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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted (edited)
2 hours ago, CliftonJD said:

next time you run into slave count oddities, don't tick or untick anything, click the actual slave count as displayed in the main screen where it says x/128

I did that 20mins ago when it showed 280/128. Now it shows 285/128 so you are partly correct ?

I went back to the old save and will have to obtain Salona and the captain all over, again.

Now it shows 780. Interestingly the 3rd page goes up to 149 instead of 128. Not a few spots are blank with the usual "male 0ms away"

I did try to get a screenshot but could not.

Meanwhile 2 of my 3 travelling hooker slaves keep slipping away and entertaining each other.

I Tp'd them back and they went right back outside to continue.

I am so tempted to discipline them but I like these three as they are all arch mages (cryo, electro and pyro) picked up at the Vaermina quest when they attacked my char. For some reason female mages and necromancers are always aroused and like female vampires make the bandits look woeful by comparison.

2 hours ago, CliftonJD said:

mandate nudity should clear that

I reverted to the older game run as TDF iced my new one by not allowing my char anymore than the D, F & M town spots for my hookers and nowhere else unlike the old one.

Pfiffy is doing an excellent job, but he cannot fix everything at once. Like you, he deserves only praise.

 

Edited by Will55
Posted
2 hours ago, Pfiffy said:

The last one I got from here was the .esp with the new tree-way script... Did i miss something?

 

I'm going to check this again. I thought that I continued with your version...  

 

Edit: reloaded your version and didn't find the new three-way script, where I expected it. And I found some scripts, that I have already renamed from bb_ to AIBB-...  

 

Now I am confused...

 

the 3 way dialogs and watcher dialogs and the scene quest fixes

re-synchronized with today's version. 3way script and watcher script should each work with all 6 hookers now(haven't tested all combinations):

SexLab TDF Aggressive Prostitution.esp AIBB_TIF_ThreesomeScene.pex AIBB_TIF_ThreesomeScene.psc aibb_tif__Watcher.pex aibb_tif__Watcher.psc

Posted

Hi @CliftonJDthe last update breaks aygas because of,

 

- retired the leveled actorbase enslavement option 

 

I think it was used in aygasstorage.

If you have time to have a look we could decide what to change the faulty line to and provide a patch.

 

Posted
8 minutes ago, CliftonJD said:

the 3 way dialogs and watcher dialogs and the scene quest fixes

re-synchronized with today's version. 3way script and watcher script should each work with all 6 hookers now(haven't tested all combinations):

SexLab TDF Aggressive Prostitution.esp 958.79 kB · 0 downloads   AIBB_TIF_ThreesomeScene.pex 20.58 kB · 0 downloads   AIBB_TIF_ThreesomeScene.psc 17.55 kB · 0 downloads   aibb_tif__Watcher.pex 20.73 kB · 0 downloads   aibb_tif__Watcher.psc 17.93 kB · 0 downloads

A big thank you again. I hope the other TDF users are as thankful as I am. I will male a new pack tomorrow.

Posted
17 hours ago, Gukahn said:

That and the training Room is big enough to put a Cage in it

I was wondering where to put the cage for the home cell in HSH, that's a great idea to use the treasure room and or the training room, then use one or both for punishment rooms. Definitely gonna do that with my new guy and gal I've been slowly doing the backstory for.

 

17 hours ago, Gukahn said:

How is AA btw? I never played the Serana Part and haven't touched the mod in ages.

It has a few cringe moments where the dialog is a little bit cheesy, but honestly imho overall it's pretty well done and it fits with her backstory pretty well too. I enjoyed when I played thru it the first time enough that I have since played thru it 3 more times in the past 3 months. To me it was a decent way to address the horror of what she went thru and slowly reintroduce her to intimacy, maybe not perfectly but good enough to start her on the road to recovery where she can have at least a semi normal love life. I used the marrymeserana mod with it, which itself requires that dawnguard be complete and has a few other quirks before being able to marry her, and I found it fit rather nicely at the end of the AA adventure for her. I found it a positive way to help her overcome her trauma with temples experience from her past. I have 3 chars that are happily married to her and she has all the dialog and function of any of the vanilla marriage candidates as well which is a plus. She even interacts with the adopted kids too, which is nice. All with Laura Bailey's voice ?and it is pretty damn smooth I think. But YMMV as this is just my personal opinion and the extra voice stuff that AA adds sounds really good and I personally think that it doesn't demean or hurt the character or Laura's portrayal of her either. But again just my opinion.

 

17 hours ago, Gukahn said:

Don't... Just don't. My stupid ass tried it.. Pahe is basically another follower framework. I added one to Nethers and it broke x_x couldn't talk to the npc anymore before i instant crash (what might could've been just my fault. But i so rarely crash.)

I definitely agree with this 100%, making a slave a follower after they've been a slave I found out the hard way is a bad idea. I use AFT and MHiYH and both caused one single slave that I freed, then made a follower via dialog to stop functioning completely, loose her name and total bork shit up.

 

14 hours ago, Will55 said:

I just use EFF which makes anyone, willing or not, a companion.

I figured it was something along those lines cause I couldn't figure out how you were doing it without using another mod. I use AFT and have for years and it works great but after the last slave I freed and then made a follower and it fucking up the whole game, I won't do that again for sure. I'll just stick with keeping them as slaves and letting them be hookers in TDF or "maids" in HSH, or personal "entertainers" at my homes via HSH ?

 

14 hours ago, Will55 said:

Interesting! As at level 47 I found them halfway between the Fort that almost blocks the road to the south and the Dibella shrine on the south to north road to Dawnstar.

I also vaguely recall (years ago) finding them between Windhelm and Winterhold( never checked names nor even spoke to them)

To be fair I've only ever found them in Solitude one time in 10yrs and countless characters and I am assuming that was a glitch because according to the UESP and the wiki on fandom, they are never supposed to make it and instead supposed to end up in Windhelm at the temple of Talos iirc what those pages said anyway. But yea I found it strange to find them in Solitude the one time I found them there as they were amoung the npcs present at the wedding when dear Vittoria met her demise. The couple times I have actually enslaved her instead of killing her rude ass, has honestly been just by chance from a random meeting on a road somewhere and I've never actively went out searching for her cause I know random world encounters are just that and are a royal PITA to seek out on purpose.

 

14 hours ago, Will55 said:

Yes I only rename to make it obvious who is who. Once there is only one the original names is recalled if absent

We are still talking about Astrid right? memory took a turn today ?

 

14 hours ago, Will55 said:

The only absolute negative to this version of her is that I cannot remove all of her clothing permanently as she has that noble outfit hidden somewhere (no, not there, I checked) and it kind of spoils the humiliation effect of being naked and of owning a horsetail plug although I have only just tried such this once and perhaps I expected too much.

Which one are we talking about again, my poor memory sucks and I already forgot ?

 

13 hours ago, Pfiffy said:

This is the most recent. But ist is not tested. The last changes: 

Changed the rev aliases from essential to protected.

Added an option to access to the inventory of following Hookers.

Added an option to take the money from following Hookers without firing them.

 

I think the recruiting/pimping/training part is done, I'm going to test the Roaming Hooker function this week. 

TDF20220207.7z 37.82 MB · 2 downloads

Ok, so I saw where Clifton posted some more updates, so should I wait until you have added those in to test it out or is this one good enough for now?

 

7 hours ago, CliftonJD said:

mandate nudity should clear that

I've ran into something very interesting that has not shown up until the new update with the addition of the "mandatory nudity" toggle. I have found a couple quest npcs naked, and after using the "resetinventory" console command on them, they stayed naked with only a weapon. Normally using the resetinventory command on a naked npcs works just fine to put their clothes back on, but this time it didn't and I've still got 3 or 4 named npcs with no clothes and no inventory other than a weapon. I don't remember their names off the top of my head, but one of them I found while doing a quest for the thieves guild and it was very very strange cause it wasn't just a naked npc it was a naked dead npc. I found another naked npc during the CC quest for the Grey Fox hood, again don't remember the npc's name. Prior to updating I do not use the "disable auto outfit" cause it was annoying as hell to have slaves redress with magical appearing clothes after stripping and raping them, so I leave that turned off. I had only had the "naked bandit bug" once or twice tbh, mostly was forsworn npcs that happened to be naked, but again was only a couple times. After the update I first tried the new toggle and switched off the auto outfit after seeing a naked t-posing forsworn warlord. I left the area and reloaded that cell hoping that would fix it, but sadly it didn't. I then tried turning off the auto outfit and the new nudity one and that didn't fix it either, still had the same naked forsworn in that particular dungeon, and with both the new nudity toggle off, and the auto outfit disabled, that's when I ran into the named npcs that were naked. So I have no clue if it has anything at all to do with how the new toggle works or not, but I thought I would mention it to you. I also find it very weird that I find a single forsworn warlord in a t-pose while the rest in the dungeon are fine, and I still have that one single t-posing giant while all others are fine. (she is still the only female in that save). At this point I wonder if getting rid of the giant I did enslave would make any difference at all or if I would have to go way way back to before I enslaved the giant to make a difference?

 

I also have an unrelated question for ya mate. During a random vampire attack on Whiterun Aela got put down hard and she is now stuck in a never ending bleeding out staggering animation loop. I've tried resetai, recycleactor, disable, enable, and even tried to kill her via console and resurrect her with no luck in getting her unstuck and back to normal. I do have options popup for pahe when I click on her while she's stuck in this loop. I have "Knockdown" from Defeat showing, I have "Enslave (pahcore) showing, "Cancel Enslavement" showing and "Talk", the only option that actually works however is the "Enslave(pahcore) option, as the talk does nothing and if I try the Knockdown one, it will give me a list of things to do like Feed and such but none of the actual Defeat stuff works. So I can Feed on her, or Enslave her and that is it. So far nothing I have done has successfully restored her to a normal state. I even went as far as to disable her and then markfordelete her, reload the cell, and using the console "spawn another copy". That got me a second copy of Aela and she appeared to be ok, however when I checked her via console her ref id was way way off and different from anything I had ever seen before and I couldn't find from where the game got it. I was not able to respawn her using her actual ref id which is 1a697, I kept getting errors, I was able to respawn her using her base id of 1a696, but that is what resulted in the new Aela having a ref id of FF00023 or something to that effect. I've never seen a ref id like that, not even on clones created by pahe, All of those I've looked at have a ref id that the 1st two numbers are the exact same as the PAHE esm in my load order.

 

So, any ideas as to how to possibly fix her or any idea if the new copy will actually work and function like the original as far as her quests are concerned? I sadly do not have or rather can not remember which vampire attack caused her current state so I can't exactly go back to before she got stuck unfortunately. The good news is she is only like this on one character and all others are just fine. So it was definitely the vampire attack that did it, I just don't know which one and how long she has been this way as this char hasn't done the companion questline yet and probably won't due to being a vampire lord already. However using the mod to destroy them doesn't make sense either cause I don't think a vampire would join the Silver Hand. If I don't do anything with the companions prior to retiring this character I suppose it won't hurt anything to leave her in her fucked up state as she's in the basement of Jorvaskar, but if I can fix her I would prefer that, as with this char I can't logically come up with a good RP Reason to enslave her.

Posted
5 hours ago, Martok73 said:

I was wondering where to put the cage for the home cell in HSH, that's a great idea to use the treasure room and or the training room, then use one or both for punishment rooms. Definitely gonna do that with my new guy and gal I've been slowly doing the backstory for.

 

The only question i have to tell me is.. Do i need a big punishment room or do i need a big room for the cage. But when you can "lock" the treasurey you don't need an actual cage so it gets the cup this time too. (IAnd with all the Zaz and Display model items.. A big punishment Room is needed plus some of the items  strategically placed in the cistern makes for a very good over the top  bdsm setup with or without slaves ?.)

 

5 hours ago, Martok73 said:

It has a few cringe moments where the dialog is a little bit cheesy

That's AA in a Nutshell that's why i can only use it with a good sided character. the Mod in itself is good, in some quests even great (looking at you Riften.)

But it doesn't fit my little green friend

Posted (edited)
6 hours ago, Martok73 said:

I definitely agree with this 100%, making a slave a follower after they've been a slave I found out the hard way is a bad idea. I use AFT and MHiYH and both caused one single slave that I freed, then made a follower via dialog to stop functioning completely, loose her name and total bork shit up.

I actually meant making a slave a follower as well when they were already a slave.

As all of those slaves that I released all made snarky, smart ***e comments afterwards ("thanks for wasting my time") I have no released any other than the few males taht I somehow enslaved and only then to "remove" them totally. So I have yet to make any exslave a follower.

6 hours ago, Martok73 said:

 

I figured it was something along those lines cause I couldn't figure out how you were doing it without using another mod. I use AFT and have for years and it works great but after the last slave I freed and then made a follower and it fucking up the whole game, I won't do that again for sure. I'll just stick with keeping them as slaves and letting them be hookers in TDF or "maids" in HSH, or personal "entertainers" at my homes via HSH ?

EFF suits my playstyle and while not perfect I am very happy with it.

6 hours ago, Martok73 said:

To be fair I've only ever found them in Solitude one time in 10yrs and countless characters and I am assuming that was a glitch because according to the UESP and the wiki on fandom, they are never supposed to make it and instead supposed to end up in Windhelm at the temple of Talos iirc what those pages said anyway. But yea I found it strange to find them in Solitude the one time I found them there as they were amoung the npcs present at the wedding when dear Vittoria met her demise. The couple times I have actually enslaved her instead of killing her rude ass, has honestly been just by chance from a random meeting on a road somewhere and I've never actively went out searching for her cause I know random world encounters are just that and are a royal PITA to seek out on purpose.

The mod: Immersive Encounters adds them I am told. That should be interesting if they turn up. Two of them? The mind boggles.

6 hours ago, Martok73 said:

 

We are still talking about Astrid right? memory took a turn today ?

Astrid, Gabriella, etc....All copies were renamed UNLESS I substituted the copy for the original, in which case it was vice versa eg Mena, Nilsine, Mirabelle, Vittoria etc Once the original dies I will rename the copy. Once the copy dies I will revert the original back to their former name. Not so certain about the emperor when it happens.

6 hours ago, Martok73 said:

Which one are we talking about again, my poor memory sucks and I already forgot ?

Salonia, because she arrived via "placeatme base id", cannot lose her inherent clothing as opposed to those resurrected or brought back via the console use of reflex id, who can.

6 hours ago, Martok73 said:

I also have an unrelated question for ya mate. During a random vampire attack on Whiterun Aela got put down hard and she is now stuck in a never ending bleeding out staggering animation loop. I've tried resetai, recycleactor, disable, enable, and even tried to kill her via console and resurrect her with no luck in getting her unstuck and back to normal. I do have options popup for pahe when I click on her while she's stuck in this loop. I have "Knockdown" from Defeat showing, I have "Enslave (pahcore) showing, "Cancel Enslavement" showing and "Talk", the only option that actually works however is the "Enslave(pahcore) option, as the talk does nothing and if I try the Knockdown one, it will give me a list of things to do like Feed and such but none of the actual Defeat stuff works. So I can Feed on her, or Enslave her and that is it. So far nothing I have done has successfully restored her to a normal state. I even went as far as to disable her and then markfordelete her, reload the cell, and using the console "spawn another copy". That got me a second copy of Aela and she appeared to be ok, however when I checked her via console her ref id was way way off and different from anything I had ever seen before and I couldn't find from where the game got it. I was not able to respawn her using her actual ref id which is 1a697, I kept getting errors, I was able to respawn her using her base id of 1a696, but that is what resulted in the new Aela having a ref id of FF00023 or something to that effect. I've never seen a ref id like that, not even on clones created by pahe, All of those I've looked at have a ref id that the 1st two numbers are the exact same as the PAHE esm in my load order.

I always use the mod which stops uniques from being randomly killed by dragons and vampires as even if you are playing a vampire there is no point in helping the competition.

6 hours ago, Martok73 said:

 

 

 

Edited by Will55
Posted
1 hour ago, Gukahn said:

But when you can "lock" the treasurey

Didn't know you could lock that tbh, is that vanilla or with a mod?

 

1 hour ago, Gukahn said:

That's AA in a Nutshell that's why i can only use it with a good sided character. the Mod in itself is good, in some quests even great (looking at you Riften.)

But it doesn't fit my little green friend

Not all of it is cringe, and for the Serana part especially there are only a couple lines of dialog that to me were just a bit cringe. I did her's for the very first time on my evil power hungry vampire character as she was a vampire long before starting Dawnguard. Which when Harkon made his smartass comment about being mixed or inbred or some shit I wanted to cut him down where he stood both RP and OOC, lol. After doing the Serana AA from an RP pov, Serana melted my char's black heart and over the very long quest line she fell in love with her. It didn't turn my char into a "good guy", she's still evil, sadistic, power hungry, and vendictive, but she fell hard for Serana and with some persuasion and coaxing and more questing was able to talk her into marrying my char. Now Serana stays home with the urchin she felt sorry for and tends to them, while my char is out running the DB, enslaving the contracts for more gold instead of killing them, and torturing a few that severely wronged her. So yeah she is still an evil bitch, she just has a soft spot for Serana and the 2 uchin she "gifted" with immortality by turning them into little vampires. One big blood sucking happy family.

 

56 minutes ago, Will55 said:

I actually meant making a slave a follower as well when they were already a slave.

So you used EFF on them while they were still a slave under pahe control and it didn't fuck them up?

 

57 minutes ago, Will55 said:

EFF suits my playstyle and while not perfect I am very happy with it.

I'm happy with AFT, but I won't use it to make an ex-slave a follower again, lol.

 

58 minutes ago, Will55 said:

The mod: Immersive Encounters adds them I am told. That should be interesting if they turn up. Two of them? The mind boggles.

I don't have that mod, so all of my encounters with her have been vanilla.

 

59 minutes ago, Will55 said:

Astrid, Gabriella, etc....All copies were renamed UNLESS I substituted the copy for the original, in which case it was vice versa eg Mena, Nilsine, Mirabelle, Vittoria etc Once the original dies I will rename the copy. Once the copy dies I will revert the original back to their former name. Not so certain about the emperor when it happens.

Ok, was making sure with that one, that once either the copy or the original (whichever you replaced) dies that you did rename the one that was left back to the original name so you had that "special" npc as a slave. I could probably do that in a similar way to how AA does their quest involving Elisif. I suppose from a RP PoV, a "gifted" slaver could "clone" a npc and replace them as a "body double" or "decoy" just like what happens in the vanilla DB quest to kill the emperor. Replace the original with the clone and keep the original hidden until the clone dies, then use the original as a slave like normal afterwards. That actually makes a good bit of sense as to why one would have two copies of the same npc alive at the same time. I do have one question, as to which npcs you replace with the clone and which ones you keep the clone? Curious as to which ones you allow to die via their scripted deaths and why?

 

1 hour ago, Will55 said:

Salonia, because she arrived via "placeatme base id", cannot lose her inherent clothing as opposed to those resurrected or brought back via the console use of reflex id, who can.

I thought you grabbed her on the road? I don't remember you saying you had to console her in? Should be able to use the removeitem command on her to get rid of her default outfit, just have to use the console to get the right ref id.

 

1 hour ago, Will55 said:

I always use the mod which stops uniques from being randomly killed by dragons and vampires as even if you are playing a vampire there is no point in helping the competition.

She's not dead as she is essential/protected and can not be killed by another npc of any kind at all. She is stuck however in the bleedout/getup animation and nothing I have done so far has fixed her. Thus the reason I was asking if the "new copy" with the same base id but a different and odd ref id would work in her place or if I am left leaving her in her currently broken state, or if I should just kill them all and enslave her instead.

Posted

@CliftonJD:

 

I don't know if this is a problem of the new CK, but I had to rebuild the fragments for each Quest. To avoid problems I renamed the fragments to Watcher1, Watcher2 and so on....same for the Three-way... I also updated the message boxes. I hope I didn't mess something up...

 

(I have to remember to edit the failure messages, too...)

 

I'm a bit irritated about the user count of the pimping quests. I think, there is still something wrong somewhere in the properties or in the conditions. 

 

I also have to clean up the source/script folder and delete the unused stuff and check if I have all source files in there. 

 

The bb_tifxxx files are back, seems like I lost the renaming somewhere on the way... 

 

 

 

 TDF20220209.7z

 

I wasn't able to test it, that is the task for this evening. 

Posted
3 hours ago, Martok73 said:

So you used EFF on them while they were still a slave under pahe control and it didn't fuck them up?

No but its control had no effect on them unless I used the original slave lines via "talk". Hence abandoning it as it did not help.

3 hours ago, Martok73 said:

 

I'm happy with AFT, but I won't use it to make an ex-slave a follower again, lol.

Never yet used EFF on an exslave.

3 hours ago, Martok73 said:

 

I don't have that mod, so all of my encounters with her have been vanilla.

I just made room for it OOC.

3 hours ago, Martok73 said:

 

Ok, was making sure with that one, that once either the copy or the original (whichever you replaced) dies that you did rename the one that was left back to the original name so you had that "special" npc as a slave. I could probably do that in a similar way to how AA does their quest involving Elisif. I suppose from a RP PoV, a "gifted" slaver could "clone" a npc and replace them as a "body double" or "decoy" just like what happens in the vanilla DB quest to kill the emperor. Replace the original with the clone and keep the original hidden until the clone dies, then use the original as a slave like normal afterwards. That actually makes a good bit of sense as to why one would have two copies of the same npc alive at the same time. I do have one question, as to which npcs you replace with the clone and which ones you keep the clone? Curious as to which ones you allow to die via their scripted deaths and why?

I try to keep the original but obviously with Astrid that IS a problem. I will companion Gabriella and swap her for the slave clone on my next sanctuary visit. Not certain how that will go but  will try. Should be interesting. Mirablele i will swap the original at the college for the companion one that I have who is not a slave. Nilsine is the original as it Betid Silverblood and Mena and Sigried. Vittoria is the original and her copy will be the target. A real pity as she is quite friendly and walk around barefooted.

3 hours ago, Martok73 said:

 

I thought you grabbed her on the road? I don't remember you saying you had to console her in? Should be able to use the removeitem command on her to get rid of her default outfit, just have to use the console to get the right ref id.

My latest char was stopped at lev 47 as the latest TDF cannot place my hookers. He was the one who ran into Salonia first and enslaved her and the captain (no re'zs) as well as copying Susanna.

The char I am back to now is lev 118+ and is older obviously. he was the one who worked out how to rez Susanna and in the latest run enslaved Salonia via placeatme as she was nowhere to be found via ref id. He also had to console rez the captain. BUT as he lost 20+ trained slaves via the MCM I reverted him to a save befroe he met them and currently according to the MCM had 780 slaves so I am sitting on that as well pro temp.

 

I have spent my spare time in trying to add the AAF etc. files to my Fallout 4 stable massive mod load game and while I have managed to make it run I still have to work out not a few problems. seem strange using a male char in F4 a sall of my female chars have been gorgeous.

3 hours ago, Martok73 said:

 

She's not dead as she is essential/protected and can not be killed by another npc of any kind at all. She is stuck however in the bleedout/getup animation and nothing I have done so far has fixed her. Thus the reason I was asking if the "new copy" with the same base id but a different and odd ref id would work in her place or if I am left leaving her in her currently broken state, or if I should just kill them all and enslave her instead.

The point of that mod is that they are NOT attacked in the first place and chronic bleedout in Skyrim is actually worse than death as it is untreatable from my experience.

Posted
6 hours ago, Martok73 said:

Didn't know you could lock that tbh, is that vanilla or with a mod?

Nah you can't the "  " should've been an indicator for " maybe." or something. I mean i can with this Lockmaster mod but i don't think you can unlock it again without lockpicking it. Would be cool tho. Haven't done the Thieve destroy quest with the new save so i can test it maybe.. In a few weeks or so. Not sure about the order i fuck the guilds up after dawnguard ? Probably going to destroy the companions before dawnguard finished and cruse vilkas and farkas to be permanent werewolf slaves. (Which involved.. Imagination, killing them and spawning tame werewolfs.. Shame but what can i do.)

 

6 hours ago, Martok73 said:

One big blood sucking happy family.

?

Posted
19 hours ago, TrollAutokill said:

Hi @CliftonJDthe last update breaks aygas because of,

 

- retired the leveled actorbase enslavement option 

 

I think it was used in aygasstorage.

If you have time to have a look we could decide what to change the faulty line to and provide a patch.

 

thought that was covered when we added this:

Spoiler

Actor Function CloneLeveledActorBase(Actor original)
    return Clone(original)
EndFunction

Actor Function CloneLeveledEncounterZone(Actor original)
    return Clone(original)
EndFunction

only added that for aygas..ohh aygas must be looking for the mcm option for that. cleaned up the mcm code and broke aygas hmm

ok, so we add that back into the mcm with a note:

Spoiler

;leave the LeveledActorBaseToggle in for aygas-false is ok as long as its there
bool Property LeveledActorBaseToggle = false Auto Hidden

PAH_MCM.psc PAH_MCM.pex

i'll try to get that out to the main mod soon

20 hours ago, Pfiffy said:

A big thank you again. I hope the other TDF users are as thankful as I am. I will male a new pack tomorrow.

welcome ;)

17 hours ago, Martok73 said:

after the last slave I freed and then made a follower and it fucking up the whole game, I won't do that again for sure.

ahh, thank you for trying that. its sposed to be an automatic feature for sufficiently trained slaves, but if you've already tried it after releasing a slave and still got bad results, follower management of ex slaves will need to be done internally for that feature

17 hours ago, Martok73 said:

MHiYH and both caused one single slave that I freed, then made a follower via dialog to stop functioning completely, loose her name and total bork shit up.

 

save first then retest that without using mhiyh dialogue on it. we have the patch to prevent it for slaves. if you don't get problems without mhiyh dialogue, then we just need to update the patch to include ex-slaves. if it still has problems without using mhiyh, then we need to avoid external follower management on ex-slaves

17 hours ago, Martok73 said:

But yea I found it strange to find them in Solitude the one time I found them there as they were amoung the npcs present at the wedding when dear Vittoria met her demise.

dunno if npc's have a similar faction or function as player weddings, somewhere i read that a potential marriage partner eligible to give player dialogue to be married, would also have a random chance to appear at the player wedding if player chooses another partner

17 hours ago, Martok73 said:

I've ran into something very interesting that has not shown up until the new update with the addition of the "mandatory nudity" toggle. I have found a couple quest npcs naked, and after using the "resetinventory" console command on them, they stayed naked with only a weapon. Normally using the resetinventory command on a naked npcs works just fine to put their clothes back on, but this time it didn't and I've still got 3 or 4 named npcs with no clothes and no inventory other than a weapon. I don't remember their names off the top of my head, but one of them I found while doing a quest for the thieves guild and it was very very strange cause it wasn't just a naked npc it was a naked dead npc. I found another naked npc during the CC quest for the Grey Fox hood, again don't remember the npc's name. Prior to updating I do not use the "disable auto outfit" cause it was annoying as hell to have slaves redress with magical appearing clothes after stripping and raping them, so I leave that turned off. I had only had the "naked bandit bug" once or twice tbh, mostly was forsworn npcs that happened to be naked, but again was only a couple times. After the update I first tried the new toggle and switched off the auto outfit after seeing a naked t-posing forsworn warlord. I left the area and reloaded that cell hoping that would fix it, but sadly it didn't. I then tried turning off the auto outfit and the new nudity one and that didn't fix it either, still had the same naked forsworn in that particular dungeon, and with both the new nudity toggle off, and the auto outfit disabled, that's when I ran into the named npcs that were naked. So I have no clue if it has anything at all to do with how the new toggle works or not, but I thought I would mention it to you. I also find it very weird that I find a single forsworn warlord in a t-pose while the rest in the dungeon are fine, and I still have that one single t-posing giant while all others are fine. (she is still the only female in that save). At this point I wonder if getting rid of the giant I did enslave would make any difference at all or if I would have to go way way back to before I enslaved the giant to make a difference?

think you would need to reload a save from before you enslaved the giant and avoid the pose option added thru hsh. not certain, but i think the posing method might be causing the t-pose bug for normal npc's like the forsworn while enslaving the giant causes the bugs with giants. as long as the naked bug stays selective to certain npc's like the thieves guild quests, its perfectly normal for the naked bandit bug. those npc's are given a unique name, but still use a bandit actorbase so they acquire the naked bug thru it

18 hours ago, Martok73 said:

and using the console "spawn another copy". That got me a second copy of Aela and she appeared to be ok, however when I checked her via console her ref id was way way off and different from anything I had ever seen before and I couldn't find from where the game got it. I was not able to respawn her using her actual ref id which is 1a697, I kept getting errors, I was able to respawn her using her base id of 1a696, but that is what resulted in the new Aela having a ref id of FF00023 or something to that effect. I've never seen a ref id like that, not even on clones created by pahe, All of those I've looked at have a ref id that the 1st two numbers are the exact same as the PAHE esm in my load order.

this is pahe slaves:

1143360642_bandithighwayman.JPG.060f7dae21083948c825a170e222d8f1.JPG

perfectly normal for an ff reference on clones

18 hours ago, Martok73 said:

also have an unrelated question for ya mate. During a random vampire attack on Whiterun Aela got put down hard and she is now stuck in a never ending bleeding out staggering animation loop. I've tried resetai, recycleactor, disable, enable, and even tried to kill her via console and resurrect her with no luck in getting her unstuck and back to normal.

Quote
  • It is also possible to set the player them self as essential with the base ID of 00000007, However upon entering the 'bleedout' stage, the player will sometimes not get back up (usually upon the first time in a new area or after having recently set yourself as essential), however, simply entering your inventory and drinking a health potion will fix this immediately (any health potion used during bleedout will return you to full health). Usually, your character will drop down to their hands and knees, and then immediately get back up with full health.

with that above bug in mind for the player, i think the above solution it should also work for a stuck npc.

try this:

Quote
equipitem <Item baseID> <0/1> <left/right> Equip selected NPC with Item With a selected NPC, you can typically use equipitem <Item ID> for use (if one is not already in their inventory, it will be added); the player-character equivalent is player.equipitem.
  • An optional extra parameter is 0 or 1: the latter seems to make the item not be unequippable (sometimes – the results are not entirely consistent), e.g. to keep a weapon drawn at all times; the default is 0, and leaves the item contextually unequippable (or resets it to be so, if 1 was used earlier).
  • A second optional parameter is left or right, which puts Item in a specific hand, if applicable; if this parameter is used, then 0 or 1 must precede it (usually 0).
  • It only works on baseIDs. Consequently, it will equip an item of that type already in inventory, or a create a new copy of the item if it is not already in inventory. You cannot use it to transfer a specific item from your inventory (or the ground, or a container) to an NPC.

The opposite command is unequipitem, and works with the same basic syntax. See also equipspell and equipshout

use that with a potion id to force a potion to her

 

another idea would be:

Quote
RestoreActorValue <attribute> <nn> Restore the value of attribute by <nn> amount Restores a damaged skill or attribute up to its normal value. Example: lose 50 health and enter player.restoreactorvalue health 100 and you recover 50 health since it can't restore more than its normal value. Doesn't fix attributes/skills damaged by modAV or forceAV or setAV

or:

Quote
resethealth Restore a character to full health. Example: player.resethealth Restores your health to 100%

or:

Quote
playidle <idle ID> Play an animation (idle) on the specified actor. Example: playidle IdleOffsetArmsCrossedStart.

or:

Quote
recycleactor <destination reference (optional)> Revive/Reset targeted NPC or object. Can be used to reset an NPCs reference/revive dead NPCs. If you've already looted a corpse, they may come back headless (especially Nords). Their inventory isn't reset, except for their weapon. Enemies will prioritize other NPCs of opposing factions (like Stormcloak vs Imperial), and ignore the player until the opposing NPCs are dead. The optional Destination Reference is untested, probably refers to coordinates or a cell id.
  • When used on containers, it acts like resetinventory.
  • When used on objects, it will reset them to their original positions and states. It can be convenient if you mess something up and want to restore the order.

 

Posted
10 hours ago, Pfiffy said:

I also updated the message boxes.

that part atleast makes more sense with the behaviors i've been seein - we definitely needed that

10 hours ago, Pfiffy said:

I don't know if this is a problem of the new CK, but I had to rebuild the fragments for each Quest. To avoid problems I renamed the fragments to Watcher1, Watcher2 and so on....same for the Three-way...

hmm, that don't make any sense

11 hours ago, Pfiffy said:

bb_tifxxx files are back, seems like I lost the renaming somewhere on the way... 

could be linked to that above problem

easier to find them in bb_ than it is to find aibb_, too many other mods use the a prefix or a-something prefixes

11 hours ago, Pfiffy said:

I'm a bit irritated about the user count of the pimping quests. I think, there is still something wrong somewhere in the properties or in the conditions. 

user count of the pimping quests won't ever match up in tdf cuz so many of the conditions that use hookers past the first hooker also use the first hooker, same with users of the third hooker also using the second and the first hooker and each additional hooker also uses the previous hookers, but doesn't always apply in reverse order to have a first hooker using a second or third

Posted
2 minutes ago, CliftonJD said:

that part atleast makes more sense with the behaviors i've been seein - we definitely needed that

Was the first thing I looked at... I'm a frind of the use info...

2 minutes ago, CliftonJD said:

hmm, that don't make any sense

After opening the the quest the fragments gave me a 'could not be loaded' - error. After closing the quest, the script got compiled and was empty afterwards... After rebuilding it twice I thought it would be easier to keep them separate for each quest... 

2 minutes ago, CliftonJD said:

could be linked to that above problem

Maybe... Or I did it and loaded the wrong esp afterwards for further editing... It is just 6 scripts or so... the only one I really want to rename is the myth script. But I can't find it anymore.

2 minutes ago, CliftonJD said:

easier to find them in bb_ than it is to find aibb_, too many other mods use the a prefix or a-something prefixes

But it is more scripts with aibb than with BB so changing them to AIBB is less work. Anyway: It's cosmetics...

2 minutes ago, CliftonJD said:

user count of the pimping quests won't ever match up in tdf cuz so many of the conditions that use hookers past the first hooker also use the first hooker, same with users of the third hooker also using the second and the first hooker and each additional hooker also uses the previous hookers, but doesn't always apply in reverse order to have a first hooker using a second or third

That's right, but if you look at the differences you see that there is a mismatch between Quest 3 and 4. 

 

19 between Quest 1 and 2

15 between Quest 2 and 3

17 between Quest 3 and 4

15 between Quest 4 and 5

11 between Quest 5 and 6

 

I think that the difference should be more linear(?) I also think, it is something in the conditions, since the properties are checked over and over again by now. 

Posted
4 minutes ago, Pfiffy said:

After opening the the quest the fragments gave me a 'could not be loaded' - error. After closing the quest, the script got compiled and was empty afterwards... After rebuilding it twice I thought it would be easier to keep them separate for each quest... 

couldn't you just restore the scripts we already had

14 minutes ago, Pfiffy said:

That's right, but if you look at the differences you see that there is a mismatch between Quest 3 and 4. 

 

19 between Quest 1 and 2

15 between Quest 2 and 3

17 between Quest 3 and 4

15 between Quest 4 and 5

11 between Quest 5 and 6

 

I think that the difference should be more linear(?) I also think, it is something in the conditions, since the properties are checked over and over again by now. 

ahh, i see

Posted

update 8.1:

  • more quest dialogue fixes for astrid
  • whip enchantment removed (doesn't need a hotfix)
  • fix to mcm code for aygas
Posted (edited)
58 minutes ago, CliftonJD said:

couldn't you just restore the scripts we already had

I tried this, but lost the script again after opening the next quest and /or the properties got lost. So I have the same script with 6 different names now. I hope, I didn't break it. It's on the testing list for tomorrow.

58 minutes ago, CliftonJD said:

ahh, i see

I have problems with the training again. It's Hooker 4 and 5. I' not sure if it is the occupied spell, or something in the settings or maybe just the attempt to start too many scenes. The good news is that I could play 6 Scenes at the same time in TDF and another 2 in PAHE, even if SL takes a bit to start them...

 

 

 

Edited by Pfiffy
Posted

Stupid question incoming does this mod only work with NMM? All required files are installed, I ran FINS, no warnings. The game starts normally, I load a file and once the loading screen is over the game just closes. I tried the latest and the earlier version both with and without add-ons but all lead to the same result. It might just be a compatibility issue or something else, but the description specifically mentions NMM in the installation I wanted to make sure its not the mod organizer that causes the problem.

Posted (edited)
16 hours ago, Will55 said:

I try to keep the original but obviously with Astrid that IS a problem. I will companion Gabriella and swap her for the slave clone on my next sanctuary visit. Not certain how that will go but  will try. Should be interesting. Mirablele i will swap the original at the college for the companion one that I have who is not a slave. Nilsine is the original as it Betid Silverblood and Mena and Sigried. Vittoria is the original and her copy will be the target. A real pity as she is quite friendly and walk around barefooted.

So when you say companion you mean you used EFF to make them a follower correct? Calling them companions is what is very confusing. Mirabelle is taken care of via AA for me, Nilisine was enslaved instead of killed during the quest to save her(still wish there was a dialog option to tell them they can become a slave or die), Beitild was enslaved instead of killed, never knew about Mena and I don't do the Forsworn Conspiracy so the Silverbloods are what they are, and I've never nor will never enslave Sigrid cause I have no reason to. I have 2 char's that are sitting on the DB quests to see what happens with your Astrid and Gabriella before finishing so as to decide how I want to handle them. The other char's have already completed the DB so it's not an option on them. Then there are the two new chars that are still sitting in the starting cell awaiting backstory completion before beginning their adventures. The ones that have completed the DB questline are the ones that are very near to retirement. I have Vittoria on one char currently and she's dead on the other two, while the ones awaiting on your results with Astrid and Gabriella haven't gotten to the quest to kill her yet so once they continue with the chain then Vittoria will be enslaved instead of killed cause I already know that works and her dialog seems to be just fine afterwards, and the quest completes without issue as well.

 

16 hours ago, Will55 said:

ran into Salonia first and enslaved her and the captain (no re'zs) as well as copying Susanna.

I have 2 char's with Salonia all gotten via natural vanilla encounters, still haven't tried to do anything with Susanna yet because I still have not found her coffin and I've looked in the Hall of the Dead 3 times so far, so going to give it abit more time and wait and see. I'm still debating about the captain on if I want to run a vanilla start with one of my new char's or if I want to try and go back and see if I can find her body after starting via ASLAL. I'm doing good with 3 of my current chars so far and haven't touched the console, and I'm hoping I don't run into any issues that force me to use it. I'm going to try to do the same thing with the new chars as well, once I retire the ones that are almost finished and begin the new ones.

 

16 hours ago, Will55 said:

The point of that mod is that they are NOT attacked in the first place and chronic bleedout in Skyrim is actually worse than death as it is untreatable from my experience.

I don't mind npcs getting attacked as it adds flavor and risk to the game seeing as how most of them can be killed either by accident or on purpose depending on the char I'm playing at the time. What I do mind tho is having a npc in a never ending bleedout/standup loop that is irrecoverable. Honestly this is the first time in 10+yrs I have ever had a npc end up like this so I was shocked and confused when I first saw it as I didn't think it was even possible. Since it is only affecting one of my current 6 chars and the one that is affect by it is very near retirement I am not too worried about leaving her in that state as I most likely will never do anything with her or the Companions before retiring the character anyway. I am or was just trying to find info on the condition and possible solutions to fix it just in the off chance that it happens again.

 

13 hours ago, Gukahn said:

Nah you can't the "  " should've been an indicator for " maybe." or something. I mean i can with this Lockmaster mod but i don't think you can unlock it again without lockpicking it. Would be cool tho. Haven't done the Thieve destroy quest with the new save so i can test it maybe.. In a few weeks or so. Not sure about the order i fuck the guilds up after dawnguard ? Probably going to destroy the companions before dawnguard finished and cruse vilkas and farkas to be permanent werewolf slaves. (Which involved.. Imagination, killing them and spawning tame werewolfs.. Shame but what can i do.)

I've been looking intently at that mod and may add it to my next play through haven't decided yet. I'm still working out backstories for the newbie but I think the order I'm going to do it in is take out the DB 1st, then the Thieves Guild, then go thru Dawnguard and cure Serana, then take out the companions. I will probably setup Serana in her own house with a couple servant slaves but I haven't decided yet as to whether or not I'm going to have the newbie be a whoremonger yet or not, so I'm not sure if I'll do her AA questline yet or not. Still working out some of the kinks in his backstory cause it isn't quite where I want it to be yet and not quite happy with it. Oh if you happen to use a follower framework like AFT or NFF, you can force both Vilkas and Farkas into werewolf form permanently and then enslave them via pahe's enslave follower option. Can't do it in reverse, but pretty sure it will work if you force them to change, then do it. It should work in theory I just haven't tested it yet. I do know it does work for followers that you turn into vampire lords as I have one of those already.

 

8 hours ago, CliftonJD said:

ahh, thank you for trying that. its sposed to be an automatic feature for sufficiently trained slaves, but if you've already tried it after releasing a slave and still got bad results, follower management of ex slaves will need to be done internally for that feature

Yeah, remember the slave hooker I had that used to work fine until her name disappeared and she I wasn't able to interact with her at all? IIRC the order of events that lead to that happening was I freed/released her as a slave, then told her to "follow me I need your help" which I am almost positive that dialog was added to her by AFT cause she was at relationship rank 4, and then I somehow added her to MHiYH on accident. Her name vanished, she was not interactable, and I couldn't get rid of her even with console commands. Even after using a script to restore her name and interact with her I couldn't do anything with her and she was totally fubar'd, so I had to revert to an earlier save to fix the game as her being fubar'd started to bleed over into other npcs. I lost almost 12hrs of game play because of that fiasco. So yeah if anyone wants to free/release a slave and then make them a follower that will have to be done somehow internally by PAHE cause if it is done with a FF it will bork the game.

 

8 hours ago, CliftonJD said:

save first then retest that without using mhiyh dialogue on it. we have the patch to prevent it for slaves. if you don't get problems without mhiyh dialogue, then we just need to update the patch to include ex-slaves. if it still has problems without using mhiyh, then we need to avoid external follower management on ex-slaves

see above reply

 

8 hours ago, CliftonJD said:

dunno if npc's have a similar faction or function as player weddings, somewhere i read that a potential marriage partner eligible to give player dialogue to be married, would also have a random chance to appear at the player wedding if player chooses another partner

I've had all kinds of strange npcs showing up to some of my characters weddings I've had in the past 10 yrs so nothing about that surprises me anymore.

 

8 hours ago, CliftonJD said:

think you would need to reload a save from before you enslaved the giant and avoid the pose option added thru hsh. not certain, but i think the posing method might be causing the t-pose bug for normal npc's like the forsworn while enslaving the giant causes the bugs with giants. as long as the naked bug stays selective to certain npc's like the thieves guild quests, its perfectly normal for the naked bandit bug. those npc's are given a unique name, but still use a bandit actorbase so they acquire the naked bug thru it

I've never used the pose option in HSH tbh as their page says it isn't complete, and since it's as old as it is without any new updates I took that to mean it was never finished, so I haven't ever used it. That is however disheartning as if I had to guess I would probably loose approx. 50 or 60 hrs of game play if I tried to go back to a save before enslaving the giant :frown:. That last part I did not know, always thought that unique named npcs were just that, unique, never knew that some of them were just named bandits or forsworn with the same base id as the generic ones. So I am assuming that the naked bandit bug also causes them to not have anything in there inventory at all then and unable to respawn their inventory via the console?

 

8 hours ago, CliftonJD said:

perfectly normal for an ff reference on clones

But I didn't clone Aela tho I literally did what I done a few years ago when I had a npc get stuck in combat forever. I disabled the npc, then markfordelete, fast traveled a few times to reload the cell and complete the deletion, then went back to the original spot and used the console command player.placeatme (refid) 1. In the past it worked just fine and I got a new npc with the same base id and ref id as the original. For whatever reason tho this time when I tried it, the command didn't work for her ref id and gave me an error. I even tried waiting 3 days in game and it still gave me an error, so I had to use her base id to instead of her ref id to spawn in what should have been an identical copy, but instead had a new ref id. I did compare the new id with an already existing slave and it was very different, as my slaves do not have the FF in front of there ref id, all of my slaves ref id's start with 17, which is the number associated with the paradisehalls.esm in my load order. So with that I know that the new "clone" of Aela did not come from PAHE, and I have no idea as to where it did come from and the whole reason I asked if she would function normally just as the original is supposed to even tho she doesn't have the same ref id as the original and I have no clue where the new id came from? What I can tell you tho, is when I did enslave her while she was in the "stuck" state her base id stayed the same and the new ref id started with 17 just like all my other slaves, however she still had all of her "pre companion quest" dialog options along with all of her slave dialog options. She also used the femaleeventoned voice instead of her real voice when first talking to her when she's cloned by PAHE and you tell her to "put this on she's a slave now". Some of her voiced lines after being enslaved was also femaleeventoned instead of her real voice. Very jarring hearing Lydia's voice come out of Aela's mouth tbh. Which I have noticed that several of the other voice types still have lines using Lydia's voice in certain circumstances after they are enslaved instead of using their own real voice. Not sure how to fix that either.

 

So I have tried recycleactor, resethealth, restoreactorvalue, resetai, playidle, kill, resurrect, and none of those have worked, the only one I did not try was the one to force her to use a potion as I didn't think that was a thing I could do in her current state. I'll have to lookup an id for a health potion and add it to her inventory then use the command to make her drink it and see if that does anything.

 

EDIT: So I tried forcing her to use a health potion and that didn't work either. I then tried a few other things including the set unconcious command and that didn't work either. While I had her "knocked out" I did try enslaving her via the Enslave Health option and then immediately after enslaving her I released her. She did stay and didn't disappear, she didn't like me much, but was not hostile. I checked her ref id, and it started with 17 and not ff so still confused about that. I then killed her and tried to resurrect the original but it didn't work, nothing happened when using the command. So I'm abit confused as to exactly what happens to the original when PAHE kills/clones them to make a new slave? And again I tried the player.placeatme command and it would only work if I used the base id and not the ref id, which every other npc I've done that with worked with the ref id. The "new" Aela that was spawned via placeatme, had a FF ref id but seemed to function normally. So I am at a loss, do I loose a possible hundred hours or so give or take by trying to go back to before she was like this, or do I move forward with a clone, or do I just leave her in her broken state?

 

3 hours ago, trtrztdjk said:

Stupid question incoming does this mod only work with NMM? All required files are installed, I ran FINS, no warnings. The game starts normally, I load a file and once the loading screen is over the game just closes. I tried the latest and the earlier version both with and without add-ons but all lead to the same result. It might just be a compatibility issue or something else, but the description specifically mentions NMM in the installation I wanted to make sure its not the mod organizer that causes the problem.

I use Vortex and have no issues and many here use MO2 without issue. If I had to guess it is probably a load order issue with a conflicting mod or perhaps a version mismatch with one of the required mods possibly.

 

Edited by Martok73
Posted
1 hour ago, Martok73 said:

I've been looking intently at that mod and may add it to my next play through haven't decided yet. I'm still working out backstories for the newbie but I think the order I'm going to do it in is take out the DB 1st, then the Thieves Guild, then go thru Dawnguard and cure Serana, then take out the companions. I will probably setup Serana in her own house with a couple servant slaves but I haven't decided yet as to whether or not I'm going to have the newbie be a whoremonger yet or not, so I'm not sure if I'll do her AA questline yet or not. Still working out some of the kinks in his backstory cause it isn't quite where I want it to be yet and not quite happy with it. Oh if you happen to use a follower framework like AFT or NFF, you can force both Vilkas and Farkas into werewolf form permanently and then enslave them via pahe's enslave follower option. Can't do it in reverse, but pretty sure it will work if you force them to change, then do it. It should work in theory I just haven't tested it yet. I do know it does work for followers that you turn into vampire lords as I have one of those already.

 

You get to it when you get to it ?

The idea with the Twins is not bad.. But i probably won't be able to do it without major bullshit. Once i become part of the silver hand, i "think" they will go aggro, at least they should ? But as a vampire i am pretty able to bullshit them into my follower framework without too much problems and test it.

Posted (edited)

@CliftonJD: The Watcher works. Which means you did a good job and I didn't mess it up. Is there an easy way of making Pahe a soft dependency? I want to make sure that slaves can be used as clients without getting them into the brawl quest, I have to do that for followers, too.... For the followers it will be just a condition....

 

 

Next stop will be the City scenes: I saw missing fragments... 

Edited by Pfiffy
Posted
13 hours ago, Martok73 said:

So I am assuming that the naked bandit bug also causes them to not have anything in there inventory at all then and unable to respawn their inventory via the console?

 

ya, its usually just weapons or weapons with random loot. some ppl have even tried adding stuff to them thru console, but they still won't wear it

13 hours ago, Martok73 said:

She also used the femaleeventoned voice instead of her real voice when first talking to her when she's cloned by PAHE and you tell her to "put this on she's a slave now". Some of her voiced lines after being enslaved was also femaleeventoned instead of her real voice. Very jarring hearing Lydia's voice come out of Aela's mouth tbh. Which I have noticed that several of the other voice types still have lines using Lydia's voice in certain circumstances after they are enslaved instead of using their own real voice. Not sure how to fix that either.

even toned voice is like the generic voice type for slaves, in paradise halls 0.7 it was even the only voice type for slaves. i fixed the nord voice type and the sultry women for pahe from some old data of previous versions of paradise halls. young and eager and condescending voice types had to be slapped together from a mix of nord and eventoned only for lack of better options

13 hours ago, Martok73 said:

the only one I did not try was the one to force her to use a potion as I didn't think that was a thing I could do in her current state. I'll have to lookup an id for a health potion and add it to her inventory then use the command to make her drink it and see if that does anything.

from the info about the command to drink it, she doesn't need to have it in her inventory when she drinks it and having it in her inventory won't use the potion she has when she's ordered to drink it. only need it in her inventory for her to drink it on her own if she's able

13 hours ago, Martok73 said:

So I am at a loss, do I loose a possible hundred hours or so give or take by trying to go back to before she was like this, or do I move forward with a clone, or do I just leave her in her broken state?

i'd be too stubborn to give up on 100 hour save, but leaving her that way would seem too immersion breaking. if she still has normal dialogue, i would try offering her sex thru tdf and if that don't work or doesn't fix the problem, then i'd enslave her clone. uniques usually tend to follow the same behavior patterns as their slave clones so the slave reset while in the presence of the original might be enough to wake her up

Posted
10 hours ago, Pfiffy said:

@CliftonJD: The Watcher works. Which means you did a good job and I didn't mess it up. Is there an easy way of making Pahe a soft dependency? I want to make sure that slaves can be used as clients without getting them into the brawl quest, I have to do that for followers, too.... For the followers it will be just a condition....

 

 

Next stop will be the City scenes: I saw missing fragments... 

depends which script gives the chance for the brawl quest to occur or is that handled internally thru the brawl quest. if you can find which script handles that, i can look into it or show you what to add

Posted
4 hours ago, CliftonJD said:

ya, its usually just weapons or weapons with random loot. some ppl have even tried adding stuff to them thru console, but they still won't wear it

well that explains alot.

 

4 hours ago, CliftonJD said:

even toned voice is like the generic voice type for slaves, in paradise halls 0.7 it was even the only voice type for slaves. i fixed the nord voice type and the sultry women for pahe from some old data of previous versions of paradise halls. young and eager and condescending voice types had to be slapped together from a mix of nord and eventoned only for lack of better options

so what about with all the new xvasynth and such? I've tried using an alpha voice pack someone made for pahe a month or so ago, but there are still alot of inconsistencies especially with slaves using eventoned for things like "mercy" or "you win I submit". with all the dialog updates you've been doing is there anyway to redo the associated voice lines to be more consistent? Nord and Sultry isn't 100% yet either, as I have had a few cases where new slaves that are either nord or sultry still have some responses voiced using the eventoned. I don't remember off the top of my head which lines it was tho. Don't get me wrong the voices have come a long way since I first started using the mod a little over a year ago, I'm just curious as to how far it can go now with all the new technology at y'alls fingertips :)

 

4 hours ago, CliftonJD said:

from the info about the command to drink it, she doesn't need to have it in her inventory when she drinks it and having it in her inventory won't use the potion she has when she's ordered to drink it. only need it in her inventory for her to drink it on her own if she's able

sadly that didn't work either :(

 

4 hours ago, CliftonJD said:

i'd be too stubborn to give up on 100 hour save, but leaving her that way would seem too immersion breaking. if she still has normal dialogue, i would try offering her sex thru tdf and if that don't work or doesn't fix the problem, then i'd enslave her clone. uniques usually tend to follow the same behavior patterns as their slave clones so the slave reset while in the presence of the original might be enough to wake her up

yeah I wish it was only a 100 hr save :( unfortunately if I rolled back I would end up loosing about 100hrs of progress out of a almost 400hr save file, so yeah :(. Sadly when I click on "Talk to Aela" nothing happens and she's unresponsive. I did try enslaving her which of course got rid of the original completely and I still have no idea as to what exactly happens to the original when you enslave any npc. I know they disappear and a new clone is created to be the slave, but what happens to the original body? I found Uthgerd's coffin in Whiterun's Hall of the Dead after about a month of in game time. I had enslaved her when her "brawl" quest to make her a follower bugged out and turned into a real fight. Which after finding her coffin, I coc'd to the deadbodycleanup room and sure enough there was her dead body along with two live bodies in a t pose, which was very strange. But when I enslaved the bugged out Aela, her original body was not in the cleanuproom, and she didn't have a coffin in the hall of the dead either, so kinda confused about that.

 

I released her slave clone and left the area, waited 3 days and came back and the former slave clone was still there and had not been removed, and from what I could tell her dialog was fine. She didn't like me tho as her relationshiprank was at -1 or -2 can't remember. She wasn't hostile just didn't like me, lol. I have no idea if the former slave clone will work the same as the original or not tho. I have kept 3 save files for testing things on her to try and fix her and haven't further progressed the character at all until I figured something out with Aela. So I went back to the 1st save I made for testing and tried one last ditch effort suggestion made by someone on reddit.

 

And guess what??? IT WORKED!!!! someone on Reddit suggested that since she was in a never ending loop of bleedingout, staggering, trying to get up that it was possible she was taking damage it was just not being registered because essential and protected npcs that receive damage from any source other than the player if they are protected, or any source if they are essential does not actually register that damage and only goes thru the animations and that it was possible for them to end up stuck like my Aela. So what they suggested was a simple ini edit to the skyrim.ini file to add in the setting that controls the engine registering damage or not for essential npcs.

 

[GamePlay]

bEssentialTakeNoDamage=0

 

That simple ini edit when added to the skyrim.ini file makes it so that the game engine will actually register damage dealt to essential npcs instead of automatically playing the animation for them going down briefly then getting back up. When I added in this setting to my ini file, and then loaded up the save file I made for testing when I discovered her ( no clue how long she had been this way), because she could register the damage she was constantly receiving instead of only playing the animation she immediately died as soon as I loaded in. Ironically her corpse was naked, but she had all her items that she would normally have, everything. Checking the console and making sure the id's all matched up and double checking her inventory, I held my breath and crossed my fingers and typed in the "resurrect" command to respawn her fresh as per the persons suggestion on Reddit, cause he said if she is taking damage and that is what has her stuck in the bleedout/stagger loop, then by telling the engine to register and apply that damage then she should instantly die when you load into the game. The person was correct, and also said if she is dead, then use resurrect with no other parameters to spawn her fresh just as if it was the first time the engine spawned her in. Low and behold when I closed the console after hitting enter her body vanished and a few feet away blinked into existence a brand new fresh Original copy of Aela. AND SHE WAS PERFECT, woohoo, no more stuck in a goddamn animation loop, fully functional and working Aela with her original ref id. She is fixed finally.

 

I would have never thought that she was constantly taking damage and that was what was keeping her stuck in that bleedout/stagger animation loop, nor would I have every thought to add a line into my skyrim.ini file that forced the engine to register that damage she was taking to allow her to die from it. I had already tried removing her essential flag several times, even going as far as changing it in the CK and even that did not fix her and she did not die either. To test the setessential command I tried it on a couple npcs that are by default permanently essential, and I was able to kill them just fine using console, but for whatever reason it didn't work with Aeal, but adding in that little line in the ini file allowed her to find peace in death and be resurrected with a new zest for life. :)

 

So, she's fixed, she works perfectly, and I did not loose about 100hrs of game play :)

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