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Dialog Sex

SexLab SE mods that primarily deal with sex started through dialog

45 files

  1. I wanna watch (a SLEN addon)

    For some time now, I've wanted a way to have my followers have sex - without the PC and through dialog - with another follower or lover of my choosing.  I posted the question of whether something like this existed or not in this thread.  There are some mods that you can do this with any NPC with spells, but not dialog - that's not quite what I wanted.  After some discussion, I realized the easiest way to achieve my aim was to make an addon to SLEN.
     
    So here is a one day late xmas gift to anyone that would like it - happy holidays! 
     
    I Wanna Watch (a SLEN addon).  This mod will add an option to the lovers dialog of SLEN, just below where the group sex option is.  Select "I want to watch you have sex with someone" and you will get a list (just like the threesome dialog) of friends and lovers in the area that you can choose from.
    The recipient of this request will be thankful, and their SLEN rank with you - the PC - will increase, just like it always does when having sex with SLEN.
     
    This mod will conflict with any mod that edits SLEN lovers dialog.
     
    Requirements:
    Sexlab Eager NPC's SE (SLEN) 1.0.0
     
    This plugin is an ESP in ESL format.
     
    1/1/22 Added a patch for ignotum_virum's "SLEN - FollowAddon", found here.
    1/1/22 Corrected above patch (v.02) to properly require "I wanna watch" as a master - download it again if it's not working for you.

    9946 downloads

    Updated

  2. You Don't Need A Break (Fix an Eager NPCs annoyance)

    I've been using Eager NPCs for a very long time and can't imagine playing without it.  However, when trying to do simple inventory management and having my followers tell me over and over (and over and over) again that they need a break for sex before I can do anything else has become extremely tedious and annoying.  Sometimes you have to tell them two or three times in a single dialog session that "we don't have time for that right now".
     
    So this is a very stupid-simple mod that deletes those greetings.  The "You look flustered..." topic is still there, so you can initiate sex if you want, but you don't have the excess dialog in the way of doing other things.
     
    Simply requires Eager NPCs (link above) and its requirements.  If you try it, let me know if it is or is not working for you, or any other trouble with it.
     
    File is an ESP in ESL format.
     
    It's been reported that this issue does not exist if you downloaded the "SexLab EagerNPCSE.7z" archive from the Eager NPCs link above, but it does exist if you use "SexLab EagerNPCSERev2.7z".  So be sure which version you're using, or don't bother installing this if you don't see the annoyance I discuss above.

    46025 downloads

    Updated

  3. Relationship Dialogue System (04/10/2021)

    RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
     
    Relationship Dialogue System
    Summary:
    RDS adds the following features to the game:
    The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]  
    Description: (for more details please check the LE description)
    I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
    The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
    Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
    At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
     
    II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
     
    A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
    Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
     
    III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
     
    IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
     
     
    Installation:
    Just use Vortex or Mod Organizer
     
    Known Issues:
    I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
     
    Compatability:
    RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
    RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
     
    Permission:
    Please do not alter or re-upload this mod without my expressed permission.
     

    24590 downloads

    Submitted

  4. Thoughts.json

    A Thoughts file for the Submissive Lola Resubmission mod for Skyrim SE. More than 500 lines, assumes you are a female Lola with a female owner. Strives to stay in lore (even mentions a few NPCs your Lola is familiar with), some thoughts are silly, some are funny, some are sexy, some are meta. This file has been tested during a full playthrough and the thoughts blend pretty well with all the notifications you get during the game.
     
    Required: Submissive Lola The Resubmission
     
    Put this file in Mods/SubmissiveLolaResubmission/Interface/Lola (don't forget to backup your existing Thoughts.json file if you have one there already) and to activate custom thoughts in the Submissive Lola MCM. No need to restart your game.
     
    Have fun !
    Marine

    2199 downloads

    Updated

  5. Male dialogue

    Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
     
    I share with all of you male dialogues so that all of you can use them to create all the mods.
     
    "Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
     
     
    I hope you like it...

    2707 downloads

    Submitted

  6. The Ancient Profession Light for Enderal 28Apr2021

    This is a very simple prostitution mod for Enderal that lets you work as a prostitute in the game's inns. It works similarly to inn prostitution in my full-size Skyrim quest mod, The Ancient Profession, which is where it gets its name.
     
    Unlike the full-size mod, this mod does not have any quests, and there are no licenses that you need to get. It exists only to provide extremely simple inn prostitution. Because there are no quests and not a lot of writing required, I didn't put any player character gender checks in the dialogue. You can use this to play as a male or female prostitute.
     
    The developers of Enderal made innkeepers work slightly differently than they do in Skyrim for no obvious reason, so it's necessary to have a mod specially made for Enderal to have inn prostitution that works the same way as in my Skyrim mod.
     
    How does it work?
    Just go up to any innkeeper and ask "May I sell my company in your inn?" to begin You will have to rent a room and pay a cut to the innkeeper You will not have to rent a room in Duneville, but you will still have to pay a cut to the innkeeper Solicit anyone in the inn or the surrounding area (with some limitations) by asking "May I show you a good time?" You will receive 20 EXP for every client you entertain - about the same you get for killing a rat If you leave the area without paying the innkeeper's cut, you will have 24 hours to correct your mistake, or you will receive a bounty  
    Limitations and known issues
    As technically impressive as Enderal is, the developers obviously didn't care about supporting mods that relied on Skyrim factions or on locations and their keywords in any real way. In that area, the game is half-implemented at best. I tried to smooth over some of it, but I only went so far with it.
     
    In most areas, you should be able to leave the inn and solicit clients in the area of the inn, but there may be one or two where this doesn't work, or it doesn't work as well as it should It's possible you may enter a house or other interior cell and be told you left the city or town you were in. This is again because the Enderal developers didn't fully implement locations. Everyone you solicit will accept the solicitation, with two exceptions. I may change this later, or I may just leave it as it is. The two exceptions are NPCs that you have already recently entertained and NPCs who are involved in scenes like watching a bard. You can't solicit NPCs who are sitting at gambling tables. Their dialogue telling you to sit down overrides all other dialogue. I'm not sure if I will even try to do anything about it. I haven't finished the game yet, so I have no idea if this is lore-friendly, if you care about that.  
    Installation
    I strongly recommend using a mod manager, because this mod overwrites at least one vanilla Enderal script to patch up some problems I found with the way room rentals work, where the room might lock too early, or the innkeeper might think you had already rented the room when the last rental had long ago expired.
     
    Make sure you are pointing the mod manager at the correct directory for your Enderal installation. If you installed it as a mod, this should be your Skyrim directory. If you installed it from Steam, it will be its own Enderal Special Edition directory.
     
    Upgrading to 1.3
    It is safe to upgrade from any 1.x version to 1.3 in a game in progress, as long as you don't have an inn whoring session active. You may experience some problems if you have a session active during the upgrade, but they should work fine the next time you start a session. For best results, end your current whoring session before the upgrade.
     
    Is this compatible with Enderal for Skyrim LE?
    Yes, as of version 1.2. Make sure that you download the correct version for your installation of Enderal. Use SE for Enderal Special Edition and LE if you are not playing Special Edition.
     
    Be aware that I have not tested the LE version anywhere near as much as the SE version, because I actually play Enderal Special Edition, and I don't play the LE version.
     
    Future plans
    Probably none, other than bug fixes if I see something isn't working right while I'm playing the game. I might make a few improvements, but I made it to bring prostitution similar to my Skyrim mod over to Enderal for my playthrough now that Enderal SE is out. I am still working on that Skyrim mod and still playing this game, so I doubt I will spend much time on this one past what I have already done.
     
    Anyone who wants to use it as the basis for something more complex and interesting may feel free to do so, with credit to the original.

    2656 downloads

    Updated

  7. SexLab Extra Voices Addon Dominant Futanari voice

    SexLab Extra Voices Addon
     
     
    Dominant Futanari voice
     

    Sindel Slap Alt.mp4  
     
    Hey guys
     
     
    I play with a female Futa character and  always been kind of fighting to make my own female sexlab voices being different from all the other NPC used voices !
     
    With that in mind I downloaded some months ago the Mod that really gave me an idea 
    To create my own futanari character sexlab voice ...
     
    It was hard since I didn't wanted to use files that are either from sexlab or other mods , first cause of permissions and than cause they all lacked what I wanted ,
    So I decided to make my own Futanari voice file for sexlab .
    During its creation I inclined myself for a more Dominant Futanari style voice and character , 
    and this Mod was born...
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 3...
     
    Download this mod first 
     
     
    And then install my mod and overwrite any original file ...
     
    Version  0.3 new voice and changes
     
    You add the Original first upload Female voice 03 
    made some small changes in voice levels and some files
     
    And uploaded a new Futa voice in Female Voice 02 so now you have to options..
    This latest voice is a lot more dominant Futa type character.. 
     
     
    Hope you like it .. 

    30183 downloads

    Updated

  8. Sexlab Extra voices addon Submissive Female voice

    SexLab Extra Voices Addon
     
     
    Submissive Female voice
     

     
     
    Hey guys
     
     
    Uses Sexlab Extra voices Female voice 13 and its turned into a sex submissive female with  younger voice tone ..
     
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 13...
     
    Uploaded a new version of it but left old one for the ones that prefer it !
     
    Download this mod first 
     
     
    And then install my mod and overwrite the female voice file 13
     
     
    Hope you like it .. 

    59206 downloads

    Updated

  9. SexLab Romance SE - Aroused Patch

    Description
     
    This is a simple patch to tie up SexLab Romance SE and SL Aroused Redux.
    Using the base random system of SLR, it will increase or decrease your seduction success chances depending of the target arousal.
    It might come handy if you are using mods that affect SexLab scenes based on arousal, like SLSO.
    I based myself on the arousal values that trigger SL Arousal spells status (Satisfied, Distracted, etc...)
    I've run it for some months now and the results are satisfiying.
    It doesn't bypass base SLR conditions, it's just another factor amongst others and doesn't change difficulty much in one way or another.
     
    What it does exactly
     
    The numbers are as following :
    Target arousal < 20 : decrease drastically success chances (-40) Target arousal between 20 and 49 : no effect Target arousal between 50 and 69 : increase chances a bit (+10) Target arousal between 70 and 89 : increase chances by a good margin (+20) Target arousal >= 90 : increase drastically success chances (+40)  
    Installation
     
    Just overwrite SLR SE files with the content of this patch.
     
    Notes
     
    Not configurable by the MCM, I just did it quickly for my own enjoyment and as i'm happy with it wanted to share it with anyone interested.
    Just reinstall SLR with overwrite to get rid of it.
    Can be installed/uninstalled mid playthrough normally.
     
    Thanks
     
    fishburger67 for Aroused Redux
    spaceman for SexLab Romance
    nomkaz for his amazing conversion work
     

    18173 downloads

    Updated

  10. SexLab Body Search

    SexLab Body Search
     
    Features
     
    Body Search
     
    Guards stop you and require a body search.
    If you accept, they take you to hidden place and do a humiliating body search.
    Some guards just want to enjoy with you, but others will do a real body search.
    If you have stolen goods or skooma or lockpick, bounty is added to you.
    Stolen goods are moved to evidence chest.
     
    Hidden Pocket
     
    Lesser power is added to access your hidden pocket.
    You can put some tiny items(ring, necklace, gem, key, lockpick) in it.
     
    Hard Requirements
     
    SKSE SexLab Framework Fuz Ro D-oh - Silent Voice  
    Soft Requirements
     
    SexLab Animation Loader BodySearchAnimsSE or BodySearchAnims(For LE)  
    If you don't install them, body search animation will be skipped.
     
    For Legendary Edition Users
     
    The mod contains animation files for Special Edition.
    You need to overwrite them.
    Download "SexLab Body Search Animation LE.7z" and install it.
    It contains animations for Hidden Pocket.
     
    Recommended
     
    Sexist/Derogatory Guards, NPCs and Player Comments SexLab Jail Rape  
    How to upgrade
     
    Go to cell where guards don't exist. Open MCM and uncheck "Mod Enabled" Save game and quit Skyrim Overwrite files Run GenerateFNISforUsers.exe if needed.  
    Credit
     
    factoryclose made animations that will be played when accessing Hidden Pocket.  
     

    127375 downloads

    Updated

  11. SexLab Romance SE - Rekindled

    This is an updated version of Nomkaz' port of Spacemans abandoned mod "SexLab Romance".
     
    Preview version of what is to come. May have bugs.
    Upgrading from the old version should be fine.
    This is still in early WIP and I will probably only work on this sporadically for the time being.
     
    Ultimately, I hope to create two versions of this mod:
    Refurbished and Rekindled
     
    Refurbished will be a simple refurbishment of the older version without touching the scripts, the following features are planned:
    Immersive dialogue - Better voice lines for player and NPCs Unique dialogue - Unique NPCs will get lines that better fit who the are. Very basic relationship progression - NPCs will refuse the more outrageous requests such as rough sex, footjobs and such on the first encounter. Some voiced dialogue - I will attempt to use existing vanilla voices where it makes sense. More immersive romance targets - It won't be possible to romance bandits and possibly guards and other such factions to maintain immersion. Persuasion - If the target refuses there will be and option to persuade them to perform some vanilla sex acts where the player will be submissive or equal to the NPC. Intimidation - If the target refuses there will be and option to intimidate them to perform some rougher sex acts where the player will be dominant. Assertive NPCs - When you chat someone up and then leave, they may try change your mind.  
    Rekindled will be a proper update with the features from Refurbished and hopefully all of the following:
    Better MCM controls - Option to toggle as much of the features as possible to customize the experience to your liking. Relationship progression - You have to work your way up to unlock more adventurous sex acts with NPCs, depending on the NPC. Some will be more timid, some more open. Persuasion damages the relationship - Talking someone into sex when they initially didn't want to isn't very nice, so doing this often will make an NPC like you less and maybe even lock some sex acts. Intimidation is a crime - Intimidating someone to have sex with you is actually pretty shitty. Doing this will count as assault and damage your relationship with an NPC.  
    All of this is subject to change. I can't promise anything but will try my best. Suggestions, advice and feedback are always welcome!
     
     
     
     
    Changelog:
     

    39481 downloads

    Updated

  12. SexLab Sex with Thieves SE

    SexLab Sex with Thieves SE
     
    I did NOT create this mod. That honor belongs to the Talented Guffel
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Description:
     
    I made this mod to fill in a gap that bothered me for some time now. With the different existing mods you can have sex with nearly everyone/thing, be enslaved or raped. But these random thief stick up´s are nearly not covered by any mod. Never is a thief interested in the player´s body.
    I think it would be very convenient for the thief to rob and rape the young elf girl waking alone through the wilderness... and now he does 
     
    This Mod changes the dialog of the generic thief encounter. The player has the new option to resolve the mugging with sex (i.e. being raped).
    Additionally the former option to simply pay the thief 200 gold now also triggers an aggressive sex animation (if you submit, then completely).
    The other options (intimidate, persuade, fight or being recognized as Thief Guild Member/Nightingale) still exist untouched.
    Also if you are wearing the Thief Guild/Nightingale armor the thieves still only help you.
     
    Requirements:
     
    SexLab Framework and its prerequisites.
     
    Installation:
     
    Use Mod Organizer 2 or Vortex
     
     
    Very likely any other mod that alters the thief encounters.
     
    Permission:
     
    I included the source scripts in the download so anyone who want to use them can do so or any new modder can take a look how i did it (it´s very simple, but maybe good for getting started).
    Credits:
     
    Ashal for his awesome SexLab Framework
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    40790 downloads

    Updated

  13. SexLab SexLife SE

    SexLab SexLife SE
     
    I did NOT create this mod, I merely converted Dooge's mod for Skyrim Special Edition, and shared it according to the open permissions they gave on the original download page. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give Dooge some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
    About This File
    Major: YOU is removed altogether.
     
    "Enormous amount of banter precedes any coitus maximus" - Dooge
     
    Mod that defines all NPCs to have sexual preferences, and allows them to engage in sexual activities accordingly. When aroused, they will make sex oriented chatter to each other and try to match up for sex. It is also possible to create preset files that define what attributes each NPC have, this functionality can cover any other mod. Attributes can also be edited from the MCM menu.
     
    The mod is NPC-NPC.
     
    Accronyms: Sexlife is SLSL. Non-player character is NPC. Player character is PC.
     
    Preference types (called attributes)
     
    These affect who tries to sleep with who, who will sleep with who, and most of all, what sort of dialogue they make.
     
    Dominant - Behaves dominant and aggressive
    Excluded - Can not participate in sex, can not be raped, can not even be talked with.
    Faithful - Agrees to sex only with lover, can get raped. If single, acts conservative, not into flings.
    Golddigger - Thoughts orbit around wealth.
    Racist - Initiates and agrees only to same-race sex. Speaks hateful and hurtful things.
    Rapist - May rape when refused sex, speaks creepy stuff.
    Sizequeen - Prefers larger than average dick size on partner. Higher libido than average.
    Submissive - Pushover and a whimp.
    Victim - Can not refuse sex when approached. Distilled version of submissive.
    Prostitution - Has no moral issues about buying or selling sex.
     
    Hard dependencies
    Sexlab Framework SE Sexlab Aroused Redux SE Fuz Ro D-oh SE  
     

    Optional dependencies
    SOS SE devious Devices AIO SE, Devious Devices For Him  
     

    Recommended
    Silent bards (oldrim version works in SE as it's only voice files)or similar. SLSL adds lot of dialogue that is displayed with subtitles only.  
     

    Installation on a new game
    For default start, install only after Helgen (Helgen-start is very scripted and bad/difficult for mods) Preferably after other mods have installed At peaceful location, indoors perhaps Make a save game before Add mod and load the previous save After installation, wait 2 minutes in real life without doing anything in game Lot of notifications appear, later the MCM appear, only after that you are good to do stuff. First to do could be to make a new save. If you do not see them stuff after 2 minutes, you most likely will not see them later either. Restart your game and load the save and try again.  
     

    Installation on an existing game, updating
    Go to peaceful location, disable SLSL, and save game Quit, remove SLSL mod If you have made your own .json preset files for NPC attributes, copy them somewhere else. If this line makes no sense, ignore it. Perhaps cleaning the save Start game, load, wait real life time 2 minutes Save game Quit Install new version Start game, load, wait real life time 2 minutes  
     

    Known issues and tips
    Help to make mods compatible with each other. Read this short post. If you want to adjust properties for lot of actors quickly read this post At the moment , comma, is hardcoded as part of the debug system. Will remove it later. Do not change or click anything under "Locked actors"  
     

    Testimonials
     
    Click - Click - Click - Click - Click -
     
    Say nice things. Rate mod. Wow so thanksful, much grapetude, nom
     
    Credits
    iacex111 for coining SLSL acronym, testing, thread maintenance and excel sheet to make external attribute files luffyboy for organizing collection and conversion of lot of data for attribute assignment for all NPCs y_sengaku for huge amount of work contributing to npc attribute assignment, lots of playtesting with excellent bug reports judgement16 for many things in many areas ffabris for many good points made along the way Sutha for Logo Many old forum faces for answering scripting questions  
     

    Actors with predefined properties (y_sengaku, iacex111, luffyboy)
     
    - All vanilla Actors have been predefined
    - Atvir Dres: The Last Prince of Tear: http://www.nexusmods.com/skyrim/mods/19348/
    - (Updated Version)http://www.nexusmods.com/skyrim/mods/51915/
    - Aurora Village (working confirmed in v 1.5.2/ Real Shelter Ver.): http://www.nexusmods.com/skyrim/mods/41852/
    - Beyond Reach (v 3.52): http://www.nexusmods.com/skyrim/mods/48467/
    - Blood of the Nord (v 1.01): http://www.nexusmods.com/skyrim/mods/72817/
    - Camp Argentum (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72685/
    - Camp Varglya (working confirmed in friendly ver.): http://www.nexusmods.com/skyrim/mods/72805/
    - Carry on Skyrim: Professor Benjamin Doon (v 2.2): http://www.nexusmods.com/skyrim/mods/53557/
    - Companion Valfar (v 1.4): http://www.nexusmods.com/skyrim/mods/25360/
    - Darkwater Crossing (v 1.0.5): http://www.nexusmods.com/skyrim/mods/67305/
    - Edward Teach aka Blackbeard the Pirate (v 1.9.1): http://www.nexusmods.com/skyrim/mods/41311/
    - The Forgotten City (v 1.5.0): http://www.nexusmods.com/skyrim/mods/70219/
    - Helgen Reborn (v 105.3): http://www.nexusmods.com/skyrim/mods/35841/
    - Kynesgrove (v 1.1.4): http://www.nexusmods.com/skyrim/mods/67181/
    - Old Hroldan Ruins (Extended Ver. 2.6): http://www.nexusmods.com/skyrim/mods/66578/
    - Immersive Idiots - Roderick Redbeard (v 1.03): http://www.nexusmods.com/skyrim/mods/61441/
    - Shor's Stone (v 1.0.2): http://www.nexusmods.com/skyrim/mods/70751/
     
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    116356 downloads

    Updated

  14. Deviously Enslaved Continued SE

    Deviously Enslaved Continued SE
     
    I did NOT create this mod. That honor belongs to the Talented Verstort
    I only converted it for Skyrim Special Edition, and have shared it with you with
    based on my interpretation of their permissions on the Adoption Info page.
     
     
    If you enjoy this mod, click on the link and give Verstort some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    46558 downloads

    Updated

  15. Sexlab Approach Redux for HIM SE

    Sexlab Approach Redux for HIM SE
     
    I did NOT create this mod. That honor belongs to the Talented -Caden-
    I only converted it for Skyrim Special Edition, and have shared it with you with their permission.
     
    If you enjoy this mod, click on the link and give -Caden- some love, and check out their other mods!
     
    The following copied from the original LE page:
    -----------------------------------------------------------------------
     
    Sexlab Approach Redux For the Male PC
     
    Very simple esp that changes the conditions and dialog in BakaFactory's Sexlab Approach Redux to work for those playing as a Male character
     
    To install you will need:
    Sexlab Approach Redux: No SE version yet :(
    and all of its requirements
     
    Then drop this file into your data folder and click "Yes to All" when asked to overwrite
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz

    8888 downloads

    Updated

  16. Sexlab Eager NPC's SE (SLEN)

    Here it is, finally: My conversion of Eager NPCs for SE. Not with the permission of the original author Beamer Miasma, but 'legalized' by CPU. 
    If Beamer disagrees with porting and uploading it I will take it down. But until now he didn't read/answer my PM and so the mod seems to be abandoned. I have tested early all features including the Dibella refuge quest, and the Sex parties and everything is working fine here. So have fun.
     
    Thanks and flowers go to Beamer: 
     
     
    For questions see his thread. 

    755805 downloads

    Updated

  17. Sexlab Dirty Talk SSE - Gay Edition

    This is a port of Sexlab Dirty Talk altered to work with gay men. Dialogue has been changed to reflect male anatomy, and minor script edits were made. This mod can be used in other situations, but the dialogue will be out of place.
     
    Requirements:
    SexLab
    Fuz Ro D-oh is highly recommended.
     
    Make sure System / Settings / Dialogue Subtitles is toggled on in-game.
     
    CREDITS:
     
    Sexlab Dirty Talk was originally made by Hugh Reckum, credit for the original mod goes to him.

    7054 downloads

    Updated

  18. SexLab Dialogue SE

    This is a mod Created by DeepBlueFrog I just converted it and Reuploaded it for SE users here is the original mod give him credit 
      About This File
    What does this mod do?
     
    SL Dialogues is a new companion resource for mods that need dialogues for relationships between the player and NPCs.
     
    These mods all need to define NPCs as a dom, a sub, or a romantic interest in some kind.
    Instead of recreating the same dialogue trees again and again, Dialogues mod just defines a shared dialogue tree with a few parameters about the kind of NPC we are dealing with. That way, each mod can focus on unique dialogues and quests instead of recreating the same basic actions.
     
    I am building up Dialogues in parallel with SD+ as a testing ground. My plan is to make Stories, Hormones, Mind Control and Alicia compatible as well, but Dialogue is available as a resource for any mod with minimal modifications.
     
    The idea is to be able to set a personality type for an NPC, along with their mood, trust and a few other parameters that other mods can make use of, and use these values to unlock the corresponding interactions with that NPC.
     
    It is an evolution of ideas I previously discussed in a thread about 'Sex Buddies' as well as a relationship dialogue tree originally contained in SexLab Stories (and removed a while ago).
     
    How does it work?
     
    SexLab Dialogues displays a new option when talking to NPCs ( [More dialogues] ).
    After talking to an NPC once, you will have another option to refresh the new dialogues ([Refresh dialogues]). That comes in handy as the relationship with the NPC evolves.
     
    Depending on values assigned to the NPC via storageUtil variables, it will display new dialogue trees: Romance, PC as Master, PC as Slave, Bestiality and Begging/Gifts.
     
    Current status
     
    For now, it implements mostly the first level of PC as Slave and Begging/Gifts. I will work on the Romance, PC as Master and Bestiality branches next month while I work on Stories and the Sisterhood of Dibella.
     
    It also includes a whole side quest to become a proper Blacksmith.
     
    Requirements / Installation
     
    SexLab Dialogues requires:
     
    - SexLab (1.62+)
    - SexLab Aroused Redux
    - Zaz Animation Pack (7.0+ ... NOT tested with v8.0. Let me know if you are using it and it works for you)
    - Patch for Puppet Master 1.7 (if you want to control an NPC as a slave)
     
    You will need SL Dialogues for the next version of SD+.
    SD+ will not crash if you don't have SL Dialogues but it will not have a way to interact with the Master in any meaningful way.
     
    Also highly recommended - EZ2C dialogue menu - very useful to improve readability of menus and fix several vanilla issues.
     
    Full Change Log
    What's New in Version 3.1
    Released February 11
    - Added: Make state of debug options persist in MCM menu - Added: MCM option to grant player a spellbook for debug spell  - Added: Scan of factions to debug spell - Added: Disable instant follower dialogue if NPC is already a follower - Fixed: Dialogues to stop instant followers do not display properly  - Fixed: Instant Follower can't be dismissed  - Fixed: Dialogue with follower lost during enslavement   

    15021 downloads

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  19. SexTalk (gay) 1.7 SE by ffabris

    I have been given permission by ffabris to upload my port of The Manipulator to LoversLab. In fact, ffabris mentioned he gives "blanket permission for all his mods" to be ported and uploaded to LoversLab.
     
    Please read the description at the original Oldrim version for more details about this simple and handy sex dialog mod.
     
    -->> Please don't "bother" ffabris if there are issues with this mod. <<--
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.

    19780 downloads

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  20. Spouses Enhanced SE

    (SE Edition)
    Current Versions
    Regular: 1.7.3
    SE: 1.7.3 (1.7.4 alpha)
     
    This mod is a port of the original Spouses Enhanced by TheDudeGuy and the updated Spouses Enhanced 1.7.3 by WraithSlayer
     
    Coming Soon: 
    Spouse Override -- Allows for a bypass of the base game marriage system in the event that you are using something that overwrites this. Allows for any npc in the game to be considered "married" to the player. This will nullify the compatibility requirement of an untouched "RelationshipMarriageFIN" listed below
     
    Author's Notes: 
     
       Hey y'all and welcome to the SE port of the original Spouses Enhanced mod by TheDudeGuy and WraithSlayer! I'd recently discovered this mod and was sad to see that both of those who've worked on it in the past have retired from working on it, so I sent a message over to WraithSlayer and got permission to keep going on with it! I've got a bunch of fun things planned for both this and the Oldrim version that will be developed in parallel, so expect to see much more activity coming from this end! I fully intend to stick with the overall vision that TDG had with the original, so don't worry about any ~unusual changes~.
     
       Because SKSE, SkyUI, and SexLab are all in their respective alpha/beta states, this mod might have some unusual quirks as things get updated. If you notice any bugs whatsoever, please let me know here, on discord, or on telegram (@AshAkiri) and I'll be happy to take a look. Also, if you are interested in receiving more frequent alpha builds as I work on the respective se and oldrim versions, please let me know as well!
     
    Development Plans:
    MCM "debug" menu for a few options that will greatly assist further development Unvoiced dialogue overhaul - As immersive as the voiced options are, I find it a bit weird for my husband to say "you've done well" every time we finish our thing. As a result, I'm adding an option to switch over to unvoiced dialogue and will add a much larger variety in conversations between you and your spouse (and any additional partners you may have) Look into potential solutions to the multiple spouses issue And much more!  
    (Adapted from the earlier version)
    Description:

    Spouses Enhanced is an intimacy mod made for use with the SexLab Framework by Ashal. It is meant to enhance married life in Skyrim. Your sex life with your spouse revolves around you, your spouse, and your bedroom. This mod was built to give married life in Skyrim a sense of progress and growth over time (i.e. during normal play), and to give you an easy and straight-forward way to be intimate with your husband/wife and to try to, in general, take a mature view of sex with your spouse (your spouse is a person, not a sex doll, etc).
     
    This mod features no "extreme" content. The focus of this mod is the relationship between two consenting, married adults.
     
    Core features:
    You can approach your spouse.  
    Your spouse will approach YOU, if a period of time has passed without you two making love, when you enter the same cell as your spouse. If you and your spouse aren't home, he/she will meet you at home. Rejecting them or deciding to keep them waiting longer than 24 hours will result in them becoming angry with you for a period, during which they will refuse sex. Your spouse has needs too, darn it.  
    Your spouse has an Affection Level. It starts at 0 and ends at 4. It goes up by 1 every 7 days you've been intimate at least once that day. Your spouse will grow more adventurous as their needs are consistently met and time passes. You can "cheat" and short-circuit this by using the MCM and unlock all options immediately.  
    You can give your spouse articles of clothing (or armor) for them to wear as an outfit. If the mood strikes them, they may put on outfits you have given them when they proposition you. You will also be able to simply ask them to put on something nice, once their affection level is high enough.  
    Spouses Enhanced "knows" if Hearthfire is installed but doesn't require it. If Hearthfire is installed, you will have to plan your intimate encounters around your children's schedules. You won't be able to select "I want you. Here. Now." if your children are in the house and awake. If you send them off to play outside or if they're asleep, you can do whatever you like. You can click "Ignore Children" in the MCM if you don't like this feature.  
    Requirements:
    SKSE 64 2.0.6 SkyUI SE Either SexLab Framework SE 1.63 Beta or SexLab Light SE (and their respective requirements) Fuz Ro D'oh (for custom dialogue)  
    Compatibility:
     
    Spouses Enhanced is compatible with virtually any marriable NPC, including those added by mods, but it requires the vanilla marriage quest to be unaltered (except for the Hearthfire edits, which are supported). Therefore, mods add multiple marriages, or provide significant changes to the marriage mechanics, run a very high risk of causing issues with SE, depending on how they're implemented. These incompatibilities will likely remain in a save even after you remove the responsible mods, as the changes to the RelationshipMarriageFIN quest are permanent once it initializes, and can only be fixed by starting a brand new game.
     
    Mods that are known to cause issues with SE:
    Spouses Can Live Everywhere - damages the marriage quest permanently if you have Hearthfires installed. Further Lover's Comfort (and possibly the original Lover's Comfort as well). May be fixed by ensuring Lover's Comfort is loaded before SE.  
    Feature Details:
    Dialogue:
    Almost everything in Spouses Enhanced is accessed by talking to your spouse and selecting the new option, "My love...".
     
    From here, you can:
    Kiss them (anywhere) Cuddle (when asked to go to a bed) Let them know you want them (access sex acts) (Requires Affection Level depending on act) Access their Wardrobe (requires Affection Level 1) Ask them to put on something specific from their wardrobe (requires Affection Level 2)
    Affection:
    Your spouse's Affection Level determines several things, including their receptiveness to perform certain acts, what Entry Events they will perform, and grants you more options to specify their outfits.
    Affection Level 0: Able to kiss (anywhere) and cuddle (ask to go to bed). Access missionary (Straight), Anal (Gay), or missionary + lesbian (Lesbian) acts only. Affection Level 1: Unlock "adventurous" acts (standing, etc). Unlock oral. Unlock Outfit Wardrobe access. Unlock all Entry Events. Unlock Lover's Scent spell. Affection Level 2: Unlock anal (straight + lesbian couples). Unlock "body" actions (boobjob, footjob). Unlock ability to specify exact outfit. Affection Level 3: Unlock "rough" acts. Unlock roleplay scenarios. Unlock "Lover's Surrender" spell. Affection Level 4: Unlock Three-Way acts. Choose to include your housecarl, a nearby follower, or a single person you've spoken to about this. This person can be anyone in the game that is at least your Friend or greater, and is accessed by selecting "I need to ask you a question. It's personal." They may decline if they have a particular relationship with the spouse (sibling, child, grandparent, cousin, etc) or if that person is married already.
    Master Bed:
    Spouses Enhanced has a concept of a "Master Bed". This is the bed your spouse will go to when you ask to go to the bedroom. By default, this is automatically selected for you depending on where your spouse lives (even Hearthfire houses).
     

    Keep in mind that, while inside your house, you can approach your spouse at any time. You do not have to be near the bed.
     
    You can manually set a bed as the Master Bed by opening your Alteration Spells and casting the LOVER'S SANCTUARY spell at a nearby bed. You can also clear the manually selected bed by casting the spell anywhere.
     
    If Hearthfire is installed, it will attempt to use the best bed available.
     
    If you ask your spouse to go to the bedroom and then never show up for 24 hours, it will have the same effect on them as turning down an Entry Event (explained below). They will be mad at you for a short time.
     
    While out in the field with a spouse that is also a follower, you can use a nearby unowned bed to perform a smaller set of the ordinary actions available.
     
    Outfit Wardrobe:
    The Outfit Wardrobe is accessed only through your spouse's dialogue; it doesn't actually "exist" anywhere in the world. The Outfit Wardrobe has 10 drawers, which can each hold a unique outfit.
     
    When asked to put on an outfit, or when your spouse surprises you with wearing an outfit, your spouse will attempt to put on EVERY ITEM that you place in a given drawer. So, use common sense and restraint in terms of what you put in each drawer. Your spouse will also take EVERYTHING OFF before they equip an outfit, so if a drawer only has, say, a set of high heels in it, and they select that drawer, they will come out wearing high heels only.
     
    At Affection Level 1, you can open their outfit drawer. At Affection Level 2, you can ask them to put on a specific outfit.
     
    Spells:
    Adds the following spells:
     
    Affection Level 0: Lover's Sanctuary. Allows you to manually set a bed as the "master bed".
    Affection Level 1: Lover's Scent. Allows you to see your spouse through walls, if in range. Works like Detect Life spell. Helpful when trying to find your spouse in your large estates.
    Affection Level 3: Lover's Surrender. Cast to make your spouse immediately amorous (start a random Entry Event). Greater Power; can cast once per day. Since it's a power, use the SHOUT KEY to cast it.
     
    You can remove all added spells by using the Remove Spells MCM option. Uncheck Remove Spells to immediately get them back.
     
    Entry Events:
    Your spouse will approach YOU for attention every so often, configurable in the MCM. There are, in this version, 7 different possible events. Only two of them will occur at Affection Level 0, but the rest become possible at Affection Level 1 and up. The Entry Event is always randomly selected based on the Affection Level and whether or not you have children awake and in the house at the time.
     
    If you turn down your spouse when they approach you, they will be disappointed, but nothing negative will happen. If you do it a second time (in a row, without initiating an intimate encounter in the mean time), they will be angry for 24 hours and will turn down any of your advances during that time. There are no "long term" side-effects. There is also no long-term side-effect of simply not being home when they become "amorous" or being gone for long lengths of time.
     
     
    Other options and features:
    "Enable Wake-Up Animation" plays a short cuddling or sex animation once every 24 hours when you wake up in the same place as your spouse and master bed.
     
    "Female-On-Male Dialogue Options" is off by default, but can be turned back on. This prevents dialogue options such as "I want you inside me." from appearing when you are playing as a male character, and talking to a female spouse.
     
    FAQs:
    "I think the Affection system is too complicated! I just want to bang my spouse any way I want!"
    Open the MCM and click Affection Level Override. Then, set the slider to 4. Poof, you have access to everything.
     
    "I have this really hot fantasy that I'd like to see play out in the mod as an Entry Event or something similar."
    I can't make any promises as my main intent for picking up this mod was to fix its bugs and bring it up to speed with the latest versions of the SexLab framework. However, if I like an idea a lot I may dedicate time into adding it. It's not likely, though.
     
    "Is this mod clean / has it been cleaned with TES5Edit?"
    Yes. There are some cell edits that are necessary. They only exist as edits because the original author linked some bed references to properties in a script. Your house modification mods should play nice. DO NOT re-clean this mod! You will break it!
     
    "Does this mod support spouses that are also followers?"
    Yes.
     
    "Can you pack the bazillion scripts in a BSA?"
    Not really. It's an extra hassle for me every time I want to release an update, and it shouldn't be necessary at all if you're using a mod manager to handle mod uninstalling for you. And if you're not, well, you're just crazy. 
     
    "Does this mod change the way marriage works? / Does it add divorce / cheating / etc?"
    The default Marriage and Adoption systems from Skyrim and Hearthfire were completely untouched. No changes were made to the default way you get married, etc. I do not plan to make changes of this nature. The purpose of this mod is to complement the existing system, not overhaul it.
     
    "Will you add XYZ feature to the marriage system?"
    No modifications will be made to the marriage system in the base game.
     
    "Does this mod support multi-marriage mods?"
    No, and it will likely never will. Spouses Enhanced was built with a single spouse in mind, and at this point it would probably be easier for someone to make a new mod from scratch rather than try to adapt SE to work with multiple spouses.
     
    "Does this mod support Serana as a spouse / Marriable Serana?"
    Yes. See Requirements section for the additional mods you need.
     
    "I'm married to a custom follower. Will this mod work with it?"
    As of version 1.6.0, yes. However, if they use a custom voice-type (like many modded NPCs do), their dialogue in Spouses Enhanced will be unvoiced. The lack of voice can be fixed by creating an add-on for this mod that adds new dialogue for that specific voice-type, assuming there's enough voice acting recorded to use in SE's context. This is NOT something I will dedicate time to, so please, don't ask me to provide voice acting for your custom spouse. Check the following question if you want more information on how to do that yourself.
    Custom followers that inherit a voice-type present in the base game will have voice acting for Spouses Enhanced dialogue, and don't require external support.
     
    "I want to make an add-on for SE that adds voiced support for my custom spouse."
    You'll need to add new dialogue topics for all the dialogue present in _SE_MainScript, with a condition that matches your voice-type. You'll also need to ensure that the voice-type is added to the _SE_SpecialVoices form-list when your add-on is initialized, otherwise SE will revert to the unvoiced dialogue path. You can check the Serana add-on for an example of implementation.
     
     
     
     

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