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Paradise Halls Enhanced (pahe) Special Edition with the customary addons


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Posted
2 hours ago, DenirJunior said:

I love PAHE.
Is there a way for followers to stop sexually training slaves?

Thanks! 

that's a hsh feature, check its mcm for those settings

4 hours ago, Martok73 said:

so what about with all the new xvasynth and such? I've tried using an alpha voice pack someone made for pahe a month or so ago, but there are still alot of inconsistencies especially with slaves using eventoned for things like "mercy" or "you win I submit". with all the dialog updates you've been doing is there anyway to redo the associated voice lines to be more consistent?

if the voice pack wasn't setup for eventoned voices, that would explain your inconsistencies. the default or generic voice in pahe is eventoned

5 hours ago, Martok73 said:

Nord and Sultry isn't 100% yet either, as I have had a few cases where new slaves that are either nord or sultry still have some responses voiced using the eventoned. I don't remember off the top of my head which lines it was tho. Don't get me wrong the voices have come a long way since I first started using the mod a little over a year ago, I'm just curious as to how far it can go now with all the new technology at y'alls fingertips :)

would likely progress better with a sort-of 3way communication where the user tells the voicepack author what lines need to be fixed and the voicepack author tells me which of those lines need to be fixed at the esp level

5 hours ago, Martok73 said:

I found Uthgerd's coffin in Whiterun's Hall of the Dead after about a month of in game time. I had enslaved her when her "brawl" quest to make her a follower bugged out and turned into a real fight. Which after finding her coffin, I coc'd to the deadbodycleanup room and sure enough there was her dead body along with two live bodies in a t pose, which was very strange. But when I enslaved the bugged out Aela, her original body was not in the cleanuproom, and she didn't have a coffin in the hall of the dead either, so kinda confused about that.

likely its the time after her death before uthgerd went to the hall of the dead and the deadbodycleanup room. aela being freshly enslaved will likely still be in the PAH Clone Cell

5 hours ago, Martok73 said:

So, she's fixed, she works perfectly, and I did not loose about 100hrs of game play

good to hear you found a solution

Posted
29 minutes ago, CliftonJD said:

if the voice pack wasn't setup for eventoned voices, that would explain your inconsistencies. the default or generic voice in pahe is eventoned

That makes sense.

 

31 minutes ago, CliftonJD said:

would likely progress better with a sort-of 3way communication where the user tells the voicepack author what lines need to be fixed and the voicepack author tells me which of those lines need to be fixed at the esp level

Hmm, I can't remember their name off the top of my head, it's the same person that published the new voice pack for HSH a couple months ago give or take. I could try to remember to make a note of the line of dialog that's off whenever I hear it on a slave, and try to remember to check the slave's default voicetype in PAHE. So if I am understanding what you're saying, you would need to know the exact line that is different, such as "mercy", or "no more", or "why me", along those lines right? So far the spoken lines have been the same as the subtitles/caption lines best i can tell. So based off that as long as what is being said matches what shows up in subtitles/captions, if the voice is different from what it is supposed to be, that's the information you and the person that done the voicepack would need correct?

 

35 minutes ago, CliftonJD said:

likely its the time after her death before uthgerd went to the hall of the dead and the deadbodycleanup room. aela being freshly enslaved will likely still be in the PAH Clone Cell

Is that similar to the deabodycleanuproom? can it be coc'd into? I am not sure that she would still be there tho, because I currently for some strange reason have a copy of Uthgerd still inside the PAH Clone Cell and I know because the MCM for PAHE under first 43 slaves, her name is at the top and the location shows the clone cell. Aela's name isn't on the list anywhere so I don't think she would still be in there. Anyway since she is now fixed and she has her original id's both base and ref, everything seems to be working as intended with her again, so all good :).

 

39 minutes ago, CliftonJD said:

good to hear you found a solution

Thank you, yes I am happy now, I still can't believe it was that simple. I would have never in a million years thought of trying that to be honest, as I never knew that setting existed. Learn something new everyday :).

Posted
1 hour ago, Martok73 said:

So if I am understanding what you're saying, you would need to know the exact line that is different, such as "mercy", or "no more", or "why me", along those lines right? So far the spoken lines have been the same as the subtitles/caption lines best i can tell. So based off that as long as what is being said matches what shows up in subtitles/captions, if the voice is different from what it is supposed to be, that's the information you and the person that done the voicepack would need correct?

ya

1 hour ago, Martok73 said:

Is that similar to the deabodycleanuproom? can it be coc'd into? I am not sure that she would still be there tho, because I currently for some strange reason have a copy of Uthgerd still inside the PAH Clone Cell and I know because the MCM for PAHE under first 43 slaves, her name is at the top and the location shows the clone cell. Aela's name isn't on the list anywhere so I don't think she would still be in there. Anyway since she is now fixed and she has her original id's both base and ref, everything seems to be working as intended with her again, so all good :).

ya, if you were still using enslaved aela her original would be in that cell and yes it can be coc'd too. the only reason she's not there is cuz the problem is fixed without enslaving her, uthgerd being listed as still there means something went wrong during enslavement with uthgerd. normally the original would be there and the clone would be in game where she was enslaved so it wouldn't show as the clone cell. this occasional bug is also why the teleport feature was added to the slave debug options

Posted (edited)

@CliftonJD: I took a closer look at the original city scenes and a found a missing fragment in 3 of the 5 city scenes (I checked the scripts from the original, they are missing there, too, so it isn't my fault) In the Whiterun Scene the same fragment is used in stage 4 and 5, in the Solitude scene it is just used in stage 5. 

The missing fragment is attached to Stage 4 of the scenes, I think that the fragment was moved to stage 5 and not deleted in 4. So I'm going to rebuild all scenes based on the error free Solitude scene. But after the problems I had with the three-way script I will make a separate script for each scene.   

In the jarl scene the same script is used, but doesn't have any properties attached. Doesn't it need them? Will it cause any harm if I add them Or If I remove them from the other city scene scripts? (The fragment compiles with or without the properties, so I guess that I don't need them, I'm just not sure)

 

Side note: Can someone tell me why I always want to write 'sceene' instead of 'scene'

 

Edit: So here is the new version: TDF20220211.7z

 

After editing the scenes the ESP got a bit smaller. I have to test it over the weekend. It should be playable by now. 

 

Going though all the cities one by one will be a lot of work...

 

 

Edited by Pfiffy
Posted
On 2/10/2022 at 3:54 AM, Martok73 said:

I use Vortex and have no issues and many here use MO2 without issue. If I had to guess it is probably a load order issue with a conflicting mod or perhaps a version mismatch with one of the required mods possibly.

 

Seems to have been the load order, I shoved SkyUI above FINS and there have been no issues so far. Thanks!

Posted (edited)

Can someone explain to me what is the difference between "Enslave (Pah core)" and "Enslave Faction" options when I try to enslave some random bandit?

What should I choose and why?

 

 

Edited by Inferno_inmate
Posted
19 hours ago, Pfiffy said:

I took a closer look at the original city scenes and a found a missing fragment in 3 of the 5 city scenes (I checked the scripts from the original, they are missing there, too, so it isn't my fault) In the Whiterun Scene the same fragment is used in stage 4 and 5, in the Solitude scene it is just used in stage 5. 

The missing fragment is attached to Stage 4 of the scenes, I think that the fragment was moved to stage 5 and not deleted in 4. So I'm going to rebuild all scenes based on the error free Solitude scene.

if you think the scenes might be faulty, it might be best to build them based on the independent prostitutes addon.

19 hours ago, Pfiffy said:

In the jarl scene the same script is used, but doesn't have any properties attached. Doesn't it need them? Will it cause any harm if I add them Or If I remove them from the other city scene scripts? (The fragment compiles with or without the properties, so I guess that I don't need them, I'm just not sure)

the properties that don't exist in the jarl scenes but do in the other scenes are leftover remnants of an earlier time period when the tif handled the sex. now the tif just hands it off to another script. you can safely remove those properties, but remember to remove them from the esp first or you won't be able to see those properties from the ck and you'll have to fix it from xedit

5 hours ago, Inferno_inmate said:

Can someone explain to me what is the difference between "Enslave (Pah core)" and "Enslave Faction" options when I try to enslave some random bandit?

What should I choose and why?

is no real difference except when sneaking enslave faction seems to do it without a bounty.  mostly the difference is in how you achieve enslave versus enslave faction. enslave can only be achieved when they're in bleedout, enslave faction comes from marking somebody thru the hotkey in the mcm

Posted (edited)
20 hours ago, Pfiffy said:

I took a closer look at the original city scenes and a found a missing fragment in 3 of the 5 city scenes (I checked the scripts from the original, they are missing there, too, so it isn't my fault) In the Whiterun Scene the same fragment is used in stage 4 and 5, in the Solitude scene it is just used in stage 5. 

The missing fragment is attached to Stage 4 of the scenes, I think that the fragment was moved to stage 5 and not deleted in 4. So I'm going to rebuild all scenes based on the error free Solitude scene. But after the problems I had with the three-way script I will make a separate script for each scene. 

the fragment is still there in the script, it just doesn't do anything...again that's scripted for the old way of doing things, but won't hurt to have a fragment that does nothing. pretty much they left it like that to save the work of cleaning it up same as the old properties they left behind

whiterun:

Spoiler

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
;WARNING: Unable to load fragment source from function Fragment_0 in script AIBB_SF_BB_RoamingHookersWhit_040321C5
;Source NOT loaded
;END CODE
EndFunction
;END FRAGMENT
 

 

edit:

...however winterhold only has fragment 3, but the scene calls for fragment 0 and 1. you removed fragment 1, but still need to change the script or the scene to match the fragment. 0 is in the scene and 3 in the script

Edited by CliftonJD
Posted (edited)
2 hours ago, CliftonJD said:

the fragment is still there in the script, it just doesn't do anything...again that's scripted for the old way of doing things, but won't hurt to have a fragment that does nothing. pretty much they left it like that to save the work of cleaning it up same as the old properties they left behind

whiterun:

  Hide contents

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
;WARNING: Unable to load fragment source from function Fragment_0 in script AIBB_SF_BB_RoamingHookersWhit_040321C5
;Source NOT loaded
;END CODE
EndFunction
;END FRAGMENT
 

 

edit:

...however winterhold only has fragment 3, but the scene calls for fragment 0 and 1. you removed fragment 1, but still need to change the script or the scene to match the fragment. 0 is in the scene and 3 in the script

 

Side note: I have problems with cleaning up behind me and now I'm trying to clean up behind other ppl.... (I decided to do that, so at least I have to try it....)

 

So you are saying, that I can remove the properties, but I don't have to. 

 

The scripts have to look all like this?

Spoiler

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname aibb_SF_BB_RoamingHookersWinterhold Extends Scene Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
(GetOwningQuest() as BB_RoamingHookersSceneStartSexScript).BeginSex()
;calls function from other script
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

 

3 hours ago, CliftonJD said:

you can safely remove those properties, but remember to remove them from the esp first or you won't be able to see those properties from the ck and you'll have to fix it from xedit

 

How can I remove them in the CK?

I think deleting them from the scripts and editing them in xedit is easier...

According the user count of the pimping quests: I noticed something in the bribing option for recruiting: there seems to be something wrong with recruiting Hooker 5 and 6. I thought it was because the hookers I wanted to recruit as 5 and 6 have the follower option, and therefore don't get the bribing dialogue, but if I try it on them at first they have it. I have checked the properties in the CK again, but didn't found any errors there. And there still seems to be something wrong in training. Not all combinations seem to work properly.  

 

Edit: Do the fragments all have to be fragment_0? Some are _2..

 

AND if this is important, how do I change it?

 

Edited by Pfiffy
Posted
On 2/11/2022 at 10:04 AM, Martok73 said:

 

[GamePlay]

bEssentialTakeNoDamage=0

 

That simple ini edit when added to the skyrim.ini file makes it so that the game engine will actually register damage dealt to essential npcs instead of automatically playing the animation for them going down briefly then getting back up. When I added in this setting to my ini file, and then loaded up the save file I made for testing when I discovered her ( no clue how long she had been this way), because she could register the damage she was constantly receiving instead of only playing the animation she immediately died as soon as I loaded in. Ironically her corpse was naked, but she had all her items that she would normally have, everything. Checking the console and making sure the id's all matched up and double checking her inventory, I held my breath and crossed my fingers and typed in the "resurrect" command to respawn her fresh as per the persons suggestion on Reddit, cause he said if she is taking damage and that is what has her stuck in the bleedout/stagger loop, then by telling the engine to register and apply that damage then she should instantly die when you load into the game. The person was correct, and also said if she is dead, then use resurrect with no other parameters to spawn her fresh just as if it was the first time the engine spawned her in. Low and behold when I closed the console after hitting enter her body vanished and a few feet away blinked into existence a brand new fresh Original copy of Aela. AND SHE WAS PERFECT, woohoo, no more stuck in a goddamn animation loop, fully functional and working Aela with her original ref id. She is fixed finally.

 

I would have never thought that she was constantly taking damage and that was what was keeping her stuck in that bleedout/stagger animation loop, nor would I have every thought to add a line into my skyrim.ini file that forced the engine to register that damage she was taking to allow her to die from it. I had already tried removing her essential flag several times, even going as far as changing it in the CK and even that did not fix her and she did not die either. To test the setessential command I tried it on a couple npcs that are by default permanently essential, and I was able to kill them just fine using console, but for whatever reason it didn't work with Aeal, but adding in that little line in the ini file allowed her to find peace in death and be resurrected with a new zest for life. :)

 

So, she's fixed, she works perfectly, and I did not loose about 100hrs of game play :)

Well Done!

And good to know for all of us.?

Posted
10 hours ago, CliftonJD said:
16 hours ago, Inferno_inmate said:

Can someone explain to me what is the difference between "Enslave (Pah core)" and "Enslave Faction" options when I try to enslave some random bandit?

What should I choose and why?

is no real difference except when sneaking enslave faction seems to do it without a bounty.  mostly the difference is in how you achieve enslave versus enslave faction. enslave can only be achieved when they're in bleedout, enslave faction comes from marking somebody thru the hotkey in the mcm


I see. I marked bandit girl with MCM key and caused her to bleed out. Thank you for the answer!

Posted
8 hours ago, Pfiffy said:

Side note: I have problems with cleaning up behind me and now I'm trying to clean up behind other ppl.... (I decided to do that, so at least I have to try it....)

 

So you are saying, that I can remove the properties, but I don't have to. 

 

The scripts have to look all like this?

  Hide contents

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 8
Scriptname aibb_SF_BB_RoamingHookersWinterhold Extends Scene Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0()
;BEGIN CODE
(GetOwningQuest() as BB_RoamingHookersSceneStartSexScript).BeginSex()
;calls function from other script
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

 

yes

8 hours ago, Pfiffy said:

How can I remove them in the CK?

some users are familiar enough with "dialogue views" for it:

8 hours ago, Pfiffy said:

 

I think deleting them from the scripts and editing them in xedit is easier...

agreed with dialogues and scenes it is easier, with quests it can vary either way depending how big the quest

8 hours ago, Pfiffy said:

And there still seems to be something wrong in training. Not all combinations seem to work properly.  

 

agreed, its a right pain in my arse. so far best i can tell need to have all hookers or the first 3 hookers available for training. anytime the first 3 hookers are busy, the others only get training with their selves or with the player. yet can't find anything in the code to cause this behavior

8 hours ago, Pfiffy said:

According the user count of the pimping quests: I noticed something in the bribing option for recruiting: there seems to be something wrong with recruiting Hooker 5 and 6. I thought it was because the hookers I wanted to recruit as 5 and 6 have the follower option, and therefore don't get the bribing dialogue, but if I try it on them at first they have it. I have checked the properties in the CK again, but didn't found any errors there.

hmm, so you're missing the bribe option for hookers 5 and 6? 

sometimes you get the option and other times you don't, is it the same npc that's messing with the dialogues or does it work with some npc's, then not on others?

8 hours ago, Pfiffy said:

Edit: Do the fragments all have to be fragment_0? Some are _2..

from what i can tell the fragment number gets easier to work multiple fragments if you're starting from 0, but aside from that it seems the fragment number in the script only has to match what's in the dialogue or scene. likewise i think its easier to know the fragments will always match up if you always start from 0

8 hours ago, Pfiffy said:

AND if this is important, how do I change it?

simply changing it for all the dialogues to work would be easiest done by editing the fragment number from xedit to match the script, but if you'd like to tidy it up as you've been cleaning up the properties and unused fragments...then it would mean editing the fragment number in the tif and recompiling it, then editing the fragment number from the dialogue or scene in xedit

1 hour ago, Inferno_inmate said:


I see. I marked bandit girl with MCM key and caused her to bleed out. Thank you for the answer!

this method also ensures the marked target can't be killed by normal means until she's enslaved...or until another npc is marked in her place--quite useful when you get powerful followers or combat slaves

Posted

The bribing stuff is a bit complicated to explain: I have the same 6 NPC's in Rifton, that I recruit. The bribing option works always for the first 4, no matter which ones i choose, but I can't bribe 5 and 6. There are 2 others, that I can test and there it works also if it I already have recruited 4 Hookers. If it is something random I should have managed to recruit all 6 in at least one of the several attempts. I don't get it. 

 

According the training: I found a wrong property in the Hooker 5 and Player, but everything else seems to be ok. I found a missing walk away link, Don't know it this is important. And I wonder what I have to do to make the 'for get it' dialogue work.  

 

 

Posted
3 hours ago, Pfiffy said:

And I wonder what I have to do to make the 'for get it' dialogue work.  

 

i think the problem isn't so much how to make the dialogue work, but i assume you wouldn't want the dialogue to give the option to spam training. i think the way its written if we were to make the forget it dialogue work, it would also make the training option spammable. think before we attempt to change that we would need an alternative method of limiting their training to every so often

Posted
On 2/11/2022 at 1:39 AM, CliftonJD said:

ya

Ok, I will try to remember to make a note whenever a notice a dispairity in the voices.

 

On 2/11/2022 at 1:39 AM, CliftonJD said:

ya, if you were still using enslaved aela her original would be in that cell and yes it can be coc'd too. the only reason she's not there is cuz the problem is fixed without enslaving her, uthgerd being listed as still there means something went wrong during enslavement with uthgerd. normally the original would be there and the clone would be in game where she was enslaved so it wouldn't show as the clone cell. this occasional bug is also why the teleport feature was added to the slave debug options

Ahh, ok, well that kinda makes sense. Uthgerd's slave clone works fine and I haven't had any issues with her. I've had her for quite awhile so I figure if she was going to have issues it would have happened by now.

 

On 2/11/2022 at 11:35 AM, trtrztdjk said:

Seems to have been the load order, I shoved SkyUI above FINS and there have been no issues so far. Thanks!

Good deal, glad you got it worked out.

 

19 hours ago, CliftonJD said:

is no real difference except when sneaking enslave faction seems to do it without a bounty.  mostly the difference is in how you achieve enslave versus enslave faction. enslave can only be achieved when they're in bleedout, enslave faction comes from marking somebody thru the hotkey in the mcm

Can enslave faction trigger the naked bandit bug? I'm asking because I noticed a naked npc in a dungeon shortly after using enslave faction on a npc earlier in the same dungeon. I try to use either Enslave Health, or "sleeping/paralized" enslave options when enslaving a npc for the most part. Only time I use enslave (pah core) or enslave faction is if I don't have any other enslave option honestly.

 

15 hours ago, Will55 said:

Well Done!

And good to know for all of us.?

Thanks, yeah I would have never ever thought of doing that if it had not been for someone on Reddit making the suggestion. I didn't even know that setting existed.

 

7 hours ago, CliftonJD said:

this method also ensures the marked target can't be killed by normal means until she's enslaved...or until another npc is marked in her place--quite useful when you get powerful followers or combat slaves

Unfortunately they can still be accidentally killed by the player tho, :(. I've had that happen more times than I care to admit.

Posted
16 minutes ago, Martok73 said:

Can enslave faction trigger the naked bandit bug? I'm asking because I noticed a naked npc in a dungeon shortly after using enslave faction on a npc earlier in the same dungeon. I try to use either Enslave Health, or "sleeping/paralized" enslave options when enslaving a npc for the most part. Only time I use enslave (pah core) or enslave faction is if I don't have any other enslave option honestly.

it won't trigger any faster with enslave faction or any other enslavement options. only the outfit applied or not applied effects the naked bandit bug, so if you don't have the disable  automatic outfit toggle, the naked bandit bug can happen at any time after enslaving. can't remember, didn't you say you're not using that option...

 

 

Posted
1 hour ago, CliftonJD said:

it won't trigger any faster with enslave faction or any other enslavement options. only the outfit applied or not applied effects the naked bandit bug, so if you don't have the disable  automatic outfit toggle, the naked bandit bug can happen at any time after enslaving. can't remember, didn't you say you're not using that option...

Ok, probably a coincidence then, lol. So enslave faction is only supposed to show up when you mark a target right? sometimes the only option for enslavement I get is the pahcore option. Normally I either beat em' down and use the health option, or I paralyze em and use that option, or if sleeping of course use that option. But I've noticed if I want to do it quietly when other hostile npcs are close, perhaps not eye shot but close if a npc is leaning against a wall or pillar I can't seem to get any option to work even if I mark them the option to enslave doesn't show up when clicking on them while stealthed. But it only seems to affect any npc that is leaning against something preventing me from getting behind them.

 

Oh and no I'm not using the option to disable the auto outfit. I don't think I'm using the naked mandate option either, can't remember.

Posted

@CliftonJD Ok, so I removed any extra voice packs that affected PAHE and only kept the voice files packed with PAHE 8.1. Here is what I've noticed so far, the following dialogs are using the femaleventoned instead of the npcs regular voice. "Oh", "I'm Sorry", "Mercy", "Enough", "You win, I submit". "Yes my Thane", "We're with you Dragonborn". I've noticed that these dialogs are affected for all the voice types I currently have enslaved, which is FemaleCommoner, FemaleCommander, FemaleSultry, FemaleDarkEfl, FemaleYounEager. I don't think I have any other female voice types enslaved currently, or at least I couldn't find any others when scrolling thru my slave list in the mcm. Of course any slave that actually uses FemaleEvenToned as their base voice would be fine I think, but I couldn't find any in my current slave list so I couldn't test that theory.

 

I have also noted another problem not related to voicetype but to actual spoken dialog in relation to respect and submission training. I have a generic bandit marauder with 100 sub, 95 respect, and 75 fear. Currently Gagged, Tied, and mood shows Afraid. I've told her to speak as a slave should but every single time I speak to her she is insulting and condescending. Not once has she used any of the proper dialog for high respect, which has resulted in me beating her damn smart mouth ass over and over and even raping her several times. her respect stat seems to be stuck as I am not getting the dialog for "I thought I told you to address me properly" anymore even with her gagged. Just activating her to talk results in her being a rude, hateful, insulting, disrespectful bitch regardless of her submission and respect stat level. Is she bugged or is there something wrong in 8.1?

 

I am using PAHE 8.1 btw. I do not have DoM at all, not even downloaded.

Posted
2 hours ago, Martok73 said:

Oh and no I'm not using the option to disable the auto outfit.

then that's where your naked bandit came from

14 minutes ago, Martok73 said:

Ok, so I removed any extra voice packs that affected PAHE and only kept the voice files packed with PAHE 8.1. Here is what I've noticed so far, the following dialogs are using the femaleventoned instead of the npcs regular voice. "Oh", "I'm Sorry", "Mercy", "Enough", "You win, I submit". "Yes my Thane", "We're with you Dragonborn". I've noticed that these dialogs are affected for all the voice types I currently have enslaved, which is FemaleCommoner, FemaleCommander

that's by design

14 minutes ago, Martok73 said:

FemaleSultry,

dunno how far layam wrote the dialogues for the sultry women. i know the rude and disrespectful topics are unique to the sultry women, but sultry women don't naturally speak to a player as thane

17 minutes ago, Martok73 said:

FemaleYounEager.

think young and eager might be a mix of nord and eventoned, but only for lack of voice content

22 minutes ago, Martok73 said:

I have also noted another problem not related to voicetype but to actual spoken dialog in relation to respect and submission training. I have a generic bandit marauder with 100 sub, 95 respect, and 75 fear. Currently Gagged, Tied, and mood shows Afraid. I've told her to speak as a slave should but every single time I speak to her she is insulting and condescending. Not once has she used any of the proper dialog for high respect, which has resulted in me beating her damn smart mouth ass over and over and even raping her several times. her respect stat seems to be stuck as I am not getting the dialog for "I thought I told you to address me properly" anymore even with her gagged. Just activating her to talk results in her being a rude, hateful, insulting, disrespectful bitch regardless of her submission and respect stat level. Is she bugged or is there something wrong in 8.1?

well hopefully that's only a bug for freshly updating to 8.1. not only should she not be able to greet you disrespectfully with her respect training so high, but she shouldn't be able to talk to you that way while gagged either. try reseting her

Posted (edited)
12 hours ago, CliftonJD said:

i think the problem isn't so much how to make the dialogue work, but i assume you wouldn't want the dialogue to give the option to spam training. i think the way its written if we were to make the forget it dialogue work, it would also make the training option spammable. think before we attempt to change that we would need an alternative method of limiting their training to every so often

Something like the occupied spell with a longer timer and a check for it in the conditions....

 

Edit: I finally got my first 6 Hookers ready to do their roaming work. It's time to work on the Dialogues...

 

Is it 'work in an Inn' or work 'at an Inn'?

 

Its also time to work on the conditions for the dialogues to appear and about quest markers.  

Edited by Pfiffy
Posted

First run with the City Hookers in Riverwood:

 

I placed 3 Hookers as Inn Hookers and 3 Hookers as Free Hookers. The packages work. But after returning back from Whiterun I didn't get any money. I rebuild the fragment and got at least the no money has been made message. I will test what happens after doing the golden Claw quest.

 

 

Posted
20 hours ago, CliftonJD said:

then that's where your naked bandit came from

Ok

 

20 hours ago, CliftonJD said:

that's by design

Why? is there no voice lines for the other types? It's very jarring to hear Lydia's voice come from a slave that sounds like Aela. (eventoned over commander)

 

20 hours ago, CliftonJD said:

dunno how far layam wrote the dialogues for the sultry women. i know the rude and disrespectful topics are unique to the sultry women, but sultry women don't naturally speak to a player as thane

I don't have any that are rude, the one slave I have I mentioned being rude and disrespectful with high respect training has a voice type of femalecommoner. I have noticed that even non slaves don't refer to the PC as thane or dragonborn for the sultry voice type, so that makes sense slaves wouldn't either.

 

20 hours ago, CliftonJD said:

think young and eager might be a mix of nord and eventoned, but only for lack of voice content

FemaleYoungEager voice type is voiced by Corrie English and she did a shitload of characters. Ysolda, Sylgia, Illia, and several others, so there should be plenty of voice lines for that type honestly. Ironically she and Coleen Delany did most of the female voices in Skyrim. Coleen Delany did Lydia's voice along with Mila Valentina's mother Carlotta. Corrie English also did Camelia Valerius voice in Riverwood. FemaleEvenToned voice type is Lydia's voice which Coleen Delany did, thus why there are so many available lines for that type.

 

20 hours ago, CliftonJD said:

well hopefully that's only a bug for freshly updating to 8.1. not only should she not be able to greet you disrespectfully with her respect training so high, but she shouldn't be able to talk to you that way while gagged either. try reseting her

Her voice type is FemaleCommoner if that makes a difference. Also I'm not sure what you mean by "reset" her? She was enslaved after I updated to 8.1, I think. I'd have to check the previous saves to be sure but I'm almost positive she was done after I updated.

Posted (edited)
6 hours ago, Martok73 said:

Why? is there no voice lines for the other types? It's very jarring to hear Lydia's voice come from a slave that sounds like Aela. (eventoned over commander)

 

dunno why he used forced voice types. no, there's only the nord and sultry women...and those 2 are incomplete, so ya its very likely the reasoning....would be a huge rewrite to change that now

6 hours ago, Martok73 said:

FemaleYoungEager voice type is voiced by Corrie English and she did a shitload of characters. Ysolda, Sylgia, Illia, and several others, so there should be plenty of voice lines for that type honestly. Ironically she and Coleen Delany did most of the female voices in Skyrim. Coleen Delany did Lydia's voice along with Mila Valentina's mother Carlotta. Corrie English also did Camelia Valerius voice in Riverwood. FemaleEvenToned voice type is Lydia's voice which Coleen Delany did, thus why there are so many available lines for that type.

ok, so we need somebody to sort thru and find how much of its usable

6 hours ago, Martok73 said:

Also I'm not sure what you mean by "reset" her? She was enslaved after I updated to 8.1, I think. I'd have to check the previous saves to be sure but I'm almost positive she was done after I updated.

each slave has a reset button in the mcm at the bottom of their stats in the debug. if you think she's new for this update, you might want to try a full reboot from the status button

On 2/12/2022 at 11:49 AM, Pfiffy said:

The bribing stuff is a bit complicated to explain: I have the same 6 NPC's in Rifton, that I recruit. The bribing option works always for the first 4, no matter which ones i choose, but I can't bribe 5 and 6. There are 2 others, that I can test and there it works also if it I already have recruited 4 Hookers. If it is something random I should have managed to recruit all 6 in at least one of the several attempts. I don't get it. 

 

According the training: I found a wrong property in the Hooker 5 and Player, but everything else seems to be ok. I found a missing walk away link, Don't know it this is important. And I wonder what I have to do to make the 'for get it' dialogue work.  

 

 

you did some weird numbers on bribing those 2 hookers

23 hours ago, Pfiffy said:
On 2/12/2022 at 4:47 PM, CliftonJD said:

i think the problem isn't so much how to make the dialogue work, but i assume you wouldn't want the dialogue to give the option to spam training. i think the way its written if we were to make the forget it dialogue work, it would also make the training option spammable. think before we attempt to change that we would need an alternative method of limiting their training to every so often

Something like the occupied spell with a longer timer and a check for it in the conditions....

 

haven't tested all combinations, but should work for training hooker 1. will start the others tomorrow

training cooldown and bribery fixes.zip

Edited by CliftonJD
Posted
7 hours ago, CliftonJD said:

 

you did some weird numbers on bribing those 2 hookers

haven't tested all combinations, but should work for training hooker 1. will start the others tomorrow

training cooldown and bribery fixes.zip 19.97 kB · 0 downloads

Ok, I will check out the bribery fixes and wait until you are done with training cool down. After firing the first 6 Hookers I noticed some strange behavior of the Hooker 1 and 2. I started to recheck all properties and found a lot of bugged property entries again that we already had fixed. I'm going through all Pimping Quests today and check them again. The Spell should just have an effect on the trainee. 

Posted

@CliftonJD so big changes with 8.1

 

I see you got rifld of the slave array, relying on the alias array is certainly more efficient for pahe (not for DoM since there are more loops on slaves).

 

I didn't find any trace of the renaming of spawns in pahcore, did you move it or removed it?

 

Cheers!

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