Popular Post spicydoritos Posted January 27, 2023 Popular Post Posted January 27, 2023 Commonwealth Moisturizer View File A brand new collection of body and facial cum applied automatically after AAF scenes. Commonwealth Moisturizer Two centuries after the bombs fell, it's clear what happened: humans (and other creatures) who produced larger volumes of semen were able to procreate in spite of the high background radiation. They were therefore more likely to pass along this unique, genetically adaptive trait. These days it's hardly unusual for the average human to deliver a quantity of seed that would make even a 21st century porn studio executive say “Nah, scale it back, nobody will ever believe the cumshot otherwise”. Features and Startup Instructions Commonwealth Moisturizer will add increasing amounts of 3-dimensional cum to characters after AAF scenes. Cum appears at three locational groups depending on the type of sex: belly/vaginal, rear/anal, and chest/face. Yes, that's right! Facials are included, and automatically applied after oral scenes. Right up front, please understand that there are two types of facials. The first, meant for the player, has far more variations. All variants can overlap, and all will conform and even move with the face as you talk, change expressions, and so forth. The second, meant for NPCs, has fewer variations. These too can overlap, but cannot move in real time. They are therefore limited to the area above the mouth. If you want to understand why, please check out the Technical Facial Discussions section down below. Body cum is the same for the player and NPCs. Each location (belly/vag and rear/anal) has several variants, one of which will be chosen at random based on animation tags. Each round of sex will show additional cum. Chest cum is part of the body suit, but is grouped with the facials in a combined oral pool. Body cum must be built in Bodyslide to fit your preferred preset (search for “semen” in Bodyslide). You do not need to build the facials at all. There are different body cum versions for male and female, of course, so be sure to build both bodies separately. The FOMOD installer includes pre-built body cum files for Atomic Muscle, as per Ulfberto's general preferences. Beyond the initial building and choosing your settings, there really isn't much you need to do! This mod is designed to operate in the background, and does not need routine input. Last, but not least, the plugin is an ESL-flagged ESP. MCM Options Some of the relevant MCM options are detailed below. Spoiler Apply Body Cum / Apply Face Cum: These options can prevent all body cum and/or all facial cum from being applied. Cum Duration: Amount of time, in real time, until the cum disappears. You may wash it out early with third-party mods if they're patched or otherwise written to accommodate Commonwealth Moisturizer. Cum may also be cleaned off in the MCM debug menu. Cum Armor Slot: All body cum occupies a shared armor slot. You may select which slot you prefer. Please note that no further slot options will be added, although you are welcome to patch your own version or even release a patch for anyone else to use. Please see the note about slot 61 in the “Known Issues” section down below. Allow Female Cum: If you want females (or actors that the game considers female) to apply cum, enable this option. Bukkake Mode: Traditionally, you'd see one cum application per location tag (vagina, anus, mouth). Some animations have more partners than location tags. When enabled, this option causes each surplus partner to apply cum in a random location. Combine Male Locations: Under normal circumstances, male receivers will only get oral and anal cum (assuming animations are tagged correctly). With this option enabled, front/belly cum can also appear after anal animations. PenisToEither Tag Processing: Some female animations are tagged “PenisToEither” when it's not clear whether the animation should be anal or vaginal. You may select where cum from these animations is applied: always vaginal, always anal, or random anal/vaginal. Semen Color Settings: This series of options lets you fine tune the color of various races and creature types. Color options include white, blue, and green. Note that you can also select “No Cum”, meaning sex with that partner will not add cum to the player. Whitelist NPC For Headparts: Target an NPC and click this button. Commonwealth Moisturizer will attempt to use morphing headparts on the NPC as if they were the player. Please note that this technique will not work on most vanilla and DLC actors. Unique actors added by mods, such as companions and quest givers, are good targets for this option. Allow Situational Cum Prevention: Third party mods may sometimes send scene info that would prevent cum from being applied in a certain way. For example, the receiver could be swallowing during an oral scene, and so a facial wouldn’t look right. The user may choose to allow these situations or to apply the usual cum under all circumstances. Allow Receiver to Apply Cum: When enabled, the “receiver” of sex (actor zero) will also apply cum to their partner (actor one). Only one partner will receive cum from actor zero, and actor zero still receives all cum that their partner(s) would apply. This action obeys the same global settings as all other cum application, including racial semen color and whether females can apply cum. Washing Off Cum Megururu left open permissions on Wash Out That Cum. Two patches for WotC are included in the Commonwealth Moisturizer FOMOD: one for the BYOP version and another for the CWSS version. This will allow you to wash away the body and face cum using the same methods that wash away cum overlays. Anyone is free to write and/or post a cleaning patch for any other mod they deem appropriate. The API for cleaning off cum is very simple. An example is included in the “Info For Modders” section down below. FAQ and Troubleshooting Spoiler Q) Will this mod work with Cum Overlays? A) 100% yes. I think the appearance of the cum overlays complements the cum meshes quite nicely. Q) Will this mod work with mods that change the head/face mesh, like HiPoly Faces? A) I have no idea, but my guess would be no. Seems as if HiPoly Faces might work after all! For similar mods, I don't know, but you'll have to test it yourself to confirm. If facials clip badly or don't move properly, that means you'd likely have to rebuild all the facial files to fit a brand new head. That's a tremendous amount of work. I'll be happy to outline the proper steps for some enterprising modder, but it's not a task I'll be doing myself. Q) Will this mod work with [insert custom race]? A) The body cum probably will, assuming the body is based on FG, CBBE, BT3, or AM. The facials almost certainly won't. The headparts are specific to human race, and even if you changed that aspect, you'd have to refit all the cum to a new head shape. Q) Why do I hear the sound of clothing being put on and off randomly? A) You are running a version lower than 1.05. Q) Whitelisted NPC facials don't persist through reload. A) To fix this, I found it necessary to alter the NPC in Looksmenu at least once. Anything seems to work. Change their hair color, accept the change, exit Looksmenu, and then change the color back. Q) The body cum doesn't fit my character. A) Make sure to build it to your chosen preset, with morphs, in Bodyslide. Search for “semen” in Bodyslide to find the suits. Technical Facial Discussions Spoiler Facegen is the bane of my existence. It's possible (read: almost certain) that I'm the only modder with this explicit opinion. Surely, though, everyone who has tried to do something as simple as change an NPC's hairstyle in Looksmenu would look unkindly upon this particular bit of Bethesda “genius”. To summarize the issue, nearly every actor in the game has pre-made face/head data that you can't alter without editing the actor in Creation Kit. Yes, something something better performance, framerates this and that, blah blah I don't care. There's no way to even turn it off on the fly and its presence made twice as much work for me. I'm bitter. That aside, you can work around it in a couple ways. First, most unique actors added by mods don't use facegen. Thus they can use headparts just like the player, if you use this mod's MCM function to whitelist them. Second, you can turn off facegen for individual actors via CK/xEdit. Find the character you want and check the “Is CharGen Face Preset” flag. The CK wiki description of this flag's function is incomplete at best. Checking the flag will force the engine to generate this NPC's face/head on the fly, and you can then change their appearance via Looksmenu or script. Be sure to whitelist them for cum headparts via MCM too. Info For Modders Spoiler -To call this mod's cleaning function, add the following to your script. ActorRef is used in the example, but you can use any name as long as it's a human actor. If Game.IsPluginInstalled("ComMoisturizer.esp") ScriptObject CMkz = Game.GetFormFromFile(0x00000F99, "ComMoisturizer.esp").CastAs("CMkz:CMkz_LibScript") Var[] params = new Var[1] params[0] = ActorRef as Actor CMkz.CallFunctionNoWait("ClearAllCumFromActor", params) EndIf -In addition to whitelisting NPCs for headparts via the MCM debug menu, you can also add them to the formlist named “CMkz_TheseActorsCanUseHeadparts” in advance. -Three formlists are available for setting cum color of custom races: CMkz_CustomSemenColorBlue, CMkz_CustomSemenColorGreen, and CMkz_CustomSemenColorWhite. Simply add your race to the appropriate list. A demo patch for Animated Tentacles (version 0.9) is available in the main thread. -For anyone who wants to make their own headparts, instructions and reference heads for Outfit Studio are posted in this very thread. -This mod sends two custom events. One when cum is applied to an actor, and another when cum is removed from an actor. Here’s an example of how to register and listen for these events: CMkz:CMkz_LibScript CMkz_Lib ; place this with your script properties Function LoadCMkz() if Game.IsPluginInstalled("ComMoisturizer.esp") CMkz_Lib = (Game.GetFormFromFile(0x00000F99, "ComMoisturizer.esp") as Quest) as CMkz:CMkz_LibScript RegisterForCustomEvent(CMkz_Lib, "OnCMkzCumApplied") RegisterForCustomEvent(CMkz_Lib, "OnCMkzCumCleaned") EndIf EndFunction Event CMkz:CMkz_LibScript.OnCMkzCumApplied(CMkz:CMkz_LibScript akSender, Var[] akArgs) ; akArgs[0] = actor akActor (actor who had cum applied) ; akArgs[1] = bool AppliedFacial (oral cum specifically on the face) ; akArgs[2] = bool AppliedFront (vag/belly) ; akArgs[3] = bool AppliedOral (face/chest) ; akArgs[4] = bool AppliedRear (anal/back) ; akArgs[5] = int SemenColor (0 = white, 1 = blue, 2 = green, 3 = none) EndEvent Event CMkz:CMkz_LibScript.OnCMkzCumCleaned(CMkz:CMkz_LibScript akSender, Var[] akArgs) ; akArgs[0] = actor akActor (actor who had cum removed) EndEvent -The API function “ForceRandomFacial(actor akActor, int SemenColor, bool ForceHeadpartsEligible)” will apply a facial to the specified actor. Setting ForceHeadpartsEligible true will apply the CMkz_KW_ActorCanUseHeadparts keyword to the actor, thus forcing an attempt to use headparts cum instead of head armor cum. -The FormID List “CMkz_FlistCondoms” may be populated with armor items such as condoms. When worn, any item on this list will prevent the wearer from applying cum. -The following XML tags may be used to specify where actor zero will apply cum to actor one: “ActorOneReceiveFront” for vaginal/belly, “ActorOneReceiveOral” for face/chest, and “ActorOneReceiveRear” for anal/back. -The “OralSwallow” XML tag may be used to prevent oral cum, while still allowing other mods to process PenisToMouth for other uses like oral wear. -The following meta strings are used to prevent application of cum, either entirely, or just at specific body locations. They may be included in your AAF settings struct when calling a scene: CMkz_MetaNoCumAll, CMkz_MetaNoCumAnal, CMkz_MetaNoCumOral, and CMkz_MetaNoCumVag. Known Issues Spoiler Body cum is an armor item, with all attendant pros and cons. Every slot will conflict with something. Hence, the choice of slot is yours to make in MCM. Slot 61 is the least likely to conflict with other clothing. Mods that ignore AAF protected equipment keywords also usually won't strip a slot that high. The downside is that armor at slot 61 won't automatically update morphs while worn. It only conforms to the body on equip. So if your body suddenly changes shape while the armor is worn (e.g. you go from pregnant to not pregnant), the cum suit's shape won't update until the suit is unequipped and re-equipped. To compensate, Commonwealth Moisturizer has internal mechanisms to cycle (un- & re-equip) the suit automatically when you sleep, wait, change locations, load the game, or have sex. These aren't strictly necessary if you're using any other armor slot, or if your body shape usually stays the same, or if you keep cum on a short timer. You can unregister for these cycling events in the MCM debug menu. Hard Requirements -Far Harbor -Nuka World -MCM -Working AAF installation, including animations and tags/Themes -Replacement male/female bodies of your choice (Fusion Girl, CBBE, Bodytalk 3, and/or Atomic Muscle) Recommended Mods -Headpart Extended, which will seamlessly allow NPCs to use the same headparts as the player. See also my post here for setting CM to work with it. Thanks and Credits -kziitd, who gets full co-credit as the developer of all the body and facial cum included in this mod. I'm eternally grateful that he trusted me to bring his work to life. -Ulfberto, who suggested material swaps for displaying individual cum options, and who also provided a working example. -Nebuchadnezzer2, who worked closely with me when I was trying to piggyback on Cum Overlays' scripts instead of reinventing the wheel (spoiler alert: I subsequently reinvented the wheel). -Indarello, for developing the original headparts technique based on kziitd's demo facials, for answering technical questions about the method, and for permission to build on his work. -lee3310 for early feedback and technical discussions. -CRWREX for correctly diagnosing a bug that was driving me up the wall. -Special thanks to the AAF Help Discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. -Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack. -Waity6taity, for the glowing green cum assets. Permissions Cum assets may not be reproduced, re-used, or altered without kziitd's permission. Scripts and other written assets may be re-used with credit, as long as the result is freely available and not paywalled. Patches, translations, and bodyslide conversions for this mod may be developed and posted without further permission. Submitter spicydoritos Submitted 01/26/2023 Category Sex Effects Requirements AAF, Animations, Tags/Themes, MCM, Far Harbor, Nuka World, body replacer 21
kdoggg1971 Posted January 27, 2023 Posted January 27, 2023 Does this play well with Slavetats and Tats After Rape? Cum Overlays, for some reason, can strip tats off as cum affects fade away.
spicydoritos Posted January 27, 2023 Author Posted January 27, 2023 33 minutes ago, kdoggg1971 said: Does this play well with Slavetats and Tats After Rape? Cum Overlays, for some reason, can strip tats off as cum affects fade away. This mod doesn't use overlays, it uses armor and headparts. Ergo it shouldn't conflict with any overlay mods. 1
tattooleak Posted January 27, 2023 Posted January 27, 2023 Looks and sounds great, gonna test it right now.
Heinzelman Posted January 27, 2023 Posted January 27, 2023 (edited) Wow, thats a new milestone. Thank You! Edited January 27, 2023 by Heinz01
rubber_duck Posted January 27, 2023 Posted January 27, 2023 (edited) As far as I can tell, it works with HiPoly Faces Redux! The only issue I had is with the slots - I've set it to use slot 58 and prior to AAF scene I already had the said slot occupied. Once AAF scene finished, I could see Moisture added by this mod, but upon redressing - it disappeared. Upon taking the item off from the slot, the moisture was still invisible. Not a huge deal, but if I figured this out correctly, the slot you set has to be unoccupied for this mod to function properly. That being said, I'd like to change the slots a bit - is it enough to load the plugin in xEdit and edit ArmorAddon and Armor, or would I need to do something extra? Thanks for sharing, I've been waiting for functional overlays for ages! Also, I really like your naming scheme - great job, keep it up! Edited January 27, 2023 by rubber_duck 1
spicydoritos Posted January 27, 2023 Author Posted January 27, 2023 23 minutes ago, rubber_duck said: As far as I can tell, it works with HiPoly Faces Redux! That's really good news. If you confirm that over a couple of gaming sessions, I'll reword or remove that section of the FAQ. 25 minutes ago, rubber_duck said: The only issue I had is with the slots - I've set it to use slot 58 and prior to AAF scene I already had the said slot occupied. Once AAF scene finished, I could see Moisture added by this mod, but upon redressing - it disappeared. Upon taking the item off from the slot, the moisture was still invisible. Not a huge deal, but if I figured this out correctly, the slot you set has to be unoccupied for this mod to function properly In the MCM debug menu, there's an option to re-equip your cum suit for exactly this scenario. But yes, the suit needs an empty slot, and the redressing routine can displace it. 27 minutes ago, rubber_duck said: That being said, I'd like to change the slots a bit - is it enough to load the plugin in xEdit and edit ArmorAddon and Armor, or would I need to do something extra? If you just want, say, the Slot 58 armor to use 57 instead, you're correct. Changing the armo and arma slots is all you need to do.
ecastellvi Posted January 27, 2023 Posted January 27, 2023 I'm trying the mod. It looks very solid, but I have an issue, I use the slot 61 and the cum suit gets unequipped every time I open the pip boy. Do you have any clue why this is happening? Thanks for the good job!
spicydoritos Posted January 27, 2023 Author Posted January 27, 2023 10 minutes ago, ecastellvi said: I'm trying the mod. It looks very solid, but I have an issue, I use the slot 61 and the cum suit gets unequipped every time I open the pip boy. Do you have any clue why this is happening? Thanks for the good job! Do you use a Pipboy replacer? I think one of them uses slot 61.
ecastellvi Posted January 27, 2023 Posted January 27, 2023 22 minutes ago, spicydoritos said: Do you use a Pipboy replacer? I think one of them uses slot 61. Spot on! My pipboy replacer uses slot 61. Thanks! 1
Spaceguest991 Posted January 28, 2023 Posted January 28, 2023 Looks great! Thanks for making this I've been enjoying the mod so far. 1
rubber_duck Posted January 28, 2023 Posted January 28, 2023 [Updates] First and foremost, HiPoly Faces Redux. Yep, I can confirm now (for sure) - CM liquids work properly with HiPoly Faces Redux! I did some pretty intense testing (heck, I even tried to break the mod), and everything works (and looks) as it should! Even though I haven't tested this, I'm pretty confident that it'd work on old HiPoly Faces as well. Sadly I can't test this as I'm not running that mod anymore. I did experience 2 very minor issues, however. The first issue is a simple user-error, but the other one bothered me personally so I fixed it. Here's what happened (could be useful info for other folks who run into similar issues). Do note, these 'issues' aren't actually issues (as in bugs). After I installed this mod I immediately jumped into the game to check it out. It worked, partly. I could see the liquid being applied, but it looked broken. At first I thought it was the issue with Rad Morphing Redux as that one changes the shape of the body; so I thought RMR adjusted my player's body too much for liquids to be visible properly. However, that wasn't the case.... I forgot to build the liquids in BS. Not gonna lie, I nearly smashed my head against the keyboard after figuring it out lol The second issue were the slots themselves. Because I have a ton of various clothing mods, I'm usually using most of the slots at all times. And because I'm running Unequip Pipboy I'm unable to give slot 61 to CM (the mod I've linked replaces Pipboy with dummy on the same slot, and I seriously don't want to mess with it). The solution? Create a patch overriding the original items! It's a simple fix in xEdit, but I've attached mine down below. What I've done is the following: Changed slot 61 to 55 as slot 55 is sometimes free. Not always, but sometimes. -= and =- Changed slot 58 to 59 - personally, this is the best slot to use (in my opinion, at least). Slot 59 is for Shields though in my 6 years of playing the game I can't remember if I ever came across an item using that slot. The only downside of using this slot is that liquids won't be visible when Player is using any workbench (weapon, armor, chem, etc.), but upon exiting the bench, the liquids will appear. A note to anyone who wants to use use my patch: Spoiler 1) Install Commonwealth Moisturizer. 2) Install my patch (RD_CM_TweakedSlots.esp). You can just paste the ESP to your overwrite directory. 3) Load my patch after Commonwealth Moisturizer - left panel in MO2; make sure my patch is below ComMoisturizer.esp 4) In game, open Commonwealth Moisturizer MCM and change the slots: if you want to use slot 55 - select 61 (FX); if you want to use slot 59 - select 58. 5) That's it! Also, like the main plugin, my patch is ESL-flagged ESP so it won't count towards the limit. Again, thanks a lot for sharing! Body liquids are nice, but facials is what it's all about! Keep up the great work and take care! RD_CM_TweakedSlots.esp 1
spicydoritos Posted January 28, 2023 Author Posted January 28, 2023 11 minutes ago, rubber_duck said: Slot 59 is for Shields My understanding (possibly erroneous) is that FO4 uses slot 59 for grenades. 1
vaultbait Posted January 28, 2023 Posted January 28, 2023 (edited) 26 minutes ago, rubber_duck said: Changed slot 58 to 59 - personally, this is the best slot to use (in my opinion, at least). Slot 59 is for Shields though in my 6 years of playing the game I can't remember if I ever came across an item using that slot. I did the same (59) since I regularly wear torso underarmor, rings, piercings, and the Pip-Pad in the slots CM offered a choice between. Edit: Ooh, though I haven't tested grenades. Good point! Moar edit: Yep, confirmed, RMR's worn items debug utility says the grenade I just equipped is in slot index 29 (biped slot 59). I'll probably end up moving my body piercings to another slot, if I can find something less important to sacrifice. Edited January 28, 2023 by vaultbait 1
rubber_duck Posted January 28, 2023 Posted January 28, 2023 31 minutes ago, spicydoritos said: My understanding (possibly erroneous) is that FO4 uses slot 59 for grenades. Oh crap! Well damn, I'm out of slots! 54 is for backpack, 55 for minor clothing, 56 for Wet Effects, 57 for plugs and 58 for piercings. Back to the drawing board...
spicydoritos Posted January 28, 2023 Author Posted January 28, 2023 3 minutes ago, rubber_duck said: Oh crap! Well damn, I'm out of slots! 54 is for backpack, 55 for minor clothing, 56 for Wet Effects, 57 for plugs and 58 for piercings. Back to the drawing board... I mean, you could certainly skip using grenades. Or re-equip the suit via debug menu after tossing a couple molotovs.
rubber_duck Posted January 28, 2023 Posted January 28, 2023 6 minutes ago, spicydoritos said: I mean, you could certainly skip using grenades. Or re-equip the suit via debug menu after tossing a couple molotovs. I guess that'd be one way to handle it... What about 52 (Scalp) and 53 (Decapitation)? I don't remember having anything on these.
rubber_duck Posted January 29, 2023 Posted January 29, 2023 12 minutes ago, rubber_duck said: I guess that'd be one way to handle it... What about 52 (Scalp) and 53 (Decapitation)? I don't remember having anything on these. Forget I asked anything... 52 and 53 should not be messed with, as far as I can tell. I'll stick with 51 (Rings) for the time being. That being said... Would it be possible to make it a shader instead of armor? What Get Dirty uses, but instead of dirty effects, these liquids? Just asking as this is just ridiculous (I blame Todd).
spicydoritos Posted January 29, 2023 Author Posted January 29, 2023 1 hour ago, rubber_duck said: That being said... Would it be possible to make it a shader instead of armor? What Get Dirty uses, but instead of dirty effects, these liquids? Just asking as this is just ridiculous (I blame Todd). Not as a direct conversion. These are 3D meshes, not flat textures. Then you'd have to change how the mod works internally. Might as well be writing a new mod at that point. 1
rubber_duck Posted January 29, 2023 Posted January 29, 2023 12 minutes ago, spicydoritos said: Not as a direct conversion. These are 3D meshes, not flat textures. Then you'd have to change how the mod works internally. Might as well be writing a new mod at that point. Yeah, I kinda figured. Had to ask anyways, I hope you don't mind! That being said, I'm still on the fence with Commonwealth Moisturizer... Isn't there a way for it to automatically detect if certain slot is already occupied? If it is, it unequips it for certain amount of time (time from MCM) and once that timer runs out it will equip the original item (the one that was on that slot prior to CM). Don't get me wrong, CM is really good! However, these slots are killing me. If you can implement what I said above (auto-detect and un/reequip), it'd be much, much better. At least in my opinion.
lee3310 Posted January 29, 2023 Posted January 29, 2023 2 hours ago, rubber_duck said: 56 for Wet Effects You mean a wet suit that makes you Caracter looks like wet, where did you get that ? and does it auto equip when it rains or swim? if not, then why not use a wet skin texture and give that slot to CM.
rubber_duck Posted January 29, 2023 Posted January 29, 2023 11 minutes ago, lee3310 said: You mean a wet suit that makes you Caracter looks like wet, where did you get that ? and does it auto equip when it rains or swim? if not, then why not use a wet skin texture and give that slot to CM. No, no, no! It's Elzee's Wet Effects. Wet Effects equips wet footsteps on slot 56 (this is configurable in MCM, but I've set it to 56 as all the other slots are used on my end) so once player is well, wet (after swimming, in the rainy weather, etc.) it'd apply those footsteps so they sound soggy and satisfying. On top of that, it also adds chilling breath sound effects (because it's cold) and, to top it all off, it adds particles on character that act as dripping. Oh, and it also adds buffs and debuffs when wet. Honestly, it's nothing special but I love it and I'm not planning to remove it anytime soon. It's one of those mods which seems irrelevant at first, but once you try it, you'll keep it in your load order. At least in my opinion.
vaultbait Posted January 29, 2023 Posted January 29, 2023 3 minutes ago, rubber_duck said: No, no, no! It's Elzee's Wet Effects. Wet Effects equips wet footsteps on slot 56 (this is configurable in MCM, but I've set it to 56 as all the other slots are used on my end) so once player is well, wet (after swimming, in the rainy weather, etc.) it'd apply those footsteps so they sound soggy and satisfying. On top of that, it also adds chilling breath sound effects (because it's cold) and, to top it all off, it adds particles on character that act as dripping. Oh, and it also adds buffs and debuffs when wet. Honestly, it's nothing special but I love it and I'm not planning to remove it anytime soon. It's one of those mods which seems irrelevant at first, but once you try it, you'll keep it in your load order. At least in my opinion. Agreed, I've been using it as well for a while and quite like the dynamism of its effects. I think I'm just going to have to make some tough choices about combining other worn items with Outfit Studio to free up a slot and just deal with being able to use slightly fewer separates. 1
rubber_duck Posted January 29, 2023 Posted January 29, 2023 2 minutes ago, vaultbait said: Agreed, I've been using it as well for a while and quite like the dynamism of its effects. I think I'm just going to have to make some tough choices about combining other worn items with Outfit Studio to free up a slot and just deal with being able to use slightly fewer separates. I thought about doing the same, but... Nope. Over the years I edited countless clothing plugins just to have my own universal slots usage. I'm really between two fires here: on one hand, I've always wanted to have functional facials in Fallout 4; but on the other hand I'm not sure whether I want to change the slots I've spent so many hours perfecting for my taste. I'm really hoping @spicydoritos is able to make CM automatically unequip and then (when the timer runs out) reequip the set slot. That would make it perfect and I'd surely keep CM in my load order. However, I'm still trying to decide if it's worth it or not. (I'm sorry if that sounded rude/disrespectful towards the author as they invested their time and effort into creating a mod. I know it isn't the author's fault, but Bethesda's. They knew, at the time of release, that the game will be modded; yet they only included 43 usable slots. Clearly, that's not enough and I'm expecting at least 100 for Fallout 5).
vaultbait Posted January 29, 2023 Posted January 29, 2023 (edited) 46 minutes ago, rubber_duck said: they only included 43 usable slots. 43 would be amazing by comparison. Unfortunately it's more like 25 usable (the rest are consumed by inbuilt game features or just plain don't work). You can really only put things in slots 33-61, excluding 52/53 (scalp/decapitation) and 60 (Pip-Boy). Also 33 (body) only sort of counts since it's handled a little differently from the others. Edit: Oh, and as discussed earlier, 59 is probably off limits if you want to also use grenades, so that's 24 slots plus the body. Edited January 29, 2023 by vaultbait 1
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