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  1. SexLab SE - Sex Animation Framework v1.66b - 01/18/2024

    Skyrim SexLab SE/AE (SSL) v1.66b
    An adult animation framework  
     
    This version of SexLab is for Skyrim Special Edition / Anniversary Edition
    For the old LE version, click here
     
    IMPORTANT Note on downloads:
    For Skyrim Special Edition (1.6.1170, aka AE) use SexLabFrameworkAE_v166b.7z
    For Skyrim Special Edition (1.6.1130, aka AE) use SexLabFrameworkAE_v166.7z
    For Skyrim Special Edition (1.5.97, aka SE) use SexLabFrameworkSE_v163.7z
    For the GOG version of Skyrim (1.6.1179) use SexLabFrameworkGOG_v166b.7z 
    AE and GOG versions also require latest version of Address Library (available here)
    Only the latest version is supported. 1.5.97 version will not be updated.
     
    To download older versions not mentioned above, you can find zip files for them here: https://github.com/eeveelo/SexLab/tags
    DO NOT use older versions unless you know what you are doing, and do not expect tech support help when using older versions. 
     

    ----- Description --------------------------------------------------------------
     
    Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod.
     
    As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided.
     
    ----- Frequently Asked Questions -------------------------------------------
     
    http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/
     
    ----- Requirements -------------------------------------------------------------
     
    Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER
     
    Address Library for SKSE Plugins
     
    Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER
    FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.
    SkyUI SE REQUIRES VERSION 5.0 OR NEWER

    An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

    ----- Basic Installation Procedure ------------------------------------------
     

    After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.
    Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes.

    ----- Basic Update Procedure -------------------------------------------------
    Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one.

    ----- Creature Use Instructions -----------------------------------------
     

    If you want to use creature animations, you will need to follow some extra installation instructions.
    Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support  
     
     
     
    ----- Uninstalling ----------------------------------------------------------------
     
    To cleanly uninstall the mod, perform the following steps.
    With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order
    ----- Changelog ----------------------------------------------------------------
     
    See: https://github.com/eeveelo/SexLab

    ----- Modder's Guide -------------------------------------------------------------
     
    A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc
     
    WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now.
    If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs.
    ----- Future Plans ----------------------------------------------------------------
     
    See dedicated development thread
     
    ----- Credits -----------------------------------------------------------------------
     
    Scripting & Project Owner:
    Ashal
     
    Additional Scripting:
    osmelmc
     
    SKSE Plugin:
    h38fh2mf
    Ashal
     
    Animations:
    Unknown Modders - http://skup.dip.jp
    Arrok - BBP Animations
    JoshNZ - Animated Prostitution
    Mithos
    Blac945
    Zynsch
    TDA
    Zynsch
    Bleagh
    PanicForever
    Athstai - Dark Investigations
    3jiou - http://www.loverslab.com/topic/38317-3js-animations/
    Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/
    Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/
    4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/
    FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/
     
    Audio:
    Lovers with PK
    Setekh
     
    Mesh/Textures:
    Calyp - Strapon
    oli3d - Bukkake Shaders
    4uDIK1 - Male Nudesuit
    Dimon99 - Female Nudesuit
    Vacaliga - Stacking cum textures
     
    Localization:
    aravis7 - French
    CGi - German
    mswind - Chinese
    anonymous - Japanese
    fedim - Russian
    sh1ny - Russian
    holtof55 - Russian
    Huili - Russian
    RockMic - Italian
     
    NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how.
    ----- Permissions -----------------------------------------------------------------
     
    You must ask my permission before distributing this base framework on any site other than LoversLab.com
     
    The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine.
     
    Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language.
     
    If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish.
     
    ----- Contacting Me --------------------------------------------------------------
     
    I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there.
     
    ---------------------------------------------------------------------------------------
     
     

    1,740,945 downloads

    Updated

  2. Vampire Chain - TBD Bodyslide

    A set of bodyslide files so that Touched by Dibella body will fit Newmiller Vampire Chain, a sexy vampire themed bikini.
     
    Needed files from,
    https://www.nexusmods.com/skyrimspecialedition/mods/76713
     
    Files provided,
    Bodyslide files and an ESP.
     
    Changes made to ESP,
    All armors have been changed to clothing and appropriate tags applied for vampire armor.
    All chest pieces also have available enchanted versions similar to base game enchantments found on vampire chest pieces.
    There is an Outfit section inside the ESP, that when used with an appropriate SPID esp for distribution will force female vampires in the game to wear these outfits and it is set up properly in the ESP that any of the colored variants and even the enchanted versions that SHOULD appear on vampires because it helps their power levels will have proper gear!
     
    Future, I will provide an upload of Daughters of Dimitre vampire outfit alongside a SPID destribution esp.
    Basically I have it working just not uploading it all tonight.
    The SPID I have will give either a daughters of Dimitre outfit or a Vampire Cuirass an Chains outfit, and depending on the level will give a level appropriate enchanted version of the item that the vanilla vampires would have ordinarily gotten so that this basically keeps power levels the same.
     
    BUT vampire cuirass is "cloth"?
    Well I wanted a cloth version of the armor because I am playing as a mage vampire and cloth armor has more options with Ordinator for magic user than default games armors.
     
    I have a few other unreleased Bodyslides for TBD, so be sure to keep looking maybe release them in a few days.
    I completely overhauled Daughters of Dimitre TBD bodyslide and it looks an works way better than the original as example.
     
    Outfit is weight painted CBPC, which honestly is less intense on CPU.
     
    Other Notes?
    You dont have to use the ESP I included, the bodyslide slider set should work with any version of Vampire Chain that you may be using.
    Only use the included ESP if you happen to like the edits I made, I only included it here because I wanted the edits and I wanted to write in a method to destribute the armor to female NPC's, will be including a SPID esp after I upload a Daughters of Dimitre Bodyslide set plus ESP with its outfit list plus it has proper enchanted data and proper vampire stats plus proper keywords.

    9 downloads

    Updated

  3. RohZima Body Search Anims for OStim

    OStim Standalone conversion of the BodySearchAnims from Suzutsuki's Body Search mod, made by RohZima, ported with permissions from them.
     
    Original link for more previews.
     
    Includes the scene for any OStim scene, as well as two sequences that can be called by any mods:
    "RohzimaRzguardsearchRegular" for a pat down animation "RohzimaRzguardsearchPocketSearch" for the "other" body search  
    First of (hopefully) a long list of animation conversions for OStim and for other projects I have planned.
     
     
    These animations were originally made for Suzutsuki's Body Search, which I have converted to OStim, waiting to release pending permissions from Suzutsuki.
     
     
     
    Remember to run Nemesis/ FNIS/ Pandora (I recommend Pandora) after installation.
     

    90 downloads

    Updated

  4. Lust and Desire (3BA BodySlide Preset)

    I already have this mod on Nexus Mods, but I figured I may as well share it on here, too.
    I'm not gonna bother posting the link, since it's the same thing.
     
     
    Just build in BodySlide, and you're set!

    230 downloads

    Submitted

  5. SLSF Fame Comments spanish patch

    Una traduccion al español del mod SLSF Fame Comments de Gristle 
     

    21 downloads

    Updated

  6. Strong and Sexy - CBBE 3BA Bodyslide Preset

    A preset that combines a muscular physique with feminine beauty while remaining realistic. I don't know what else needs to be said about this preset other than it's a same-weight body, meaning the weight will not change regardless of where you set the weight slider.
     
    Installation:
     
    Use whatever method works best. I know nothing about manual installation, so you'll have to figure that out for yourself. Also, if you have issues with Vortex or NMM, I won't be able to help either. I use MO2, as the other two are infamous for causing problems.
     
    Using Bodyslide preset mods 101:
     
    1. Download the mod and install it with your preferred method. I use MO2
     
    2. Open Bodyslide and select the drop-down menu in the top left labelled "Preset." Find "Strong and Sexy 3BA."
     
    3. On the bottom left, you'll find a button labelled "Batch Build." Select it, and all your outfits and stuff will be made to the preset.
     
    4. Exit Bodyslide and go into your game to see if it worked. It should have if you did everything right.
     
    If you have problems, here are a few tips.
     
    1. Remember: This is a mod for CBBE 3BA, NOT normal CBBE. If you're having issues, this could be why.
     
    2. Make sure that your mods are up-to-date. If not, things may break on you.
     
    I tested the mod prior to upload (like you're supposed to), and it worked just fine.

    255 downloads

    Submitted

  7. troublesofheroine- spanish patch

    Una traducción al español (hecha mayormente con Google Translate) del mod  Troubles of Heroine 2.8.2  creado por DSHV, 
    Lo siento para quienes hayan intentado descargarlo al principio pero aun no sabia como usar la pagina y el archivo no se había subido, pero ey, ahora hay dos lugares donde darle clic para descargarlo
     
    A Spanish translation (mostly done with Google Translate) of the Troubles of Heroine 2.8.2 mod created by DSHV,
    Sorry for those who tried to download it at first but still didn't know how to use the page and the file hadn't been uploaded, but hey, now there are two places to click to download it 
     
    troublesofheroine es parch.rar

    51 downloads

    Updated

  8. [BAKU]DOAXVV Reincarnation Setsuna 3BA

    Use additemmenu or QUI to get the outfit

    Requirements
    -CBBE 3BA
    -CBBE
    -HDT-SMP
    Installation
    -Use a Mod Manager like MO2.
    -Use Bodyslide and make sure to build (choose group [BAKU]DOAXVV Reincarnation Setsuna 3BA)
     
    [BAKU]DOAXVV Reincarnation Setsuna Dress Normal 3BA provides several zap sliders
     
    Credit
    Origianl  XPS author: Shuubaru

    547 downloads

    Submitted

  9. Morrowind style argonians SE

    Main Features:
    Digitigrade feet Digitigrade boots  
    Original version Features:
    Females without human characteristics (breastless) Adjusted base game clothes meshes Adjusted base game armour meshes
    Requirements:
    Digitigrade Khajiit (included) Better Claws and Gauntlets (included in original version only)
    Troubleshooting for original version:
    An npc's neck doesn't match their body. Female argonians have new head meshes that need to be regenerated for npcs.
    The base game's npcs have already been included for convenience. For any
    dlc or mod added female argonians, load all the data files which have new npcs and export their heads using the creation kit.
    (Non-dlc) clothes/armour doesn't look right. Something is overwriting the record changes, move the esp lower down the load order.
     
    To Do:
    Fix naked feet Fix Plate armour
    Credits:
    Digitigrade Khajiit by artifex0 Morrowind style argonians by bilotheretard Better Claws and Gauntlets by casiLizard Plate armour by bilotheretard  Senviro - for designing, sculpting and painting the textures of the amazing feet Derok - for taking over the project and skinning and finishing the models Damian - for his wonderful designs of the alternative boots Drohung - miscellaneous work and keeping the mod alive Reddit user Zilav - tes5edit scripting Additional thanks to XJDHDR for making a guide on fixing female head.

    70 downloads

    Updated

  10. Devious Newcomer (Alt Start Quest)

    Devious Newcomer
    An Early-Game Devious Quest Mod
     
    This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim.
     
    You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them?
     
    This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod.
     
    *) Only Skyrim Unbound Reborn is currently supported. LAL and Alternate Perspective might come later.
     
    Features
    A storyline with several chapters with perhaps 2-3 hours of playtime. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality and some might not like them, which is why I'm keeping them optional.  
    Starting the Mod
    Currently, you have two options to start this quest:
     
    If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list.
     
    Alternatively, you can start the mod from the console at any time during your playthrough. To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual.
     
    While this is intended as an early-game quest, you can start it any time you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly).
     
    Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts.
     
    Installation
     
    Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice.
     
    Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details.
     
    Requirements
     
    The only hard requirement is Devious Devices (SE/NG) and all its requirements.
     
    For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962
     
    Please let me know if you encounter and bugs, issues, or oddities!

    Does this work in LE?
    It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible.
     
    Version History / Changelog:
     
    CREDITS
    This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours!
     
    The synth voices were created with Dan Ruta's xVASynth.

    1,286 downloads

    Updated

  11. Shadowmans NPCs 42b - Tonilia payback - Sexlab

    A small mod to put Tonilia at her place. 
     
    Video Preview
    https://drive.google.com/file/d/1v6VggnZnq7PfH4UWJT5DfUsvBbn0hLre/view?usp=drive_link
     
    The audio is not included here. Most people know why.
     
     
    It uses the same assets and scripts as Delphine. I was lazy to repack them so you need to have Delphine also installed. I hope that is not a problem.
    Find Delphine here:
    https://www.loverslab.com/files/file/33078-shadowmans-npcs-53-delphine-humiliated-sexlab/

    333 downloads

    Submitted

  12. Shadowmans NPCs 7b - Defeating Vex's domination - Sexlab

    A small mod to put Vex at her place. For when you feel bored of femdom games, to remind her who is boss.
     
    Video Preview
    https://drive.google.com/file/d/10llec68O3nh-gKGZKg2ZybS5oqy9XR3r/view?usp=drive_link
     
    The audio is not included here. Most people know why.
     
     
    It uses the same assets and scripts as Delphine. I was lazy to repack them so you need to have Delphine also installed. I hope that is not a problem.
    Find Delphine here:
    https://www.loverslab.com/files/file/33078-shadowmans-npcs-53-delphine-humiliated-sexlab/

    459 downloads

    Submitted

  13. NovaTats - Another horny Slavetats pack

    I'm trying my hand at Skyrim again. I made this Breast milk / cum / nipple piercing themed Tattoo pack.

    This pack has 26 breast unique tats with some variations. In the 1.3 version you can find 8 new pubic tats. Feedback is appreciated.

    BT = Booth tits
    LT = Left Tit
    RT= Right Tit

    Requirements: 

    Slave tats and its requirements
     
    Installation:
     
    Drop the  decompresed Data folder inside your Skyrim folder or install it with your mod manager or preference, Then click on the" Add/Remove" option in the SlaveTats menu, wait about 30 seconds and you are done.

    742 downloads

    Updated

  14. [BAKU]DOAXVV Lovely Mode 3BA

    Use additemmenu or QUI to get the outfit
    Updates:
    updated missing zap slider on PantyHose bodyslide for make the form fits with shoes

    Requirements
    -CBBE 3BA
    -CBBE
    -HDT-SMP
    Installation
    -Use a Mod Manager like MO2.
    -Use Bodyslide and make sure to build (choose group [BAKU]DOAXVV Lovely Mode 3BA)
     
    Credit
    Origianl  XPS author: Shuubaru

    332 downloads

    Submitted

  15. Lost Hope Fortress by RogueReverie

    "This player home fortress is a vanilla-like bandit fort with lots of cages and prisons along with several adult-themed content. It has several bandit npcs who will be friendly towards the player and your companions, and is rested neatly just off of the main road. It also contains a bonus small tavern nearby."

    This is a bandit themed player home by RogueReverie. He gave me permission to upload it here, you can find the full description on the nexus site (https://www.nexusmods.com/skyrimspecialedition/mods/116674/?tab=description).

    In his description he also gives permission for modders to use it in their mods or add to it however they want!

     

    385 downloads

    Updated

  16. Eternal 3BA Bodyslide Preset

    Preset I use in some of my videos!
    patreon.com/Skyrim4everNSFWvideos
     
    This body holds a ton of curves in all the right places!
    Front

    Back


    Quick Setup
    Install 3BA and Bodyslide - make sure you install Bodyslide Armors Open Bodyslide and Select 3BA Body Select body preset (Touched by Curvy for this preset) Click "Group Filter" and check everything. To make sure this works click Outfit/Body and ensure you have at least 50+ items there. Click Batch Build and resolve any conflicts

    Skin Textured used in Photos
    PB Silky Skin
    PB's 4k or 8k Silky Skin for CBBE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)

    To support me and see my full videos visit
    patreon.com/Skyrim4everNSFWvideos
    https://www.patreon.com/Skyrim4everNSFWvideos/

    877 downloads

    Updated

  17. Shadowmans NPCs 53 - Delphine Humiliated- Sexlab

    A small mod about Delphine allowing you to dominate her. 271 lines of dialogue.
     
    You can make her kiss your feet, pee on her, shit on her face, and start anal/ blowjob/ vaginal sex scenes.
     
    Zaz is a soft/optional requirement for pee.
     
    Credits: Animations by BakaFactory, Billyy, Anubs and Tepi included.
     
    The audio is not included here. Most people know why.
     
    Video preview here: https://drive.google.com/file/d/1TCVmKJqajvrUROC0j0hawbmO2GlufznA/view?usp=drive_link

    978 downloads

    Submitted

  18. Schlongs_of_Skyrim_AE it 100 percent works '...'

    To the people who downloaded the previous one I am sorry it wasn't working and I only started playing Skyrim again now  this 100 percent works I tested it this file still has some oldrim files in it that I must still remove however I do not mod so have to figure it out I will do this when I have time I don't understand why actual modders don't fix SOS if I can do it they can definitely do it but they choose not to I guess when I have time I will get rid of the oldrim stuff but currently it works and the people that do download this can also just remove oldrim stuff I see 4000 people downloaded the last one so I am sorry for uploading a broken file to those people who downloaded it and to the modders you guys are slacking. so VeraDra said I am taking credit for other peoples work I Did not make this mod i am not a modder however this is the only SOS that works for me and I refuse to use SOS light cause it sucks and I do not encourage anyone to download this i am really doing this for me so I don't have to struggle to get this mod every time i want to plays Skyrim when i come back to it.




    2,051 downloads

    Updated

  19. UBE Avarice Bodyslide Preset

    My attempt to combine MouseBell thick thighs/wide hips and TBD boobs. Not very accurate but Idc :3
    Comes at 3 different variants: usual, muscular and pregnant. Please be aware that pregnant belly glitches a lot at certain animations.
    Numbers like 000, 080, 150 etc indicates the value at TBD boobs slider, from 000 (almost flat) to 150 (extra huge melons).
    Each variant also have horny version that adds gape to pussy and anus.
     
    Requirements:
    UBE 2.0 aka Bungalow Body and Face replacer
    Bodyslide and Outfit Studio
    XP32 Maximum Skeleton Special Edition
     
    Credits:
    JohnyBungalow1 for UBE
    Acro748 for MouseBell body preset
    themilkdrinker for TBD
    me for my lacking screenshoot skills

    246 downloads

    Updated

  20. Convoy System [BETA]

    Overview:
     
    This mod allows you to define destination locations in any place in the game world and then create prisoner convoys which will travel to the location of your choice. Players can use this mod via simple UIExtension menus. Modders have additional possibility to skip the frontend and talk directly to the controllers using the API.
     
    The convoy moves in a linear fashion, one guard in the front, one optional guard in the end, any number of prisoners.
     
    Usage for players:
     
    You should have two spells available:
    BRCS Location Spell - location management. BRCS Convoy Spell - convoy management.  
    Menus:
     
    You can always go to the previous menu by using the TAB key.
     
    Location management:
     
    You can create new location at current player position using the "Add new location here" option. "Manage locations" option allows you to display and remove locations. DO NOT REMOVE LOCATIONS WHICH ARE ASSIGNED TO THE EXISTING CONVOYS.
     
    Convoy management - creation:
     
    By using "Add new convoy" option you can create new convoy. This should be easy enough, just know that:
    NPC selection works by finding all NPCs around you which are in the specific radius and are not already assigned to anything related to this mod. The Guard is optional. You can remove prisoners by clicking on their records.  
    After confirmation the convoy will be created and formed. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
     
    Convoy management:
     
    By using "Manage convoys" option you can see the list of all your convoys and their actual state:
    created - the convoy is created and ready. travel - the convoy is travelling. arrived - the convoy reached it's destination.  
    From there you can click specific record to:
    Start your convoy trip. Start your convoy trip with prisoners keeping their hands behind their heads. Activate tracking your convoy on the map. You can track up to 10 convoys at once. On the map you will see the marker with the label in format "Convoy: <LeaderName>". This is because I couldn't find a way to display the convoy's name. Show information about your convoy. Destroy the convoy. This should restore all NPCs state to the state they had before creating the convoy.  
    After reaching destination NPCs will be just standing there and waiting for your decision what to do next. You need to destroy the convoy to restore their original AI packages. This is probably the only reasonable thing you can do.
     
    Configuration:
     
    You can configure nearby NPC scanning radius in the console:
     
    set BRCS_Var_ScanRadius to 1280  
    Setting this to 0 should disable radius limit and allow to display all NPCs in the loaded area. In general 128 is the one actor height. 1280 is the default.
     
    Usage for modders:
     
    First you should add this ESP as a master to your plugin using SSEEdit. After that you should be able to create the following properties in your scripts:
     
    BRCS_Controller Property Controller Auto BRCS_ControllerLocation Property ControllerLocation Auto  
    Location controller:
     
    The most important function here is:
     
    Function RegisterLocation(String name, ObjectReference ref)  
    This allows you to create new location at any ObjectReference.
     
    Function CreateLocationAtMe(String name)  
    This will create an XMarker at current player position and call RegisterLocation on it.
     
    Function RemoveLocation(String name)  
    ObjectReference Function GetLocationRef(String name)  
    You can use this to map location name to it's ObjectReference.
     
    Int Function GetLocations()  
    Int locations = ControllerLocation.GetLocations() String locName = JMap.nextKey(locations) While locName Int location = JMap.getObj(locations, locName) ObjectReference ref = JMap.getForm(location, "ref") As ObjectReference locName = JMap.nextKey(locations, locName) EndWhile  
    This returns JMap which is the container for the locations.
     
    Convoy controller:
     
    Function CreateConvoy(String name, Actor leader, Int prisoners, String locName, Actor guard = None)  
    Int prisoners = JArray.object() JArray.addForm(prisoners, someActor) Controller.CreateConvoy("MyConvoy", someActor, prisoners, "MyRegisteredLocName", someActor)  
    This will create new convoy. This means that NPCs are going to go to the leader and form a convoy (kind of, for now).
     
    Note: After calling JArray.object() the array is going to exist for about 10 seconds and then it's going to be garbage collected. Therefor you should call CreateConvoy() quickly after calling JArray.object().
     
    Function StartConvoy(String name, Bool handsBehindHead = True)  
    Call this to start the trip.
     
    Bool Function TrackConvoy(String name)  
    Function UntrackConvoy(String name)  
    Anytime you can start/stop convoy tracking. The limit is 10 convoys in the same time. TrackConvoy() will return False if you try to track more.
     
    Function DestroyConvoy(String name)  
    Use this anytime to destroy the convoy. This should restore all NPCs state to the state they had before convoy creation.
     
    Bool Function IsActorAssigned(ObjectReference ref)  
    This function allows you to check if the actor is already a part of any convoy.
     
    Event OnInit() RegisterForModEvent("BRCS_ConvoyArrive", "OnConvoyArrive") EndEvent Event OnConvoyArrive(String name) Debug.MessageBox("Convoy arrived!") EndEvent  
    After arrival SKSE event is emitted. If you are going to use this mechanism remember to read the notes from wiki: RegisterForModEvent - Form - the CreationKit Wiki (uesp.net)
     
    Int Function GetConvoys()  
    Int convoys = Controller.GetConvoys() String convoyName = JMap.nextKey(convoys) While convoyName Debug.Notification(convoyName) convoyName = JMap.nextKey(convoys, convoyName) EndWhile  
    Returns JMap which is the container for the convoys. Mostly useful to iterate over the names.
     
    Int Function GetConvoy(String name)  
    Int convoy = Controller.GetConvoy(name) String status = JMap.getStr(convoy, "status") ; See available statuses in player section. Actor leader = JMap.getForm(convoy, "leader") As Actor Int prisoners = JMap.getObj(convoy, "prisoners") Actor guard = JMap.getForm(convoy, "guard") As Actor String locName = JMap.getStr(convoy, "locName") Int handsBehindHead = JMap.getInt(convoy, "handsBehindHead") ; 0 - False, 1 - True. Int trackId = JMap.getInt(convoy, "trackId") ; -1 - not tracked, > -1 - tracking alias ID.  
    Returns JMap which is the container for the specific convoy. You can use this to get convoy information.
     
    Permissions:
     
    Any non-commercial usage is allowed.

    224 downloads

    Updated

  21. Cum Dreaming

    An addon for Cum Swallow Needs Addon using effect shaders for a visual representation of the players hunger state.
     
     
    Peckish,
     
     
    Hungry,
     
     
    Starving,
     
     
    Ravenous,
     
     
     
     
     
     
     

    1,741 downloads

    Updated

  22. COTR Celebrities for FUN pack 8

    COTR celebrities for FUN pack 8
     
    Face and body presets of Amanda Seyfried, Barbara Pelvin, Billie Heilish and Chantal Janzen.
     
    Requirement:
    Last update of Skyrim special edition (1.5.97) not AE edition
    Latest SKSE64 for Skyrim SE (version 2.0.20)
    Higher than this version is for skyrim AE.The presets can work on AE and LE version if you can find the same requirements.

    ......................................................FACE......................................................
    Racemenu
    RaceCompatibility for Skyrim Special Edition
    COtR - HQ Characters creation addon
    BnP - Female Skin
    BnP - COtR faces
    BnP - COTR Teeth Overhaul (optionnal)
    Eye Normal Map Fix SSE
    The Eyes Of Beauty SSE
    COtR x The Eyes of Beauty - Updated Patch (esl version)
    Improved Eyes Skyrim
    CotR x Improved Eyes Skyrim - Updated Patch
    Charmers of the Reach (CotR) - Racemenu Warpaints Tattoos Patch and Eye Fixes and Presets
    Even More Brows - HPH - COtR (COtR version)
    Koralina's Makeup for COtR
    KS Hairdos

    ......................................................BODY (optionnal)......................................................
    Caliente's Beautiful Bodies Enhancer -CBBE-
    Female Hands Redone !!!New!!! (use bodyslide to apply it)
    NecDaz Feet !!!New!!! (use bodyslide to apply it)
    XP32 Maximum Skeleton Special Extended - XPMSSE
    FSMP - Faster HDT-SMP
    CBPC - Physics with Collisions for SSE and VR
    CBBE 3BA (3BBB)

    My preset Bodyslide based 3BA "BomBassbody" (use bodyslide to apply the sliders).
    Optionnal if you want to apply my presets into any unique NPC: (all the entire description in my Discord channel)

     PROTEUS
     
    Credits:
    ALL THE COMMUNAUTY OF MODDING

    319 downloads

    Submitted

  23. Cave Dirt Mounds Fixed

    I have recently started messing around with NifSkope. This is a simple mod but it addresses an immersion breaking issue that has been bugging me and that you only notice when you start making your own dungeons. Models from "cavedirtmound01.nif" to "cavedirtmound08.nif" have their material set as "SKY_HAV_MAT_BROKEN_STONE" instead of "SKY_HAV_MAT_GRAVEL" like on "cavegfloor01.nif" and all the other green cave models with the gravel floor. This means that your dirt mounds that you used to cover up your mistakes have an audible identifier instead of being seamless.
     
    Anyway, I hope this is just the beginning because I have a lot of ideas that I wanna bash together from vanilla models.
     
    As for permissions, do whatever you want with the mod, just don't sell it. You don't even have to credit me, Real credit goes to Bethesda for making these models. And funnily enough the credit goes to them for leaving out this mistake that I had to fix.
     
    This is all loose files, just for heads up. Any other mod that replaces these same models won't be incompatible per say, but the game will prioritize one over the other depending on the load order.

    93 downloads

    Updated

  24. Hands Behind Head

    Personally I prefer my slaves to keep their hands behind their heads, but I couldn't find a mod to make it possible in a simple and efficient way. So I created one. This mod simply adds one arm offset animation which you can play by either typing in the console:
     
    player.sae HandsBehindHead # Of course can be any actor.  
    or from Papyrus:
     
    Debug.SendAnimationEvent(someActor, "HandsBehindHead")  
    Because it's an arm offset animation it will be injected into currect actor action like standing, walking or running. In simple words the actor should keep his hands behind his head all the time while standing or moving. To stop you can use "OffsetStop" with above methods.
     
    In general this mod is rather a tool for my future mods, but I'm uploading it anyway, maybe it will be useful for someone. Use it as you wish.

    94 downloads

    Submitted

  25. SLS animal friend / I'm Walkin' Here patch

    I'm Walkin' Here has me very spoiled - it's really nice to simply walk through your followers instead of them blocking every single door or hallway.  It works by disabling collision on followers marked as "Teammates".  Your animal "friends" that you may acquire with SL Survival do not get tagged as Teammates however, so this edited version of the _SLS_AnimalFriend script fixes that.  (And let me tell you, it was not a simple thing to gather everything I needed to make this script compile.)
     
    No plugin, just a script - safe to update midgame - read the notes below.
     
    You may also be interested in 
     
     
    Some things I've noted:
     
    Quick Mass Follower Commands does not work with your animal friends either, but Swiftly Order Squad does. 
     
    Your animal friends may not want to follow you through load doors.  From reading this post by Monoman1 it seems this script should be setting the race to be able to, but doesn't always work.  You can try the following to fix it. First, target your follower in the crosshair, and use SLS debug menu as shown:
     
    I've found that doesn't persist however, and used xEdit to change the race flags as shown (Obviously, the side effect of this is, well, the creature can use load doors, even enemies):
     
    This won't work for animal friends currently following you - you'll need to dismiss and reacquire them.
     
    This was inspired by Pets of Skyrim (CC) Collision Patch - once I saw what was needed to make it work, this little patch was born.
     
    Monoman1 noted in the script that setting the Teammate flag on the follower made them not follow again after being told to wait - I'm not currently seeing this glitch with my implementation.  If it happens to you, let me know with the details.
     
    Credits:
    Monoman1 for SL Survival
    Fudgyduff for I'm Walkin' Here
    Enodoc for Pets of Skyrim (CC) Collision Patch

    76 downloads

    Submitted

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