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Dialog Sex

SexLab SE mods that primarily deal with sex started through dialog

48 files

  1. SL Tags and dialog sex

    Update information
     
    ## A New Version Is Available
     
    SL Tags and Dialogue Sex V2  is now available.
    Link 
     
    V2 is a redesigned and actively developed version with a cleaner workflow, improved slot management, and  improvements. You can find it here:
     
    The documentation for V2 is still under construction. However, if you have used the original version of this mod, you should find V2 familiar and easy to use, as the basic workflow remains largely the same. If you have any questions, bug reports, or suggestions, please use the V2 support thread. I hope I can provide clearer and more helpful answers this time—with a little help from ChatGPT.
     
    ==============================
     
    this up-date only add and edit script function  for "SL Tag and Prostitution with 3P" so if you do not use it, no need to update without you have issue.?
    ( both mod use same function,, I sometimes edit one of script without up-load it, but up-load other,,  and notice it later.. ^^; 
    so basically I hope you keep to install recent version, when I up-date one of them)
     
    Though I hope this mod user  test the add on too. if you can, and hope to know if it work or not. 
     
    1.5.6 clean up script for A to E dialog. + add inform to show which slot is currently selected when start sex, when  you do not use Slot list but set Slot for each dialog.
    Though this up-date mainly for recent  Prostitute with 3P script modified, and confirm.,, (so user can use perfect same file which I test in MY pc)
     
    1.5.5 add return option for most of UI list menu.  when select animations.
    before when you select animation from slot list >>> Animation list   there was no return function.
     
     
    And  I change  "Test option to show all list (more than 125) "   auto set other options.  (ignore other setting, which can not use this option)
    it always  use  animation list,   and Use  Tag setting to serch animation.   so you can easy activate/ de-activate without change other options. 
     
    find one dialog victim setting use other dialog one,, and clean up all scirpt which attached to dialogs ....   (to manage easy for each dialog))
    I think this mod almost finish what I have planed about this mod...? 
     
    1.54
    1.53
    Now you may see animation counts when activate option to show all valid animation as list.  
    even though max count < 125,  with this option, it will show list one. (it can not be avoided, because, when check count, it need to check all pages in registry,.
     
    The count  will be shown as List menu label
     
     
    1.52
     
     
    Add new option, which can show more than 125 animations  as lists  when you select animation to start Sexlab Scene.
    That means, now you can see all animation which can valid for current tag setting in your sexlab registry.
     
     
    1.5.0
     
     
    And I have one serious request for this tag and dialog sex user ?

     
    ===
    1.3.9
     
     
    =====
    1.3.6
     
    I  removed  one attached ghost  property for un-used Message,  from plug in (I can not tell well) thanks report @Pstd5
     
     
    which have shown one error when you check plug in in Tess V edit.   (though it might not cause issue,, it never used by script anymore)
    but if you like clean esp ,update to 1.3.6 please.   
    you may not need clean save data  from  1.3.5 to 1.3.6 so please keep your saved preset (if you already saved them) 
     
    Update to 1.3.5  need clean save data (and old preset, may not work well, so ideally remove them first  sorry)
    it fix critical bug
     
     
    so even though you do not notice issue, please update to 1.3.5 !!?
     
    SL Tags and Dialogue Sex
     
    Hi all. ☺️This is my first mod I up-loaded. I think I could make this mod  somehow useful. So decide to up-load here and get feed back ^^. because this forum is my best place to get new mods and learning.
     
    I often run sexlab animation with use tags.   Then there is sexlab tools,  to select tags and run animation, (and many mod offer same function) but they are not made to manage your prefer tag settings, then save and reuse. What I hoped was..  Easy choose multiple tags , surpress tags >> list up and show animation names with current tag setting>> save current tag settings and animations[] array as preset (slot) , then save in game data>> choose saved slot (tag setting/ and serched animations[]) then run animations with dialogue. (or magic etc) by UI list menu. (and options)  At current you can save tag setting and animation list as 10 slot (slot A to slot J)    1.5.0 can save 16 slot (SlotA to SlotP)
     
    and you can rename slot as you need. like Aggressive-a etc. 

    this mod main purpose was make kind of  management tool to save animations with tags as slot/preset but, to run animation we need trigger. (or no meaning to save animation slot )
    Then to run saved slot animations, there are 5 condition dialogue topic, they may be shown when condition much. (like, consensual sex)  At same time I added some option, how use saved slot for each 5 dialogue. and start animations. (assign slot for each dialgoue in MCM). 

    you can choose which saved slot animations wil be used for each dialogue by list. (select slot when start animation), you can select slot by uilist when start sex. 
    (select one animation as list / sexlab select one animation in slot) When start animation with saved slot, you need to choose one animation from list / sexlab auto select animation in current slot.
     
    ===============================
     
    Requirement
    Skyrim runtime SE 1.5.97  (not test with other version, eg Recent SE aka AE versions)
     though I suppose it should work, but you need to download SKSE and sexlab for your play runtime version (AE or 1.6 XX SE)
    I only know one user who use this mod with AE, thanks report. then  he reply it work. but I do not test by  myself.. and can not support 
    how to set -up sexlab etc for Recent SE 1.6 XXX versions (AE, I call so)?
    if someone can confirm it work with AE , tell me please. 
     
    Sexlab frame work SE 1.63  and all require mods for sexlab  frame work
    SKSE ( SE 1.5.97 runtime version)  
    SKY UI (SE 1.5.97 runtime version )
     
    Not require but used 
    SKY UI library (LE)
     
    SKY UI library script and files are already included in this mod package as author recommended. , so you do not need to install it.  
    When you have installed mod which use same files, you may see some conflict , witth your mod manager about SKY UI lib files,
    but it cause no problem , because they should be same files  ( I packed them because, mod author recommend it, then you need not install SKY UI Library)
     
    How to install
    Just download zip and use your favorite mod manager, then activate Wiftagsex.esp  (esl flag)
    you can locate this mod, and plug in as same as other sexlab mod as you like. (just locate , under Sexlab , SKYUI or SKSE,  I may recommend you locate it under other  sexlab mod, which may use dialogue for sex, but basically there is no load order issue)   I set this mod like this in MO2
     
     
    ====
    Caution

    at current this mod only support 1 VS 1 animation, and mainly made for "player male vs NPC female" with my favor. But I hope others will edit this  and change dialogue or script to fit for each purpose.  I may ask other to make it work for creature or another gender actors , which I do not test enough. Eg support for futanari aggressor vs futanari victim or add creature tag etc etc,,, )
     
    ====
    Credits
    Sexlab frame work  by @Ashal
    SKSE team
    SKYUI team
    SKYUIlib team
     
    Acknowledgments
    I plan to make this mod when I try to customize
     Some Consensual Sex 1.0 Female by @Psalam
    I learn many from his esp and understand how to start animation with simple dialog.. and script,so actually this mod dialog part  come from Some Consensual SEX as base..  then customize to make it work with saved slots. 
     
    And  thanks all who kindly reply my question about scripts,  and give advices.  like @OsmelMC
    Important new Menu options (after 1.3.5)
     
     
     
    Important new Menu options (after 1.2.1)
     
     
     
    So how to use?  
    I hope you make new profile to try this mod, and not effect to your current saved data. so if you find some wrong behavior, you can return your game profile. This mod add some global variable, and MCM menu, so I may recommend, until you confirm everything work, you may better to separate save data , and only use your new copy profile to test and play this mod. Thouhg remove this mod may not cause issue.. but I can not recommend until I test more.
     
    without many description, I think if you may understand how it work easy, but I afraid it is because I made this,, so I try to offer manual how to use it with describe each MCM menu.
     
    when install and activate  WIFtagsex.esp, then  load your save data, it may need some minutes to show MCMmenu. it may change how many mods you already have installed.  about me, (180 plug in and many MCM menu mods, ) it usually take 2 or 3 minutes when I first install, sometimes I need to open MCM menu once, then return game, and return MCM >>> SLtagsex will appear (this mod MCM name (wip)) after all you may find new one MCM menu SLtagsex added.At same time,  it take  10 to 30  seconds to show setting menus. (2 MCM page) so you simply wait even though you temporally empty menu.

    (I may add logo or some message to confirm loading later..) but it not take so many times. once mod generate arrays etc.. 
    it add 2 page Main Setting and Slots info.   click 1st setting page in MCM menu.  I describe each menu usage one by one.?
     
    MCM menu guide for recent version.
     
    1. dialogue topic enable >> Show dialogue topic (toggle menu on and off)
    ON >> you may see dialogue with condition, this mod offer. so to test this mod, you must check it as ON.
    Off >> it remove all dialogue, so you can not start any animation and not see new dialogue this mod will add. use it for your purpose.
     
    2.  Use list to select animation on off >> use list to select animations? (toggle on and off)
    ON>> when start animation, use UIlist menu to select one animation from current Slot for the dialogue.
    OFF >> sexlab auto select one animation with use current Slot for the dialogue. 

    (you can set slot for each dialogue or can select slot by UI list menu, when start animation with other option setting.but  this toggle only decide, when start animation,  select animation first or sexlab auto select it)
     
    if you set it as off, you can use "Change animation" hot key (in sexlab MCM menu) it may show current slot animation.if you set it as ON,  Change animation not work. because you already select one animation when start.. but when you select same dialogue after all you can select animation from list until you change slot. 
     
    3. set animation tags (1st tag to 8th tags)
    you can select 8th tags. when you select each section ,Script auto load all tags of  current registered sexlab animation then show as list. so you select one of them as 1st tags. then do same thing for 2nd tags  to 8th tags.  the order is not matter, but when you set --None-- (as default), next tags will be ignored. 
     (eg 1st = aggressive,  2nd = bound, 3rd = "--None--". 4th = "default",   5th = "FB",,, now 3rd is None. then 4th to last tag are ignored.

    so sexlab will use "aggressive,bound" as your tag setting. other tags (4th to 8th tags ) are simply ignored.  if you only use one tag, you must set 1st tags, and 2nd = "--None--",
    then other tags will not be used.  

    When 1st tag == None, sexlab can not find animation with use tags ,so it will return no animation list.   (though it may change which function I used. but I can not find easy way.)  so this mod auto set FM as 1st tag.  I might change way, if there is more efficient way I will learn, but at current it seems most easy and stable to avoid error or Non listed animation when I set "" as argument for getAnimationsbytags()
     
    then I recommend you set at least one tags as 1st tags to make things simple. 
      
    4 Require all tags? (on and off toggle)
     you should not forget to set require all flag as you need (require all True/False). True = A and B and ... ,  False = A or B or..., 
     so use False if you hope to get more animation from current selected tags.. if you need to limit more specific with your all selected tags.
     you should set flag as True. (Miss usage >> if you set 1st Billy and 2nd Milkey with require all = true,  you may get no animation... I do not think there is animation which have 2 author tag.. so about this case you need to set flag as False then sexlab only serch Billy and Milkey animations and generate animation array.  
      
    5 Set Suppress tags
    It work as same as "tags". you can set max 8 suppress tags.   But  You can set Suppress 1 st tag as --None--
    ( set 1st suppress tag as --None-- = you set  ""  for suppress tag argument = No suppress)
     
    6. Check Animation Count and save tags for temp slot. >> Check animation count (click text menu)
    This menu is very important for this mod. it not only circulate count but need to click it to save animations[] and tag settings
    even though you set tags, there is no meaning until you save it for slot. so after you set tags, and suppress tags, you should click it.
     
    After you choose tags and setting for temp slot ,you may hope to know how many animations will be searched as animation array >> click "check animation count and save tags" 
    it show animation count.
     
    There are limit about max count when make anmation[] array,  sexlab store max 125 animations as one animation array.and it will be random selected when more than 125 animations which valid with current tag settings. At same time, when you click "check animation count", this mod auto save those tag setting and animations (which sexlab auto serch with tags) as Temp Slot (though you can call it as you like ,  it is not slots you will save animation as preset..then I call it as temp slot) if you do not click it your current tags and setting  not up-date. 
     
    As script info

    as User experience, you can imagine "temp slot"  which contain, current tag settings + searched animations array[] by sexlab.
     
    they are property , so you can save those data, when you save game.  until you edit tags and circulate animation count again,  they remain values.
     you may often edit tag string  and check count, then change temp slot. so I call it as temp-slot. When  you click "check animation count,  sexlab search animation with current tag settings , and save them in temp slot. so if there was more than 125 animations,  the count number keep as 125 (over) but selected animations will slightly change. (sexlab random search 125 animations) even though  you keep to use same tag setting and suppress tags. 
     
    7 Check current Animation as List>> show selected animations as list >> click"
    To check current temp slot animations, use "show animation as list". it open list menu and show all animation, which saved in temp slot.  and the animations count in the list should be same as which you checked before.   In same setting page, there remain some important menus,
     
    but I recommend, once you make temp slot, with set tags,  test it in game first and confirm it show temp slot animations. 

    8  Use saved slot animation for dialogue sex (off and on) >> use saved slots animation for dialogue sex?
    When you keep it as off..  dialogue A (guide it in next section) keep to use "temp slot" animations[]  (which you set it above settings )
    about recent versions,  if you set it as OFF, it use default (I set) tag setting for each dialog. so to check your set slot for each  dialog keep it as ON.
     
    ===========================================
     
    == check your temp slot animations in Game ===

    To start temp slot animations in game,  close MCM menu, then target NPC,, (As I said,  I made this mod,  for male PC and female NPC, so please select female NPC for PC male.  if you are female PC, try it to male PC, though you do not like my dialogue,  it is sample, you can correct it as you need ?
     
    About recent versions, To check your Temp slot quick, I add  separate dialog.  Which only use Current saved Temp Slot Animations /  tag settings. 
    so You may use it as main dialog to quick test your temp slot (which you set max 8 tags and suppress tags, with condition)
     
    [wif] Do not you test new style with me? (t)
     
    [wif] just show this mod added dialgoues,   (t) means, it is the dialogue ID  (there are 5 A to E dialogues + test dialogue (t) at current).
    When you select this topic, sexlab use "temp slot" animations[] to start sexlab animation as default. 
    Then there are some options for test dialogs. 
     
     (2.Use list to select animation on off >>)
    This setting work globally, so when you hope to use list select mode, keep it as ON. (so you can check each animations with select animation name for current slot)

    Use list on>>>  it not auto start animation, but show your current slot animation as list  >> select one animaton >> start the selected one animation.

    use list off >>>  sexlab auto select one animation from current slot.  (when you use change animation key, (sexlab menu)  it may work)
     
    (Use slot list menu for test dialog)
    When it ON , Test dialog not use temp slot, but  show all saved slot as List menu  >> select your saved slot  >>sexlab  start animation/ select animation.
    when it OFF,,  Test dialog only use temp  Slot animations.
     
    (Use test option to show all animation as list)
    This setting added for recent version, then it work globally. When you activate this, sexlab serch all animations (no limit as 125)  with current slot setting for each dialog.
    at same time, it force to use list menu. to show all animation.  So if you activate it as ON and select test dialog, 
    Sexlab serch all animation with current temp slot tag settings and show page list. >> select page >> select animation >> start sex.
     
    it take more time to serch animation,  but this option is only way to show all animation with current tag setting when more than 125, without sexlab auto select.
    eg If I set aggressive tag  with sexlab tools. sexlab tool auto serch 125 animations as lsit then you only see 125 animation. 
     so you can not get list of all aggressive  animations in your sexlab registry. but this mod can do it.  
     
    As default the dialogue(t) always use "temp slot" animations
    When you edit and save temp slot in MCM menu by "check animation count"  you can see new temp slot animations[] with your tag setting.
    Start animation with Dialogue (t) is easy and quick way, to check your temp slot animations.
    the animation list never change until you edit tags and count animations in MCM menu again.
     
    but you can use slot list option (which I describe later)  to see your saved sot (for A to P) as mentioned above
     
    == save temp slot as Preset Slot A to I ===

    you can enjoy one temp slot setting, and can edit it as you like.. but save your setting and animations as Preset slot is main purpose of this mod,
    return MCM Main setting, then scroll down if need,
     
    8 Save current animation, tag, option, to selected slot >> Select slot to save current animations
     
    You can choose slot to save temp slot animations from slot A to I. ( you can save 10 slot) those are saved as same as temp slot, so untill you resave again, it never change.  (as srcipt info, each slot contain animations, tag, surpress string, and require all flag as property variable array)
     
    so usually you need to set tags, and   save by "check animation count"  first.  then "show all animation name in temp slot "  to check them.
    after you save your temp slot >>  check it in Game (with dialogue t )  then if you like to save it , select slot to save current  temp slot with this menu.
     after all  you can save temp slot as "Slot A to Slot P" (16  slot) ?
     
    9 Use saved animation for dialogue  Sex (on and off)
    after you save temp slot , you may set this ON.  Then dialogue A will use slot A animations[].
     if you set it as OFF,  sexlab  use my default setting. (I only add gender tag for dialog A)  , so  you may see 2 different animations[] when start sex with dialogue A. 
     
     On will use slotA animations[] /  Off will use Gender tag animation.(though I do not clear remember,,,about default setting)
     
    10 Use saved tags to set animations for dialogue sex? (off and on)
     
     
     
    === check your saved slot animations, tag settings and apply it for each dialogue==
     
    "Slot info"  page setting
     
     you may often edit new tag setting and save them for each preset slot, then you do not remember which tag is used for each saved slot and which animation have been stored as animations[] , so there is page which can check current tag, surpress tags, and show animation name as list,
    for each saved slot.
     
    it usually auto up-dated when you save temp slot to each Slot (A to I), but if you need confirm, select click button, it may re up-date and show current saved slot tags and surpess tags, animations correctly. though you may seldom see up-date problem. (everytime you change MCM page, those will be up-dated with your current saved slot data)
     
    tags>> surpess>>click
    show each slot tags, and supress tags, which you saved.

    show slot (X) animations as list >> click,,
    it show all stored animation in the slot as list. with count.   
     
    These  menus only used to  up-date, and show animations,   but it is not to edit each slot.
     
     eg you can not edit tag etc from this info menus. (not expect it)  that means, if you hope to edit each slot tag setting, animations, you must need to make temp slot first, then save again for each slot.  you can only edit "Temp slot" and save for each slot = overwrite slot. You can not directly edit already saved slot tag setting, or animations[]
     
    Rename slot(X)
     
    This menu is to edit slot name and set more reasonable one.. eg "Animobject"  slot etc..  it depend on you how you set them.
    the real slot name never change but your set labelled name will be used to select slots. 

    ====  dialogue sex option with saved slot ====

    even though you save 10 slots (tag setting and animations[]) and confirm tags,  if sexlab not use each slot, there is almost no meaning^^;
    then there is options, to use saved slot animations[] for dialgoue sex
     
    10. Dialogue SEX options>> Set Dialogue (X) animation slot
     
    as default, dialgoue A use slot A, >>> dilagoue E use slot E. but you can set any slot for each dialgoue to dialogue E as you like..
    just click each option it show all slot list (if you rename slot it show the rename version) then select slot for the dialgoue.

    you may hope to know about each dialogue conditions, to use your best tag setting slot. 
     

    11. Use Slot list for dialogue (A to E)

    as I mentioned, you can  set each slot for each dialogue. but sometimes you may hope to choose slot when start animations

    if you set toggle as ON,
     
    when you start dialgoue, you will see Uilib list menu to select "Slot" for the dialogue. then  you can select slot (as label name) for each dialgoue when start sex, it ignore your Set Dialgoue X animation slot setting.  (it simply show all slot as list, then you select it first) when start dialogue sex
     
    =========
    thanks you read long txt..?
     
     I hope this mod might be useful for others. and I really hope you  edit and customize as you like. But please tell me when you hope to up-load your custom version
     and up-load it as your work.  
     

    7789 downloads

    Updated

  2. SL Tag and Prostitution with 3P (add on for tag and dialog sex)

    SL Tag and prostitution with 3P
     
    ## A New Version Is Available
     
    SL Tag and Prostitution V2  is now available.
    Link 
     
     
    =======================================
     
    Current Version 1.8.5
     
    To update 1.8.5 download recent Tag and Dialog sex (1.5.7) and up-date it first >>  up date this add on please?
    you do not  need to use clean save data to up-date.
     
    A add function to change Member display name as dialog. you may see new dialog only about your club member, then it offer UI text input menu.
    then change it as you need.   it is useful when you add No unique name NPC. as Club member. (it is same as nick name of EFF or other NPC manager function)
     I keep to use yield to me, and have 8 or 10  bandit as Yield NPC(slave)  and I add some of them as Club member.
    . then hope to set name, without use other  mod.. then added it.
     
     
    B fix some 2p Dialog sex use different slot animations.. which you set (or auto selected as random /  loop option) 
     it is caused  when I add new List option for more than 125 animation ..>> then I re-use function in tag and sex MCM with customize for this mod
    .  so actually I needed to edit tag and sex script functions... then to it work correctly, you must need to up-date Tag and Dialog Sex ? 
     
     
    1.8.0
     
    1.7.8
    A.   Expand member club max 20 to 40 
     
    B.   Show Actor nick name for list when call/fly to/check member)
     
    1.7.6
     
    For interrupt 3P  start (target any NPC vs NPC sexlab animation,  and use dialog to stop current scene then start 3p with PC/called member ), 
    before it have no option to swap actor for same gender , and option to  list select animation.   now this mode can use those option. as same as other 3P start dialog.  
    Now all 3p play use same option. in MCM
     
     
    1.7.5
     
    1.7.1  
    Just Fix in MCM > player>continue sex> victim list show other list  ?
    I notice it when I up-load 1.7.0 pics.. 
    from 1.7.0 you need not clean save data,, but it had saved wrong value of the  property,, so to correct it,,
     
    after up-date 1.7.1, load save data >>> select here (in pic)  >> set value then save again..  
     
     
     it had shown wrong list data but index is correctly used for Player SEX...  
    I hope this version should be  stable version. (so I remove beta ? ) if find new bug etc,, I may change again..
    ======
    1.7.0
    Add 2 new MCM  3P option 
    opt A   Show/Hide list menu when start 3P sex with dialog. ("sexlab auto select and  start"  OR  "you select from animation list")
    opt B  Show/Hide  MessageBox when start 3P to swap Actor position for Same gender Role.
    it work well. ?
     
     
    Swap menu  work for Pro(Act) VS Pro(Guest) VS Member too.  (non PC join)  
     
    Then to enjoy all MFF animation  I strongly recommend, to use This json for Leito SLAL SE pack.. or how you set Actor you should see wrong animation I suppose. 
    (Male always act as Female,  and there is no way to correct it I suppose)
     
    And if you are SLAA user, and you like to use my add on offer Interrupt mode, (target 2P sex play actor, then select  dialog an start new  3P)  
    you should use my SLAA custom, and de-activate SLAA in MCM  please.. or you can not see any other dialog (include other mod I suppose)
    if you do not use this mod interrupt 3P mode, you do not need it.   Of course you can use SLAA and this add on without issue. 
    (so only interrupt dialog need to un-activate SLAA,  with my custom version)
     
    =========
     
    1.6.5 Added new dialogs to start 3P for Current Prostitute Actor / Customer and Member/PC 
     
     it need not to start from  2p animation. but directly use dialog for each. There are some way to start 3P. 
     
    to up-date this version ideally I hope you use clean save data. or at least once clean up all Pro actor/customer
    and called member from MCM menu.. then save >> try new version.
    (for me it worked... )
     
    At first you need to set one Prostitute Actor   =   the prostitute Actor usually set as Passive role. (female F role) 
    it is not matter, whether she is called from club member or just you set near NPC without use club member.
     
    then there will be 2 case 
     
    Case1     without set Prostitute Guest       =   (same condition as Player taste mode PC VS  Prostitue Actor )
     you need to call al least one Club member , she will be 3rd actor.  if you have called some members already,
     you can select which called member will join from list.   The list will  auto exclude current Pro Actor/ and actor who sex at current
     
    Then talk with Prostitute Actor  and select 3P start dialog .  " I need to train you for 3p option."
    after that you select One club member from list. then select animation from animation list. 
     
    About this case,   Actors should be (Prostitute Actor,  Player, and Club member)
    animation will change with your select Club member gender  So I make this mod for PC male, then Player set as Male role. 
     
    Case2   with  set Prostitute Guest     (same condition as Prostitute Guest  VS  Prostiute Actor )
     Female passive role = Prostitute Actor,    Male role = Prostitute Guest
    when you  talk with Prostitute Guest ,  You may have 2 dialog to start 3P.
     
    "Lets play  3p,  I will join..." >>  Player will join
    "Lets play  3p,  I select member to join..." >> Club member will join
     
     
    1.6.2 
    add 3rd shout "WIF fly to"
    so you can fly to club member from list .. so simple. ?
     
    1.6.1 small fix
     
     
     
    added  3P start dialogs when target SEX npc !!
     
     
    update infomation
     
    ==================
    1.5.0
    update infomation
    ==================
    1.4.0
    update information
    ==================
     
    Hi I hope to introduce new small Prostitution add  on for Tag and dialog SEX  to test NPC VS NPC animations easy ^^b
     
    The purpose is to check SL tag and dialog sex slot animations, and tag setting  for NPC VS NPC,, then you work as manager of  Prostitution member who you employ.
     
    The animations which you use  will be decided by Tag and dialog SEX MCM menu, saved slot data.
     
    from 1.3.0  now it come with  Individual MCM menu, then you  set saved slot animations/tag settings,  for this mod dialogs. and some option menus added. eg
    PC VS NPC dialogs and Club functions (kind of member list function, to easy call your member)
     
    Of course,  if you do not like to use  dialog setting, you can directly choose Slot from Slot list menu. (it change by Tag and setting MCM setting)
     
    ===========================
     
    Require MOD
    SL Tags and dialog sex  +  all require mod for SL Tags and dialog sex
     
    For SL tags and dialog sex V 1.5.5 (slot 16 +  page list)    download V1.7.5
    For SL tags and dialog sex V 1.5.0, (slot 16)    download V 1.7.2
    For SL tags and dialog sex V 1.4.0 (slot 10)     download V1.7.1 
     
    How to use ? 
     
    At first,,  to use this add on, you must need to download SL tags and dialog sex sorry !! ? 
     
    then I recommend with  SL tags and dialog sex,    save some slot first,, (and may test it offered dialogs please...to understand how slot work with dialogs)
    After that,   you can set saved slot for Prostitution sex animations in this mod MCM menus.
     
    I may hope you imagine how it work with these images ?
     
     
     
     
    After finish animaiton, you may choose "continue" / " stop and pay for you" by dialogs.  .  then you may get money.  
    I tweak conditions, then those dialog only visible, when it need. 
     
    you can serch another customer, or keep same customer, but only change member, etc,,, but if you stop today work,  order  your member,  then she return to home.
    (if you forget to stop your customer, he keep to follow you ^^; ,  so please use dialog to finish time for your customer and your member. 
    both set function, when you employ/invite.. then it removed, when you stop with dialog.
     
    . (of course she need money for her hard work.. you may notice when you leave her.  confirm it by yourself please)
     
    At current it is basic dialog, and I do not add complex things,  (though I hope to add many things), but for purpose to test NPC vs NPC animation with use my tag and slot saved data,
    it already work well...   but so I am foolish man, then even though current status, I enjoy this ^^;
     
    And at current not count customer gold etc,, but I may planning,, (if others like more condtion, or specific dialog or more interesting faction rank etc) I may add... 
     
    ============
    Requirement
     
    So for this add on work,
    you need  SL tag and dialog sex  (+ require mods),  because this is add on plug in for SL tag and dialog  sex which use same slot datas.
     
    if you have not used SL dialog sex, this mod not for you...sorry,?
    , because  it not work without Tag and Sex slot data. and settings.
     
    ============
     
    How to install and start
     
    Unzip, then loate This mod plug in (ESL falg ESP) under WIFtagandsex.esp
    I locate like this, as you know, so WIFtagandsex.esp is master, so you locate add ono under the master. please.  
     
    ======================
     
    Caution!!
     
    So current stage is beta,, then you test it with clean save data which separated from your usuall game save data  please.
    (though I do not see strange issue at current, but I can not confirm) 
     
    I do not install AE runtime version, so if you use current SE version, (AE) esp, I can not confirm it work or not,
    if my SL tag and dialog sex work,, this mod should work without problem. 
     
    anyway if you find error or bug or problem, teach me please.. I ll try to correct it, (or remove this soon ^^;)
     
    =====
    future plan
     
    I may plan to use Member club NPC for other purpose,, if I can... like Capitve follower,,,, 
     
    Not plan (sorry I can not do it)
    Creature VS animation.   sorry...  it need many up-date not only about this mod, but tag and sex slot menus...  after I content with current NPC vs NPC
    and  PC vs NPC, I may try to add. if I can..  (but I do not think creature sex animation need many tag setting variation...)
     
    as usual any report or request ,  I welcome.. but sorry I still learn every day, then can not make so difficult thing I suppose... 
    hope someone enjoy this little tweak mod ^^
     

    5894 downloads

    Updated

  3. Softly Devious Sexism

    A dialogue patch for Sexist Guards that softens the content so there's less of an expectation that the player is getting gang-raped by enemies, and recognizes the player's Devious Follower as their master.
     
    Totally self-indulgent personal patch that I'm uploading here as a backup.
     
    ESL flagged patch to preserve your load order.
     
    Sexist Guards:
    Same line in Softly Devious Sexism:
     
    I also repurposed the 4th Wall flag in Sexist Guards as a placeholder for the presence of a Devious Follower.
     
     
     
    Installation
    Install Sexist Guards and all its requirements. A voice pack can be found here. Install Devious Followers Continued and all its requirements. Install my patch, which has Sexist Guards and Devious Followers Continued as masters. Install my voice pack  
     
     
     
     
    Changelog
    3/30
    1.1.0 Uploaded correctly named .esp.
     
    3/28/2022
    1.0 Voice pack added. It's the second link in the files. Not sure why the title came out like that, not sure how to change it.

    2103 downloads

    Updated

  4. I wanna watch (a SLEN addon)

    For some time now, I've wanted a way to have my followers have sex - without the PC and through dialog - with another follower or lover of my choosing.  I posted the question of whether something like this existed or not in this thread.  There are some mods that you can do this with any NPC with spells, but not dialog - that's not quite what I wanted.  After some discussion, I realized the easiest way to achieve my aim was to make an addon to SLEN.
     
    So here is a one day late xmas gift to anyone that would like it - happy holidays! 
     
    I Wanna Watch (a SLEN addon).  This mod will add an option to the lovers dialog of SLEN, just below where the group sex option is.  Select "I want to watch you have sex with someone" and you will get a list (just like the threesome dialog) of friends and lovers in the area that you can choose from.
    The recipient of this request will be thankful, and their SLEN rank with you - the PC - will increase, just like it always does when having sex with SLEN.
     
    This mod will conflict with any mod that edits SLEN lovers dialog.
     
    Requirements:
    Sexlab Eager NPC's SE (SLEN) 1.0.0
     
    This plugin is an ESP in ESL format.
     
    1/1/22 Added a patch for ignotum_virum's "SLEN - FollowAddon", found here.
    1/1/22 Corrected above patch (v.02) to properly require "I wanna watch" as a master - download it again if it's not working for you.

    10094 downloads

    Updated

  5. You Don't Need A Break (Fix an Eager NPCs annoyance)

    I've been using Eager NPCs for a very long time and can't imagine playing without it.  However, when trying to do simple inventory management and having my followers tell me over and over (and over and over) again that they need a break for sex before I can do anything else has become extremely tedious and annoying.  Sometimes you have to tell them two or three times in a single dialog session that "we don't have time for that right now".
     
    So this is a very stupid-simple mod that deletes those greetings.  The "You look flustered..." topic is still there, so you can initiate sex if you want, but you don't have the excess dialog in the way of doing other things.
     
    Simply requires Eager NPCs (link above) and its requirements.  If you try it, let me know if it is or is not working for you, or any other trouble with it.
     
    File is an ESP in ESL format.
     
    It's been reported that this issue does not exist if you downloaded the "SexLab EagerNPCSE.7z" archive from the Eager NPCs link above, but it does exist if you use "SexLab EagerNPCSERev2.7z".  So be sure which version you're using, or don't bother installing this if you don't see the annoyance I discuss above.

    46265 downloads

    Updated

  6. Relationship Dialogue System (04/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
     
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]  
    Description: (for more details please check the LE description)
    I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
     
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
     
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
     
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
     
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
     
     
    Installation:
    Just use Vortex or Mod Organizer
     
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
     
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
     
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
     

    24923 downloads

    Submitted

  7. Thoughts.json

    A Thoughts file for the Submissive Lola Resubmission mod for Skyrim SE. More than 500 lines, assumes you are a female Lola with a female owner. Strives to stay in lore (even mentions a few NPCs your Lola is familiar with), some thoughts are silly, some are funny, some are sexy, some are meta. This file has been tested during a full playthrough and the thoughts blend pretty well with all the notifications you get during the game.
     
    Required: Submissive Lola The Resubmission
     
    Put this file in Mods/SubmissiveLolaResubmission/Interface/Lola (don't forget to backup your existing Thoughts.json file if you have one there already) and to activate custom thoughts in the Submissive Lola MCM. No need to restart your game.
     
    Have fun !
    Marine

    2236 downloads

    Updated

  8. Male dialogue

    Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
     
    I share with all of you male dialogues so that all of you can use them to create all the mods.
     
    "Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
     
     
    I hope you like it...

    2733 downloads

    Submitted

  9. The Ancient Profession Light for Enderal 28Apr2021

    This is a very simple prostitution mod for Enderal that lets you work as a prostitute in the game's inns. It works similarly to inn prostitution in my full-size Skyrim quest mod, The Ancient Profession, which is where it gets its name.
     
    Unlike the full-size mod, this mod does not have any quests, and there are no licenses that you need to get. It exists only to provide extremely simple inn prostitution. Because there are no quests and not a lot of writing required, I didn't put any player character gender checks in the dialogue. You can use this to play as a male or female prostitute.
     
    The developers of Enderal made innkeepers work slightly differently than they do in Skyrim for no obvious reason, so it's necessary to have a mod specially made for Enderal to have inn prostitution that works the same way as in my Skyrim mod.
     
    How does it work?
    Just go up to any innkeeper and ask "May I sell my company in your inn?" to begin You will have to rent a room and pay a cut to the innkeeper You will not have to rent a room in Duneville, but you will still have to pay a cut to the innkeeper Solicit anyone in the inn or the surrounding area (with some limitations) by asking "May I show you a good time?" You will receive 20 EXP for every client you entertain - about the same you get for killing a rat If you leave the area without paying the innkeeper's cut, you will have 24 hours to correct your mistake, or you will receive a bounty  
    Limitations and known issues
    As technically impressive as Enderal is, the developers obviously didn't care about supporting mods that relied on Skyrim factions or on locations and their keywords in any real way. In that area, the game is half-implemented at best. I tried to smooth over some of it, but I only went so far with it.
     
    In most areas, you should be able to leave the inn and solicit clients in the area of the inn, but there may be one or two where this doesn't work, or it doesn't work as well as it should It's possible you may enter a house or other interior cell and be told you left the city or town you were in. This is again because the Enderal developers didn't fully implement locations. Everyone you solicit will accept the solicitation, with two exceptions. I may change this later, or I may just leave it as it is. The two exceptions are NPCs that you have already recently entertained and NPCs who are involved in scenes like watching a bard. You can't solicit NPCs who are sitting at gambling tables. Their dialogue telling you to sit down overrides all other dialogue. I'm not sure if I will even try to do anything about it. I haven't finished the game yet, so I have no idea if this is lore-friendly, if you care about that.  
    Installation
    I strongly recommend using a mod manager, because this mod overwrites at least one vanilla Enderal script to patch up some problems I found with the way room rentals work, where the room might lock too early, or the innkeeper might think you had already rented the room when the last rental had long ago expired.
     
    Make sure you are pointing the mod manager at the correct directory for your Enderal installation. If you installed it as a mod, this should be your Skyrim directory. If you installed it from Steam, it will be its own Enderal Special Edition directory.
     
    Upgrading to 1.3
    It is safe to upgrade from any 1.x version to 1.3 in a game in progress, as long as you don't have an inn whoring session active. You may experience some problems if you have a session active during the upgrade, but they should work fine the next time you start a session. For best results, end your current whoring session before the upgrade.
     
    Is this compatible with Enderal for Skyrim LE?
    Yes, as of version 1.2. Make sure that you download the correct version for your installation of Enderal. Use SE for Enderal Special Edition and LE if you are not playing Special Edition.
     
    Be aware that I have not tested the LE version anywhere near as much as the SE version, because I actually play Enderal Special Edition, and I don't play the LE version.
     
    Future plans
    Probably none, other than bug fixes if I see something isn't working right while I'm playing the game. I might make a few improvements, but I made it to bring prostitution similar to my Skyrim mod over to Enderal for my playthrough now that Enderal SE is out. I am still working on that Skyrim mod and still playing this game, so I doubt I will spend much time on this one past what I have already done.
     
    Anyone who wants to use it as the basis for something more complex and interesting may feel free to do so, with credit to the original.

    2703 downloads

    Updated

  10. SexLab Extra Voices Addon Dominant Futanari voice

    SexLab Extra Voices Addon
     
     
    Dominant Futanari voice
     

    Sindel Slap Alt.mp4  
     
    Hey guys
     
     
    I play with a female Futa character and  always been kind of fighting to make my own female sexlab voices being different from all the other NPC used voices !
     
    With that in mind I downloaded some months ago the Mod that really gave me an idea 
    To create my own futanari character sexlab voice ...
     
    It was hard since I didn't wanted to use files that are either from sexlab or other mods , first cause of permissions and than cause they all lacked what I wanted ,
    So I decided to make my own Futanari voice file for sexlab .
    During its creation I inclined myself for a more Dominant Futanari style voice and character , 
    and this Mod was born...
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 3...
     
    Download this mod first 
     
     
    And then install my mod and overwrite any original file ...
     
    Version  0.3 new voice and changes
     
    You add the Original first upload Female voice 03 
    made some small changes in voice levels and some files
     
    And uploaded a new Futa voice in Female Voice 02 so now you have to options..
    This latest voice is a lot more dominant Futa type character.. 
     
     
    Hope you like it .. 

    30486 downloads

    Updated

  11. Sexlab Extra voices addon Submissive Female voice

    SexLab Extra Voices Addon
     
     
    Submissive Female voice
     

     
     
    Hey guys
     
     
    Uses Sexlab Extra voices Female voice 13 and its turned into a sex submissive female with  younger voice tone ..
     
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 13...
     
    Uploaded a new version of it but left old one for the ones that prefer it !
     
    Download this mod first 
     
     
    And then install my mod and overwrite the female voice file 13
     
     
    Hope you like it .. 

    59853 downloads

    Updated

  12. SexLab Romance SE - Aroused Patch

    Description
     
    This is a simple patch to tie up SexLab Romance SE and SL Aroused Redux.
    Using the base random system of SLR, it will increase or decrease your seduction success chances depending of the target arousal.
    It might come handy if you are using mods that affect SexLab scenes based on arousal, like SLSO.
    I based myself on the arousal values that trigger SL Arousal spells status (Satisfied, Distracted, etc...)
    I've run it for some months now and the results are satisfiying.
    It doesn't bypass base SLR conditions, it's just another factor amongst others and doesn't change difficulty much in one way or another.
     
    What it does exactly
     
    The numbers are as following :
    Target arousal < 20 : decrease drastically success chances (-40) Target arousal between 20 and 49 : no effect Target arousal between 50 and 69 : increase chances a bit (+10) Target arousal between 70 and 89 : increase chances by a good margin (+20) Target arousal >= 90 : increase drastically success chances (+40)  
    Installation
     
    Just overwrite SLR SE files with the content of this patch.
     
    Notes
     
    Not configurable by the MCM, I just did it quickly for my own enjoyment and as i'm happy with it wanted to share it with anyone interested.
    Just reinstall SLR with overwrite to get rid of it.
    Can be installed/uninstalled mid playthrough normally.
     
    Thanks
     
    fishburger67 for Aroused Redux
    spaceman for SexLab Romance
    nomkaz for his amazing conversion work
     

    18441 downloads

    Updated

  13. SexLab Body Search

    SexLab Body Search
     
    Features
     
    Body Search
     
    Guards stop you and require a body search.
    If you accept, they take you to hidden place and do a humiliating body search.
    Some guards just want to enjoy with you, but others will do a real body search.
    If you have stolen goods or skooma or lockpick, bounty is added to you.
    Stolen goods are moved to evidence chest.
     
    Hidden Pocket
     
    Lesser power is added to access your hidden pocket.
    You can put some tiny items(ring, necklace, gem, key, lockpick) in it.
     
    Hard Requirements
     
    SKSE SexLab Framework Fuz Ro D-oh - Silent Voice  
    Soft Requirements
     
    SexLab Animation Loader BodySearchAnimsSE or BodySearchAnims(For LE)  
    If you don't install them, body search animation will be skipped.
     
    For Legendary Edition Users
     
    The mod contains animation files for Special Edition.
    You need to overwrite them.
    Download "SexLab Body Search Animation LE.7z" and install it.
    It contains animations for Hidden Pocket.
     
    Recommended
     
    Sexist/Derogatory Guards, NPCs and Player Comments SexLab Jail Rape  
    How to upgrade
     
    Go to cell where guards don't exist. Open MCM and uncheck "Mod Enabled" Save game and quit Skyrim Overwrite files Run GenerateFNISforUsers.exe if needed.  
    Credit
     
    factoryclose made animations that will be played when accessing Hidden Pocket.  
     

    129876 downloads

    Updated

  14. SexLab Romance SE - Rekindled

    This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance".
     
    Preview version of what is to come. May have bugs.
    Upgrading from the old version should be fine.
    This is still in early WIP and I will probably only work on this sporadically for the time being.
     
    Ultimately, I hope to create two versions of this mod:
    Refurbished and Rekindled
     
    Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned:
    Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind.  
    Rekindled will be a proper update with the features from Refurbished and hopefully all of the following:
    Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC.  
    All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome!
     
     
     
     
    Changelog:
     

    39725 downloads

    Updated

  15. SexLab Sex with Thieves SE

    SexLab Sex with Thieves SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Description:
     
    I made this mod to fill in a gap that bothered me for some time now. With the different existing mods you can have sex with nearly everyone/thing, be enslaved or raped. But these random thief stick up´s are nearly not covered by any mod. Never is a thief interested in the player´s body.
    I think it would be very convenient for the thief to rob and rape the young elf girl waking alone through the wilderness... and now he does 
     
    This Mod changes the dialog of the generic thief encounter. The player has the new option to resolve the mugging with sex (i.e. being raped).
    Additionally the former option to simply pay the thief 200 gold now also triggers an aggressive sex animation (if you submit, then completely).
    The other options (intimidate, persuade, fight or being recognized as Thief Guild Member/Nightingale) still exist untouched.
    Also if you are wearing the Thief Guild/Nightingale armor the thieves still only help you.
     
    Requirements:
     
    SexLab Framework and its prerequisites.
     
    Installation:
     
    Use Mod Organizer 2 or Vortex
     
     
    Very likely any other mod that alters the thief encounters.
     
    Permission:
     
    I included the source scripts in the download so anyone who want to use them can do so or any new modder can take a look how i did it (it´s very simple, but maybe good for getting started).
    Credits:
     
    Ashal for his awesome SexLab Framework
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    41304 downloads

    Updated

  16. SexLab SexLife SE

    SexLab SexLife SE
     
    I did NOT create this mod, I merely converted Dooge's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give Dooge some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    About This File
    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework SE Sexlab Aroused Redux SE Fuz Ro D-oh SE  
     

    Optional dependencies
    SOS SE devious Devices AIO SE, Devious Devices For Him  
     

    Recommended
    Silent bards (oldrim version works in SE as it's only voice files)or similar. SLSL adds lot of dialogue that is displayed with subtitles only.  
     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.  
     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes  
     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"  
     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions  
     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    120142 downloads

    Updated

  17. Deviously Enslaved Continued SE

    Deviously Enslaved Continued SE
     
    I did NOT create this mod. That honor belongs to the Talented Verstort
    I only converted it for Skyrim Special Edition, and have shared it with you with
    based on my interpretation of their permissions on the Adoption Info page.
     
     
    If you enjoy this mod, click on the link and give Verstort some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    47224 downloads

    Updated

  18. Sexlab Approach Redux for HIM SE

    Sexlab Approach Redux for HIM SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Sexlab Approach Redux For the Male PC
     
    Very simple esp that changes the conditions and dialog in BakaFactory's Sexlab Approach Redux to work for those playing as a Male character
     
    To install you will need:
    Sexlab Approach Redux: No SE version yet :(
    and all of its requirements
     
    Then drop this file into your data folder and click "Yes to All" when asked to overwrite
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    8971 downloads

    Updated

  19. Sexlab Eager NPC's SE (SLEN)

    Here it is, finally: My conversion of Eager NPCs for SE. Not with the permission of the original author Beamer Miasma, but 'legalized' by CPU. 
    If Beamer disagrees with porting and uploading it I will take it down. But until now he didn't read/answer my PM and so the mod seems to be abandoned. I have tested early all features including the Dibella refuge quest, and the Sex parties and everything is working fine here. So have fun.
     
    Thanks and flowers go to Beamer: 
     
     
    For questions see his thread. 

    767596 downloads

    Updated

  20. Sexlab Dirty Talk SSE - Gay Edition

    This is a port of Sexlab Dirty Talk altered to work with gay men. Dialogue has been changed to reflect male anatomy, and minor script edits were made. This mod can be used in other situations, but the dialogue will be out of place.
     
    Requirements:
    SexLab
    Fuz Ro D-oh is highly recommended.
     
    Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
     
    CREDITS:
     
    Sexlab Dirty Talk was originally made by Hugh Reckum, credit for the original mod goes to him.

    7141 downloads

    Updated

  21. SexLab Dialogue SE

    This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit 
      About This File
    What does this mod do?
     
    SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log
    What's New in Version 3.1
    Released February 11
    - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell  - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly  - Fixed: Instant Follower can't be dismissed  - Fixed: Dialogue with follower lost during enslavement   

    15090 downloads

    Updated

  22. SexTalk (gay) 1.7 SE by ffabris

    I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab.
     
    Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod.
     
    -->> Please don't "bother" ffabris if there are issues with this mod. <<--
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

    20014 downloads

    Updated

  23. Spouses Enhanced SE

    (SE Edition)
    Current Versions
    Regular: 1.7.3
    SE: 1.7.3 (1.7.4 alpha)
     
    This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer
     
    Coming Soon: 
    Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below
     
    Author's Notes: 
     
       Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~.
     
       Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well!
     
    Development Plans:
    MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more!  
    (Adapted from the earlier version)
    Description:

    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.  
    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.  
    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.  
    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.  
    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.  
    Requirements:
    SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue)  
    Compatibility:
     
    Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.
     
    Mods that are known to cause issues with SE:
    Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.  
    Feature Details:
    Dialogue:
    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2)
    Affection:
    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.
    Master Bed:
    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     

    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
    Outfit Wardrobe:
    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
    Spells:
    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
    Entry Events:
    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    Other options and features:
    "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
    FAQs:
    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you pack the bazillion scripts in a BSA?"
    Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. 
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    No modifications will be made to the marriage system in the base game.
     
    "Does this mod support multi-marriage mods?"
    No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See Requirements section for the additional mods you need.
     
    "I'm married to a custom follower. Will this mod work with it?"
    As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
    Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.
     
    "I want to make an add-on for SE that adds voiced support for my custom spouse."
    You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
     
     
     
     

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