither Hmm, so does that mean that if you run the questline to completion that PAHE can't clone and enslave Astrid because she's a different actor all together in the last scene? How would one go about doing it then if one wanted to complete the DB questline? 14 minutes ago, CliftonJD said: ingrid is my first, then she tdf slut trains my next slave until i have enough tdf hookers, then ingrid moves to hsh to start training others from there. by the time she moves to hsh i have enough tied slaves waiting for sex training that i interupt her training to start working another so her trainee can become the second trainer. get a few trainers thru that method before letting the training progress further yeah once I have at least one slave at 100 sub/resp/sex I move them into HSH and make them a trainer and start the process of training up new slaves that way. Then once I have a couple trainers it goes pretty quick with them after that. 16 minutes ago, CliftonJD said: this is a major reason i'd prefer to move them out of pahe when they start working independent which would be great if you guys can get it to work so they can swap back and forth between TDF control and PAHE control the same way PAHE and HSH can swap control. 17 minutes ago, CliftonJD said: lol, those were both a bit disturbing which is why there are some that I leave alone because to me, cloning or copying a npc then enslaving them totally kills any immersion I may have had up to that point. So If there is a way to enslave certain npcs that have scripted deaths, after their questlines and said death I'd be all for it, as I said earlier, magic exists so not a stretch to snatch a npc from death and make them a slave, which for some might be a better alternative to whatever afterlife they earned. 2
Martok73 Posted February 5, 2022 Posted February 5, 2022 @CliftonJD hey mate, I updated to 8.09 and I saw you put the lakeview manor cell esp back in, then I went in game and seen that you fixed the grey wall area, but the rest of the dungeon is gone, the other rooms are gone. Were you not able to fix the grey area thing in the old one big one and just decided to make a new small one? Talk about a shock to my system when I walked into the small room and all my slaves were missing that I had stored in the old dungeon. So anyway to combine the fix in the new small cell with the old big dungeon to have the best of both worlds? I gotta put the old esp back then reload my save and hope my slaves are back.
veebars Posted February 5, 2022 Posted February 5, 2022 Should 8.0.9 MCM show 8.0.7 as the version number or did I screw up upgrading (most likely) or is upgrading from 7 to 9 mid-save not supported (cool if so). 1
DonQuiWho Posted February 5, 2022 Posted February 5, 2022 3 minutes ago, veebars said: Should 8.0.9 MCM show 8.0.7 as the version number or did I screw up upgrading (most likely) or is upgrading from 7 to 9 mid-save not supported (cool if so). @CliftonJD Hi. I'd like to know too pls. Got a fairly fresh game running 8.0.7 and I'm hoping that this is just a write over. Especially as the the 8.0.8 and 8.0.9 changes look really good ? TIA for advice
veebars Posted February 5, 2022 Posted February 5, 2022 I took it for a bit of a spin and some of the features are certainly there (like the extra text on Strip and Set Outfit). But, none of the dialogue paths I checked (quickly and not comprehensively) for initiating sex seem to be functional. So maybe upgrading not supported? (I've not tested a new game)
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 3 hours ago, Martok73 said: Hmm, so does that mean that if you run the questline to completion that PAHE can't clone and enslave Astrid because she's a different actor all together in the last scene? How would one go about doing it then if one wanted to complete the DB questline? no, you "could" enslave that astrid, but she will remain as she is. only her voice type is the same as normal astrid. most quest npc's including astrid tend to keep their quest dialogue after enslavement. situations like this are why i don't look for a cure-all to quest npc's that just shuts them up and restores slave dialogue. each quest npc has to be hand crafted to speak as a slave yet still retain their quest dialogues. you're fortunate somebody else already brought her to my attention so she's already being worked on. think i have her first quest ready now, but she has alot of dialogue as the main character in the dark brotherhood. 2 hours ago, Martok73 said: @CliftonJD hey mate, I updated to 8.09 and I saw you put the lakeview manor cell esp back in, then I went in game and seen that you fixed the grey wall area, but the rest of the dungeon is gone, the other rooms are gone. Were you not able to fix the grey area thing in the old one big one and just decided to make a new small one? Talk about a shock to my system when I walked into the small room and all my slaves were missing that I had stored in the old dungeon. So anyway to combine the fix in the new small cell with the old big dungeon to have the best of both worlds? I gotta put the old esp back then reload my save and hope my slaves are back. ahh sorry, i put an older version of the lakeview manor in the install until i can fix the refurnished version the right way 2 hours ago, veebars said: Should 8.0.9 MCM show 8.0.7 as the version number or did I screw up upgrading (most likely) or is upgrading from 7 to 9 mid-save not supported (cool if so). mcm should show the current version, but if you're using this with dom...dom has an old mcm script replacing your pahe mcm. you won't get the full enjoyment of this update until dom updates...or you start a save without dom 2 hours ago, DonQuiWho said: @CliftonJD Hi. I'd like to know too pls. Got a fairly fresh game running 8.0.7 and I'm hoping that this is just a write over. Especially as the the 8.0.8 and 8.0.9 changes look really good ? TIA for advice bug @TrollAutokill to update dom or start a save without dom, its overwriting your pahe files 2 hours ago, veebars said: But, none of the dialogue paths I checked (quickly and not comprehensively) for initiating sex seem to be functional. So maybe upgrading not supported? (I've not tested a new game) likely means current version of dom isn't compatible with current pahe...if you're not using dom and getting those results, you've extracted the bsa file from the older version. clean up your previous versions or extract the current bsa to overwrite the old files
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 On 1/25/2022 at 3:26 AM, Pfiffy said: I have some crashes here.... remember i said to check the logs: Spoiler [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingHookersWindhelm2Scene (1407602E) cannot be bound because BB_RoamingHookersWindhelm2Scene (1407602E) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingHookersWhiterun2Scene (14076030) cannot be bound because BB_RoamingHookersWhiterun2Scene (14076030) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers01Scene (1409F015) cannot be bound because BB_RoamingFreeHookers01Scene (1409F015) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers02Scene (1409F016) cannot be bound because BB_RoamingFreeHookers02Scene (1409F016) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers03Scene (1409F017) cannot be bound because BB_RoamingFreeHookers03Scene (1409F017) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers04Scene (1409F018) cannot be bound because BB_RoamingFreeHookers04Scene (1409F018) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers05Scene (1409F019) cannot be bound because BB_RoamingFreeHookers05Scene (1409F019) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers06Scene (1409F01A) cannot be bound because BB_RoamingFreeHookers06Scene (1409F01A) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers07Scene (1409F01B) cannot be bound because BB_RoamingFreeHookers07Scene (1409F01B) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers08Scene (140A1EE4) cannot be bound because BB_RoamingFreeHookers08Scene (140A1EE4) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers09Scene (140A1EE5) cannot be bound because BB_RoamingFreeHookers09Scene (140A1EE5) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers10Scene (140A1EE6) cannot be bound because BB_RoamingFreeHookers10Scene (140A1EE6) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers11Scene (140A1EE7) cannot be bound because BB_RoamingFreeHookers11Scene (140A1EE7) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers12Scene (140A1EE8) cannot be bound because BB_RoamingFreeHookers12Scene (140A1EE8) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers13Scene (140A1EE9) cannot be bound because BB_RoamingFreeHookers13Scene (140A1EE9) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers14Scene (140A1EEA) cannot be bound because BB_RoamingFreeHookers14Scene (140A1EEA) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers15Scene (140A1EEB) cannot be bound because BB_RoamingFreeHookers15Scene (140A1EEB) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers16Scene (140A1EEC) cannot be bound because BB_RoamingFreeHookers16Scene (140A1EEC) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers17Scene (140A1EED) cannot be bound because BB_RoamingFreeHookers17Scene (140A1EED) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers18Scene (140A1EEE) cannot be bound because BB_RoamingFreeHookers18Scene (140A1EEE) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers19Scene (140A1EEF) cannot be bound because BB_RoamingFreeHookers19Scene (140A1EEF) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers20Scene (140A1EF0) cannot be bound because BB_RoamingFreeHookers20Scene (140A1EF0) is not the right type roaming hooker scene fixes.esl you assigned the quest as a property in place of the scene that might be the problem reported here: On 2/2/2022 at 11:41 AM, Will55 said: To Pfiffy/CliftonJD I spoke too soon. I finally managed to get a hooker high enough to have her work alone (at the Nightgate Inn). There was NO speech line to allow this. There were only choices for the three minor towns (F, M & D) available as solo hooker sites. This is totally contrary to the previous version where I could place them, more or less, where I liked. That has effectively iced this playthrough and I am abandoning it until this is fixed. I have had one hooker with over 40 clients for a while although she is now only a follower, and I was going to employ her as a solo just before I left Nightgate inn with my 3 others all over 40 clients( + 8 training =72+) as this inn was a frenzied place. Much as I appreciate the "find clients by yourself" improvement, this is lethal to my hooker game. I thought about concentrating on AYGAS and HSH for hookers instead but TDF is my core so that is that. retraining my hookers so i don't have tester sluts ready yet
Martok73 Posted February 5, 2022 Posted February 5, 2022 22 minutes ago, CliftonJD said: no, you "could" enslave that astrid, but she will remain as she is. only her voice type is the same as normal astrid. most quest npc's including astrid tend to keep their quest dialogue after enslavement. situations like this are why i don't look for a cure-all to quest npc's that just shuts them up and restores slave dialogue. each quest npc has to be hand crafted to speak as a slave yet still retain their quest dialogues. you're fortunate somebody else already brought her to my attention so she's already being worked on. think i have her first quest ready now, but she has alot of dialogue as the main character in the dark brotherhood. so does that mean that she'll stay a burnt up corpse? if so eww, just eww I don't want a crispy Astrid slave ? 24 minutes ago, CliftonJD said: ahh sorry, i put an older version of the lakeview manor in the install until i can fix the refurnished version the right way I went back to the version you had in 8.06 not the "furnished" one, but the empty one so my zaz furniture I added didn't clip with anything that the furnished version adds in. I like the nice big empty version that just reads "pahe_lakeview_manor_cell.esp" So if you can get that one fixed I would be extremely happy and grateful On a different note, how exactly do I raise respect level once submission reaches 100? I have a couple slaves that are stuck between 80-95 respect but already have 100 submission and nothing I do seems to affect their respect level. I've tried gagging them but I still don't get that dialog for "I thought I told you to address me properly" so I can "punish" them to finish off their respect training. Oh and how do you get pose to go up? few version back it would increase while in zaz furniture under HSH, or while otherwise tied in HSH, now it seems not even tieing them via PAHE works to increase their pose. 1
Pfiffy Posted February 5, 2022 Posted February 5, 2022 (edited) 5 hours ago, CliftonJD said: remember i said to check the logs: Hide contents [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingHookersWindhelm2Scene (1407602E) cannot be bound because BB_RoamingHookersWindhelm2Scene (1407602E) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingHookersWhiterun2Scene (14076030) cannot be bound because BB_RoamingHookersWhiterun2Scene (14076030) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers01Scene (1409F015) cannot be bound because BB_RoamingFreeHookers01Scene (1409F015) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers02Scene (1409F016) cannot be bound because BB_RoamingFreeHookers02Scene (1409F016) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers03Scene (1409F017) cannot be bound because BB_RoamingFreeHookers03Scene (1409F017) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers04Scene (1409F018) cannot be bound because BB_RoamingFreeHookers04Scene (1409F018) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers05Scene (1409F019) cannot be bound because BB_RoamingFreeHookers05Scene (1409F019) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers06Scene (1409F01A) cannot be bound because BB_RoamingFreeHookers06Scene (1409F01A) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers07Scene (1409F01B) cannot be bound because BB_RoamingFreeHookers07Scene (1409F01B) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers08Scene (140A1EE4) cannot be bound because BB_RoamingFreeHookers08Scene (140A1EE4) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers09Scene (140A1EE5) cannot be bound because BB_RoamingFreeHookers09Scene (140A1EE5) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers10Scene (140A1EE6) cannot be bound because BB_RoamingFreeHookers10Scene (140A1EE6) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers11Scene (140A1EE7) cannot be bound because BB_RoamingFreeHookers11Scene (140A1EE7) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers12Scene (140A1EE8) cannot be bound because BB_RoamingFreeHookers12Scene (140A1EE8) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers13Scene (140A1EE9) cannot be bound because BB_RoamingFreeHookers13Scene (140A1EE9) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers14Scene (140A1EEA) cannot be bound because BB_RoamingFreeHookers14Scene (140A1EEA) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers15Scene (140A1EEB) cannot be bound because BB_RoamingFreeHookers15Scene (140A1EEB) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers16Scene (140A1EEC) cannot be bound because BB_RoamingFreeHookers16Scene (140A1EEC) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers17Scene (140A1EED) cannot be bound because BB_RoamingFreeHookers17Scene (140A1EED) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers18Scene (140A1EEE) cannot be bound because BB_RoamingFreeHookers18Scene (140A1EEE) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers19Scene (140A1EEF) cannot be bound because BB_RoamingFreeHookers19Scene (140A1EEF) is not the right type [02/03/2022 - 06:28:09PM] ERROR: Property ThisScene on script BB_GIScenes_StopOnDeathScript attached to alias ClientREF on quest BB_RoamingFreeHookers20Scene (140A1EF0) cannot be bound because BB_RoamingFreeHookers20Scene (140A1EF0) is not the right type roaming hooker scene fixes.esl 35.47 kB · 0 downloads you assigned the quest as a property in place of the scene that might be the problem reported here: retraining my hookers so i don't have tester sluts ready yet The crashes stopped after rebooting the computer. They were not related to the mod. So the error is the same one for all the new scenes. I'll look at it, while I train my Hookers today and and set up my slave training dungeon. I found something strange while i merged your corrections into my esp: Most of the Settings seem to look ok in the CK, but show up wrong in XEdit. Did I edit the properties in the wrong place or is it one of the features of the CK to revert edits internally? Edit: All the roaming hooker scenes will need more cleaning and testing. I added two more dialogue lines to the Pimping quests: one for redressing and one for getting the money without firing the hooker. Going to test them after a hot bath. Edited February 5, 2022 by Pfiffy
Will55 Posted February 5, 2022 Posted February 5, 2022 (edited) Wow!! So much to comment upon so forgive me if I break routine here 1) Rez'd Susanna the Wicked in the hall of the dead long after her death with no real problems: she is alive well and has the same speech lines as before death. If I am lucky with MO2 profile problems I might get a screenshot of her living in Proudspire with the "girls". She is just a follower as I did not have the heart to hook her. I am going to see if I can rez the Helgen imperial captain the same way when I can manage to make that MO2 profile run. For anyone who uses MO2 BEWARE! It lost some 100 hard saves and has the extremely bad habit of placing different profiles saves in its own folder, if you can find it. Luckly at the end of each day's run I save the last files elsewhere as backup. 2) I duplicated & enslaved the copy of Astrid and enslaved the female victim when in the shack. The female was a difficult slave but is tame now. Astrid renamed Celeste is still Astrid but with a slave's speech lines as well as Astrid's. To improve Celeste's SLEN and attitude I umm "borrow" Astrid (same speech lines available) every time I visit the sanctuary and now she is virtually lifting up her skirts as my char appears although last time she was naked like the slave. I worried about the husband, but he just walked past and made the usual "naked" comment while his wife fellated away. The crunch will come when she dies as I will then try to enslave her and will then find out what happens to both. It is the same with Vittoria who works at the college while her friendly clone is about to be assassinated. 3) SL Defeat I have't even looked at but this far into it all it will have to wait until another run. 4) AYGAS hookers? I never really had any problems, (even with clothing although some do show a reluctance to be dressed when busy) other than my own stupidity, once I had the Madame and Pimp perks and IIRC I have about 10+ hooker slaves listed still at various locations. The list CAN be cantankerous, but it is usually something that I did rather than it. Each slave hooker is a virtual companion to the solo hooker stuck in that inn. I intended to place a slave hooker alone only in those tiny inns from the extra inn mod and the two mill expansions. I have yet to have enough 100sex hookers to also fill up each house with 6 slave hookers. although most have at least 2. 5. Because I screwed up, I had to restart HSH and am yet to really see its benefits WRT slaves training slaves but this CliftonJD comment was very useful: "ingrid is my first, then she tdf slut trains my next slave until i have enough tdf hookers, then ingrid moves to hsh to start training others from there. by the time she moves to hsh i have enough tied slaves waiting for sex training that i interupt her training to start working another so her trainee can become the second trainer. get a few trainers thru that method before letting the training progress further" So many thanks for that. 6 Martok73 said: " I wonder if it is the hooker that is dragging the slave off to get off instead of the other way around. Since you mentioned the way it works with followers then it would make sense if hookers somehow acted in a similar way." No! I saw slave Salonia walk up to the hooker and say: "Perhaps you can help me?" and they both walked off into the bedroom. 7 Martok73 said: "cloning or copying a npc then enslaving them totally kills any immersion I may have had up to that point." While I can understand your POV I cannot understand the reason given. My original point in most cases of such was to preserve the original who is often scripted to die and to nark Beth for so doing. I intend to expand this area in my next game but in a different direction as in my last I made Sigrid a follower/hooker/steward and she keeps talking about her daughter. So next time i will copy her and leave her child with a mother: the copy. already did this with the mother of the Sybil (Mena) and it works. Now, why in a world of magic is such non immersive? If necros and vampires can have undead thralls. If mages can conjure up daedra and atronach and living animals. How is twining a live human non immersive? Only because Beth did not do it. Then what about any mod? Many of my future followers have jobs, ran mills/inns, businesses and if I take them and do not copy them who would run the business etc? Surely having a mill running on auto is even more non immersive? Or taking Adrianna and expecting her useless husband to actually work? It is like saying that only Beth's magic is immersive, but Apocalypse or Midas are not. Anyone who has ever TCL'd when stuck can never use immersion as a reason for not doing something (No idea if that pertains to you so it is not personal). I am hindered ingame by my own life experiences and i guess some residual ethics, but I can understand how others can use the RP ethos to play absolute scumbag chars even if it disgusts me. (the char NOT the person playing) Once in UO I met a PK and did not run as I could not be bothered, and I wanted to see what a scumbag he was. The conversation was interesting as he was an ER trauma surgeon in a hospital that I knew well. I verified the actuality by asking him questions and he said that he RP'd an evil char to get the anger out of his system from what he saw that humans did to each other. He had the highest bounty of any PK for that server, and he added that he had posted a 1000$ reward to the player who could catch and kill him ( I had heard of this). Naturally he had cable and lived next door to the UO server, so his ping was ~1ms (as opposed to my then dial up 400>>>2000. Until then I could never understand such. Just like I could never understand slavery until PAH. Edited February 5, 2022 by Will55 1
Martok73 Posted February 5, 2022 Posted February 5, 2022 3 hours ago, Will55 said: While I can understand your POV I cannot understand the reason given. My original point in most cases of such was to preserve the original who is often scripted to die and to nark Beth for so doing. I intend to expand this area in my next game but in a different direction as in my last I made Sigrid a follower/hooker/steward and she keeps talking about her daughter. So next time i will copy her and leave her child with a mother: the copy. already did this with the mother of the Sybil (Mena) and it works. Now, why in a world of magic is such non immersive? If necros and vampires can have undead thralls. If mages can conjure up daedra and atronach and living animals. How is twining a live human non immersive? Only because Beth did not do it. Then what about any mod? Many of my future followers have jobs, ran mills/inns, businesses and if I take them and do not copy them who would run the business etc? Surely having a mill running on auto is even more non immersive? Or taking Adrianna and expecting her useless husband to actually work? It is like saying that only Beth's magic is immersive, but Apocalypse or Midas are not. Anyone who has ever TCL'd when stuck can never use immersion as a reason for not doing something (No idea if that pertains to you so it is not personal). I am hindered ingame by my own life experiences and i guess some residual ethics, but I can understand how others can use the RP ethos to play absolute scumbag chars even if it disgusts me. (the char NOT the person playing) Once in UO I met a PK and did not run as I could not be bothered, and I wanted to see what a scumbag he was. The conversation was interesting as he was an ER trauma surgeon in a hospital that I knew well. I verified the actuality by asking him questions and he said that he RP'd an evil char to get the anger out of his system from what he saw that humans did to each other. He had the highest bounty of any PK for that server, and he added that he had posted a 1000$ reward to the player who could catch and kill him ( I had heard of this). Naturally he had cable and lived next door to the UO server, so his ping was ~1ms (as opposed to my then dial up 400>>>2000. Until then I could never understand such. Just like I could never understand slavery until PAH. Lemme see if I can explain my reasoning here. Having two copies or clones of the exact same npc with the same name and dialog is not having twins as that would mean two different names with different dialogs. I don't enslave everyone I see, I need specific reasons to enslave a npc, such as they tried to kill me, or I have a contract to kill them, or they betrayed me or otherwise stabbed me in the back. So since I have those parameters set for enslaving npcs, I don't have to worry about the cases you mentioned of not having a shop keeper or mill worker as I don't enslave those npcs. I get that PAHE clones the npc when they are enslaved and I'm ok with that because there is not two copies of the same npc with the same name and dialog running around in Skyrim. I am hoping that when you enslave Astrid at the end she doesn't stay a burnt up crispy critter and returns to normal. Since it worked with Susanne the Wicked I'm really hoping it works with Astrid. As for Vittoria when it comes time to kill her again I should be able to enslave her just fine since I know that the enslavement process counts in game as the characters death for quest completion. But yep, that's pretty much it, I try to stay out of the mcm as much as possible during an actual play through, I do alot in first person (minus sex scenes of course), and if at all possible I try my best to not have two npcs with the same name and dialog running around. Hope that better explains my point of view. @CliftonJDHey mate, so I just happened to see you changed the whip and wanted to let you know the change has caused a bug with tied up slaves. No matter how they are tied whether it be in PAHE or HSH, when striking a slave with the new whip, the slave stands up and moves around and does not stay still or in the tied up pose. This was not the case in previous versions with the old whip that didn't have the "capture" enchantment on it. I confirmed it was the new whip by editing it in xedit and removing the enchantments and tie up slaves don't move at all when struck with the whip after removing the enchantments from it. Just thought I'd let you know so perhaps maybe make a version of the whip without the enchants so tied up slaves don't move when hit with it?
Will55 Posted February 5, 2022 Posted February 5, 2022 (edited) 6 hours ago, Martok73 said: Lemme see if I can explain my reasoning here. Having two copies or clones of the exact same npc with the same name and dialog is not having twins as that would mean two different names with different dialogs. I don't enslave everyone I see, I need specific reasons to enslave a npc, such as they tried to kill me, or I have a contract to kill them, or they betrayed me or otherwise stabbed me in the back. So since I have those parameters set for enslaving npcs, I don't have to worry about the cases you mentioned of not having a shop keeper or mill worker as I don't enslave those npcs. I get that PAHE clones the npc when they are enslaved and I'm ok with that because there is not two copies of the same npc with the same name and dialog running around in Skyrim. I am hoping that when you enslave Astrid at the end she doesn't stay a burnt up crispy critter and returns to normal. Since it worked with Susanne the Wicked I'm really hoping it works with Astrid. As for Vittoria when it comes time to kill her again I should be able to enslave her just fine since I know that the enslavement process counts in game as the characters death for quest completion. But yep, that's pretty much it, I try to stay out of the mcm as much as possible during an actual play through, I do alot in first person (minus sex scenes of course), and if at all possible I try my best to not have two npcs with the same name and dialog running around. Hope that better explains my point of view. Thanks for the prompt reply. I can see where you are going but it is not correct. I usually only clone to save and as followers although Mena was a sudden lust exception. The clones are not that many Including the Muiri addon victim who is still at the Gnisis Corner club, Mirabelle at the College who runs the Dawnstar player home, Vittoria who works at the college, Mena and someone else whose name escapes me. I will add Susanna in my next run as a clone rather than a Rez as she is now and living in Proudspire. I saved Margret but she is hopeless alive. I intend to enslave the emperor as well as the client who ordered his death. and the Penatus Oculatus leader All will be very difficult to complete, and I wonder if cloning will bypass the problems as I want to release the emperor once they think that he is dead (his clone will be). The clones are all followers EXCEPT the Imperial captain who was rez'd or enslaved rather than cloned, Astrid, Gabriella and the Thalmor Wizard(deserved) plus Salonia who attacked my char and deserved it just like the latter. Neither Astrid nor Gabriella could be followers with the DB quests still ongoing. Some have been hookers but all are at the various homes: Sigrid the original is steward of Windstadt which was a mistake as if she is sent home she cannot be replaced so I should clone her when I go there next and send the clone home as I did with Mena. The original intent was just to save them from Beth death. Sorry about the disconnection here as I am constantly interrupted. Edited February 5, 2022 by Will55
Will55 Posted February 5, 2022 Posted February 5, 2022 To Martok73 The mod for the Simple farmhouse is one that I have no idea why I have it, nor from whence it came. _SHC2. It is one of the pre-modmanager mods that I still have. Its value is in its position and it is free with alc/ench facilities and no mesh problems. I also tried to rez the long dead Imperial captain but had no luck so I used her console code and now have her. 1000 hps and still a b*tch. Here is the map for that farmhouse:
Antiope_Apollonia Posted February 5, 2022 Posted February 5, 2022 Can you reupload 8.0.7? 8.0.9 broke DoM; we'll need to stick with 8.0.7 until @TrollAutokill updates DoM.
pinky6225 Posted February 5, 2022 Posted February 5, 2022 37 minutes ago, Antiope_Apollonia said: Can you reupload 8.0.7? 8.0.9 broke DoM; we'll need to stick with 8.0.7 until @TrollAutokill updates DoM. Broke DoM in what way? Mine seems to be working Only oddity i've noticed so far is that slaves over the new combat cap have been set back to 0 rather than being at the new cap (i.e. was 624 and is now 0)
Antiope_Apollonia Posted February 5, 2022 Posted February 5, 2022 19 minutes ago, pinky6225 said: Broke DoM in what way? I didn't investigate the full extent too far, but the first thing I noticed was the "Enjoying the slave life?" panel being fucked: Spoiler My slaves' personalities all seem to be rerolled, too.
pinky6225 Posted February 5, 2022 Posted February 5, 2022 (edited) 16 minutes ago, Antiope_Apollonia said: I didn't investigate the full extent too far, but the first thing I noticed was the "Enjoying the slave life?" panel being fucked: Reveal hidden contents My slaves' personalities all seem to be rerolled, too. That one worked for me pre-reboot and post-reboot, double checked just now and also works pre-warning/promising and post When you installed did you say for DoM to overwrite the conflicting files with PAH? (you can ignore the scripts\source ones as they won't do anything) As that might be the problem if pah 8.0.9 is overwriting DoM, with DoM overwriting it you wont see the changes Clifton has made like he said a bit above but will be ready for when DoM has been updated Edited February 5, 2022 by pinky6225 1
Pfiffy Posted February 5, 2022 Posted February 5, 2022 The new dialogues seem to work partially: There is something wrong with the conditions for the redressing (I can only use it once, maybe I forgot something or added too much) and I don't have access to all items (clothes) on bribed Hookers. At least it goes into the right direction. As far as I can remember it is working like the redressing option in Nyctophilias add-on by now, but I haven't played with bribed hookers for a long time. How do I get full access to the inventory? The 'get-the-money' option works, too. But I have to add a no Money response and something like the 'I sucked a lot of dicks' dialogue. The only missing option from the add-on is the 'move to a different location' But that belongs to the Roaming hookers part. TDF20220205.7z
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 15 hours ago, Martok73 said: so does that mean that she'll stay a burnt up corpse? if so eww, just eww I don't want a crispy Astrid slave ? yes 15 hours ago, Martok73 said: I went back to the version you had in 8.06 not the "furnished" one, but the empty one so my zaz furniture I added didn't clip with anything that the furnished version adds in. I like the nice big empty version that just reads "pahe_lakeview_manor_cell.esp" So if you can get that one fixed I would be extremely happy and grateful ok, hopefully soon, long as i don't need another new save before hand 16 hours ago, Martok73 said: On a different note, how exactly do I raise respect level once submission reaches 100? I have a couple slaves that are stuck between 80-95 respect but already have 100 submission and nothing I do seems to affect their respect level. I've tried gagging them but I still don't get that dialog for "I thought I told you to address me properly" so I can "punish" them to finish off their respect training. disrespect "usually" is based on a combination of their respect training, their emotions, and finally random chance, but in the current version they're mostly set to finally start learning from their training. it gets more difficult to train them past 80 respect cuz their emotions are cut off from their greetings at that level. this new learning system is developed to prevent the bug of always disrespectful. in the old way it was still possible for a max trained slave to be a royal bitch 16 hours ago, Martok73 said: Oh and how do you get pose to go up? few version back it would increase while in zaz furniture under HSH, or while otherwise tied in HSH, now it seems not even tieing them via PAHE works to increase their pose. tieing them should still increase their pose training, haven't changed that recently and i have many slaves tied up and getting trained while tied. try a reboot from the status screen in mcm 14 hours ago, Pfiffy said: The crashes stopped after rebooting the computer. They were not related to the mod. So the error is the same one for all the new scenes. I'll look at it, while I train my Hookers today and and set up my slave training dungeon. I found something strange while i merged your corrections into my esp: Most of the Settings seem to look ok in the CK, but show up wrong in XEdit. Did I edit the properties in the wrong place or is it one of the features of the CK to revert edits internally? Edit: All the roaming hooker scenes will need more cleaning and testing. I added two more dialogue lines to the Pimping quests: one for redressing and one for getting the money without firing the hooker. Going to test them after a hot bath. if its only showing the name. name of the scene is nearly identical to the quest. the properties to look for from the ck would be the properties within the quest aliases attached to the script so 001 ClientREF alias script BB_GIScenes_StopOnDeathScript properties 12 hours ago, Will55 said: Because I screwed up, I had to restart HSH and am yet to really see its benefits WRT slaves training slaves but this CliftonJD comment was very useful: "ingrid is my first, then she tdf slut trains my next slave until i have enough tdf hookers, then ingrid moves to hsh to start training others from there. by the time she moves to hsh i have enough tied slaves waiting for sex training that i interupt her training to start working another so her trainee can become the second trainer. get a few trainers thru that method before letting the training progress further" So many thanks for that. 12 hours ago, Will55 said: Martok73 said: "cloning or copying a npc then enslaving them totally kills any immersion I may have had up to that point." While I can understand your POV I cannot understand the reason given. My original point in most cases of such was to preserve the original who is often scripted to die and to nark Beth for so doing. i'm actually considering adding a clone target spell and enslave target as clone spell with a difficulty level on the spell to match its cunning 8 hours ago, Martok73 said: I am hoping that when you enslave Astrid at the end she doesn't stay a burnt up crispy critter and returns to normal. Since it worked with Susanne the Wicked I'm really hoping it works with Astrid. guess that depends where you find her corpse, like will found susanne in the hall of the dead. if you get susanne while she's still at the scene of her death, she has all the wounds and scars forever, same will happen to astrid if you rez her from the burnt corpse 8 hours ago, Martok73 said: @CliftonJDHey mate, so I just happened to see you changed the whip and wanted to let you know the change has caused a bug with tied up slaves. No matter how they are tied whether it be in PAHE or HSH, when striking a slave with the new whip, the slave stands up and moves around and does not stay still or in the tied up pose. This was not the case in previous versions with the old whip that didn't have the "capture" enchantment on it. I confirmed it was the new whip by editing it in xedit and removing the enchantments and tie up slaves don't move at all when struck with the whip after removing the enchantments from it. Just thought I'd let you know so perhaps maybe make a version of the whip without the enchants so tied up slaves don't move when hit with it? oops, lol. guess that would be why that was changed...i'll restore the other whip for next update 4 hours ago, Antiope_Apollonia said: Can you reupload 8.0.7? 8.0.9 broke DoM; we'll need to stick with 8.0.7 until @TrollAutokill updates DoM. ok 3 hours ago, pinky6225 said: Broke DoM in what way? Mine seems to be working Only oddity i've noticed so far is that slaves over the new combat cap have been set back to 0 rather than being at the new cap (i.e. was 624 and is now 0) that is indeed odd, unless @TrollAutokill fixed the faction limitation of combat training and didn't mention it. everytime my slaves broke that faction barrier they were reset to 0 so anything past 200 wouldn't stick even more odd is this: 3 hours ago, pinky6225 said: When you installed did you say for DoM to overwrite the conflicting files with PAH? (you can ignore the scripts\source ones as they won't do anything) As that might be the problem if pah 8.0.9 is overwriting DoM, with DoM overwriting it you wont see the changes Clifton has made like he said a bit above but will be ready for when DoM has been updated if you're using those settings allowing dom to overwrite pahe, then my changes to the slave cap shouldn't even take effect for you until dom updates to it 3
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 1 hour ago, Pfiffy said: The new dialogues seem to work partially: There is something wrong with the conditions for the redressing (I can only use it once, maybe I forgot something or added too much) and I don't have access to all items (clothes) on bribed Hookers. At least it goes into the right direction. As far as I can remember it is working like the redressing option in Nyctophilias add-on by now, but I haven't played with bribed hookers for a long time. How do I get full access to the inventory? The 'get-the-money' option works, too. But I have to add a no Money response and something like the 'I sucked a lot of dicks' dialogue. The only missing option from the add-on is the 'move to a different location' But that belongs to the Roaming hookers part. TDF20220205.7z 37.82 MB · 0 downloads bribed hookers retain their outfits same as disabling the automatic outfits in pahe, with their original outfits intact, you can't see those items in their inventory to be able to take them and there's no way to tell them what you give them should be worn instead of their outfit...if you want to change that, you need to give them an outfit or a naked outfit like pahe would use, just keep it on a confirmation dialogue so it doesn't accidentally get used on random npc's
Pfiffy Posted February 5, 2022 Posted February 5, 2022 5 minutes ago, CliftonJD said: bribed hookers retain their outfits same as disabling the automatic outfits in pahe, with their original outfits intact, you can't see those items in their inventory to be able to take them and there's no way to tell them what you give them should be worn instead of their outfit...if you want to change that, you need to give them an outfit or a naked outfit like pahe would use, just keep it on a confirmation dialogue so it doesn't accidentally get used on random npc's So it is working as far as it can. I still have to figure out the dialogue conditions to make it work more than once and still use the manipulator to strip bribed Hookers. I think I did enough for today. 2
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 reuploaded 8.0.7 for dom users and added a whip hotfix for current version users to remove the enchantment from the whip 1
Will55 Posted February 5, 2022 Posted February 5, 2022 35 minutes ago, CliftonJD said: guess that depends where you find her corpse, like will found susanne in the hall of the dead. if you get susanne while she's still at the scene of her death, she has all the wounds and scars forever, same will happen to astrid if you rez her from the burnt corpse. What happens if when you "finish her off" as she desires, that you simply enslave her then rather than just kill her and an all out rez? It would be her clone and in theory that should not be burnt. WRT Susanna I did a player.moveto her refl id while I was in the hall of the dead. There were several coffins but none with her name. I had already tried to rez her from the reflex id in the town itself and failed. So for the hell of it I did a prid, rez, disable, enable at that spot and almost fell off my chair when she walked past my char. I actually said to her: "beware the butcher!" And she replied: "Don't frighten me like that!". This would have been 80+ levels since her death. I think that possibly once enough time has passed the game just drops the now superfluous burn/slash textures etc. and the unique NPC in the game memory reverts to her initial state. This gives IMVHO hope for Astrid being rez'd much later on in her initial state, but she will, of course have the DB speech lines unless you can change that. That is, unless the first line method works. I have beheaded an NPC and rez'd him (spell..Midas IIRC) and he arrived with his head still on. This magic stuff is bloody marvellous ?
CliftonJD Posted February 5, 2022 Author Posted February 5, 2022 51 minutes ago, Will55 said: What happens if when you "finish her off" as she desires, that you simply enslave her then rather than just kill her and an all out rez? It would be her clone and in theory that should not be burnt. that would still be a clone of the burnt copy as she's already been burned when she asks you to finish her - its 1 of the few dialogues of the burnt astrid compared to normal astrid over 200 lines 1 hour ago, Will55 said: WRT Susanna I did a player.moveto her refl id while I was in the hall of the dead. There were several coffins but none with her name. I had already tried to rez her from the reflex id in the town itself and failed. using the console id instead of the dead body in town gets you the actual susanna while her body in town has 2 additional npc variants with a deadbody outfit. 1 hour ago, Will55 said: I have beheaded an NPC and rez'd him (spell..Midas IIRC) and he arrived with his head still on. This magic stuff is bloody marvellous ? beheading a normal npc is different from resurrecting a body designed to be dead and mutilated. beheading them still retains the normal npc while mutilated bodies designed to be dead are done using a separate npc variant 1 hour ago, Will55 said: This gives IMVHO hope for Astrid being rez'd much later on in her initial state, but she will, of course have the DB speech lines unless you can change that. That is, unless the first line method works. Susanna's corpse doesn't have a visible name to accidentally grab the wrong 1 by mistake when using the console to resurrect her long after, but the burnt astrid has some dialogue lines to beg for a mercy kill so if you look her up in the console, both astrids will have a name, only her editor id differs 1
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