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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
18 hours ago, CliftonJD said:

that's an old bug, usually that's the coveted respect bug ppl would use or abuse to max out their respect. might take another look at that dialogue tree for a fix after the other respect changes are finished, think last i heard it was 1 those bugs ppl would rather not fixed

Ahh, ok, I just thought I'd mention it cause I didn't know. As long as I can get 100 respect eventually and it not get stuck I'm happy. :)

 

18 hours ago, CliftonJD said:

ya, i'm thinking to force the auto-namer for better immersion on those npc's and if possible i'd like to disconnect the clone enough to remove any active quests since the original actor is still there for quest purposes...not so sure its possible tho so here's to hopin

Not sure about the auto-renamer tho, I mean for me at least if I enslaved Astrid I want her to keep her name, voice and looks. If it was only possible to find her coffin somewhere to rez her the same way you can Susanna the Wicked. Which I still haven't found her coffin in the Windhelm hall of the dead.

 

18 hours ago, CliftonJD said:

that's 1 the things has me thinking about adding the spell mentioned above, dunno bout gabby, but astrid has to be enslaved before the questline is completed if you don't want crispy critters. think it was will mentioned a copy of astrid enslaved at the shack

That's kinda disappointing tbh :( especially for necromancer characters ya know :(

 

18 hours ago, CliftonJD said:

from what i gather, it happened in the hall of the dead, but it wasn't any body from the hall of the dead. just the console id, if using that method to bring them back, will work on any of them, just have to be careful with astrid not to get the wrong variant --both normal or burnt are still astrid with only a slight difference to the editor id

I haven't found her coffin, there are a couple of coffins that can be searched but has no name, so no clue as to who they are. Having to use console to rez is unfortunate. With several magic overhauls there are a couple different ones that add in a resurrection spell that you can cast on a corpse to bring them back from the dead. I assume it works the same as the console command because they behave the same way they did before they died. Which the rez spell works great for any mage, necromancer, or priest/healer type character or a character that is playing as an evil type magic user that steals souls and robs their victims of an afterlife to torment them with a life of servitude as a slave. For me I only have 2 characters that don't use magic enough to validate using the resurrection spell, so the rest are fair game. Lemme tell ya it's very hard to control myself and not use the spell or console if I accidentally kill a npc I was trying to enslave.

 

11 hours ago, Will55 said:

Now I don't make slaves followers either. TBPH I did initially, hoping for convenience, but using the group command simply failed WRT slaves and each one had to be given individual instructions which is a right PiA if you are dragging a lot around. 

 

CliftonJD PLEASE NOTE!

IN FACT...having an overall GROUP COMMAND STRUCTURE for following slaves would make life considerably easier instead of this wading through the multiple speech lines to say "sandbox around here" or "follow me".

 

I never enslaved Muiri in the end. She is a fulltime ceiling inspector in Solitude now (AKA Hooker). But in my next run... hmm.

 

I would like to know as well about how to send the two Shatter-Shields back alive. I companioned Nilsine then made her the Gnisis hooker then with the DB cloned her and killed the clone. I tried to clone mother to save her but IIRC both died (uncertain..I just could not find either one). Unfortunately attacking the clone has damaged the speech lines for Nilsine (amazing how no one else saw that bolt nor my stealthed char) and I may have work to do here.(dismiss, enslave or???).

I saved Margret but she has only one speech line, is ugly and I could not be bothered in doing more. Personally IMO I probably should have let him kill her or i should have enslaved her as there is always someone who likes uglies.

 

Mena is the Sybil's mother and like Sigrid was a pure lust object as Skyrim MILFs have an incredible zest for "life". Both had to have their arousal rate dropped or they never got off the floor/bed/whatever. When I used the female housecarl mod for Windstadt I could not get the new girl (lovely mature areolae) as steward so I asked Sigrid.

The Forsworn chain does not really need Margret except as a corpse. I have to go back to the Talos temple to be captured but I want to unload or sell my stolen gear first so that is on hold.

 

I don't enslave males either but somehow saving the emperor appeals (but how?) while enslaving the other two if only to sell them to fellglow appeals (certainly the Breton...the other fellow was just doing his job so I may drop him).

In theory when you enter the castle to poison the understudy (or just after you step outside after doing so) you could save Gabriella by moving her to your position, (need to make her a companion so as to TP her) telling her to wait, finishing off the attackers then fast travel to the nearest landmark with her, telling her to wait then charging in to the sanctuary alone. I would prefer to leave her outside of Solitude as the peri sanctuary area is thick with enemy but..

 

Astrid was copied and the copy enslaved in the shack. Usually I bewitch Astrid first for the hell of it. Have to start that training.

 

In the thalmor headquarters is a female Thalmor wizard who in my game was less ugly than usual but she really liked my (then) 3 hookers (all of them one after another) as all were blond Nords but refused to pay one and became nasty when confronted. It took some effort to obtain the gold and her comments really annoyed me, so I intended to sleep enslave her but wondered as she was a unique and decided to copy her instead. She is now a tame randy slave.

Not sure I understand what you mean by making them a companion first tbh. As for saving the Shatter-Shields, Nilsine is easy enough as you can enslave her instead of killing her which thanks to how PAHE works, when the mod clones her to enslave her the original dies which marks the quest complete. In order to save the mother at least in my game, I waited til night when both the mother and remaining daughter were asleep, then tagged the mother, then the daughter, and enslaved them both at the same time, DB quest completed and the mother for me never made mention of her second daughters death and both her and Nilsine only had slave dialog. But YMMV and Skyrim being Skyrim it may work different in your game.

 

I had no idea Mena was Sybill's mother, I don't think in my 3k+ hrs I've ever come across her to be perfectly honest either. I have no reason to enslave Sigrid, LOL, like those MILFs huh? ? I still don't really like the whole Forsworn quest line in Martkarth, I did it once, and that was it and have never done it since. I save Margret and leave her to her boring meaningless life. With Pandorable's she's not ugly anymore but she's not a beauty queen either, but I still leave her be as I have no real reason to make her a slave. I have used TDF to make her a hooker in Markarth before tho. I've also enslaved Muri and turned her into a TDF slut as well. That pyhsco bitch definitely deserves it.

 

I have AFT so I could make Gabriella a follower for my current mage/necromancer and RP teleporting her cause mage or since Gabriella is also a mage could RP she teleported to me to warn me of the setup/betrayal so yeah that might work and make sense as well. As long as she didn't die later cause ya know being scripted death, but worth a try for sure.

 

It's been awhile since doing the main questline tbh, and I don't remember a female Thalmor wizard honestly. Are you talking about the Thalmor Embassy where Diplomatic Immunity takes place? Sleep enslaving def best and easiest way to enslave anyone for sure. I also like crafting strong paralyzing potions and reverse pick-pocketing npcs and watching them fall over, it's so damn funny, then enslavement is a piece of cake. But that only works for 2 of my characters at the moment. Damn getting hard to keep up with them I'm up to 6 current play throughs now, ouch.

11 hours ago, Gukahn said:

Put a hood on her, sing the anthem and do it for the motherland? ? Haven't found a replacer that doesn't make her look odd.

I've saved her all but one play through in 10+yrs, never enslaved her, made her a TDF Hooker twice, use Pandorable's NPCs and a shitload of other npc overhauls so almost every single npc in my game is "improved". Not all are beauty queens, the older ones look old but not butt ass ugly, and on very rare occasion I get the odd generic npc spawn in that hasn't been touched and is still vanilla, but that's rare.

 

11 hours ago, Gukahn said:

You Dudes really should think about enslaving some males..Brynjolf lived my last save als Haelgas Boytoy and it was hilarious ?

I have only ever enslaved a male twice, once was Kematu which I then left him for Saadia to have her way with, and I enslaved the Ebony Warrior just to see if I could and see just how powerful of a bodyguard he would be. Which HOLY FUCK he's a damn beast as a guard slave. I improved his armor via smithing and his weapon and he damn near one shots everything. He solo'd a legendary dragon and still had 1/2 his health left. 100 sub/respect/combat, 0 sex(not my thing). His combat seems stuck at 101 for whatever reason and hasn't moved in over two weeks even tho on the char that enslaved him I've had him fight hundreds of battles and at least 20 dragons. He ripped the dragon priest at the end of the dungeon in Solsteihm where you get the seeker black book (can't remember the name), apart. I mean ebony warrior vs dragon priest and dragon priest didn't stand a chance.

 

8 hours ago, Will55 said:

The problem is that she will run Riften after the imperial win

There is a mod for that too, pretty sure I've already given you the link for it too, can't remember.

 

8 hours ago, Gukahn said:

As i added now all 3 Destroy Mods from CommanderShrekard (thieves guild, Brotherhood and Companions.) i don't really have a shortage of Slaves to be ? My Pc would never join the companions as a vampire.. But i'm going to have Ria as my favorite. Planing to break Aela with her..But the sheer number of Members of all 3 guilds will force me to cherry picking, so i only go with Ria,Aela and the Twins.. Brotherhood is easy with the only 2 Women plus gender bend cicero (yes i did it.. But only cause i liked her looks and would kill or enslave him anyways.. Bye BroCicero., Helloo SisCero.)

Thieves guild will be harder.. Much harder. Vex is a must for i need her to debug them with the gold payment, Sapphir.. Maybe not this time, same for the Redguard Fence.Brynjolf has to be part and Karliah will always take part.. As for the others.. Mercer i think is too much, just going to cruzifix him infront of the gates. Let the vultures get him. Other then that.. Hemir and Muiri are on my Wish List and acutally 2 i going to keep for myself..  

 

but apart from my plans, without the mods there are always some dudes you wanna punish for the shit they`ve done. Take Leigelf for contracting the Brotherhood to kill his Wive or enslave Heimskr to shut him up ?

 

 

That's one of the advantages of me having 6 games going at the same time. Not all my chars do everything there is to do, and two of them are getting very close to "retirement". I have a companion that now thanks to a couple mods is having wild werewolf sex with Aela and banging Ria on the side. I have my evil power hungry vampire that fell in love with Serana who later after a few years helped her with her intimacy issues and married/eloped with her. Who feeling sorry for a few of the urchins with no home later adopted them and gave them the gift of immortality and power by turning them into little vampires. I have my 1/2 elf nord who after being abused by her father and his sick friends and being rejected by her supposed dieing mother lost her mind in a phsycotic break and killed both her mother and step father and his friends. Then falling prey to Sanguine was infactuated by him and gave herself to his service, taking over the thieves guild, publicly executing Maven, taking over Riften, and several other things all in the name of pleasing Sanguine. I've got the mage that took over the college who was an exile from the Thalmor. I have the necromancer who takes and enslaves people for his experiments and steals their souls. The others haven't been played in a month or so and I have forgotten what all they have done up to this point, lol. But yeah point is not all my characters do everything there is to do and I limit what each one does to the backstory I made for them and their personality/rp.

 

I have made a new char that I'm still working on their backstory, but when they're ready to go and get started I want to try out those destroy faction mods and make Vex, Gabriella, Astrid, Aela, Ria, Njada, Tonila, Karliah all personal slaves for their own whims. This character won't do Dawnguard tho and will most likely use SL's AA to acquire Sapphire. I'll most likely kill all them men, as it's not my thing, minus a couple that I really really can't stand and might possible enslave just to extend their torture and torment. I'm looking forward to this play through I just need to finish a few points in the backstory and leave the starting cell. ?

 

7 hours ago, Gukahn said:

both things i can fix easy with SSedit and i do not care about their looks, i was more interested in potentially making my Slaves actual do something useful for a change?

With HSH and abit of setup you can make slaves cook, clean, sweep, "service" followers/house guests, and use workstations like anvils, etc.... for a more immersive RP. It just takes a little bit of setup with the house markers, and assigning a taskmaster/mistress, and assigning slaves to the areas you wish for them to "work" in, which will cause them to sandbox doing different tasks which imho adds to the immersion and RP factor a good bit.

 

6 hours ago, Will55 said:

But now SSE has become temperamental and getting the animations down to the required number involves chopping and changing and infinite FNIS runs.

There are a couple mods that fixes and extends the animation issue. I use FNIS SE XXL personally with the animation limit crash fix and those seem to do the trick. I think I'm at just over 16k total animations now.

Posted
6 hours ago, Martok73 said:

like those MILFs huh?

To be fair. Kalilie made Sigrid into a total Snack ?Always start an Affair with her when i play a good guy. Sorry Alvor.. (i would totally ad Infamy for her with the Orc but i fear it will fuck my game up.. Support Section of it makes it look to chaotic.)

 

6 hours ago, Martok73 said:

I've saved her all but one play through in 10+yrs, never enslaved her, made her a TDF Hooker twice, use Pandorable's NPCs and a shitload of other npc overhauls so almost every single npc in my game is "improved". Not all are beauty queens, the older ones look old but not butt ass ugly, and on very rare occasion I get the odd generic npc spawn in that hasn't been touched and is still vanilla, but that's rare.

 

Yep but even pandorable with all her time and effort couldn't change that Magret is plane. Maybe it's just her stupid Backstory.. Even i can't live with so much stupidity. I have many replacers, all Uniques Minus the few Elderly are improved too. I think Idgrod is the only Jarl that still ls vanilla and will remain as such. I don't need only good looking chars or young made elder women. As i said.. Sigrid ? looks young but you believe she has a daughter. And Maven in my game looks like she not only enjoys Whiping people.. Shit now i.. I don't wanna go to work, i wanna Sell Maven a toy.. I don't yet have.. Brynjolf, get your ass over here! And bring Saadia with ya!

 

6 hours ago, Martok73 said:

That's one of the advantages of me having 6 games

can't do that. I would feel to distracted and never get to play one out. I will stay with one save until i get bored or fuck things up. The reason why i removed the Serana Mod for this playthrough and started over was, that she hijacked my entire game. If you play a Hero to be or a vengeful yet good hearthed Character, the mod is awesome but if your character is as fucked up as my orc right now she feels off.. Therefor i added M´rsissi and hope i can bring myself to play towards her bad ending.

About the Destroy Mods, i only have of yet tested the Thieves Guild which works almost flawelessly with Pahe together. Only thing is the Fine you have to still pay once you destroy them cause the Mod adds you to their faction so the ownership of Cistern and Flagon goes over to you. Might just be that i down right slaughtered them all last time. Next i will take a sneaky approach. I will destroy the factions without any Follower and in my game.. That might be suicide to do rn. I don't really do much smithing or enchanting to not make my Pc too powerfull.. Better vampires and Sacrosant make him almost too strong already.

(and i want to later not only enslave npc´s..Muiri is the perfect victim to make her "Orculas Bride." Nilsine too.. Once i am done they are best friends again xD)

 

6 hours ago, Martok73 said:

With HSH

Shit i use HSH so rarely that i totally forgot. You're right, then i don't need to add another mod to my list.

 

6 hours ago, Martok73 said:

There are a couple mods that fixes and extends the animation issue. I use FNIS SE XXL personally with the animation limit crash fix and those seem to do the trick. I think I'm at just over 16k total animations now.

 

Should be doing fine. Did the same with the same amount. If you really wanted to, you can run every converted animation pack on LL with xxl without so much of a problem. (yep i did.. Until i shaved everything down to a more reasonable number.)

Posted
8 hours ago, Martok73 said:

Not sure I understand what you mean by making them a companion first tbh. As for saving the Shatter-Shields, Nilsine is easy enough as you can enslave her instead of killing her which thanks to how PAHE works, when the mod clones her to enslave her the original dies which marks the quest complete. In order to save the mother at least in my game, I waited til night when both the mother and remaining daughter were asleep, then tagged the mother, then the daughter, and enslaved them both at the same time, DB quest completed and the mother for me never made mention of her second daughters death and both her and Nilsine only had slave dialog. But YMMV and Skyrim being Skyrim it may work different in your game.

I did so only early in the game run then dismissed all slaves as it was too confusing. That would have been the first half dozen slaves. None since then have been companioned.

Nilsine is alive but I have not been back to see what happened to mother. Not sure about the rez if she died as it should (as in RL) freak out the husband. A real pity that there is no better way to save them.

8 hours ago, Martok73 said:

 

I had no idea Mena was Sybill's mother, I don't think in my 3k+ hrs I've ever come across her to be perfectly honest either. I have no reason to enslave Sigrid, LOL, like those MILFs huh? ? I still don't really like the whole Forsworn quest line in Martkarth, I did it once, and that was it and have never done it since. I save Margret and leave her to her boring meaningless life. With Pandorable's she's not ugly anymore but she's not a beauty queen either, but I still leave her be as I have no real reason to make her a slave. I have used TDF to make her a hooker in Markarth before tho. I've also enslaved Muri and turned her into a TDF slut as well. That pyhsco bitch definitely deserves it.

 

I have AFT so I could make Gabriella a follower for my current mage/necromancer and RP teleporting her cause mage or since Gabriella is also a mage could RP she teleported to me to warn me of the setup/betrayal so yeah that might work and make sense as well. As long as she didn't die later cause ya know being scripted death, but worth a try for sure.

 

It's been awhile since doing the main questline tbh, and I don't remember a female Thalmor wizard honestly. Are you talking about the Thalmor Embassy where Diplomatic Immunity takes place? Sleep enslaving def best and easiest way to enslave anyone for sure. I also like crafting strong paralyzing potions and reverse pick-pocketing npcs and watching them fall over, it's so damn funny, then enslavement is a piece of cake. But that only works for 2 of my characters at the moment. Damn getting hard to keep up with them I'm up to 6 current play throughs now, ouch.

Have a look at the female Housecarls in the MHB mod. His textures almost certainly came from RL (? his wife) and you can even see the Montgomery tubercles on the mature woman areolae that they have. I am a little old for MILF fascination but some women, even pixilated ones, just seem to have something. In RL when it comes to the reality of it all, they kick off their shoes at the front door and are stark naked before they even reach the bedroom with the usual comment being: "we don't have much time". That sure beats the wearing down seduction of some young female in terms of the result.

 

The Thalmor wizard is in the Thalmor Headquarters in Solitude castle, always a prime stop when I have my hookers in tow. She is named but I cannot recall the name and IIRC she is 2nd in command there.

 

I always now use the XXL pack and had a stable run but I added some pose mods (I had none) and it threw me past the ?16400 and I had to remove most as well as Anubis in toto to stabilise it. My char still stands with his right hand on his hip like a &^%&ing fairy but I have no idea what causes it nor how to remove it.

Just lost 20+ (MCM disappeared) slaves when I resumed this save profile.

This really is starting to annoy me as ALL were already well-trained PAH slaves.

 

Posted
9 hours ago, fred200 said:

I am sort of guessing I overloaded HSH with 53 slaves in Lakeview. I never went that high before... 30 seems like a good upper limit.

 

I tried removing the "noenslave" faction. After Paralyze, I have the option to "enslave slave".  I do not get the enslaving dialog.

Looks like this slave has a full set of dialogue options  now - but she is still not on the MCM PAHE list of slaves.

 

Meanwhile, I am transferring all the slaves I can out of HSH and leaving them tied up. Lakeview Manor is like a war zone. They are all fighting...

 

 

So, ALL slavery mods have an upper limit for the number of slaves? Is that correct? Anyone?

It that dependent upon the total number of slaves (PAH+HSH+AYGAS) or the total for each independent individual mod?

 

I am really becoming quite p*ssed at the disappearing MCM slaves in PAH.

New ones I can understand but old well-trained ones?? Grrrr!

Posted

OT absolutely

I spent most of my "gametime" today on trying to track down Salonia Cervain for my 118 lev char to have as a slave playmate (literally).

To get her reflex id: FF001996 (Husband FF001997) I had to go into early saves in another profile.

Then I tried to find her.

She was not ingame before level 45 (my char) and was not ingame on any save after level 60 but her husband was, as an ash pile in a tiger den.

I managed one player.moveto success to her id but there was nothing there.

So they went a different way this time through Rorikstead and one became a vampire thrall while the other was presumably eaten as there was no trace of her remains.

It shows some insight on behalf of Beth IMHO as they were getting too close to Solitude (They are never supposed to arrive) and so were "removed' naturally.

When I found them previously, they were blundering about in a snowstorm between Dawnstar and Nightgate inn.

I guess the chances of them dying are inversely related to their proximity to Solitude and they only survive if they stay far away.

Posted
1 hour ago, Will55 said:

OT absolutely

I spent most of my "gametime" today on trying to track down Salonia Cervain for my 118 lev char to have as a slave playmate (literally).

To get her reflex id: FF001996 (Husband FF001997) I had to go into early saves in another profile.

Then I tried to find her.

She was not ingame before level 45 (my char) and was not ingame on any save after level 60 but her husband was, as an ash pile in a tiger den.

I managed one player.moveto success to her id but there was nothing there.

So they went a different way this time through Rorikstead and one became a vampire thrall while the other was presumably eaten as there was no trace of her remains.

It shows some insight on behalf of Beth IMHO as they were getting too close to Solitude (They are never supposed to arrive) and so were "removed' naturally.

When I found them previously, they were blundering about in a snowstorm between Dawnstar and Nightgate inn.

I guess the chances of them dying are inversely related to their proximity to Solitude and they only survive if they stay far away.

 

Try this: player.placeatme 000B8149

 

Posted
2 hours ago, fred200 said:

 

Try this: player.placeatme 000B8149

 

Thank you! But NoGo as it is her base id and simply does not work and believe me! I really tried.

Posted
27 minutes ago, Will55 said:

Thank you! But NoGo as it is her base id and simply does not work and believe me! I really tried.

 

Very strange. I just tried that exact syntax.  Placeatme always uses the baseid.  Solonia appeared next to me, dressed in her fine clothes.

I enslaved her, buffed her up, and she is now in training.

Posted
19 hours ago, fred200 said:

Well - this was most - unsatisfactory.

Meriam showed up in Markath. Not on the HSH roster, not on the PAHE roster.

Additional dialogue control gave me "shorten your leash".

This gave me most of the PAHE dialogue - and she follows.

Still not a PAHE slave or HSH slave.

If I paralyze her, I still get the Cancel enslave or Talk.

I am about to ask for how to cancel "Do not enslave" faction. It has things bolluxed.

 

I am sort of guessing I overloaded HSH with 53 slaves in Lakeview. I never went that high before... 30 seems like a good upper limit.

 

I tried removing the "noenslave" faction. After Paralyze, I have the option to "enslave slave".  I do not get the enslaving dialog.

Looks like this slave has a full set of dialogue options  now - but she is still not on the MCM PAHE list of slaves.

 

Meanwhile, I am transferring all the slaves I can out of HSH and leaving them tied up. Lakeview Manor is like a war zone. They are all fighting...

 

 

once she has the pahe dialogues, you would normally be able to retry the exchange to hsh, but since hsh is acting buggy right now your next action depends how well trained she was before the bug. if she's below the escape threshold, tie her up for now. if she's not, then you can focus on trying this with the other hsh slaves to reinstall hsh

 

once you fix hsh, you can retry the slave exchange to get them back on the roster

18 hours ago, Martok73 said:

Not sure about the auto-renamer tho, I mean for me at least if I enslaved Astrid I want her to keep her name, voice and looks. If it was only possible to find her coffin somewhere to rez her the same way you can Susanna the Wicked. Which I still haven't found her coffin in the Windhelm hall of the dead.

yes, but when we're discussing a method of cloning a unique quested npc and enslaving the new clone with the original still in place to complete her active quests, wouldn't you prefer the clone not have the same name. remember in order for this to work the spell would need to be cast on astrid or susanna while they're still normal living or you'll end up cloning a mutilated corpse

18 hours ago, Martok73 said:

That's kinda disappointing tbh :( especially for necromancer characters ya know :(

the burnt or mutilated corpses coming back from the dead how they are is part of what separates necromancy from conjuration and what has necromancy referred to as the dark arts.

18 hours ago, Martok73 said:

I haven't found her coffin, there are a couple of coffins that can be searched but has no name, so no clue as to who they are. Having to use console to rez is unfortunate. With several magic overhauls there are a couple different ones that add in a resurrection spell that you can cast on a corpse to bring them back from the dead. I assume it works the same as the console command because they behave the same way they did before they died. Which the rez spell works great for any mage, necromancer, or priest/healer type character or a character that is playing as an evil type magic user that steals souls and robs their victims of an afterlife to torment them with a life of servitude as a slave. For me I only have 2 characters that don't use magic enough to validate using the resurrection spell, so the rest are fair game. Lemme tell ya it's very hard to control myself and not use the spell or console if I accidentally kill a npc I was trying to enslave.

resurrecting a corpse with a spell would still resurrect a mutilated corpse if used on quested npc meant to die, pahe can already enslave them the same as the spell would. the difference in using the console to resurrect them is that you don't need to target the mutilated corpse, you only need to find their console id to resurrect the original living body

1 hour ago, Khayman777 said:

Hi, great mod, I have a question, can I use PAH- And you get a Slave? I say this because I can only find the Legendary versión? 

check the download page for the se version, should list both versions on the same page

Posted

Is there a little writeup somewhere on what functions PAHcommands provides?

The only new dialogs I have seen are shorten leash and lengthen leash. And I have no idea what those do...

Posted
1 hour ago, fred200 said:

 

Very strange. I just tried that exact syntax.  Placeatme always uses the baseid.  Solonia appeared next to me, dressed in her fine clothes.

I enslaved her, buffed her up, and she is now in training.

Well, I will be damned! ( I think that I already am but...). That really did work.

Many thanks and my apologies.

I have never used placeatme except for furniture.

Live and learn!

Well done!

 

Salonia certainly knows how to suck, and I do not mean sexually as she is naturally obsequious.

I tried Fornicate on her and the captain for the hell of it and the poor captain had the femme role.

Sly bugger! I had better watch my back as she started crawling far too easily.

Posted (edited)
16 hours ago, Gukahn said:

To be fair. Kalilie made Sigrid into a total Snack ?Always start an Affair with her when i play a good guy. Sorry Alvor.. (i would totally ad Infamy for her with the Orc but i fear it will fuck my game up.. Support Section of it makes it look to chaotic.)

Pandorable makes her look pretty good too, but she make's it very clear she's happily married and I like Alvor pretty good so not gonna do that to him, he seems devoted to her and his family.

 

16 hours ago, Gukahn said:

Yep but even pandorable with all her time and effort couldn't change that Magret is plane. Maybe it's just her stupid Backstory.. Even i can't live with so much stupidity. I have many replacers, all Uniques Minus the few Elderly are improved too. I think Idgrod is the only Jarl that still ls vanilla and will remain as such. I don't need only good looking chars or young made elder women. As i said.. Sigrid ? looks young but you believe she has a daughter. And Maven in my game looks like she not only enjoys Whiping people.. Shit now i.. I don't wanna go to work, i wanna Sell Maven a toy.. I don't yet have.. Brynjolf, get your ass over here! And bring Saadia with ya!

Just because I save Margret doesn't mean I do anything with her afterwards, LOL. Yeah she looks pretty good, but I've never been interested in doing anything with her other than sparing her life, not sure why really, just never crossed my mind. Maven looks like a dominatrix and a total bitch, well she is one of those, but I don't remember which mod I have that improves her looks, but the only thing I want to do with her is string her up in the Riften market place and let her hang there upside down by her toes.

 

16 hours ago, Gukahn said:

can't do that. I would feel to distracted and never get to play one out. I will stay with one save until i get bored or fuck things up. The reason why i removed the Serana Mod for this playthrough and started over was, that she hijacked my entire game. If you play a Hero to be or a vengeful yet good hearthed Character, the mod is awesome but if your character is as fucked up as my orc right now she feels off.. Therefor i added M´rsissi and hope i can bring myself to play towards her bad ending.

About the Destroy Mods, i only have of yet tested the Thieves Guild which works almost flawelessly with Pahe together. Only thing is the Fine you have to still pay once you destroy them cause the Mod adds you to their faction so the ownership of Cistern and Flagon goes over to you. Might just be that i down right slaughtered them all last time. Next i will take a sneaky approach. I will destroy the factions without any Follower and in my game.. That might be suicide to do rn. I don't really do much smithing or enchanting to not make my Pc too powerfull.. Better vampires and Sacrosant make him almost too strong already.

(and i want to later not only enslave npc´s..Muiri is the perfect victim to make her "Orculas Bride." Nilsine too.. Once i am done they are best friends again xD)

In my defense after having two strokes my attention span has become that of a goldfish as with my damn memory ☹️. 3 of my characters are almost 10yrs old with more than 300hrs each one, one char is now over 10yrs old with more than 500ish hrs and the last two are more recent ones I made within the last year or so to try out new mods that required a new save. As to the SDA I don't use it, because in my opinion it goes way to far with changing Serana into something I don't think she would be. It also replaces way to much of Laura Bailey's voice acting and even tho that new girl did a good job, she is no Laura Bailey and for me that's what make Serana who she is and I just can't get into anything that changes that as much as SDA does. Now I have found that Serana Dialog Edit adds a good amount of dialog without taking away from the character and without changing voice actors too. Put that with the Serana Shared Dialog, and Serana Spouses Enhanced, with the marrymeserana mod and SL's AA and for me she grows into a fully fledged out character in what I think is the way that Bethesada was trying to accomplish but stopped short. BV is all I need, I don't use Sacro. I bet the Cistern and Flagon would make a great place to house slaves as big as they are and with already having beds too.

 

14 hours ago, Will55 said:

I did so only early in the game run then dismissed all slaves as it was too confusing. That would have been the first half dozen slaves. None since then have been companioned.

That still does not explain what you are doing to "make them companions". What mod is it or are you just using console commands to make them followers?

 

14 hours ago, Will55 said:

Have a look at the female Housecarls in the MHB mod

I've already got a mod I'm happy with that overhauls the housecarls.

 

14 hours ago, Will55 said:

The Thalmor wizard is in the Thalmor Headquarters in Solitude castle

I'll have to check her out and see what's up then.

 

14 hours ago, Will55 said:

I always now use the XXL pack and had a stable run but I added some pose mods (I had none) and it threw me past the ?16400 and I had to remove most as well as Anubis in toto to stabilise it. My char still stands with his right hand on his hip like a &^%&ing fairy but I have no idea what causes it nor how to remove it.

Just lost 20+ (MCM disappeared) slaves when I resumed this save profile.

This really is starting to annoy me as ALL were already well-trained PAH slaves.

Pose mods always cause issues for me, and thus I no longer use them at all. I have over 16k human animations and over 5k creature animations in total in FNIS and it's working just fine without any issues. So I'd be willing to bet if you are having issues it is because of the pose mods. As for loosing slaves in the MCM, animations would not cause that, more likely would be caused by either hitting the slave count limit or getting too close, but that's just a guess.

 

13 hours ago, Will55 said:

So, ALL slavery mods have an upper limit for the number of slaves? Is that correct? Anyone?

It that dependent upon the total number of slaves (PAH+HSH+AYGAS) or the total for each independent individual mod?

 

I am really becoming quite p*ssed at the disappearing MCM slaves in PAH.

New ones I can understand but old well-trained ones?? Grrrr!

Yeah all slave mods have a limit of how many they can control at one time. PAHE lists it's limit, as far as I know I have not found any documentation on what the limit for HSH is yet, but I have 43 currently at Lakeveiw Manor and they seem to be working fine. Many are training with very few not doing anything and it seems ok so far. I have no idea what AYGAS limit is but I would imagine with as much stress it can put on the PC it can't be too high as it can make a PC have a heart attack pretty easily.

 

Have you tried finding the slaves manually? It may be just a MCM glitch?

 

8 hours ago, Will55 said:

I guess the chances of them dying are inversely related to their proximity to Solitude and they only survive if they stay far away.

I have found them one single time in Solitude shortly after killing Vittoria at her wedding, cleverly by dropping a statue on her head, lol. The other times I've found them have been on the road between Whiterun and Roriksted, and I once found them on the road between Dragonbridge and Solitude, but most of the time it has been between Whiterun and Rokirsted.

 

3 hours ago, CliftonJD said:

yes, but when we're discussing a method of cloning a unique quested npc and enslaving the new clone with the original still in place to complete her active quests, wouldn't you prefer the clone not have the same name. remember in order for this to work the spell would need to be cast on astrid or susanna while they're still normal living or you'll end up cloning a mutilated corpse

For me personally I would want them to keep their name, but I suppose if it would prevent bugs or glitches in the process then renaming would be ok, but only if I could change their name back to the original after their related quests were complete and they were dead. Leaving the clone copy intact but giving back her real name. Which the way PAHE works for uniques now they are cloned and made slaves and the original is deleted, so in a sense it would be the same thing just with an added step to get it done. For me personally if I did it that way I would put the clone "on ice" somewhere out of sight and out of mind until the quests were finished and then bring her out as a "fresh" slave and RP it from there. Does that make sense? it made more sense in my head.

 

3 hours ago, CliftonJD said:

the burnt or mutilated corpses coming back from the dead how they are is part of what separates necromancy from conjuration and what has necromancy referred to as the dark arts.

yeah that kinda makes sense, from a RP pov, so I suppose it would make sense for a necromancer to revive a crispy corpse for "experiments", it's just not appealing to look at for sure, lol.

 

3 hours ago, CliftonJD said:

resurrecting a corpse with a spell would still resurrect a mutilated corpse if used on quested npc meant to die, pahe can already enslave them the same as the spell would. the difference in using the console to resurrect them is that you don't need to target the mutilated corpse, you only need to find their console id to resurrect the original living body

The ones in the hall of the dead tho aren't mutilated from what I've been told, I just haven't found the right one yet. I know I can use the ref id for the living body, but I was hoping to find a way to do it without having to resort to console commands. I also know that with the enslavement hotkey it can resurrect a dead body (when I can get it to work), which I have used several times on my necromancer that "accidentally" killed their potential slave. Which from a RP pov makes perfect sense the way it works (when it works) to rez enslaved.

 

2 hours ago, Will55 said:

Well, I will be damned! ( I think that I already am but...). That really did work.

Many thanks and my apologies.

I have never used placeatme except for furniture.

Live and learn!

Well done!

 

Salonia certainly knows how to suck, and I do not mean sexually as she is naturally obsequious.

I tried Fornicate on her and the captain for the hell of it and the poor captain had the femme role.

Sly bugger! I had better watch my back as she started crawling far too easily.

Congrats, glad you finally got it to work. I have 3 chars that so far I have not had to use the console with at all and I am trying really really hard to not use it and so far the immersion for them has been great from a RP POV. My necromancer has rez'd to enslave several corpses for their "experiments" and stolen the souls of quite a few of the "deserving" named npcs also while rezing and enslaving their bodies for her amusement and pleasure. My two oldest characters are almost finished and almost ready to retire as I only have a couple more things left for them to do. Once I finish the backstory on my newest character and take him out of the starting cell he will be ready to begin his conquest or adventures, lol. I'm making him specifically to try out the "destroy factions" set of mods and enslave the women and torture the men (before finally killing them damning their soul to the soul carin). I've gotten several new mods to go with this play through and I am going to try to play as much in 1st person as I possible can to increase my immersion for him. With each character I have played or am playing staying within the backstory/arc in RP is what I enjoy and has kept me playing this game for as long as I have, and having great awesome mods to add to the RP factor makes it even better. :)

 

@Gukahn I meant to ask you, that when you destroyed the Thieves guild in your game have you or are you planning to either do the main quest or the civil war up to the point where Maven becomes the Jarl? I'm also curious as to if a person never completes the main quest or does the civil war quest, Does the current Jarl stay Jarl forever and Maven never advances correct? So in other words if I was planning a playthrough to take down the Thieves guild and Maven but had not interest in the main quest nor the civil war, I should be able to do so without anything bad happening right?

Edited by Martok73
Posted
2 hours ago, fred200 said:

Is there a little writeup somewhere on what functions PAHcommands provides?

The only new dialogs I have seen are shorten leash and lengthen leash. And I have no idea what those do...

shorten the leash brings them back to pahe commands and lengthen the leash i think was sposed to be something about sandboxing and sandbox radius or distance...don't remember for sure, but yes if you find the original post in this thread somewhere, it mentions what it does

its not mine and i don't remember who made it, nor can i find the original post it came from

21 minutes ago, Martok73 said:

That still does not explain what you are doing to "make them companions". What mod is it or are you just using console commands to make them followers?

 

i think aft and eff both have methods of adding an npc as a follower that wasn't meant to be, think it also has a warning bad things could go wrong. in Le i remember some users mentioned adding slaves as regular followers would break both the follower framework and pahe

 

35 minutes ago, Martok73 said:

For me personally I would want them to keep their name, but I suppose if it would prevent bugs or glitches in the process then renaming would be ok, but only if I could change their name back to the original after their related quests were complete and they were dead. Leaving the clone copy intact but giving back her real name. Which the way PAHE works for uniques now they are cloned and made slaves and the original is deleted, so in a sense it would be the same thing just with an added step to get it done. For me personally if I did it that way I would put the clone "on ice" somewhere out of sight and out of mind until the quests were finished and then bring her out as a "fresh" slave and RP it from there. Does that make sense? it made more sense in my head.

 

4 hours ago, CliftonJD said:

the burnt or mutilated corpses coming back from the dead how they are is part of what separates necromancy from conjuration and what has necromancy referred to as the dark arts.

yeah that kinda makes sense, from a RP pov, so I suppose it would make sense for a necromancer to revive a crispy corpse for "experiments", it's just not appealing to look at for sure, lol.

 

lol

35 minutes ago, Martok73 said:

I also know that with the enslavement hotkey it can resurrect a dead body (when I can get it to work), which I have used several times on my necromancer that "accidentally" killed their potential slave. Which from a RP pov makes perfect sense the way it works (when it works) to rez enslaved.

from what i hear the trick to getting it to work is that a body doesn't always fall in a position you can sneak behind it so you need to drag the body to reposition it until its better suited to the needs of the hotkey

 

 

Posted
1 hour ago, CliftonJD said:

i think aft and eff both have methods of adding an npc as a follower that wasn't meant to be, think it also has a warning bad things could go wrong. in Le i remember some users mentioned adding slaves as regular followers would break both the follower framework and pahe

I was guessing it was something like that but since he never confirmed which mod he was using I didn't know for sure.

 

1 hour ago, CliftonJD said:

lol

What? I thought that was pretty good for RP, lol.... With my new char that I am making to try out the destroy factions mods I'm going to enslave Astrid in the shack to trigger the enhanced version of Destroy the DB questline, and then I'll grab Gabriella inside Sanctuary, I will most likely Kill Babette cause honestly a 300yr old child vampire has always given me the creeps. So I'm hoping that you will have gotten all the dialog fixed for Astid by the time I start that play through which will probably be in the next few weeks I hope. IIRC you said somewhere that you had finished her dialog already, I think.

 

1 hour ago, CliftonJD said:

from what i hear the trick to getting it to work is that a body doesn't always fall in a position you can sneak behind it so you need to drag the body to reposition it until its better suited to the needs of the hotkey

Ok well that makes sense as to why I have a hard time getting it to work sometimes then. I'll have to try to remember to reposition any bodies I want to rez/enslave like that in the future.

Posted

The author of PAHcommands is Giamel. ESP is dated 9/2020.

This author clearly knows the Creation Kit better than me.

If he is still around - some usage notes would really be appreciated.

He has a lot of code related to wait, follow, trade, loiter, sleep, strip, dress, playnice and rejoin. Only Rejoin is related to Leash.

A lot of it deals with bandit factions - and vampires. Anything that reduces slave aggro is good...

Posted
1 hour ago, Martok73 said:

So I'm hoping that you will have gotten all the dialog fixed for Astid by the time I start that play through which will probably be in the next few weeks I hope. IIRC you said somewhere that you had finished her dialog already, I think.

no, i think i might have finished her shack dialogues, but nothing after that yet

Posted
9 minutes ago, CliftonJD said:

no, i think i might have finished her shack dialogues, but nothing after that yet

Ok, well it will be at least a couple weeks before I'm ready to go with the new char as I am still working out his backstory and finalizing what mods I want to use.

 

BTW what is the current usable version of TDF y'all working on? I think the last one I tried was v2 of the all in one back on the TDF page.

Posted (edited)

The contents of the PAHE MCM is blank for me, aside from the sidebar and the Status button. No options are available for Enslavement, etc. I have all the requirements installed. Not sure what's wrong. 

 

I tried loading the mod on a pretty clean, small modlist and now PAHE is telling me "Paradise_Halls_SL_Extension.esp require! ,quit without save".  I do in fact have the SL Extension installed and enabled, as well as Sexlab. 

 

Please help!I am running SSE 1.5.97 and SKSE 2.0.19. I am no using AE. 

 

EDIT: Updating from 8.07 to 8.09 fixed it somehow. 

Edited by Devorax
Posted
7 hours ago, Martok73 said:

I bet the Cistern and Flagon would make a great place to house slaves as big as they are and with already having beds too.

 

It is and the empty treasure room makes for a great punishment Room. That and the training Room is big enough to put a Cage in it. Add the Flagon to, use a Framework to make one of your Followers work there and voila, you have our own kinda Bar ? only need to get the Ale yourself.

 

7 hours ago, Martok73 said:

Laura Bailey

 

I agree with that part. But as a nice character who really just want to have her it was a really good Mod. As long as you don't care about Seranas original personality of course.

How is AA btw? I never played the Serana Part and haven't touched the mod in ages.

 

6 hours ago, CliftonJD said:

i think aft and eff both have methods of adding an npc as a follower that wasn't meant to be, think it also has a warning bad things could go wrong. in Le i remember some users mentioned adding slaves as regular followers would break both the follower framework and pahe

Don't... Just don't. My stupid ass tried it.. Pahe is basically another follower framework. I added one to Nethers and it broke x_x couldn't talk to the npc anymore before i instant crash (what might could've been just my fault. But i so rarely crash.)

Posted (edited)

I'm getting infinite loading screen consistently when trying to load a game after updating to current version (also when making new game; the game starts fine but if I try to load a save I get infinite loading screen). Has anybody got an idea what could be causing that?

Edited by mindgame
Posted (edited)
20 hours ago, Martok73 said:

 

 

That still does not explain what you are doing to "make them companions". What mod is it or are you just using console commands to make them followers?

I just use EFF which makes anyone, willing or not, a companion.

20 hours ago, Martok73 said:

Pose mods always cause issues for me, and thus I no longer use them at all. I have over 16k human animations and over 5k creature animations in total in FNIS and it's working just fine without any issues. So I'd be willing to bet if you are having issues it is because of the pose mods. As for loosing slaves in the MCM, animations would not cause that, more likely would be caused by either hitting the slave count limit or getting too close, but that's just a guess.

Yes I am going to delete the only one I have as my standing char looks like a fairy and I think that it is the culprit.

20 hours ago, Martok73 said:

Have you tried finding the slaves manually? It may be just a MCM glitch?

MCM has told me that I have had near 200 to 500 slaves (I kid you not). Naturally when i looked there were multiple same names, So I unticked "show count" and ticked debug and waited. It jumped around decreasing in jumps and when it had finished, I was 20+ short. In that time period I had only added 2 new slaves: the captain and Salonia.

I am quite tempted to go back to my last save with a "complete house" and re-enslave the two again.

20 hours ago, Martok73 said:

 

I have found them one single time in Solitude shortly after killing Vittoria at her wedding, cleverly by dropping a statue on her head, lol. The other times I've found them have been on the road between Whiterun and Roriksted, and I once found them on the road between Dragonbridge and Solitude, but most of the time it has been between Whiterun and Rokirsted.

Interesting! As at level 47 I found them halfway between the Fort that almost blocks the road to the south and the Dibella shrine on the south to north road to Dawnstar.

I also vaguely recall (years ago) finding them between Windhelm and Winterhold( never checked names nor even spoke to them)

20 hours ago, Martok73 said:

 

For me personally I would want them to keep their name, but I suppose if it would prevent bugs or glitches in the process then renaming would be ok, but only if I could change their name back to the original after their related quests were complete and they were dead. Leaving the clone copy intact but giving back her real name. Which the way PAHE works for uniques now they are cloned and made slaves and the original is deleted, so in a sense it would be the same thing just with an added step to get it done. For me personally if I did it that way I would put the clone "on ice" somewhere out of sight and out of mind until the quests were finished and then bring her out as a "fresh" slave and RP it from there. Does that make sense? it made more sense in my head.

Yes I only rename to make it obvious who is who. Once there is only one the original names is recalled if absent

20 hours ago, Martok73 said:

 

Congrats, glad you finally got it to work. I have 3 chars that so far I have not had to use the console with at all and I am trying really really hard to not use it and so far the immersion for them has been great from a RP POV. My necromancer has rez'd to enslave several corpses for their "experiments" and stolen the souls of quite a few of the "deserving" named npcs also while rezing and enslaving their bodies for her amusement and pleasure. My two oldest characters are almost finished and almost ready to retire as I only have a couple more things left for them to do. Once I finish the backstory on my newest character and take him out of the starting cell he will be ready to begin his conquest or adventures, lol. I'm making him specifically to try out the "destroy factions" set of mods and enslave the women and torture the men (before finally killing them damning their soul to the soul carin). I've gotten several new mods to go with this play through and I am going to try to play as much in 1st person as I possible can to increase my immersion for him. With each character I have played or am playing staying within the backstory/arc in RP is what I enjoy and has kept me playing this game for as long as I have, and having great awesome mods to add to the RP factor makes it even better. :)

The only absolute negative to this version of her is that I cannot remove all of her clothing permanently as she has that noble outfit hidden somewhere (no, not there, I checked) and it kind of spoils the humiliation effect of being naked and of owning a horsetail plug although I have only just tried such this once and perhaps I expected too much.

 

Edited by Will55
Posted
8 hours ago, Martok73 said:

Ok, well it will be at least a couple weeks before I'm ready to go with the new char as I am still working out his backstory and finalizing what mods I want to use.

 

BTW what is the current usable version of TDF y'all working on? I think the last one I tried was v2 of the all in one back on the TDF page.

This is the most recent. But ist is not tested. The last changes: 

Changed the rev aliases from essential to protected.

Added an option to access to the inventory of following Hookers.

Added an option to take the money from following Hookers without firing them.

 

I think the recruiting/pimping/training part is done, I'm going to test the Roaming Hooker function this week. 

TDF20220207.7z

Posted
9 hours ago, mindgame said:

I'm getting infinite loading screen consistently when trying to load a game after updating to current version (also when making new game; the game starts fine but if I try to load a save I get infinite loading screen). Has anybody got an idea what could be causing that?

post your papyrus log for help with that nature

7 hours ago, Will55 said:

MCM has told me that I have had near 200 to 500 slaves (I kid you not). Naturally when i looked there were multiple same names, So I unticked "show count" and ticked debug and waited.

next time you run into slave count oddities, don't tick or untick anything, click the actual slave count as displayed in the main screen where it says x/128

7 hours ago, Will55 said:

The only absolute negative to this version of her is that I cannot remove all of her clothing permanently as she has that noble out hidden somewhere (no, not there, I checked) and it kind of spoils the humiliation effect of being naked and of owning a horsetail plug although I have only just tried such this once and perhaps I expected too much.

 

mandate nudity should clear that

5 hours ago, Pfiffy said:

This is the most recent. But ist is not tested. The last changes: 

Changed the rev aliases from essential to protected.

Added an option to access to the inventory of following Hookers.

Added an option to take the money from following Hookers without firing them.

 

I think the recruiting/pimping/training part is done, I'm going to test the Roaming Hooker function this week. 

TDF20220207.7z 37.82 MB · 0 downloads

ok, now i'm confused as i know i sent you an update since your last post but your new post still doesn't have any of the fixes i sent you

Posted (edited)
2 hours ago, CliftonJD said:

 

ok, now i'm confused as i know i sent you an update since your last post but your new post still doesn't have any of the fixes i sent you

The last one I got from here was the .esp with the new tree-way script... Did i miss something?

 

I'm going to check this again. I thought that I continued with your version...  

 

Edit: reloaded your version and didn't find the new three-way script, where I expected it. And I found some scripts, that I have already renamed from bb_ to AIBB-...  

 

Now I am confused...

 

Edited by Pfiffy

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